does Igneous Hammer fire large kitchen appliances? | God Roll Guide
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- เผยแพร่เมื่อ 20 มิ.ย. 2024
- might be the most juiced 120 we've ever had.
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I appreciate you for actually showing us how the gun works rather than ten minutes of "idk it feels really nice and has two perks"
Nah wdym that's peek
Hey guys this gun shoot good frfr trust
Lmao
Mfw i get hit with 3 airfryers in rapid succession in the crucible
Clearly they didn’t own an air fryer
Dang thats crazy
3 refrigerator projectiles in rapid succession.
@@HawkmoonaMatataclearly the didn't own the *_superior_* air fryer
I personally like how spec’ing into stability actually matters even on mnk. Also, quick note on disruption break. Pretty sure it won’t work unless it’s a kinetic weapon so make sure your teammates are not using strand or stasis weapons if you want to play into that.
Malediction comes to mind! Or a few older favorites like Steady Hand
Stability is/was such an undervalued stat on so many weapons! It made sense on an SMG or 720AR say but for most other weapons all anyone ever recommend was Range! I got a Stability MW & Fluted Barrel on my Timelost Fatebringer & never looked back! It feels so much better to shoot.
Side note: Disruption Break is only for Kinetic damage yes. It works amazingly well paired with Thorn! One of my favourite combos is Thorn & a D.B Explosive Personality!
@@pirate_duck4985i think it's because a lot of pc players are still stuck in the years long mindset of range being the only stay that mattered there even though bungie made stability matter a lot more there a while ago
@@dankerbell MnK weapons have more stability by default ..thats why they ignore it ...bungie nerfed this a while back and also made stability more important to deal with flinch ....
Stability isn't just about muzzle climb/kick, it also prevents the aim assist cone from shrinking as much, after each shot.
It's always been this way since D2 launch (actually since D1), it's just that people didn't know until folks like Drewsky and Cammy did testing a few years back.
worth understanding that the nano-rocket is every 4 shots at 8 magazine, so worth counting your shots
I’m glad you mentioned bottom dollar.
My old rapid hit + disruption break roll still feels relevant!
I sometimes use it over my numerous adept igneous rolls.
Also note that rapid hit feels better in controller than keep away…. imo
Damn that 5 recoil direction help, and ppl thought Diffizzle was tripping when he wanted recoil direction barrels on his igneous. Love tests like this!
Didn't go Flawless but I was determined to get a high Stability Igneous with either Incandescent or a Damage Perk. I got pretty lucky! Polygonal, Ricochet, Rangefinder, Golden Tricorn, Stability MW. Little bit bummed about Rangefinder but it's not something like Slickdraw say that messes up the weapons stats.
If you're not the best PVP player or have disabilities say like myself but want an Igneous? DO IT! Easily the best feeling HC I've used! I got one with Encore & Opening Shot, everything else is meh at best & even that feels superb! It's pretty hard to get a terrible roll!
The advice I got was slog it out this season & hopefully get a good roll when it drops, then you can hopefully get other drops but you'll be able to focus it. If Trials stresses you out too much? You've unlocked it, wait until next season. Play through the first 5 or 6 Ranks with Saint & you'll stack up quite a few Engrams you'll be able to focus.
Hand cannons have always had unreasonable hit boxes Body shots will register as headshots from range. I’m surprised this isn’t talked about more considering how easy handcannon have always been to use
the dark horse of stability is rangefinder, it gives passive 10% less recoil so you can build the rest of the gun into range. keep away probably still edges it out in utility because of the reload, but purely for hitting shots consistently rangefinder is incredible
2c1b totals out to 210 damage on a 120rpm HC, so you can stand to have a tiny bit of damage falloff, as long as you land the shots (the lower their Resilience, the further the 2c1b will still kill).
Since Rangefinder's ability to extend bullet magnetism is unchanged, only that it no longer extends damage falloff starting distance, it could still be decent. Land those shots, and live with a bit of damage dropoff.
Plus 3c is, of course, overkill on a 120rpm HC, which gives even more leeway. If your Rangefinder 120 HC is still getting bullet magnetism, and you see at least 67 damage on your distance damage falloff, you can still 3 tap (but you need all 3 heads).
Damn. Best content I’ve seen for this specific weapon. Thank you Cammy!
I'd love to direct everyone to CoolGuy's video from a few years ago when they made stability changes. TLDR there is a visual recoil change and significant reduction in distance between shots when you get past 68 stability. Surplus on 120's like loud lullaby allow it to not move at all. While 50 stability is no doubt manageable, the consistency with the custom recoil changes in mind have me prioritizing stability a lot more nowadays.
You can test it with ace even without any knowledge.
I have probably like 2-3k kills on Ace and i still don't pull it out when I'm playing vs people better than me cause the 50 stability on top of flinch Vs people who hit their shots makes it mediocre.
On the other hand Austringer or even Fatebringer just feel good to duel with at almost any range band.
I hate how an rng mechanic exists in a shooter game even if it is pve based.
Its not 68 anymore, the number changed to fifty-something when they normalized all the stats on guns a year or so ago
That data's out of date from when they adjusted the stats on all guns. Back then we couldn't ever hit 0 in a stat, usually a minimum of 5, so they adjusted things without artificial stat inflation. It was supposedly a visual change, so the threshold for Stability should be lower than 68 now. Couldn't tell you how much.
@@ShaoShaoMienshaoI saw some discussion on reddit that were saying you should have 61 (or more) based on new testing (couple of weeks back). Does that sound about right?
Anyway I recall folks saying it's much easier to test now compared to in the old days, because we have crafted weapons now, and you can change to any barrel/magazine to get the Stability you need, then just go down the stairs behind the crafting table to test-fire it.
“Not as good as the old one’s perks” *cackles in Precision Instrument*
Simply Magnificent! Video really gives more context as to why I prefer Stab MW over Range or Iggy of course this is given if I have the correct Barrel and mag. So far my fav't is Keep away + Moving Target, though I do like Keep away + Eye. Wish I had a Keep away + Precision. Thanks Cammy for such a great Vid! Also I like that you added Bottom Dollar on the vid. I have a really good Bottom Dollar Corkscrew or Hammer-forged, Accurized or Alloy Mag, 3rd Perks: Rapid Hit or slide shot, 4th Perks Opening or Explosive w/ Handling MW. Wish it was Stability but it goes burr.
Resilience and stability offer very small benefits to flinch resistance
No distractions and unflinching mods offer very high benefits
No lie. I’m dog shit at PvP so I don’t even have the gun, but I adore information vids like this. The knowledge makes me feel like I’m getting at least slightly better at the game.
I like that you pointed out that when Keep away is not procked it because someone is near Shotgun range and this though it may appear obvious to some, but its not to others.
I’ve been saying this about igneous since it came out and all the 140 mains didn’t believe me, thank you for proving them wrong but now everyone has this information :(
This is the game I see people rage, ego and hack over lmao
Cammy this is so well done.
Guess I'm on the toilet for 18 minutes now.
Dang that was great video...can't feel my legs now 😅
😂
Great video. Explains why my slideshot bottom dollar feels so amazing
Great video! I use a non adept with fluted, ricochet, keep away, opening, stab mw, counterbalance. I'd need crazy luck to beat it with an adept
Thanks for the information, really useful. Now let's just wait until it comes back to hunt that sweet adept god roll
This helps alot for my weapon builts thanks my guy
I run a Bottom Dollar with Fluted/Accurized/Handling MW with Slideshot/Quickdraw + Explosive Payload/Disruption Break (usually just slide + EP, but the options are nice to have). As good as Igneous is I have a hard time seeing myself use it unless I get an absolutely perfect roll. Slideshot is just so good for always keeping the mag topped up without having to even think about running a loader mod.
I have the same roll except for extended mag (dawnblade), and can confirm it slaps harder than will smith
second best 120 in the game imo and me personally I'd take it a #1 literally cuz of slideshot and even without it the perk pool is insane
Every weapon fires large kitchen appliances, i get microwave kamikaze'd every time i fight a single bow user
Like auto like ammit...
Rangefinder is also free stability given it reduces recoil amount. And given its other benefits it's not a bad pick on igneous either even after the nerf
Rangefinder isn't the must-have pick after it no longer gives an increase to damage dropoff distance, but it's still pretty good yeah. People completely wrote it off too soon.
I have a rapid hit precision instrument with 92 range stat, its stable and precision feels nice for extended fights
Really interesting video. I wonder how much value high stability will really have in a real world scenario though. Most of the time you are already moving your sights because most of the time your opponent is not standing still so adjusting for recoil doesn't feel like an issue. High stability helps for sure I am just not sure how beneficial it really is compared to handling/range. But this is all good because that means the god roll isn't a "cookie cutter" roll that everyone "should" use it is based on feel and preference. For me I feel the sweet spot is around 50 stability for an Igneous. Under 40 I feel like I am actively struggling with the gun. I am on MnK.
Fragile focus plus eye of the storm is weirdly peak
Bullet magnetism.
I really enjoyed my bottom dollar with killing wind and rampage
You get all these buffs after just 1 kill:
-50 mobility
-40 handling
-20 range
-1.05x range multiplier
-10% increased damage
-6.25% sprint speed bonus (same as transversive steps/dunes/stompees)
It can get even crazier with something like rain of fire on so u dont really need to reload. Or even if u proc devour. I highly recommend anyone to try get that roll if you ever touch gambit again lmao.
let's be fair cammy, it's not firing large kitchen appliances
it's sending the whole damn kitchen downrange
Blade barrage moment fr
I managed to keep from the OG igneous an extended ele cap roll that has 68 AE base which with thread of ascent goes up to 98. TLDR: it feels good to hit shots in the air again. No one is expecting it.
Also doesn't igneous hammer also have deterministic recoil on the new versions? Since it's released this season, it dips into the new recoil system.
That's another benefit over offer 120s
I have an explosive payload Bottom Dollar with subsistence and it's not even a god roll but I have over 1k kills with it so far. I also got the frenzy + heal clip roll with high cals so I'm going to try the 2 tap build soon!
Have u tested rangefinder by any chance?
Im curious to see if that can make any differences to igneous hammer, in terms of aim assist.
I was wondering the same thing
Black sleeve on black desk makes it seem like a floating hand
Most people didnt catch it but when you were ADSing and taking fire, being on target flinches you off your target but the craziest thing is being off target flinches you on to your target? Why do you get rewarded for having bad aim? Blows my mind
Its not that, when you get shot by a hc, the Second time you get shot the aim will go back to the original position, so if you are off target and you get shot twice, u will still be off target (not saying that this inst a bullshit thing, just that is not exactly how you think is)
@SOUL-bx8mn no I've seen weapon tests. Happens with any gun whether it's the first shot or 8th shot. Fallout talked about it in a video once. One of the stupidest mechanics in a shooter
@@SilkyJohnson7it stupid but not how ot works in game if people sitting still and shooting stupid slow sure
I love rapid hit opening shot, i hit one headshot and the rest is guaranteed to hit the head
That’s probably one of the best rolls tbh - just need range.
With rapid hit, I feel like I can go for max range and ignore recoil direction and stability.
thats much better than eots and is equally good as rapid hit with mt imo
rapid hit is mega underrated even because people only want keep away atm
rapit hit is just as good as keep away imo for igneous
I got lucky and have an old igneous non adept that’s got rapid hit opening shot. my favorite hand cannon since I got it
Time to start maining my max stability ZM steady hand again.
Granted I know the examples of the hand cannon is built out a little bit with it's perk rolls. But i seriously appreciate the in depth analysis of how easy and forgiving hand cannons are when you have close to a god roll.
I will point to this video as evidence against Hand Cannons being a "highly skilled" weapon. I am so sick and tired of that false pervasive narrative being pushed.
Old Igneous Hammer is an absolute monster hand cannon.
One of my old rolls, I do have a high stability roll:
Fluted Barrel or Polygonal/Ricochet Rounds/Outlaw/Elemental Capacitor or Celerity
with a Handling masterwork. Having the ability to get to 88 STABILITY with 73 RANGE when playing a Void subclass.
That’s not that impressive tho…
@@TerraTheWise For stability on Igneous? It's one of the best rolls. Not my main driver by any means, but if you're going for stability. I'd say that that roll accomplishes that. Still capable of 3 tapping at 40m with it.
@@Alltruh That much stability does so little though. There’s a point in which stability stops being all that useful. In the video his high stability roll at 60+ already had great bullet grouping and the flinch resist from stab is so minimal. 73 range is only the lower end of what an igneous should have. If you’re shooting in 140 range territory then why not just put a 140 on to have a better ttk.
@@TerraTheWise a 73 range Igneous will still 3 tap at 40m. If you're getting gunned by a 140 while using a 120, you're not using the gun correctly. Majority of the time even if you shoot at the same time (a 120rpm & 140rpm HC), it will end in a trade. A .2 difference in ttk inside of Destiny doesn't mean much due to the networking it's built on. AND, like I said, I wouldn't daily drive the hand cannon, but it's still a monster. I use a different roll with Celerity, that perk is too goated.
So if anyone can answer me whats the ideal number for stability, range and handling that cammy was talking about? i know that 67 stab on a 140 let the reticle completely reset between each shot but on a 120?
I feel like recoil direction impacts more than stability on the new igneous, on my roll i can go 63 stab on 95 recoil direction and really feel the left recoil pattern or switch to 53 stab and 100 recoil direction and the gun feels A LOT better.. I can also do 63 stab and 100 recoil but have to reduce range from 85 to 75 (without keep away active).. is the 10 stab worth the loss of 10 range or handling idk
Bout time Cammy 💜
i love this title
One must imagine watermelons coming out of this gun
For the "high stability" recoil test, keep away was active on it. Could the accuracy cone reduction from that play a role in it having tighter groupings?
I could be wrong but i think accuracy cone only affects bullets when you are aiming at someone
@@tomcoleman5286 my best understanding is:
1. aim assist cone checks if there's a target inside it
2. if there's a target, the accuracy cone is re-centered over the target
3. if there's not a target, the accuracy cone remains in place
4. the bullet is fired somewhere inside the accuracy cone
5. maybe some other hit detection magic idk
having a target would cause the shot to be redirected in the direction of the target, but that's it.
accuracy cone still introduces some error even when there is no target, which is why deterministic recoil and 100 recoil direction still isn't 100% consistent. this is made even more obvious by hipfiring an auto rifle or SMG at a random wall--watch how the reticle blooms.
@life-destiny1196 ohhhh that makes a lot more sense, cheers for the info!
As a console player seeing the tiny space between your bullets makes me so jealous
Is slickdraw good on the Igneous Hammer?
Got an appliance direct ad 5 minutes in lol
I got the daily driver god roll but sadly with hi cal
fluted/arrowhead
hi cal
keep away
moving target/opening shot
stab MW (definitely my favorite MW)
stab mod (55 stab has been very good but would've liked 65 like yours)
For Redaction i would suggest well rounded since youre spamming abilities to get well rounded anyways
Feels like slickdraw is not noticeable to everyone as being an underrated perk of high handling and low aim assist but thought that Bungie have buff it recently(?) and it feels better plus the hidden aim assist and targeting adjuster mod will negate the trade off... Slickdraw and Moving target seems a great combo for this HC.
I have that exact roll, and... it definitely feels like it misses more than I expect from my old QD/Snap roll.
The use case for Slickdraw is 72rpm snipers IMO--they typically have bad base handling (so Slickdraw makes a bigger difference), not the greatest AA (so Slickdraw's penalty is less noticeable), and a lot of body shot damage. 72rpms deal 157.5 body shot damage, so anything that can do 43 damage very quickly should clean up nicely--the obvious candidate being a Lucky Pants hand cannon, since 140s and 120s both do enough body damage naturally to clear that in one shot. Same principle as bowswap, but with some pros and cons.
Only Bite of the Fox and Albruna-D can get Slickdraw among aggressive snipers, as well as a 2022-era Mechabre if you happen to have held onto one (it won't be on it this year though).
Right now I'm looking at trying Slickdraw BOTF -> Lucky Pants Combined Action, which with the sheer handling present kills in like .33s. I have a hipfire grip/adagio Combined Action that I think Banshee had a while back, so it should be reasonably accurate on the cleanup shot without having to waste precious milliseconds ADSing; 0.6 TTK after the first kill. Plus you can still use BOTF as a regular sniper, or as like a really weird slug shotgun variation in a pinch.
Bringing it back to Igneous: handling buffs exactly four animations, which are readying the gun, stowing the gun, entering ADS, and leaving ADS. Because Lucky Pants is such a massive draw speed boost (100 handling and a 0.6x scalar), I think it's probably better to just go Lucky Pants if you really want to lean into that playstyle. I'm also not super sold that having a faster ADS is incredibly important on this thing given targeting mod already helps with that, though "neuron activated" is enough of a justification for some. Having a faster stow speed, well, maybe? You'd save 0.08s over a baseline Igneous, though you can close that gap in other ways like a dex mod. This is roughly comparable to the time between two Immortal bullets, so I'm sure it'd come up.
I don't think the sum of those things makes the tradeoff worth it on this gun, especially considering the opportunity cost of not having Keep Away, Rapid Hit, etc
@myself, well this aged poorly. S22 midseason sniper bodyshot nerfs, forgot those were coming. We got the numbers today, and 72rpms will deal 135 to the body, so you'll need to hit a crit with the hand cannon if you're doing this strat
Rapid hit eye of the storm goes hard, recommend it if you have it
Rapid hit is insanely mid on 120’s. Overrated perk.
@@TerraTheWise then don’t use it? It’s almost like it’s an opinion
rapid hit is INSANELY good and mega underrated on 120s. what are you talking about. quite a few of the best players prefer it over keep away@@TerraTheWise
But wait which is better, moving target or eye of the storm??
I had no idea that a mere 5 RD could make such a big difference on handcannons -- or at least new handcannons.
And that grouping on the roll with 15 more Stability... Chambered Compensator meta???
You need 100 recoil direction for the perfectly vertical shots due to Bungie changing recoii direction in season 22, 95 doesn't cut it to give you the perfect vertical shots anymore, chambered compensator or a counterbalance is the play now sad to say
ty very much turns out I have the daily driver
Additionally, beginning to wonder if taking Full Bore over Arrowhead on my Slickdraw/MT roll was the reason it felt sus, and not Slickdraw itself. Will have to try that.
I can guarantee slickdraw destroys the weapon lmao
I used slickdraw you literally cannot hit people if they are not looking at you.
And ik where my aim is cause unlike most d2 i don't randomly flick and hope the bullet bends.
I’ve had the same 100 range QuickDraw snapshot base model since forever I’m just stick to that
Goated.
I have Heal clip and golden tricorn with radiant frostees, two taps for days and great cooldowns, already put like 500 crucible kills on and love it
Me want that gun now. When can me get?
What’s the hitbox on fighting lion though
And this is why I hate bullet magnetism and auto aim. Just let me aim my damn gun.
what would you consider the overall best type of weapon to use to get better at aiming (help with both snap and tracking)
For tracking id personally recommend 450rpm auto rifles like positive outlook. For practicing your flicks to get to the head id recommend sniper rifles, 180rpm scout rifles and 140rpm handcannons.
You should definitely start with a 180 Hand Cannon as the fire rate and recoil is better. Don't use targeting mods yet but only double unflinching so you'll get used to managing your aim independently in hitting crit shots. Then slowly introduce target mod along the way...
Use whatever you think is cool and learn to aim on that. I'm serious.
Imo, wishender.
@@linja3946 Should have prefaced that i’m not looking for a place to start as i’ve been playing for 9 years. Wanted to see what people felt worked for them cause i’m tired of of working on my aim doing trainers (osu) and just want to turn destiny into a trainer by choosing the weapon type that helps with most of the types of aim.
I've got a pretty juiced Adept Igneous Hammer from Chosen with nothing but good perks and a Stability masterwork, but I can't exactly decide how I should spec it:
Corkscrew Barrel or Extended Barrel, Ricochet Rounds or Light Mag, Quickdraw, Snapshot, Stability Masterwork.
Just about any combination of these perks and any mod work well, but I'm trying to find which configuration would be optimal.
Currently running Extended with Light Mag and an Adept Icarus Mod.
Thoughts?
cork and rico hands down for the barrel and mag
if you can hit 68 stability with the thing, it reaches a new recoil reduction tier where it visually kicks less than a hc with 67 or less
in other words, cork/rico/stabmw/adeptstab will get you to 70 on your roll, so imo that's the play unless you do a ton of aerial play, which case then you could & honestly should make the case for icarus instead
I thought the 68 Stability breakpoint was for 140s, and that the 120s fire rate allow it to be far lower?@@AtTheEdgeOfTime
Tbh is probably run an adept range mod unless you’re constantly in the air. Rico + cork like the other guy said.
@@RevXI should apply to all & any hand cannon (180's aside due to a unique recoil animation), since the metric is based off the first shot made with any hand cannon
you get more time with a 120 for the kick to settle due to the rpm, but even so, you can load up cosmodrome, hold down the fire button vs. pacing shots, and just look at the visual results of the digital sight to see for yourself that the aim hasn't fully recovered if you're firing as fast as possible (which you should be doing so, of course)
long story short, that stability tier is definitely still going to be relevant, though i wouldn't say it's mandatory either - you could absolutely, say, rock adept range instead (like ken just said), and/or even keep extended barrel on to commit to your range stat a touch further, but imo the handling penalty blows for stow speeds
all i can tell you with 110% objective certainty, is that i wish that iggy hammy of yours was in my inventory instead of yours >:(
I have never been convinced there is a quantum breakpoint between 67 and 68 stability. People used to say slug shotguns were range capped under 100, well after that was proven false. Would like to see a test in the modern sandbox to show it.
That said, I have an almost identical one (reload MW and Flared Magwell instead of Light Mag), and I have been running Corkscrew/Ricochet as well. Not adept though, so no stability mod to apply, so just Icarus instead. 50 stability in that configuration. I definitely think Ricochet is fantastic, but I'm less certain about the barrel.
14:50 so, I got an idea.. Sealed Ahamkara. Can you test it?
this makes me almost think that old weapons pre-recoil patterns dont....really benefit from speccing recoil direction? i mean as you said, maybe after 100 tests youd see a overall trend, but man that is wildly different on the old one.
My friends thought I was crazy when I mentioned the new recoil lol, I threw on counter balance on my new hammer cause it felt un playable
But I disagree with you Cammy on needing high stability on the new hammer, with recoil stat at 100 the weapon feels plenty consistent for me to control it with ease.
Sacrificing 1m worth of range isn't worth it imo, 120s don't get spammed enough to warrant the CB mod even with the left pulling.
An 140 sure.
@@fotis3v480 well I should clarify, my roll is 100 range and 100 recoil, so there is no range sacrifice for mine. But I understand why it would be problematic for others.
it's about feel esp for 120s since they have high range but clunky feel to it.
that's why you usually see people spec all out for stab and handling on 120s esp with keep away on igneous
you should more people wanting stab and handling MW preference over range for igneous unlike other weapons because of that too@@fotis3v480
You have to have 100 recoil direction with the changes they made.
Only If you cant possibily control recoil like a human being, cuz with the chances is not random is always the same
@@SOUL-bx8mnyeah people don't realize about the stat itself is that it just reduces the magnitude it which it deviates towards a given direction the higher the stat is
@@SOUL-bx8mn well it still made a huge diff when I changed over and im a pretty good player imo so ima keep it that way. 65 stability 100 recoil makes aiming wayy easier for flicking shots.
@@SOUL-bx8mn Not technically correct. They said it can have multiple patterns for one weapon, but they stay the same. The pattern that you get is random though.
Thanks for the video glhf
At lower stability, what matters more, recoil to 100 or 5 more stability?
100 recoil but low stab igneous will feel bad even with 100 recoil dxn
Hey, can anyone tell me whether an Iggy with incandescent is good in PvE? I know sunshot exists, but I'm not asking about that weapon.
Thanks in advance.
yes yes it does
So, with adept stability you just… spam shoot?
Weapon wasn't abundent in crucible, before the glitch weekend. Shameless and maybe illegal practice by bungie.
Glitched weapon users should lose flawless rewards. They made adept farming incredibly tedious and slow
Isn't it fun when dispite holding a head glitch, landing all crits and shoting 1st with scuros regime with max Resilience at like 40 meters
Only to lose with them 1hp because they didn't miss once with their "high recol" hand cannon didn't miss once whilst getting beemed in the face
This all gun crazy.. auto, pulse and anything with muiple aim assist perk I tested auto shooting lower chest all count as head... it nothing special you see keep away and moving target to gather..
And that I can't see him he still landed head shot isn't a this hc problem it literally happens 24/7 with any gun itbthe crappy servers. And your view point.. I love people saying I was behind the wall in reality it was just your view point and half of your body was pointing out.
If you play any competive game people will move there head down to not allow this to happen
wake up new Cammy vid dropped
I know im not good enough to purely hit heads every time so im thankful my igneous has taken the wheel and lead to 1k kills on it
In today's physics class...
Im still pissed the game was unplayable for 2 weeks , I couldn’t farm adept igneous either due too the crafting glitch or the absurd ddossing attacks
What does the distance matter? Like are you actually thinking, "oh im 58 meters away better get to 40 meters", when youre engaging? Not trying to talk mess but genuinely curious
Ot the kill 3 tap rang he probably will not actually think about that, and probably will not go for kills at that rang because the fact is pulse will have a huge advantage because they easier to pull to head... also btw if his messager was a crap roll he would've 2 burst him...
Lmao! Seriously another op gun
This is like 90% of destiny guns...
all i got from this is that cammy cakes is white confirmed
so equipping dawn blade subclass gives you +20 AE by default?????????
Heat Rises aspect gives you +20 at all times, and another 50 by activating the buff for a total of 70. Unless you really really need TOF for some reason, Icarus/Heat Rises is the default PVP Dawnblade setup.
ty@@life-destiny1196
People still play destiny 😮 this brought back memories
Thank you for calling out how stupid handcannons are. I've had a lot of friends asking me why I call HCs the coward's choice and never believing what I say despite saying most the same shit.
This is all guns crazy man pulse rifles no time had this hit box and still kinda do. Ammit it stupid I literally had moments of me shooting 2 feet above people and they slide and all heads. Even though I wasn't even close.
Definitely smg. The fact you see this and like yup hc... is the fact you just don't understand destiny gunplay is literally no skill with anything. No gun in destiny take aim skill.
Only way to see a gun and call it op if the ttk is just broken
Stability > all
for 120 I absolutely agree
destiny needs to remove the head snapping
That is fucking ridiculous….
I mean we all knew this was coming. 120s especially igneous are BUSTED. Too much range and too much ease of use.
Igneous, Immortal and Shayuras need a stat nerf.
I'm so over the power creep no skill guns.
Sounds like a skill issue. The best PvP weapons are from a playlist where you need to be decent at PvP to even get them. It’s fine how it is
@@TerraTheWise I like how counter intuitive the thought process here is tho lmao. The best pvp guns don't have like solid kill chain perks, they're just the flattest "make your gunfights easier" like bro I'm so good I got my adept igneous and now I can miss my targets by half a mile and complain about SMGs or pulses or something
I have a Arrowhead/Ricochet/Keep Away/Precision Instrument with Stability MW and Stability Mod that has 70 Stability and 100 RD, that thing is a beam… I have an 89% Head Shot accuracy rate with it with over 400 kills
headshot accuracy rate is what percentage of kills are headshots, not how many of shots you hit are headshots
I am Alpharius.
the plural of igneous hammer would be hammers, igneous is an adjective and can't be pluralized
If I know two guys both nicknamed Igneous, and I wanted to refer to both of them, I could call them the Igneouses. Igneous here is a nickname, not an adjective.
I like a pedant. Exactly one. Me. :P
@life-destiny1196 Igneous isn't a nickname it's an adjective. It describes a kind of rock formed from cooled lava therefore "igneous hammer" describes a hammer forged or smelted from lava. If it were a nickname it's real name would be something else such as the difference between Gjallarhorn and Gally. Cammy was searching for the plural of the name and I simply supplied it. Lastly, learn the difference between being pedantic and being _particular_ pedantry is correcting someone over precision, that's not what I did.
@@biohazard724 that last sentence is a 10/10 example of irony
it's ignei
No, it's hammers
I hate/l0ve igneous, my friend always plays private matches and this handcannon it what he always uses. Oh i should mention i use bottom dollar.
The answer is no for 100 RD, because even your testing showed at 100 it deviates, and at 95 it doesn't.
RD in the 90-100 range has always been placebo for even ppl like you who live in pvp: you've convinced yourself that there's a noticeable difference in that range when there isn't. Even *you* can't tell the difference in the heat of the moment the difference between 90 RD and 100 RD, no matter how much time you spend in the mode.
Stability is the better metric to determining the severity of RD, the only thing RD affects is the direction it tends to lean, and even at 100 it can still go either way.
esp for keep away igneous which already has such high range (38 or 40m whatever)
but being 120 even for a stat monster it has trash stab and handling so we really REALLY REALLY need to spec for those two