How to use lighting falloff and attenuation radius on lights - UE4

แชร์
ฝัง
  • เผยแพร่เมื่อ 12 พ.ย. 2024

ความคิดเห็น • 16

  • @meanderingdev
    @meanderingdev 3 ปีที่แล้ว +2

    These short, to the point, clear tutorials are a godsent. Keep up the phenomenal work.

    • @Drawcall
      @Drawcall  3 ปีที่แล้ว

      Glad you like them!

  • @devcorpseinteractive7490
    @devcorpseinteractive7490 ปีที่แล้ว

    Great stuff better than most even though I knew it in the back of my head I totally forgot about this setting keep up the great work and informational content

  • @BennoBei
    @BennoBei ปีที่แล้ว

    Yoooo this is exactly what I needed, thank you so much :D

  • @5haad0w
    @5haad0w 3 ปีที่แล้ว

    Extreeeemly useful, your tutorials are awesome I love it, especially about light,, I improved my game performance a lot with your methods with keeping beautiful scene

  • @jwinchester9302
    @jwinchester9302 3 ปีที่แล้ว

    Super helpful! Super awesome! Please keep up the awesomeness!! 😭🙏💯🔥

  • @spoodtouch
    @spoodtouch 3 ปีที่แล้ว +1

    Neat, learned something new, thanks

    • @Drawcall
      @Drawcall  3 ปีที่แล้ว

      Glad to hear it!

  • @Conversation_Dev
    @Conversation_Dev 2 ปีที่แล้ว

    How do I adjust the falloff of Rect lights?

  • @irtezamasud1079
    @irtezamasud1079 2 ปีที่แล้ว

    Dude ripping my head of . I am a unity user and while working in urp they use physically based fall of for lights which is good in specific areas but really off for games immersion sometimes, and I can't easily change light fall of there and no settings is exposed in unity which kinda sucks. I use unreal for level design and it was just awesome how unreal keep every option exposed so that user make a style of it. Cool.

  • @outtoplay
    @outtoplay 3 ปีที่แล้ว

    nice explaination. thanks!

    • @Drawcall
      @Drawcall  3 ปีที่แล้ว

      Glad it was helpful!

  • @BlenderIndonesia
    @BlenderIndonesia 3 ปีที่แล้ว

    wow, great tutorial. thats what i need

  • @ForTeAm2057
    @ForTeAm2057 2 ปีที่แล้ว

    Is there any reason why this function isn't on the Rectangle Lights?

  • @lanewoodard6868
    @lanewoodard6868 3 ปีที่แล้ว

    I'm new to unreal and made a flashlight that's actually a headlamp. I attached the spotlight to the head socket but the actual light source starts off a few feet in front of the character. When I pull the light backwards it starts to cast the meshes shadow. What would be a good work around.

    • @Drawcall
      @Drawcall  3 ปีที่แล้ว

      Sometimes you can make the head lamp mesh not receive shadows , also lights can pass through the back sides of polygons.
      My suggestion is to just place it as close as you can to the surface without without it clipping.