Lovely tutorial man. Thanks for sharing. The results came out really great and I particularly love how you approach breaking down the lighting in scenes we typically draw inspiration from.
yeah O agree too... a lot of tutorials explain things you'd never create for a live job, showing real work tutorials is a good thing MAD does. Well done MAD.
Instead of area light with radial gradient you probably could use just a spot light with high radius. Also to light the back of the car I think you could use one diagonally placed area light and one for car logo
How many lights! 😅 What about optimization? Each light source loads the processor/ GPU and makes the rendering process longer. I wonder how this process happens in a real ManvsMachine studio? I suppose that post-processing partially solves this problem. But your work is nice, thank you!
Hi, everything that i did herer you can do with Octane, just use octane lights instead of redshift lights and you use object ids to hide specific objects, but other then that you should be able to follow along in octane :)
Lovely tutorial man. Thanks for sharing. The results came out really great and I particularly love how you approach breaking down the lighting in scenes we typically draw inspiration from.
What a great tutorial man!
Love that you're using more real work examples to explain fundamental stuff.
Really glad to hear you enjoyed the tutorial!🔥
Thank you for the kind words!
yeah O agree too... a lot of tutorials explain things you'd never create for a live job, showing real work tutorials is a good thing MAD does. Well done MAD.
Maan thats gold thanks for sharing!
very cool
Instead of area light with radial gradient you probably could use just a spot light with high radius. Also to light the back of the car I think you could use one diagonally placed area light and one for car logo
Yeah that could work too! i just like the control you have over area lights. But thank you for sharing 😁
@@MotionAndDesign Anyway I like your videos, even I'm using blender for now, I can spot some good techniques
@@Qwinty Glad you enjoy them! and yeah that's one nice thing about a lot of DCC's is that the technical knowledge can work with any software!
How many lights! 😅
What about optimization? Each light source loads the processor/ GPU and makes the rendering process longer.
I wonder how this process happens in a real ManvsMachine studio? I suppose that post-processing partially solves this problem.
But your work is nice, thank you!
That looks really close. Some simulated bokeh image texture can add more realism to it.
🔥🔥🔥🔥
🙏🏻🙏🏻 thank you!
Loved it but can you make the same tutorial for octane please?
Hi, everything that i did herer you can do with Octane, just use octane lights instead of redshift lights and you use object ids to hide specific objects, but other then that you should be able to follow along in octane :)
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I will miss octane in your tutorials😢
I mean you can follow this tutorial almost exactly with octane! But I will do some octane tutorials too!
Redshift is the way. No Octane.. more people starting to use Redshift over Octane.