I had the exact same idea about loans. You're basically paying iron for credit score, just in a very unusual way. You can even use potatoes if you have a food surplus! Then you're not even using any finite resources.
17:24 You want to fiddle around with the R and F key toggles that controls the ways in which Transports will or won't snap. I think in your case it's R, but try one at a time, until the behaviour is as you need for your current situation.
20:09 You want a big buffer storage so you can absorb a lot of Concrete, if you want to re-build your Shipyard in a different location, because you first build the new one, costing a lot of CP1 and Concrete, and then you demolish the old, getting back 80% of the materials. If you don't have a buffer storage for that (and especially the Concrete, since you can quickly use the hundreds of CP1), then it'll just clog up your Shipyard for years and years.
i started the same map, and as i apparantly am a gluton for punishment, i started on the hardest settings, and on the hardest starting location, with my plan of making a way towards the easy start location ASAP, to get more flat building area, and what is really killing me, is all the long driving locations all my trucks have to do, and i tell ya, those loans got me out of a pickle once or twice. and now im struggleing a bit with food issues, i tell ya, when they say INSANE start location, they where not kidding :D
ohh no! I was just getting into the first two videos and was paying along. totally get it though if the community wants this one and I appreciate you trying to match the first two episodes. I know I can still learn a lot with this new map.
Hi Nilaus! Thanks for the series, I am a fan (of the game haha). Lift usage and how to be effective: 1 clic and then, your in-game bindings for up and down in order to set the high of the lift.
Noo, i was hoping to use this series to get my own base running with update 2. oh well ill have a look for another series and maybe come back to this one
Looks like it’s time for a third playthrough then! 😂 I’ll be playing alongside you following your tutorial again. Keep up the good work! Love your style
Vertical lifts are pointless for a single level because they take up the same room as a ramp. And more power I think? I want to see some lifts from the bottom of mines!
Yeah, but it keeps things looking consistent later when you need more than 1 level. That being said, I cant believe I didnt see that use...I build literally everything using lifts like that in satisfactory to keep belts off the ground....
Pretty impressive map but I’m disappointed with the frame rate on it. I understand size comes with a price on the performance but the loss of fluidity don’t worth it for me :( and I have a 3080ti and a 5800x
@@StanbeardSmooth is suggestive. In my case it wasn’t even because of structures as right at the start of the game if I look in the direction of the landscape, my frame rate drops by more than 50%. What’s your frame rate if you look at the island landscape?
@@TrepTheSnake I have a 3070 and my framerate never goes below 40fps at 3440 x 1440 on ultra high, regardless of camera angle. You are correct that the slowest fps happens when you zoom all the way out and look from an angle, but you'd never do that during actual play.
@@StanbeardActually even when I don’t pan out and look at my factory normally but towards the landscape it drops quite a bit around that too. interestingly the lowest setting don’t make a difference comparatively to the highest. In any case thank you for your answer it was interesting to have another point of view no pun intended
@@TrepTheSnake It's not exactly a coincidence that the vast majority of games limit how much of the world you can see at once; it's quite a lot of effort making the "unlimited zoom" work, and even today, in games where you can actually pan the camera to see more of the world, various "fog" effects to make geometry disappear are still the go-to way of making things work. And it's not exactly a coincidence that the vast majority of games doesn't have modifiable terrain; it's a lot easier to optimize geometry when it's static. To really allow big worlds, you need to make a lot of different choices; it's a shame there's so little sharing and every game has to invest everything all over again :D It's not impossible to make a game like this work with arbitrarily large maps... but it's a huge amount of effort that would be better spent elsewhere. Especially when it works fine as long as you don't change the perspective too much.
I had the exact same idea about loans. You're basically paying iron for credit score, just in a very unusual way. You can even use potatoes if you have a food surplus! Then you're not even using any finite resources.
17:24 You want to fiddle around with the R and F key toggles that controls the ways in which Transports will or won't snap. I think in your case it's R, but try one at a time, until the behaviour is as you need for your current situation.
20:09 You want a big buffer storage so you can absorb a lot of Concrete, if you want to re-build your Shipyard in a different location, because you first build the new one, costing a lot of CP1 and Concrete, and then you demolish the old, getting back 80% of the materials.
If you don't have a buffer storage for that (and especially the Concrete, since you can quickly use the hundreds of CP1), then it'll just clog up your Shipyard for years and years.
i started the same map, and as i apparantly am a gluton for punishment, i started on the hardest settings, and on the hardest starting location, with my plan of making a way towards the easy start location ASAP, to get more flat building area, and what is really killing me, is all the long driving locations all my trucks have to do, and i tell ya, those loans got me out of a pickle once or twice. and now im struggleing a bit with food issues, i tell ya, when they say INSANE start location, they where not kidding :D
ohh no! I was just getting into the first two videos and was paying along. totally get it though if the community wants this one and I appreciate you trying to match the first two episodes. I know I can still learn a lot with this new map.
Hi Nilaus! Thanks for the series, I am a fan (of the game haha).
Lift usage and how to be effective: 1 clic and then, your in-game bindings for up and down in order to set the high of the lift.
I'm actually happy you started again, the other map was getting kind spagetty, this one looks A LOT better LOL
I'm glad you choose to re-do it in this new map. It looks very interesting. Great content!
Noo, i was hoping to use this series to get my own base running with update 2. oh well ill have a look for another series and maybe come back to this one
Looks like it’s time for a third playthrough then! 😂 I’ll be playing alongside you following your tutorial again. Keep up the good work! Love your style
I don't have anything particularly interesting to say but I love this game and want to see an extended playthrough.
Pretty sure this is a dev made map, devs uploaded it to the COI hub before it was added to the game
love the map compared to the other one looking forward to more content
I am nearly in the crater. lots of digging.
Thank you for the interesting video!
I just want more Factorio content 😂
definitely a "fun" map. the next stage of oil is definitely rough... you might want to start planning for a very long goat pipe
Good looking map, might have to start a new game on that.
When placing a conveyer lift you can press F to flip the directions
I really gotta Unity build more, I just tend to hoard it like everything else, lol. And I'm playing on easy settings to boot.
16:31 I played 20+ hours in this update, but only then did I understand how to use them)
The new map is awesome)
Vertical lifts are pointless for a single level because they take up the same room as a ramp. And more power I think? I want to see some lifts from the bottom of mines!
Yeah, but it keeps things looking consistent later when you need more than 1 level. That being said, I cant believe I didnt see that use...I build literally everything using lifts like that in satisfactory to keep belts off the ground....
And then I get to the point where he doesn't use them, blowing my point out of the water lol.
better map new map .. better chance to see what has changed since it came out
Yay new map!
Lifts use alot more power than belts too.
I like the map.
curious if there are tunnels as an option, or if you'd have to hack a chunk out of the crater rim to get in there? but I agree, this map is more fun!
Tunnels are not currently possible in this game.
I wish they would give us small trains to move cargo around.
The lifts don't work exactly the way they do in your game, because when I add another floor to them it adds a frame to the bottom
Thankfully I learned to scan through playlists to see how the series goes, else I had wasted a lot of time here
How do I download update 2
Steam will prompt you bruv. Instead of play it’ll say UPDATE. 👊
I don't like the Loans. Probably will never use them.
Pretty impressive map but I’m disappointed with the frame rate on it. I understand size comes with a price on the performance but the loss of fluidity don’t worth it for me :( and I have a 3080ti and a 5800x
I had a city of 3000 on a laptop 7970 and it was smooth. Something is wrong.
@@StanbeardSmooth is suggestive. In my case it wasn’t even because of structures as right at the start of the game if I look in the direction of the landscape, my frame rate drops by more than 50%. What’s your frame rate if you look at the island landscape?
@@TrepTheSnake I have a 3070 and my framerate never goes below 40fps at 3440 x 1440 on ultra high, regardless of camera angle. You are correct that the slowest fps happens when you zoom all the way out and look from an angle, but you'd never do that during actual play.
@@StanbeardActually even when I don’t pan out and look at my factory normally but towards the landscape it drops quite a bit around that too. interestingly the lowest setting don’t make a difference comparatively to the highest.
In any case thank you for your answer it was interesting to have another point of view no pun intended
@@TrepTheSnake It's not exactly a coincidence that the vast majority of games limit how much of the world you can see at once; it's quite a lot of effort making the "unlimited zoom" work, and even today, in games where you can actually pan the camera to see more of the world, various "fog" effects to make geometry disappear are still the go-to way of making things work. And it's not exactly a coincidence that the vast majority of games doesn't have modifiable terrain; it's a lot easier to optimize geometry when it's static.
To really allow big worlds, you need to make a lot of different choices; it's a shame there's so little sharing and every game has to invest everything all over again :D It's not impossible to make a game like this work with arbitrarily large maps... but it's a huge amount of effort that would be better spent elsewhere. Especially when it works fine as long as you don't change the perspective too much.
It's a good map gold is annoying to get tho
Thank you for the interesting video!