I love how mechanically the more these move techs are discovered the more when explained they sound like old video game cheat codes " Press X-Up-Up-Pull joystick down-Up-Down" etc x)
Awesome in-depth explanation here, great content as always! I also wanna clarify here; a few people have reached out about this being my tech since I posted a video on this a few months ago, but I already conceded credit to Jay in the comments on that video. His Rampart wall discovery was posted like Aug 2023, months before I brought it up. My only contribution was using it on cover away from Rampart walls, but the setup was known already.
Always a pleasure watching Mokey videos. From the explanation to the editing (which I always love reverse-engineering) it’s always an incredible journey of learning.
Awesome content and awesome tutorial!! You and Treeree are the best at it I swear!!!! Could you please change the keyboard WASD overlay color next time tho? It was hard to keep up with the colors as I thought that the green color meant you were pressing on the button instead of the white. Keep it up man, much love!! 🔥
I'd just like to say Mokey thank you for the smooth transitions I get a spike of dopamine everytime. I gotta rewatch the "Help I can't stop makeing satisfying transitions" video now.
This is the reason why Apex is my favorite shooter, this game is simply amazing talking about the build of the mechanics, love ya Monkey the video feels super gucci-well explained ❤
I call this one the "look-ma I'm doing it " since I'm new to advanced movement techniques. Remember though that good movement goes hand in hand with good aim/gunplay, never trade movement for aim.
they worked on the small masonry (brick) step in front of the targets in the old firings range. i used to have fun with those when practicing my wall bounces and superglides.
Was jump fatigue timed from the moment it begins to expire / upon landing from the first jump, or was it timed from the moment you initiated the first jump? I’m curious about the “1 and a half seconds” time explained in the video, because it seems like some people tend to time it from the moment of initiating the jump that activates fatigue, which is problematic.
Hi there, could you please point me out or explain how to make a free fly camera in R5 with custom zoom level/FOV, and is there any possibilyty to spawn flying dropship for filming?)
This is no joke, I honestly thought tons of people knew about this. I’ve been NoMa bouncing for ages. Can be also done on lifeline packs, loot ticks, and used with revenant to do some pretty on the spot maneuverability.
Level3 it's a great exercise for regular fatigue bounces, when you got this all the previous looks easy and comfortable even in gun fights after some minutes spent in the range. Still stuck there, the crouched jump worked like once or twice but feels to hard to actually use it in fight without an high risk of failing it.
I've been doing these for a couple months without even knowing nobody else knew about them 😂. The in depth explanation is nice because I could not figure out why it only worked sometimes.
I believe i may have accidentally stumbled upon the level 2 or 3 method in the past without realizing it, i'll explain. (Console player fyi) When i was practicing my jump fatigue wall bounces theres i was trying to see how low of wall/boxes i could do them off, this is when i believe i found this via a slightly different method and this video explains just why i was struggling with the consistency of my method. The method itself consisted of using your original setup for a fatigue bounce, but instead of aiming at the wall when doing this you would look 45° along the wall in the OPPOSITE direction you would want to transfer your momentum in. From there as you would perform you regular fatigue jump, you look into the wall as you jump into it but unlike normal i could only get these to work when turning 90+° (from your starting camera position) past the wall as i did the "bounce". The whole side and forward input plus the 5°-10° window explains why i wasn't able to execute this consistently with the look past the wall method.
I can’t get my consistency down with this one, I will almost always get into the no-ma at a higher level than I should be. But hopefully this helps, thank you always for your contributions to the apex and titanfall movement communities Mokey
Hey mokeysniper thanks for your video it helps a lot, I just would add to levl 2 that it is not nessesary to hold w all the time, except your contolelr then its stick forward, cause if you are used to tapstrafe into a wall or obeject you have your w input to "mantle" or attach already. But if you have to many w inputs you will mantle/attach again and just get to the top of the object or surface. I hope my words help. I wish erveryone a good movement day.
I figured that everybody knew this. You can wallbounce on anything at least a quarter meter tall with the right set up, like being far enough youre on a descent before wallbouncing with a sideways input
I don't know how I did it, but I also found a way to superglide backwards off those small boxes doing this. I was using a controller on console too so you should be able to do it on any platform.
I swear I've done this for years without realizing it was different from how I wall bounce anyway; I cannot figure out fatigue wall jumps so I almost ALWAYS slide jump into wall bounces, and I've definitely had some low ones
I was thinking, would you consider binding W+jump on scroll together? As, let's say scroll forward inputs W+jump? I have tried it and it definitely makes tap strafe easy. What do you think about it?
I can't do like any movement but always love monkey's videos anyways! This one particularly caught my eye as a rampart main - although I play on console. I don't know movement to well but are these steps possible on roller?
I would highly advise using hold to crouch still on controller because it isn't possible to do a quick crouch wall jump from a still position with toggle to crouch. You need to jump while maintaining the crouched state which is simply impossible with toggle to crouch as that setting makes you instantly come out of the crouched state when you press jump while crouched I'm not even sure if level 4 of the no mantle bounce will even work with toggle to crouch for this exact reason. Not entirely sure as I'm still practicing getting consistent with level 3. In level 4 it seems like you need to jump while in a crouched state then come out of the crouched state after the jump, so my guess is you need to be using hold to crouch as well
@@xXTheBigMatt94xX not saying you're wrong. In fact, since I haven't tried it yet, you're probably right but I've been playing with my crouch on right stick & toggle for so long & on so many different games, I don't think remapping it would be worth it for me lol
So this is how I bounced off a curb in fragrant while sliding away from a Shiela spray, but instead wall bouncing off nothing and getting beamed by Shiela.
Ive been doing this without even knowing about it. I use octane and bunnyhop into walls to wall bounce i didnt think it was anything but just a regular wall bounce. Its not something i do all the time but i do use it in fights sometimes. Ive also done something similar as horizon. Ill use my q then fling myself near a box or wall then land right infront of it and bunnyhop into a wallbounce. Idk if its actually a no ma as horizon due to her passive though.
I did that intuitively, i thought it was just one more way to use the fatigue bounce for small objects specifically😂 didn’t knew that was a completely new mov tech
Can you please make a video of all the movement tech that is able to be performed currently even if it doesn’t go in depth on how to do them, even just a post would be nice
Imagine combining this with the superglide/insta-glide. Once the top part of the wall is destroyed and you only have the base left, it would make sense to no-ma bounce off of it once to dodge shots then land on it and instantly superglide off of it to dodge more shots or retreat or fly past your opponent and end up behind them
I do this since 2 years, when i discovered with treeree, fatigue infinite jump it became my fav move and trying it on all smalls vertical stuff. so for me that was just the hard part of fatigue bounce. i often chain it with rampart's cover
wait... i did this to complete the *new* map on treeree's new map on his r5 movement server, i never even realised i was doing a new tech. i was just trying to do the last jump and this was a way to easily get a fatigue wall bounce off, bruh. wish i realised it was something different then a normal fatigue wall bounce, i would have been the one to discover this tech
I thought this was the input for standing wall bounces. Ive been doing the wrong input for a different movement tech this whole time 😅. Thanks Mokey for the awesome video
U can do the level 2 and 3 I think, just by using "s", back And side Input as well but I think it's more Consistent for Slide jump version than fatigue
new movement being found 5 yrs later is a beautiful thing
pretty sure taxi2g showed it a bit in his movement guide with his sister
@@EZ4S30NG treeree discovered it tho i think
@@spryte4371 1:24 ?
Ive been using it since i found out how to fatiuge, i didnt know it was undiscovered till today
Can you do it on controller
it would be cool if you made video going over all apex movement techs. Not like indepth, something like 30 seconds for each one.
already planned for the launch of the Movement wiki
@@Mokeysniper that would be so helpful as someone returning to the game after 2 years, i missed so much, thanks
@@Mokeysniper when is the movement wiki dropping?
Is there a possibility to do this on the side of the rampart walls?
@@Mokeysniper movementwiki?
We’ve come so far ❤
bro is just the staple for well-edited, clearly-explained guides, never misses with an upload 🔥
I love how mechanically the more these move techs are discovered the more when explained they sound like old video game cheat codes " Press X-Up-Up-Pull joystick down-Up-Down" etc x)
That makes me sad that I'm getting old like that. 😢
You did such a good job with this one. Thanks for the shoutout, excited to see what people do with this one
The Sherlock Holmes of Movement itself 🙏
Jay the Goat!!
please upload😭
Awesome in-depth explanation here, great content as always!
I also wanna clarify here; a few people have reached out about this being my tech since I posted a video on this a few months ago, but I already conceded credit to Jay in the comments on that video. His Rampart wall discovery was posted like Aug 2023, months before I brought it up. My only contribution was using it on cover away from Rampart walls, but the setup was known already.
Honesty every game needs someone like you
Its the year 2046, a new movement tech has been found. Bullet bounce- bouncing off enemy bullets as it approaches you
Im on level 0. "see movement tech, copy movement tech, fail at movement tech, get off of apex"
Every casual who wants to get better tham his friends lol
Always a pleasure watching Mokey videos. From the explanation to the editing (which I always love reverse-engineering) it’s always an incredible journey of learning.
that intro music drop had no need being that hard!
FINALLY AN UPLOAD
ONG
1:16 That edit is TOO clean
ALSO THE BANNERS FOR LEVELS AT THE TOP OMG
:P Thanks for the vids with amazing editing Mokey
MOVEMENT MOVEMENT MOVEMENT MOVEMENT MOVEMENT MOVEMENT MOVEMENT
MOVEMENT
MOVEMENT
Awesome content and awesome tutorial!! You and Treeree are the best at it I swear!!!! Could you please change the keyboard WASD overlay color next time tho? It was hard to keep up with the colors as I thought that the green color meant you were pressing on the button instead of the white.
Keep it up man, much love!! 🔥
I'd just like to say Mokey thank you for the smooth transitions I get a spike of dopamine everytime. I gotta rewatch the "Help I can't stop makeing satisfying transitions" video now.
This is the reason why Apex is my favorite shooter, this game is simply amazing talking about the build of the mechanics, love ya Monkey the video feels super gucci-well explained ❤
A movement guide has never sent me to the range so fast before. Great video, good job Mokey!
What a perfect in depth explanation thxx for the new tech pretty exited how big this movement is gonna go
I love watching these movement videos for a game I haven't played in years
Bro I thought when it lits up green you pressed it lmao i got confused
I call this one the "look-ma I'm doing it " since I'm new to advanced movement techniques.
Remember though that good movement goes hand in hand with good aim/gunplay, never trade movement for aim.
you're really the heart of the Apex community and you don't get enough credit for how your influence subtly permeates through it.
they worked on the small masonry (brick) step in front of the targets in the old firings range. i used to have fun with those when practicing my wall bounces and superglides.
Your footage quality is better than any TH-camr I’ve come across… amazing work brotha
this is what keeps me on mnk is this game 🖤
Was jump fatigue timed from the moment it begins to expire / upon landing from the first jump, or was it timed from the moment you initiated the first jump?
I’m curious about the “1 and a half seconds” time explained in the video, because it seems like some people tend to time it from the moment of initiating the jump that activates fatigue, which is problematic.
yeah that was just a straight up mistake. should have timed it from landing.
Bless Mokey the movement Messiah
Console movement enjoyer here, thanks for the guide
Mokey always manages to fill me up with movement tech knowledge
I haven’t played apex in 5 years but still watch your videos because of how good and entertaining they are
Apex just turned 5 years old lol.
Thanks for the remarkable & brilliant editing & explaining !!
Hi there, could you please point me out or explain how to make a free fly camera in R5 with custom zoom level/FOV, and is there any possibilyty to spawn flying dropship for filming?)
Time to count the days for this one to see if it gets overlooked
babe wake up a new movement tech just dropped
Killer editing in which i can understand ty Mokey
0:01 i don't want to see that wraith in my lobbies oh no.... 😂 (cool stuff as always btw!!
if jay and treeree were physicsist these two would have discovered time travel by now
This is no joke, I honestly thought tons of people knew about this. I’ve been NoMa bouncing for ages. Can be also done on lifeline packs, loot ticks, and used with revenant to do some pretty on the spot maneuverability.
Level3 it's a great exercise for regular fatigue bounces, when you got this all the previous looks easy and comfortable even in gun fights after some minutes spent in the range. Still stuck there, the crouched jump worked like once or twice but feels to hard to actually use it in fight without an high risk of failing it.
I've been doing these for a couple months without even knowing nobody else knew about them 😂. The in depth explanation is nice because I could not figure out why it only worked sometimes.
Mokey: Theres levels to this shi*t
Me: I big jump haha
these transitions are always sooooo clean
Literally last night, I was lying in bed and happened to think how long it's been since Mokey showed us a new tech to play with.
Didnt know this wasnt named lol I would be doing this randomly in firing range and It was a new tech.
Imagine what peak apex game play and movement will be like in 10 years (if it doesnt kill itself, that is)
i don't even play apex anymore but seeing movement tech being found is always nice to see
Movement king back at it again. W video 👍
Holy shtt I started doing this by accident after I had a couple gummies one night😂 I never understood how I do it, this is so helpful now! Thank you:)
the tech discovered in this game is absurd. I'm VERY interested to see how far titanfall movement could have gone.
now every wraiths and octanes gonna be rubbing on the walls and bounce like a crickets 🦗
I believe i may have accidentally stumbled upon the level 2 or 3 method in the past without realizing it, i'll explain. (Console player fyi) When i was practicing my jump fatigue wall bounces theres i was trying to see how low of wall/boxes i could do them off, this is when i believe i found this via a slightly different method and this video explains just why i was struggling with the consistency of my method.
The method itself consisted of using your original setup for a fatigue bounce, but instead of aiming at the wall when doing this you would look 45° along the wall in the OPPOSITE direction you would want to transfer your momentum in. From there as you would perform you regular fatigue jump, you look into the wall as you jump into it but unlike normal i could only get these to work when turning 90+° (from your starting camera position) past the wall as i did the "bounce". The whole side and forward input plus the 5°-10° window explains why i wasn't able to execute this consistently with the look past the wall method.
Excellent stuff, il definitely be trying this out later, thanks ❤
I can’t get my consistency down with this one, I will almost always get into the no-ma at a higher level than I should be. But hopefully this helps, thank you always for your contributions to the apex and titanfall movement communities Mokey
Hey mokeysniper thanks for your video it helps a lot, I just would add to levl 2 that it is not nessesary to hold w all the time, except your contolelr then its stick forward, cause if you are used to tapstrafe into a wall or obeject you have your w input to "mantle" or attach already. But if you have to many w inputs you will mantle/attach again and just get to the top of the object or surface. I hope my words help. I wish erveryone a good movement day.
btw isn't conduit a small legend? Cuz I definitely remember being hype for finally getting a non-medium height character after testing her out
Truuuuue.
I like it, definitely have to practise it more, definitely going incorporate into my movement, thanks for sharing
Titanfall player: "Look what they need just to mimic a fraction of our power"
This was a really good vid, great job with everything you do!
skidibi bounce
fanum bounce
I figured that everybody knew this. You can wallbounce on anything at least a quarter meter tall with the right set up, like being far enough youre on a descent before wallbouncing with a sideways input
Mokey thank you for your patience and passion, for this game you’re a goat
The way that my jaw falls open every time you guys find a new tech
I think i have done this in game without knowing it new thing
MOKEY WILL ALWAYS BE THE GOAT MANNN
I don't know how I did it, but I also found a way to superglide backwards off those small boxes doing this. I was using a controller on console too so you should be able to do it on any platform.
I'm a rampart main and i've done this off a rampart wall a couple times by accident, I had no idea how to recreate it, thx
This is so exciting holy sheet
I swear I've done this for years without realizing it was different from how I wall bounce anyway; I cannot figure out fatigue wall jumps so I almost ALWAYS slide jump into wall bounces, and I've definitely had some low ones
Honey wake up new mokey movement guide just dropped
I was thinking, would you consider binding W+jump on scroll together? As, let's say scroll forward inputs W+jump?
I have tried it and it definitely makes tap strafe easy. What do you think about it?
I think we need a guide on how to understand whether something is a new movement technique or just a way of using already known ones.
I can't do like any movement but always love monkey's videos anyways!
This one particularly caught my eye as a rampart main - although I play on console. I don't know movement to well but are these steps possible on roller?
mostly for roller players but i'm heavily guessing that the crouch release timing isn't even a concern when crouch is set to toggle instead of hold.
I would highly advise using hold to crouch still on controller because it isn't possible to do a quick crouch wall jump from a still position with toggle to crouch. You need to jump while maintaining the crouched state which is simply impossible with toggle to crouch as that setting makes you instantly come out of the crouched state when you press jump while crouched
I'm not even sure if level 4 of the no mantle bounce will even work with toggle to crouch for this exact reason. Not entirely sure as I'm still practicing getting consistent with level 3. In level 4 it seems like you need to jump while in a crouched state then come out of the crouched state after the jump, so my guess is you need to be using hold to crouch as well
@@xXTheBigMatt94xX not saying you're wrong. In fact, since I haven't tried it yet, you're probably right but I've been playing with my crouch on right stick & toggle for so long & on so many different games, I don't think remapping it would be worth it for me lol
So this is how I bounced off a curb in fragrant while sliding away from a Shiela spray, but instead wall bouncing off nothing and getting beamed by Shiela.
This deserves a sub!
NOMA NOMA YAY
Ive been doing this without even knowing about it. I use octane and bunnyhop into walls to wall bounce i didnt think it was anything but just a regular wall bounce.
Its not something i do all the time but i do use it in fights sometimes.
Ive also done something similar as horizon. Ill use my q then fling myself near a box or wall then land right infront of it and bunnyhop into a wallbounce. Idk if its actually a no ma as horizon due to her passive though.
Great video as always and perfect sponsor!
I kept doing this on accident and I thought I was tripping! lol
I did that intuitively, i thought it was just one more way to use the fatigue bounce for small objects specifically😂 didn’t knew that was a completely new mov tech
Crazy that Wraith mains have plot armor for movement techs
Can you please make a video of all the movement tech that is able to be performed currently even if it doesn’t go in depth on how to do them, even just a post would be nice
Rampart Mains are eating good again
Imagine combining this with the superglide/insta-glide. Once the top part of the wall is destroyed and you only have the base left, it would make sense to no-ma bounce off of it once to dodge shots then land on it and instantly superglide off of it to dodge more shots or retreat or fly past your opponent and end up behind them
Mokey, thank you for investigating the new Ohio Bounce so thoroughly.
I do this since 2 years, when i discovered with treeree, fatigue infinite jump it became my fav move and trying it on all smalls vertical stuff. so for me that was just the hard part of fatigue bounce. i often chain it with rampart's cover
wait... i did this to complete the *new* map on treeree's new map on his r5 movement server, i never even realised i was doing a new tech. i was just trying to do the last jump and this was a way to easily get a fatigue wall bounce off, bruh. wish i realised it was something different then a normal fatigue wall bounce, i would have been the one to discover this tech
I thought this was the input for standing wall bounces. Ive been doing the wrong input for a different movement tech this whole time 😅. Thanks Mokey for the awesome video
Does the noma bounce out of a crouch work with a insta slide or only full slides wit fatigue?
I think I've done this but I thought it was a fatigue wallbounce, is it the same distance as a regular wallbounce? Just for reference...
Cant wait for faide to have a whole new play style in a few weeks. It's like mantle jump all over again This is peak apex!
I have been practicing this for about 5 seasons now. I think of it as a kind of infinite wall jump.
Does the crouch version allow the tall legends to do level 3?
I remember seeing someone do this in r5r last week and was so confused how he managed to do it now I dont need to spend hours learning it W video🙌
Istg this movement tech ganna have the same impact as superglide truly revolutionary
I have accidently done this tech loads and though it was just lag, lol.
thought*
Man i love movement tech ❤
When are you dropping the movement wiki
I was doing this right before I quit. Didn’t think it’d be useful but hell yeah nice to see it
U can do the level 2 and 3 I think, just by using "s", back And side Input as well but I think it's more Consistent for Slide jump version than fatigue