@CasualConsoleGamerYT it wasn't that hard: house flipper like controls would be a good control fix (this is not a papá Louie or potion craft, we don't need to do mouse motions). Forgiving mechanics would fix the gameplay (as you said, games are usually "what makes this fun" instead of "what makes this tedious"). Can you imagine how Mario golf or Neo Turf Masters would be if they focused more on paying your membership, looking for a caddy's advice and dealing with snobs? I would not touch them more than a few minutes, they both focused on what makes golf fun: hit the ball and see how far it can go while trying to put it in the hole. There's a reason why potion craft and chocolatier are better than this game at both of the "exact chemistry" involved and "making chocolate" respectively: they mechanized these tedious processes into gameplay by getting rid of realism. Many of the new "retail simulators" games have made one of the worst jobs fun because of getting rid of realism (spare change never runs out, there are no human rights so you can beat to death shoplifters, and somehow time stops at some points letting you set prices or arrange stuff)
So... They didn't fix the main issue with this game. I played the demo and expected it to be fixed.
Go get chocolatier 3 instead
It would need a big rework to fix it, not just a patch.
@CasualConsoleGamerYT it wasn't that hard: house flipper like controls would be a good control fix (this is not a papá Louie or potion craft, we don't need to do mouse motions). Forgiving mechanics would fix the gameplay (as you said, games are usually "what makes this fun" instead of "what makes this tedious"). Can you imagine how Mario golf or Neo Turf Masters would be if they focused more on paying your membership, looking for a caddy's advice and dealing with snobs? I would not touch them more than a few minutes, they both focused on what makes golf fun: hit the ball and see how far it can go while trying to put it in the hole. There's a reason why potion craft and chocolatier are better than this game at both of the "exact chemistry" involved and "making chocolate" respectively: they mechanized these tedious processes into gameplay by getting rid of realism.
Many of the new "retail simulators" games have made one of the worst jobs fun because of getting rid of realism (spare change never runs out, there are no human rights so you can beat to death shoplifters, and somehow time stops at some points letting you set prices or arrange stuff)