Stellaris Ultimate Tall Empire Build

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  • เผยแพร่เมื่อ 18 ธ.ค. 2024

ความคิดเห็น • 370

  • @MontuPlays
    @MontuPlays  ปีที่แล้ว +32

    CLAIM Stellaris & Stellaris DLC in the Paradox Black Friday Sale here: www.humblebundle.com/store/stellaris?partner=montuplays

    • @eliminatorvr1350
      @eliminatorvr1350 ปีที่แล้ว

      if only we could have sovereign guardianship and inward perfection.

    • @dariensampson7913
      @dariensampson7913 ปีที่แล้ว

      4:25 You can be egalitarian and take barbaric despoilers. I'm suprised you didn't take it.

    • @trombone182004
      @trombone182004 ปีที่แล้ว +1

      Can you list all your traditions please, we could only see 3/4 of them thanks!

    • @magnofajo6159
      @magnofajo6159 10 หลายเดือนก่อน

      Montu never shows the full build un his vídeos because watching people beg for It in the comments turns him on, and to make sure you watch the whole 10+ minute because It would be too easy for the viewerd to just post the build details on the description

  • @sanswithoutsans
    @sanswithoutsans ปีที่แล้ว +1136

    I remember the day when you could control the entire galaxy with no penalties with some good old bureaucrats increasing your admin cap.

    • @MontuPlays
      @MontuPlays  ปีที่แล้ว +434

      Before the dark times...

    • @HS-lv6wc
      @HS-lv6wc ปีที่แล้ว +7

      As do I

    • @benoithudson7235
      @benoithudson7235 ปีที่แล้ว +66

      In 3.9 you could get 50 empire size with governors + aptitude traditions; fanatic pacifists, ascensionists, and the rest that was shown here. I had 500 pops on a dozen worlds, 100+ systems, and about 10k/month unity while running all edicts (except the F tier ones) meaning I could fully ascend a new planet in under a year.

    • @AlphaOmega1237
      @AlphaOmega1237 ปีที่แล้ว +29

      To be fair, enough bureacrats and researchers will still offset most of the penalties.

    • @cybren3003
      @cybren3003 ปีที่แล้ว +24

      I remember the days you could control the whole galaxy with a single planet and skyrocket in tech because you had almost no scaling penalties and could race to science nexuses

  • @PLScypion
    @PLScypion ปีที่แล้ว +444

    An empire so tall that it breaks ceiling of dimensions and breaches the shroud without taking psionic ascension.

  • @LanceBryantGrigg
    @LanceBryantGrigg ปีที่แล้ว +164

    Stellaris sounds very balanced for a change. Naturally there are no issues with balance whatsoever. "As he hears 15 planets and

  • @Jernsaxe
    @Jernsaxe ปีที่แล้ว +286

    An easy way to optimize this build is to have a Resort World where you send all your unemployed pops. This makes half of them into clerks and because each clerk gives +1% trade value the trade numbers snowball quickly!
    Make sure to get a handful of Soldier jobs on the planet and put a commissioner governor on the planet and you will have 100% stability no matter the lack of housing and crime.

    • @nick-hu1nx
      @nick-hu1nx 8 หลายเดือนก่อน +5

      putting it on a desert world and naming it "West World" the crime is part of the fun.

    • @purpledevilr7463
      @purpledevilr7463 7 หลายเดือนก่อน +3

      By being a in a tier 4 religious federation, you can also get +1 priest jobs per 7 pops (assuming you get max planetary ascension bonuses).
      So all the unity as well as trade.

    • @HalIOfFamer
      @HalIOfFamer 4 หลายเดือนก่อน +2

      ​@@nick-hu1nxbonus points if the world is to the galactic west of your empire or galaxy as a whole.

  • @aecides3203
    @aecides3203 ปีที่แล้ว +75

    Those stability modifiers are, from a lore perspective, hilarious:
    "So what's life like on this planet?"
    "Well, over 98% of our population is unemployed, all available buildings are stuffed five families to a room and billions more live on the streets and in tent slums. Colonial amenities are so overwhelmed that it's a miracle we can access air, let alone entertainment or healthcare. It's completely infested with crime and not only does the population continue to increase, but our government keeps abducting people from openly hostile empires and forcibly relocating them to our already overwhelmingly packed cities, then setting them free to live among us."
    *pause*
    "So yeah, it's great! We all love it! Move here ASAP, just don't bring any furniture because there's no room for it and a family will have moved into your cabinet before you even find somewhere to put it down!"

  • @Reoh0z
    @Reoh0z ปีที่แล้ว +34

    I like how you have Utoptian Abundance while massively undersupplying and all your pops agree to just pretend its happening.

  • @theJedikid123
    @theJedikid123 ปีที่แล้ว +167

    I’ve been craving tall for so long. Let’s give this a go

    • @cobaltxiv4408
      @cobaltxiv4408 ปีที่แล้ว +4

      Its no real "Tall". It`s just abusing undone game mechanic. Like some time ago when you can achieve over -100% pop consuming so they not consume anything but produce minerals\food\energy\consumer goods\etc from thin air. Its funny but no real gaming way.

    • @griffinmckenzie7203
      @griffinmckenzie7203 ปีที่แล้ว +26

      @@cobaltxiv4408 It is, by the very definition of the word, tall, my dude.

    • @Lmaokekw975
      @Lmaokekw975 ปีที่แล้ว +6

      ​@@cobaltxiv4408lmao No idea about the game

    • @avnblaa7283
      @avnblaa7283 ปีที่แล้ว

      @@cobaltxiv4408 it's da real gaming way

  • @dragonnsv9710
    @dragonnsv9710 ปีที่แล้ว +43

    You cracked the code. I had been trying to figure out how to break sovereign guardianship but I couldn't figure it out. I was blinded by my love for authoritarianism I didn't even see the egalitarianism path. Amazing.

  • @mildlymaliciousbanana2700
    @mildlymaliciousbanana2700 ปีที่แล้ว +76

    I always struggle with tall empires, thank you!

    • @335chr
      @335chr ปีที่แล้ว +3

      It was easier pre 2.0

  • @AlexeBasta99
    @AlexeBasta99 ปีที่แล้ว +209

    Wide empires: "Finally, a worthy opponent!"

    • @Jokie155
      @Jokie155 ปีที่แล้ว +67

      Just waiting for Long empires to surprise attack both sides.

    • @TheEnthe0s
      @TheEnthe0s ปีที่แล้ว +4

      @@Jokie155 oof I spit out my coffee, thank you lol

    • @AlexeBasta99
      @AlexeBasta99 ปีที่แล้ว

      @@Jokie155 LMFAOOO

    • @KristianWontroba
      @KristianWontroba ปีที่แล้ว +1

      @@Jokie155The Chilean long boy will prevail! 😅

    • @skettinbutter3635
      @skettinbutter3635 11 หลายเดือนก่อน

      Not the long empire please

  • @aleksandrhall2565
    @aleksandrhall2565 ปีที่แล้ว +10

    THIS IS HOW FALLEN EMPIRES ARE SO POWERFUL. It all makes sense now

  • @jamjan
    @jamjan ปีที่แล้ว +13

    "Small number of planets, 10 or 15" lol... i almost never go over 4 or 5 lol

  • @Demonling
    @Demonling ปีที่แล้ว +21

    I always enjoyed playing tall, this new civic is a dream come true! Thanks for the video Montu (and editor)!

  • @poisonpen37
    @poisonpen37 11 หลายเดือนก่อน +13

    A word of warning to anyone who wants to try out this build: make sure you don't use the megacorp equivalent of this civic. The empire size penalties from planets is boosted up to 150% and you can't get Imperial Prerogative to help bring it down. Just three colonies alone bring you to 100 empire size pretty much. Stay away from corporate with this unless you want to One Planet Challenge or something.

    • @Bricriu-gj9dd
      @Bricriu-gj9dd 9 หลายเดือนก่อน +1

      Thank you so much for this knowledge, I've been hunting up and down to see if the Megacorp version is ever viable.

    • @poisonpen37
      @poisonpen37 9 หลายเดือนก่อน +1

      @@Bricriu-gj9dd If you start as a normal government type, you can pick up imperial prerogative and then reform to megacorp. That’s the only way unless you’re content with only having like two planets all game.

    • @Bricriu-gj9dd
      @Bricriu-gj9dd 9 หลายเดือนก่อน +3

      I have actually done one run with friends where I basically played in one System using Shattered Ring Start. It went pretty well! Till the Prikki Ti showed up.
      I was the sole survivor. 🤣 they couldn't breach my defenses!

    • @poisonpen37
      @poisonpen37 9 หลายเดือนก่อน +1

      @@Bricriu-gj9dd I am proud of you, fellow corpo.

  • @Ranto294
    @Ranto294 ปีที่แล้ว +47

    I really want Paradox to keep that one. It's so much commitment to achieve and you won't achieve full power till mid game at least (since you need lvl 4 greater good, psyonic theory, 2 civics and tradition paths).

    • @gavril1436
      @gavril1436 ปีที่แล้ว +1

      My thoughts exactly. It's a pretty niche build.

    • @hal0justcal865
      @hal0justcal865 11 หลายเดือนก่อน

      You can get psyonics by 15years in

    • @estebanslavidastic4382
      @estebanslavidastic4382 10 หลายเดือนก่อน

      @@hal0justcal865 if you rush psionics yes. but this build is by definition mid game @ earliest. Requires galactic community.

    • @estebanslavidastic4382
      @estebanslavidastic4382 10 หลายเดือนก่อน

      agree. its a massive investment that honestly probably not viable for competetive pvp. PvE its fun though

  • @Mesos92
    @Mesos92 10 หลายเดือนก่อน +4

    Just did this on my first playthrough with machine intelligence, but I'm pretty new. Machines are weird with their unity and amenities. First time I had a housing and employment problem too. Never went above 250 size, had almost 1k pops and more resources I could spend. By the time the crisis rolled around I had x4 my naval cap and still making resources. Did take galactic wonders so all my pops were doing research, unity and alloys. Was really cool building 3 megastructures at once with 150% speed. Don't know if its interesting/different enough to warrant a video, but it seemed cool.

  • @purpledevilr7463
    @purpledevilr7463 ปีที่แล้ว +10

    Fun fact, you can also do this with Gestalt empires.
    Sovereign Guardianship, -50%.
    Subsumed Will/OTA Updates, -20%.
    Domination Tradition, -10%.
    Harmony Tradition, -10%.
    (Hive only) Cybernetic Tradition, -10%. (?)
    The Greater Good 4, -10%.

    • @DavidHughey-xu2ce
      @DavidHughey-xu2ce 11 หลายเดือนก่อน +1

      genetic is just so much better 9/10 times

    • @purpledevilr7463
      @purpledevilr7463 11 หลายเดือนก่อน

      @@DavidHughey-xu2ce I agree. You’ll notice what I listed is 110%. So you can still get genetics.
      But doesn’t matter for machine empires. Obviously.

    • @stevhao8420
      @stevhao8420 10 หลายเดือนก่อน

      doesn't machine intelligence ruler node give -3% empire size from pops
      per level?

  • @purpledevilr7463
    @purpledevilr7463 ปีที่แล้ว +7

    Since this puts no requirements on the Origin you select, you can do some fun stuff with flavour as well.
    Or meta-wise. Get +60% Growth Speed from the Overdrive traits.

  • @bitbucketcynic
    @bitbucketcynic ปีที่แล้ว +19

    "Infinite" is a relative term. Somewhere around 10500 pops on one planet the game just can't take it anymore and hard-locks if you try to open the planet details window.

    • @matheusexpedito4577
      @matheusexpedito4577 10 หลายเดือนก่อน +7

      Smallest hive city in the imperium

  • @NA-nb7fi
    @NA-nb7fi ปีที่แล้ว +5

    This has further inspired my future Astral Planes-focused Birch Origin run after all the relevant mods catch up. A core, central, gigastructural ecumenopolis with surrounding basic resource generators and soldier-worlds for military purposes.

  • @butters660
    @butters660 ปีที่แล้ว +7

    thanks montu, ive been trying to do this for a long time

  • @purpledevilr7463
    @purpledevilr7463 ปีที่แล้ว +4

    This pairs nicely with the Statecraft tradition which will give you a flat -5% empire size. Useful if you want to push your empire to be a little bit bigger.

  • @asmkalrizion7078
    @asmkalrizion7078 ปีที่แล้ว +4

    Tall empire is my favorite build cuz wide empire gets boring cuz you lose out on the whole point of being powerful after you've already conquered your enemies.
    Tall empire tho, you can be powerful, and still actually have enemies to have fun with

  • @nash6520
    @nash6520 ปีที่แล้ว +13

    You ought to try it in multiplayer with the buffed Quantum Catapult origin. You can heavily defend your tall empire with Sovereign Guardianship and raid anywhere in the galaxy with your Quantum Catapult, instantly returning home with an Astral Jump.

  • @matthieulambinet9522
    @matthieulambinet9522 8 หลายเดือนก่อน +4

    I know I play the game wrong after hearing Montu saying
    "playing tall with 10-15 planets"
    I never had more than that and I don't try to be tall, I just try to win 😂

    • @phoenixdelta346
      @phoenixdelta346 8 หลายเดือนก่อน

      Normal people usually play with 0.25x habitable planets, so yeah, some of players think that 10-20 planets is tall.

  • @Charles-wu3lh
    @Charles-wu3lh ปีที่แล้ว +4

    This is reminiscent of the way you used to be able to stack ship cost reduction.

  • @principleshipcoleoid8095
    @principleshipcoleoid8095 ปีที่แล้ว +2

    2:50 didn't used too. The Aptitude Fanatic Pacifism was enough lmao. Well needed to spam other -% ES traits and bonuses and traditions too!

  • @paweplaczek2191
    @paweplaczek2191 ปีที่แล้ว +1

    Guardian cluster progenitor hive... subsumed will, divided attention. Expansion,domination,synchronicity, docile cyborgs.

  • @purpledevilr7463
    @purpledevilr7463 7 หลายเดือนก่อน +5

    You can do this better with a hive:
    Guardian Cluster, -50%.
    Subsumed Will, -20%.
    Synchronicity, -15%.
    Domination, -10%.
    Greater than Ourselves, -10%.
    And now pair with subterranean, noxious and mutagenic spas. - as habitability will always be 70% and you can increase growth using industrial districts.

  • @sampfrost
    @sampfrost ปีที่แล้ว +2

    as of 4:28 i get the feeling this build gets its science almost entirely from utopian abundance- if so i wonder if a lithoid hive mind that can get minerals and worries about less resources would work as well given they get a version of the turtle mc turtle face civic

    • @robguy8501
      @robguy8501 ปีที่แล้ว +2

      They can't reach the -100% size from pops. Also their Natural Neural Network civic doesn't provide as much science as utopian abundance. You could get reasonable tall with a hive but "unreasonably tall" as Montu has shown us.

  • @BigMisterApple
    @BigMisterApple ปีที่แล้ว +4

    >there is a broken build
    >you need the new DLC for it
    Damn, almost as if they release broken stuff.

  • @tomaikenhead
    @tomaikenhead ปีที่แล้ว +6

    seems like the docile trait for -10% empire size from pops would be key here

    • @VulpineCortex
      @VulpineCortex 10 หลายเดือนก่อน

      you'd have to make sure all pops have it; if you ensure that, you can free up a civic slot.

    • @unholyxeras8182
      @unholyxeras8182 8 หลายเดือนก่อน

      @@VulpineCortex either necrophage or synthetic ascension would let you convert abducted pops into a template that does reduce empire size from pops. In theory, not having to take idealistic foundation also liberates you from having to take egalitarian, but it seems like not having enough jobs would become a major problem at that point. You could go xenophobe, and have some species kept in slavery as livestock (and maybe a few servants if you wanted amenities), genemodded to guarantee that theyre docile of course. Going that route would also allow you to take barbaric despoilers, and raiding stance is (potentially) the fastest growth rate in the game, especially towards the end game

  • @sedevri864
    @sedevri864 ปีที่แล้ว +4

    I need to see a full play of this build

  • @danielgloyd4529
    @danielgloyd4529 ปีที่แล้ว +2

    This is still in theorycraft mode in my head, because I am working 12 hour shifts until Thanksgiving. I haven't had the time to try it myself yet. I am almost certain you can do this with a hive mind as well. While still using something like progenitor hive and getting access to nihilistic acquisition.
    Subsumed will civic, synchronicity and domination tradition trees, and greater good level 4 will put you at -100% from pops
    Divided attention civic. Imperial perogative trait and expansion tree can get you -125% from colonies putting you at +75%. I am unsure if planetary ascension is addedive or multiplicitive with the other colony size bonuses. You could potentially get it to 0% as well if it's addetive with the other bonuses. At ascension level 10, it's-50% but with synchronicity and elevational contemplations civic you would get -75% putting you at 0. If it is a multiplicitive bonus you would still only have 3.75 empire size per planet.
    Leaving the only real source of empire size being systems. This can be limited by creating vassals and feeding them the useless systems. Build a habitat colonize it edit the sector leaving yourself any systems with strategic resources or anything else of value. Unload the empire size on them and potentially get extra bonuses back when they are specialized.
    Alternatively instead of going for Elevational contemplations as a 3rd civic you can take natural neural networks and get a mini utopian abundance effect from unemployed drones. This would still leave your ascended colonies costing only 12.5% of normal empire size. Which is 2.5 size if bonuses are additive or 5.6 if multiplicitive.
    Lastly you can say screw tall because these numbers are so small that you can just give into the darkside and play wide without even bothering with planetary ascension. With the setup I mentioned it's only 15 empire size per nonascended planet and 2.25 size per system. 100 systems and 20 colonies is still only 525 empire size. Which is entirely manageable because hiveminds already come with the -25% from empire size effects as default.

  • @HellsingRuler
    @HellsingRuler ปีที่แล้ว +26

    Personally i prefer science shenanigans builds, but this looks like it could be fun to try out in multiplayer

    • @wolframandre9968
      @wolframandre9968 ปีที่แล้ว +6

      my 500 unemployeds pops produce above 1000 science (+500 unity) this is a science build :D

    • @HellsingRuler
      @HellsingRuler ปีที่แล้ว +4

      @@wolframandre9968 Even more wonderful

    • @ssgoko88
      @ssgoko88 ปีที่แล้ว +2

      ​@@HellsingRulerin this game, even when unspoken, any good build will be good because it facilitates insane research. It's just that they usually facilitate insanely big navies too

    • @HellsingRuler
      @HellsingRuler ปีที่แล้ว +1

      @@ssgoko88Yeah i am a relatively new stellaris player so that is one of my issues, i tend to prefer getting some of the weapon reasearch done and a few colonies under my belt before i event start thinking about creating navies.
      I need to be better at producing both science and navies at the same time.
      But i guess if i dont have to create colony ships i will have time to create navies.... hopefully?

  • @Californiamagnum
    @Californiamagnum 5 หลายเดือนก่อน +2

    4:16: I don't understand. Can't you take regular egalitarian with xenophobe and take nihilistic acquisition? That way you can raid and still have beacon of liberty?

    • @TrentLayell
      @TrentLayell หลายเดือนก่อน

      You can't take Beacon of Liberty with Xenophobe.

  • @kylemonteiro7143
    @kylemonteiro7143 ปีที่แล้ว +1

    Having all that pop reduction, especially with a bunch of worlds is still really nice especially late game. Pops add so much empire size when you have over 2k pops

  • @roymundchf8917
    @roymundchf8917 ปีที่แล้ว +2

    Reaching 100% empire size from pops is definitely fun, but I think it is worth it even if you don't reach 100%(meaning that there's no need to rush for harmony, domination, beacon of liberty).
    The main issue with Sovereign Guardianship is that it gives zero value in early game.
    I think assisting Sovereign Guardianship build with strong origins(Prosperous Unification, Clone Army, Necrophage, etc.), strong civics(Parliamentary System, Distinguished Admiralty, etc.), strong traditions(Prosperity, Statecraft, Supremacy, Enmity, etc.) is necessary so it can survive the early game.

  • @jd21000
    @jd21000 ปีที่แล้ว +3

    Maybe the real tall gameplay was the friends we made along the way?

  • @P1509P
    @P1509P ปีที่แล้ว +1

    @Montu, did you notice the empire size from pops reduction provided by governors?
    -2% per level for planetary governors and -1% per level from sector governors SHOULD mean that a LV3 planetary governor OR LV5 Sector governor affecting every planet would give you 5% reduction, enough to ignore the cumbersome GALCOM resolution.
    LV10 planetary governors everywhere would give -20% let you switch out of the civic (and thus egalitarian)!
    Btw, new patch nerfs martial law (0.02 stability from soldiers without veteran class, so 10(!) soldiers grant a whopping 2 stability), so a few soldiers are not gonna fix stability anymore…

    • @MontuPlays
      @MontuPlays  ปีที่แล้ว +1

      Yes, unfortunately they don't stack.
      for example. A lvl 10 governor on a planet with all docile pops would get a -30% reduction in empire size form pops. Then if we had the soverign civic, the two traditions and the galcom resolution for -80%. the total effective contribution from that planet would be 70% * 20% or 0.7*0.2 = 0.14 or 14% of the original empire size.
      Does that make sense?

  • @klusell7014
    @klusell7014 ปีที่แล้ว +1

    This civic as a hive mind with pergenetory hive and budding is insane.

  • @Edelweysss
    @Edelweysss ปีที่แล้ว +1

    Take cybernetic for easier access on some bonus to pop admin weight and overhall production + better traits

  • @avsbes98
    @avsbes98 ปีที่แล้ว +3

    Now i really want to see a full playthrough with this :)

    • @bunnybootsink9258
      @bunnybootsink9258 ปีที่แล้ว +1

      I want to see someone use it in a PVP match.

    • @klusell7014
      @klusell7014 ปีที่แล้ว

      th-cam.com/video/nrvbcOPbGSI/w-d-xo.html&ab_channel=MontuPlays

  • @User08145
    @User08145 ปีที่แล้ว +1

    You can manage this with 100% district size reduction with rogue servitor, and you can take the perk to acquire prisoners with jobs. Cant have as many colonies though due to the 50% from being machine intelligence.

  • @purpledevilr7463
    @purpledevilr7463 ปีที่แล้ว +3

    With the planetary ascension. You can get +70% effect if you take the ascension it’s civic, harmony tradition, and form a spiritual federation.
    Meaning you could get up to -85% on empire size contribution from planets.
    -
    And since that -85% includes Pops, Planets & Districts. You could quite feasibly reach 0% contribution to empire size from each of those 3 things. - only systems & starbases would count.

  • @jaysherman9138
    @jaysherman9138 9 หลายเดือนก่อน

    For anyone trying to follow 3:27, remember from patch 3.10.1: "The Tyznn Tithe trait is no longer possible to acquire by levelling up.". Now you need to recruit Gia'Zumon.

    • @kazaaakplethkilik3229
      @kazaaakplethkilik3229 9 หลายเดือนก่อน

      I think if you see buffed Montu, you will pick him anyway

  • @jaystrickland4151
    @jaystrickland4151 10 หลายเดือนก่อน +1

    That is better than my attempt with machine empire having both ecomonpolis and machine worlds.

  • @cobaltxiv4408
    @cobaltxiv4408 ปีที่แล้ว +2

    More easy way - robot with their version "Sovereign Guardianship" and "OTA Update".

  • @mikak.3018
    @mikak.3018 ปีที่แล้ว +8

    I've seen a maybe even easier way for this today on reddit and tried it myself. I would give credits but I sadly dont't remember the name.
    Of course we utilize the Guardian civic again but ths time as a Machine Intelligence. We also need the OTA Updates civic for another -20%. So we are at -70% empire size from pops. Last but not least the leader of a MI gets -3% PER LEVEL so it's -30% at level ten. Thats -100% (or even less if you have effective councilor skill).
    I also liked to take the Rogue Servitor civic alongside for the extra bit of pop growth and the general OP-ness regarding pop efficiency and took OTA Updates as third pick while leveling the leader.

    • @Nibmus
      @Nibmus ปีที่แล้ว +4

      Sure it's easier for machine empires to get 0% pop empire size but their planets are also worth 50% more, so it might be a little bit harder to bring down to below 100 empire size when you start spamming habitats/ringworlds.
      Machine planets are worth 2.5x (vs 2x normal guardians, 25% more empire size per planet) with this strat, and we're bringing it down to 1.75x (vs 1.25x, +40%) with Expansion and Imperial Prerogative.
      To make the math more simple, every 4 machine planets you have you could have 5 planets instead as a regular empire. With Expansion + IP it's even more jarring, with every 5 machine planets being worth 7 regular planets in terms of empire size.
      And that adds up. 40% more planets filled to the brim with pops is a crazy amount of production.
      I would say however that the Machine Empire has 2, maybe 3 things going for it though:
      1) It's more flexible. With this strat you could still go for Domination and Harmony to drop OTA Updates in lieu of a better civic mid to late game. You could even forego one of the traditions if you manage to get Balance in the Middle passed early enough.
      2) The fact that you can have 0 pop empire size modifier much earlier gives this strat a lot more power to build up traditions and research earlier (but again you'll need to be a bit more conservative with how much you colonize)
      3) Taking Rogue Servitors may or may not make up for the extra planets you could have had if you played as a normal empire. 40% is a lot, but with this strat you could theoretically just build a lot more upgraded sanctuaries on each planet.

  • @heksogen4788
    @heksogen4788 10 หลายเดือนก่อน

    "Half of the people have nowhere to live, planet still very happy" it's perfectly balanced.

  • @Beef1188
    @Beef1188 8 หลายเดือนก่อน

    I pretty much figured out in the first 90 second that this is a hypetroll tall build that is just going to wreck everything!

  • @radeksilar543
    @radeksilar543 ปีที่แล้ว +1

    Montu, I found recently biggest food possibility in game. It requires Overtuned, Genetic ascension, Hive mind, enslave everything to livestock and Catalytic procesion.

    • @ssgoko88
      @ssgoko88 ปีที่แล้ว

      Thank God, we needed a new food meta

  • @eiohnanananunu9871
    @eiohnanananunu9871 ปีที่แล้ว

    It's like starting off as a Fallen Empire before becoming the next cycle's fallen Empire.

  • @BearlyTactical
    @BearlyTactical ปีที่แล้ว +2

    I'm definitely going to have to try this!

    • @MontuPlays
      @MontuPlays  ปีที่แล้ว +2

      You should!

    • @Scylon1
      @Scylon1 6 หลายเดือนก่อน

      @@MontuPlays I tried as machine and failed :(

  • @MasterElements
    @MasterElements ปีที่แล้ว +2

    I don't understand the logic behind increasing the empire size from branch offices, a tall megacorp would rely heavily on it's branch offices for income. You'd think it would reduce the empire size from branch offices, encouraging getting resources from something other then systems and planets.

  • @Makai_i
    @Makai_i ปีที่แล้ว

    This is exactly the build I've been thinking about since the DLC came out.

  • @jasonpcrawfordauthor
    @jasonpcrawfordauthor ปีที่แล้ว

    I am playing this with Ringworld origin and it is the most fun I’ve had in Stellaris! It did take a while to start popping off, but now I’m about to take the center of the galaxy and I have twice the diplo weight of the next most powerful empire. It’s super enjoyable and engaging to play!

  • @sketchbook8177
    @sketchbook8177 ปีที่แล้ว

    If you pick the Employee Ownership civic for megacorps it’s even better. You’ll never have to build a single agricultural district, get all your food from trade value, which those unemployed pops will generate, paying for their own upkeep.

  • @arthurvaney6166
    @arthurvaney6166 ปีที่แล้ว +1

    Tallest build ever and use unruly at starting traits? THIS IS MADNESS

  • @Reoh0z
    @Reoh0z ปีที่แล้ว +1

    Montu is the biggest tall boi.

  • @t2force212
    @t2force212 ปีที่แล้ว

    Relic start might be good start for the long term as you have a garuanteed ecumanopoilis to house all your pops

  • @magnuskno
    @magnuskno ปีที่แล้ว +1

    You'll want to not go above 3 colonies before being able to at least 40% ascend them, though, given that 4 colonies with Imperial Prerogative and Expansion gave me a whopping 50 empire size (12,5 base per colony after the 75% empire size reduction those two perks produce, which is the best you'll ever get, baseline. You can further reduce this only with planetary ascension and statecrafts 5% flat modifier, as well as the Grey Eminence trait (which doesn't work at the moment, apparently). This makes specializing your planets very difficult, so best to tradition rush as soon as possible. Even then, you need to roll the tier 5 Ascension Theory tech.
    Owning too many systems also is a no-no, which can limit your astral exploration or just available planets to settle.
    This build certainly needs careful management until later in the game, which I discovered in an aborted run (due to a Zroni dig site spawning waaay outside my empire and then being snatched up by a neighbour) today.

  • @icaruscarinae
    @icaruscarinae ปีที่แล้ว

    Even if you play wide...on a really big galaxy size...worth it as the pops weight on the Empire score explodes relative to the others.

  • @purpledevilr7463
    @purpledevilr7463 หลายเดือนก่อน

    Machine Intelligence can do this too.
    Guardian Matrix, -50%.
    OTA Updates, -15%.
    Domination, -10%.
    Synchronicity, -10%.
    Virtual Ascension, -10%.
    -3% per ruler skill level.
    Combine with the Subterranean origin and every planet is habitable.

  • @roymundchf8917
    @roymundchf8917 ปีที่แล้ว +2

    The Tyznn Tithe trait is no longer possible to acquire by levelling up.(3.10.1 beta)
    Only the renowned paragon can use that trait now...

    • @MontuPlays
      @MontuPlays  ปีที่แล้ว

      Then you'll have to roll well and get Gia'Zumon!

  • @mogutaro5736
    @mogutaro5736 ปีที่แล้ว

    Montus intros are the GOAT xD

  • @PA_Sword
    @PA_Sword ปีที่แล้ว

    Alright Montu, you win. I'll stop my EUIV Iran run to play this for a bit. But it had better be worth it cuz PERSIAN INFLUENCE GO BRRRRRR

  • @ArmitageShanksuk
    @ArmitageShanksuk ปีที่แล้ว +1

    I want to use this to go full turtle, RIP the inward perfection starbase run - as many commanders as spossible with starbase and defense platform council traits to have fully closed borders.

  • @shinkicker404
    @shinkicker404 ปีที่แล้ว +2

    They're going to cap the pops on empire size thing for sure... like 90% or 95% maybe if we're lucky, no way they let you negate it completely like this.

    • @Arcos211
      @Arcos211 ปีที่แล้ว

      Why not? Since there can only be wide as a viable Option and god forbid tall becomes playable as well?

    • @anna-flora999
      @anna-flora999 ปีที่แล้ว

      ​@@Arcos211because this is most likely and unintended consequence of stacking mechanics. Sure, tall should be more viable, but this is a tad silly

    • @AM-kg3ij
      @AM-kg3ij ปีที่แล้ว

      ​@@anna-flora999with how many prerequisites this needs you to go for and techs to roll etc etc it should stay as is.
      Its a super specific way to play that has barely any effect on mp. which lets be honest wozluld be the only reason this would need to be balanced out in any way form or shape

  • @henriblack8673
    @henriblack8673 10 หลายเดือนก่อน +1

    How did you manage to get the resolutions in to vote? It's 2380 in my game and Five Year Plans has been on the agenda for over almost 200 years.

  • @kizi2213
    @kizi2213 ปีที่แล้ว +2

    You could use this civic as a wide empire that conquers alot of worlds you put all the pops on your resort ecunompolis for a insane bonus

  • @EADF-CDF-SQ
    @EADF-CDF-SQ ปีที่แล้ว

    Usually in my play through, my government is essentially America and my territory extends upwards an quarter of the map (including the L-cluster)
    So you know, It’s nice to find something new to try I guess.

  • @ВзрывоопасныйПоцык
    @ВзрывоопасныйПоцык ปีที่แล้ว +1

    1) Start as Feudals with warrior culture
    2) pass 4 PMC resolutions in UN
    3) Create new sector, using new tool, cut all systems from it except 2 unhabitable
    4) releasing sector as a vassal. He inherits our warrior culture
    5) Vassal able to create 2+1 mercenary enclaves
    6) merge vassal into our country again when he placed 3 enclaves.
    7) enjoy presents from PMCs
    repeat until each star has enclave. As long as we feudals our vassals doesn't care about other vassals we gerrymandered
    Would this strategy work or I missing something?

    • @DavidHughey-xu2ce
      @DavidHughey-xu2ce 10 หลายเดือนก่อน

      passing UN bills can take ages and anything over 3 ai will usually automatically oppose, ie egalitarians not passing slavery bans

    • @DavidHughey-xu2ce
      @DavidHughey-xu2ce 10 หลายเดือนก่อน

      also navy cap goes down by passing too many pmc laws, its usually not optimal

  • @jeremygrant1325
    @jeremygrant1325 8 หลายเดือนก่อน

    They should make it to where if a planet passes a certain pop limit it default becomes a kind if janky ecumenopolis that you have to do an event to upgrade.

  • @diesisteinname2053
    @diesisteinname2053 ปีที่แล้ว

    Make the empire even smaller by using ascensionists and a holy covenant. With +70% Ascension effect your planets will shrink down to only 15% of their unascendet empire size.

  • @Sinured34
    @Sinured34 ปีที่แล้ว +2

    Which traditions did you choose? Couldnt see them all

  • @theonesithtorulethemall
    @theonesithtorulethemall 5 หลายเดือนก่อน

    Paradox really witches this and went: cute

  • @Douglas-nt7jd
    @Douglas-nt7jd 8 หลายเดือนก่อน

    I want to be a criminal syndicate in this game. You already have 100% crime anyway so i know you aren't going to waste time clearing the branches

  • @mordekaiser2026
    @mordekaiser2026 ปีที่แล้ว +1

    This build would work even better for Knights of the toxic god and slaves -livestock farming for the fortress habitat.
    Or resort trade-world, especially if you are xenophobe and the planet has titanic life, or other modifirs that generate new jobs based on the number of pops

  • @BridgeFairy
    @BridgeFairy ปีที่แล้ว

    Agreed! 100 is the evil number indeed ;) But don't you think you're over-investing here a bit from a min-max perspective? If you go for parliamentary systems and aim for tall play, just focus on planetary ascensions and get -100 pop size at level 8+ Psionic Theory. Well, I guess if you're stealing pops from the get-go, you can potentially explode your pop size too early ;/

  • @matthewknighton7882
    @matthewknighton7882 ปีที่แล้ว

    I'm currently playing tall and I've been abusing the surveyor relic and making my systems amazing with an abundance of resources

  • @RafaloweGranie
    @RafaloweGranie 11 หลายเดือนก่อน

    That shit is brutal
    I LOVE IT

  • @marjutreve
    @marjutreve ปีที่แล้ว

    Me, a complete Stellaris noob playing on civilian: *Laughs with UNE game (+ Gigastructures and ACOT mods) at over 2000 empire size*

  • @CommanderBob15
    @CommanderBob15 ปีที่แล้ว +1

    I kid you not I was just thinking about a tall build 😂

  • @Diiablox
    @Diiablox 6 หลายเดือนก่อน +1

    I'm confused, why did you put on the "Unruly" trait? It gives 10% increased empire size from pops, wouldn't not taking that eliminate the need for the galactic resolution thing? Further, couldn't you have taken the "docile" trait for an extra -10% empire size from pops?

    • @TrentLayell
      @TrentLayell หลายเดือนก่อน

      The traits take effect on a planetary level and his reductions take place on the empire level so they don't matter.

  • @Douglas-nt7jd
    @Douglas-nt7jd 8 หลายเดือนก่อน +1

    Don't forget about the docile trait.

    • @MontuPlays
      @MontuPlays  8 หลายเดือนก่อน

      It won't help, we are trying to hget the empire size from pops reduction at an empire wide level to zero, not at a planetary level, so docile won't factor into this!

    • @Douglas-nt7jd
      @Douglas-nt7jd 8 หลายเดือนก่อน

      ​@@MontuPlays could you do this with Knights of the Toxic God origin and stack all of the unemployed pops on the knight habitat? Would you just have an obscene about of knights?

    • @TrentLayell
      @TrentLayell หลายเดือนก่อน

      @@MontuPlaysIs this still viable in the current version? Any changes you would make?

  • @deutchecheems7678
    @deutchecheems7678 11 หลายเดือนก่อน

    I don't even know that in my first time playing I built an empire like that just by rushing technology and then focusing a little on unity + expanding quickly in the start

  • @swardinc
    @swardinc ปีที่แล้ว

    Cannot wait to try this but i want to make sure that gig enginnering is updated so i can just break into the astral planes with just will alone

  • @hillieo9760
    @hillieo9760 ปีที่แล้ว

    Me as machine empire, astral start and the new civic.- my 900 sprawl

  • @stellatedbaton7906
    @stellatedbaton7906 ปีที่แล้ว

    I've played stellaris for long enough that wide is encoded into my very dna. This video is heresy

  • @Notthatguy23
    @Notthatguy23 3 หลายเดือนก่อน

    Ascending my colonies, does this reduce the detriment to virtual pops? Does it count as half a colony? Could this mean having 6 colonies fully ascended counts as 3?

  • @CrimsonReaper189
    @CrimsonReaper189 ปีที่แล้ว

    for origin i think knights of the toxic god is the best because the knights jobs then u make ur old home world just a resource world while the hab is research and industry

  • @GuyWhoWatchesStuff
    @GuyWhoWatchesStuff ปีที่แล้ว

    I NEED THIS S**T TALLER THAN THE TOWER O' BABEL

  • @nsms8648
    @nsms8648 ปีที่แล้ว

    Ah, Stellaris. A perfectly balanced game, with no exploits.

  • @ethribin4188
    @ethribin4188 8 หลายเดือนก่อน

    I doubt the devs will nerf this build.
    It is not op.
    Andits very niche.
    Not to memtion, its success is heavily spawn based.
    Thats why you should start with a ringworld or a ocean world.

  • @w1ndexpfc
    @w1ndexpfc ปีที่แล้ว

  • @alexs818
    @alexs818 8 หลายเดือนก่อน +1

    Wow, this is pretty tall.
    But have you tried Hive Mind + Guardian Cluster and Subsumed Will civics + Synchronicity and Domination traditions? That's -95% empire size from pops and -25% from hive mind on top of that as early in the game as you want. Taking Elevational Contemplations as a third civic makes a nice synergy for a giga tall build

  • @momchilandonov
    @momchilandonov 10 หลายเดือนก่อน

    Absolute bonkers of a build! I wonder if it's a working as intended or just a bug from combining the bonuses?

  • @Pliskkenn
    @Pliskkenn ปีที่แล้ว +1

    Tzynn tithe? I feel like we missed a step that I'm supposed to understand? I think that's from a Paragon leader?

    • @Bratmann
      @Bratmann 4 หลายเดือนก่อน

      Have you found out how to get the trait? I am also confused.