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I doubt this will happen, but I am imagining a setting you can turn on that puts a cosmogenises win empire into the Fallen Empire list to start games. Like imagine going cosmigenesis, starting a new game (wanting to do galactic nemesis), then going "ohh fuck... why did I make my fallen empire virtuality and give them the op ship designs...."
@@IAMELIPHAS about blokkats, no they dont care about you they just want the stars, so the worst they can do is to destroy all black-holes forcing you to go to the center of the galaxy or if u choosen a other option, goodluck making a star go super nova into a black hole
@@Thyti-m6g I mean, if their communications are anything to go by... Tech Rush Crisis: "I am Leaving!" Blokkats: "Okay then, that was always allowed."
@@giaxo1739 wdym loose? it's either be the last man standing, or have the most "score" it's pretty clear cut and finite, I've only ever won a single game, and it was my first attempt that didn't have me die After that, i new it wasn't worth it to go to that bitter end, painting the map in this game is less fun than in other titles
I hope they expand on the becoming the menace concept. A religious menace along with an economic mega corp sort of menace would be awesome, and it would be super cool to see different menace types competing for control of the galaxy in the endgame.
Well you can also pick the colossus and total war them with your ships to relocate their pops to the lathe to be able to research repeatables in 2-3 months...
Stellaris Devs "The player base can finish the tech tree to easily so lets nerf science." 5 seconds later. Stellaris Devs "Lets give the player base a way to earn 60k science."
To be fair things locked behind "becoming a crisis" do not fall under the scrutiny of common sense and common balancing. You get a star cracker for crying out loud in the Nemesis crisis path, and almost free ships. That said, now that there's two possible crises you can become, I doubt many people will want to play anything other than a crisis empire.
Galactic Community: "How have you been making so many leaps in scientific research lately?" Me: "Oh, its easy. We have been interring a portion of our meat slave population from our slave breeder colony into the synaptic laithe to increase our research computing power a hundred fold!" Galactic Community: "Your WHAT!? on the WHAT!? into the WHAT!?!?" Me:
Me: "You know how Great Khan's absolute murder-rampage sent tens of billions of refugees fleeing for shelter, and I had a welcoming asylum policy?" GC: "It was very good of you, but we don't see how it's relevant to the question." Me: "They weren't actually sent to a Gaia planet upstate."
Fun combo if you get the Vultaum precursor it gives you a huge boot to your Crisis Score. It jumped me from rank 1 to 4 for completing the full Precursor research. "They knew the secrets, They showed us the door, We just need to open it."
Next time I get Vultaum I'll make that scientist become the leader of the empire and then go tech crisis role-playing that he's trying to escape reality.
@@mister_dadstersays_hi7372 ive heard from reddit that the vultaum precursor actually makes you skip straight to stage 4 of cosmogenesis. Something about them already giving you the means to break reality hence making cosmogenesis much easier.
Virtuality and Nanite ascensions looking absolutely bonkers, can't believe we reached a day and age where (for machines), spiritualist is the best tech rushing build as it lets you get to virtuality faster
@@derpidius6306 I've done 2 virtual games and one nanite game so far. Haven't done module for the same reason I don't like genetic ascension, too much micro. Nano was fun, but I don't really like building wide. People that like to map paint will love it though. Virtual is just my favorite though, it removes the entire need for micro. Definitely gonna get some kind of nerf though, as it is just too strong. Machine hive on a ring world start with virtual is pretty busted. Virtual does unfortunately nuke your fps lol. I go from 130-140 fps to 70. 800+ pops on ring world origin is so unbalanced
Psionic ascended empires with covenant and Knights of the toxic god empires receive alternative narrative endings for this crisis. I especially like the one for Knights since they finally join their Toxic God
Can i still build the FE Robotplants as a Psionic Bio Empire? Spam a Planet or Habitat full of them and "purge" the Bots in the Lathe as fast as they´re build.
@@Jay2480 Psionics also have unique way to defeat Cetana by making a deal with a shroud entity, it makes Cetana change her way of thinking, she survives and flees . You don't get her relic, but her titan instead
You forgot to mention one important detail: this crisis path has well over a dozen different endings. Which ending you get, depends on a variety of factors, including which specific black hole you use on the Horizon Needle, as well as a few unique ones for certain civics and origins. The endings are (Don't read if you don't want spoilers): 1: Default. You get this one by using any regular black hole that isn't the one in the center of the galaxy 2: Massive: You get this one by using the supermassive black hole at the center of the galaxy 3: Psionic. This one is a bit more advanced to get. You have to be a Psionic empire, must have formed a covenant with one of the four Shroud Entities, and use the supermassive black hole at the center of the galaxy 4: Knights of the Toxic God: This one requires you to have the Knights of the Toxic God origin, and that you leave via the supermassive black hole at the center of the balaxy. 5: Gargantua: This one requires the Gargantua Black Hole to spawn in your galaxy, and that you DO NOT complete the Infinity Machine event, and then use the Horizon Needle on the Gargantua Black Hole. 6: Gargantua 2: This one requires the Gargantua Black Hole to spawn your galaxy, and that you complete the Infinity Machine Event, which causes the Gargantua black hole to turn into the smaller Pantagruel Black Hole. You then use the horizon needle on this Pantagruel Black Hole 7: Great Wound: This one requires the Great Wound system to spawn in your galaxy, and that you use the Horizon Needle on the Great Wound Black Hole. 8: Horror: This one is pretty much a downer ending, and requires you to be dumb enough to use the black hole from which a Dimensional Horror, or The Elder One emerge. Obviously it also requires these to spawn in your galaxy to begin with. 9: Obsessive. This one requires you to play as a non-genocidal Machine Empire, with the Obsessional Directive civic, and then use any black hole other than the special ones to use the Horizon Needle on. This one is pretty much a joke ending. 10: Terminus: This one requires you to use the Horizon Needle on the Terminus Egress black hole, located on the entry system of the L-Cluster. Obviously it requires the L-cluster to be activated on the game settings before starting a new game. 11: The Worm: This one requires you to complete the Horizon Signal event, and then specifically use the Horizon Needle on the black hole left behind by the worm.
@@disruptiveimagination8166 The new crisis. She lobotomized everyone using space magic trchnology right before he left the universe with the horizon needle
Information came from Reddit, then translated-informed the Korea playerbase - SPOILER! It appears that there is 10 different endings after using the needle, aside from non-generic ending when you face the ending with the needle without any modification on civics and ect. Example as... - Killing "The End of Cycle" - Joining the forever crusade along with the true Toxic God (with Toxic God origin) - Meeting by flesh with your supporter within the veil (As psyonic origin) I am uncertain what other else is, but I can definitely say... This DLC is LIT.
Bonus points if you repeat the process enough times to just remove all regular empires from the galaxy, leaving like a dozen fallen empires behind to just kinda exist.
I love the idea that an empire who was badly affected by another's Horizon Needle could be spurred to make their own in order to track down the first empire.
You can get it even earlier with the dark matter civic, it has an edict that unlocks dark matter tech but requires having a researched t5 tech. If you start with an origin that hands out a t5 tech like gateway or catapult then you can use the edict within a few years after game start.
Are you able to rename the new Synaptic Lathe? I would like to name it after my university - after a full day there I feel as though my entire brain power has been sapped dry.
Careful with university. Even the actually valuable degrees are rapidly losing value, as price of university soars, and you will be stuck with that debt, even if you go bankrupt. A trade skill is more likely to be a good value. Best of all, apprenticeships give you that all-important experience that every employer demands.
Or we reorient society so that it doesnt cripple our future via abusive debt practises. Education should be accessible and supported; not driving people away from education for economic reasons.
@@SangoProductions213Ah yes, the trades, where you work hard for 20 years and then retire because your body is so broken you literally can't do it anymore.
@@theonesithtorulethemallConsidering how you can't actually play as your fallen empire remnant after winning the game Zenith will still have a place and provide a unique playthrough
Paradox: tech is too powerful! Must nerf output bonuses to researchers and reduce their base output Also Paradox: teehee what if we made pops irrelevant with virtuality and tech like energy with synaptic lathe just for treals? 😂😂😂 I want whatever they’re smoking cuz that’s a 180 if I ever seen it
@@disnark I managed to complete this crisis path pretty easily even without ever using the synaptic lathe. Built a ringworld instead and loaded it with research districts lol
I did a run where i was a ninate individualiste machine and finish this crisis path, first dont take this with a wide build you have to collecte so many planète at the end, second it is so good to leave the world during à crisis, see everyone die or fight and you just peace out after messing with the univers
i mean, you can just abandon the colonies right before you have to go collect them.. yeah your capital will become over crowded but that'll cut down where you need to collect when you need to collect them
@@arthurvaney6166 Pretty sure they can rebuild their fleets now, and at least once they've awakened they also start building the new Kilostructures. And while I might be misremembering things, didn't Psionic shields use to be better than Antimatter? Because that is decidedly no longer the case now, so either they nerfed them or buffed Antimatter shields.
@nineflames2863 wait really? So what's the point of getting them now lol are they just on par with dark matter shields or actually worse? Sadly I'm in finals week rn so I havnt been able to jump on and really get into this new dlc :(
@@ImpendingApotheosis Ah nevermind, just looked up a few things on the wiki. Looks like Antimatter shields are still the same as before. I just got Psionic Barriers in my playthrough which are _much_ weaker than their tier 6 counterpart; didn't know there were two kinds of Psionic shields in the game. Doesn't help that they have the exact same icon lol. Barriers are somewhere between tier 2 and tier 3 regular shields. Didn't get proper Psionic Shields in this one but there shouldn't be any reason why they got nerfed in particular.
Have you tried the Syncretic Evolution Origin since the update? With a mechanical primary race, you can have full organic pop growth and full robotic assembly at the start of the game. If you have Lithoid with gassious byproducts as your subrace you can go right into building +20% res from all jobs pops right at the start
If you go with Inward Perfection + Rapid Replicator, Fanatic xenophobe, take the mass produced trate, and have an Invasive species with three negative traits as your subrace, you can have just over 12 total pop growth at the start of the game. I don't think that's the best way to do it, but it was the highest growth for this origin I tested.
" You haven't Broken the wheel, you've just made it longer." This quote is the best... I have zzero clue what it means, but I love how it makes me feel. lol....
Love your channel, dude. Informative and in-depth without rambling, well-structured videos, good voice and audio quality, so all around super high quality! Bonus points for no bullshit & no stupid clickbait titles like some HoI4 youtubers who find the "NEW META - this will get you BANNED in MP" every week. Keep up the good work!
He does at least avoid those issues true. Sadly his opinion is paid for, and quite often incorrect. We all have our play styles, and what he does is mostly speed rush at all cost, which makes his empire prone to crashing with a single loss... Clearly only plays with people doing the same basic thing in mp
i really like this player crisis, fun story i had with it so far is that i took it pretty early on, turtled up and didnt expand too much, and then surprisingly enough a devouring swarm took the other crisis and was making their way across the galaxy, pretty much wiping out all the other ai empires, then attacked a fallen empire, i though that was it, they were stopped for a while, but then they just started blowing up their star systems lol, so in a last ditch effort to not lose i poured all my effort into cosmogenesis, i barely made it into the blackhole with their 200k fleets on my tail, being held off by my remaining forces
Everything about how this perk/crisis was designed is brilliant. Even if you WANT to be “good,” it very organically guides you down a road to hell of your own making. “Well, I’m already sacrificing lives on the pyre. What’s a few tens of billions more, if it gets us to the goal?”
The question I wondered about ever since its announcement.. can our newly-created fallen empire awaken just like others? If it can, how do their ethics alter its behavior if they don't always change into those that are typical for a fallen empire?
I believe the player left fallen empire CAN awaken, but only in response to a late game crisis showing up or (assuming the AI ever would) if it’s declared war on. It can’t awaken on its own like the AI spawned ones can
So the funny thing is, you don’t even need to go raiding as a machine empire with the Wombo Combo of arc furnaces and the fallen empire robot assemblers. Just build more robots assemblers until you hit your mineral limits; which are absolutely absurd thanks to arc furnaces - you don’t even have to minerals into alloys, the max level ones slap alloys onto all the mineral points they make. After that, just get the lathe non revolting, shove whatever other buildings you like, then start dumping robutts in by the mega carrier.
Taking cosmogenesis locks you out from defender of the galaxy. I don’t know if you can take cosmogenesis AFTER taking the other, but if not that’s a lot of crisis firepower lost.
@@darcraven01 maybe not, unless you’re doing 25x. Pound for pound, the fallen empire ships pack about double the firepower into the same amount of fleet cap so as long as your economy can support the cost of those ships, you’re gonna be really powerful.
This new crisis path seems so benign, but one look beneath the surface reveals just how horrible it actually is. All those pops, just so your computer can tell you that "you are a horrible person".
Tbh you don't even need the Lathe to complete the crisis path, it just goes a lot faster if you do. It's very doable without it as well if you build a ringworld full of research districts.
No no no no all THEIR pops declare war on the rest of the galaxy and send them to the lathe get that 3 million monthly tech and hit lvl 100 repeatable before crisis
11:43 you technically can put virtual pop in Lathe if you're virtual and there's constantly gonna be 1 virtual pop (not worth it tho, only 60 total research with 6 science modules when you can get thousands from this bad boi) unless you put someone else
Rest of the galactic community: NOO, YOU CANNOT CHANGE THE MASS OF CARBON! WE'LL HOLD YOU IN BREECH OF GALACTIC LAW! SCOUNDREL! VILLAIN! Me looking at my synaptic lathe: Hehe. It's thinking.
You could slowly, gradually bombard a planet for a trickle of pops. Or you could conquer it wholesale, and transfer dozens of pops to the brain liquidator in one stroke. I depopulated an entire section of the galaxy fueling mine (they were fanatic purifiers, it’s FINE.)
@@disnark And yet the galaxy still hates you for putting those crazies in the machine. So ungrateful. They should volunteer themselves if they don't want the murder fanatics to be put to some productive work for once.
Just finished my cosmo playthrough and man, that tech is insane. I had a raiding fleet on every enemy capital, funneling tons of pops back to the lathe at an absurd rate. It got to the point where I was producing so much tech that my "tech production increase rate" was far exceeding the tech cost increase rate and everytbing starting taking ~1 month, even after tons of repeatable already completed.
I’d love to see a renowned and legendary paragons tier list! Also an endgame crisis tier list with F being boring and/or strong/unbalanced and s tier being very fun and/or easier to deal with
Did my first Cosmogenesis crisis completion today, and I like it a lot more than the old one. Big W for Paradox & Reality shattering science in general
I absolutely adore this crisis path, I accidentally burned down both my Capital world AND my Oecumenopolis, completely crashing my economy right before dipping out of the galaxy, it's so fun!
My first run playing my normal machines with virtual ascension and cosm crisis If you do decide to put those high purge high output buildings on the lathe then you too can see what 300k+ research looks like just know as quickly as you get their you will be gone do to the insane purge rate you will have That being said building the lathe to preserve chip life spans you can get too an easy 82k tech from the lathe and it won't melt away but you will see thousands tick away each month as pops keep getting purged This makes me wonder if a couple massive pop production worlds are in order to keep feeding the lathe
I accidentally changed the speed of light in my experiments and one of my 4 planets (tall virtuality build) became an barren world, killed everyone on it and deleted the colony, rip.
I know that this would work so much better through conquest to gain pops, but I tend to like playing friendly tech empires trying to guide others, especially with Under One Rule. This crisis offering otherwise unreachable tech and being "friendly" viable makes me wonder if I can get decent pop growth through immigration, using Brain Poacher for the extra research and the new cyberdome edict for more immigration pull... Modding the secondary species for research and throwing them into the space computer.
Any way you slice it you’re still shoving orphans into the orphan-crushing machine in the name of progress. You can’t use the lathe and be a good guy. Like, you *actually* can’t, because that diplo penalty for genocide gets real fuckin big.
I finished my CG playthrough yestarday and it was amazing. I opened L-cluster around 2300, it was full of hungry nanites, so i constantly plugged my L-gates with astral threads. Meanwhile League of Nations didn't even bothered to declare crisis. Nanites ate tiyasnki home system, one rader tribe, couple of enclaves, and politic map looked like mosquito net with my 1/6th of map mostly intact. Meanwhile fighti against grey tempest raised some fund for my mercenaries (ex-raiders, who changed they employee) So before exodus I bought all slaves I could, this time not for CPU power in my Unemployment Extinguisher, but to bring them iinto my worlds before everybody leaving so nanites won't harm them. I also resettled about 4 worlds manually since I stockpiled some influence. Too bad black hole was mediocre and my journey for young universe continued offscreen.
Tip for pop stealing: 1) Intergrate your vassals, the most populated one to be precise. At year ~2375 decent AI empire can have ~1000 pops and MAN that gives a lot of research (also A LOT of energy upkeep). Virtual ascension is your biggest friend here since you dont need to spam influence to destroy your colonies. If you go wide - you may keep these planets to turn later into pop growth/assembly planets for your lovely Lathe. 2) Get your generals to Lv7 and give them that one specific destiny trait that steals part of all pops from conquered planets and resettles them into your colonies. Helps a lot even at unfair wars, also guarantees damage done to attacked empires and your gain. 3) Intel is your friend. You always need to know where the most amount of pops to purge are. Espionages, Sentry Array(!) and other spy related effects may help with that. 4) Before attacking someone - you better check out their planets 1st and remember planets with highest pop counts. Thats usually capitals but all empires have many other planets to check out, sometimes even more populated than their capitals as well. Previous tip is necessary with this one since you cant do it beforehand with low intel.
Cant wait to get this dlc, over 6k hours on this damn game. Looks fantastic and ive always prefered machines so its perfect. Just gotta find a new job and this dlc is mine.
So I tried this, and it turns out that unlike the Crisis empire, a Cosmogenesis empire does not have everyone declare war on them at Stage 5. You aren't being an active threat to all of existence in the way a Crisis empire is. You will still get lots of negative opinions, but you are effectively a lot more free to complete this run compared to a normal Crisis empire.
I’m not sure what happened with me, but when I only had like 10 pops in laythe when first got it and I started not making a lot of chips. I actually started going backwards, I had like 2800 points toward next tier (must been 3). And at one point I dropped all way to 1200. Wasn’t until I started pushing 50+ pops in laythe I took off and finally got more tiers done. But keeping that thing stocked is rough… lol. I started buying slaves and throwing them in. I mean the good news is I don’t allow slavery so they are free 😊
So I went through this path. And I screwed up to say the least I caused my empire to fall apart because I accidentally caused the speed of light to increase which caused huge devastation on my planets and also cause insane instability and I got war declared on me because I had a super weapon. While i was fighting my own empire who spilt off. Most of my empire fell apart including my whole economy, including arc furnces and a Dyson sphere. I managed to win by the skin of my teeth. After my empire fell apart I had like -2K energy credits. Also i fed unemployed people to the sympathetic lathe.
Do you get any special dialogue or interactions from other Fallen Empires while going down this path? Or, additionally, from your parent Fallen Empire if you are a Scion?
Man virtual sovereign guardianship with the dark matter civic later was absolutely nuts. Ive never busted the game open quite like this. And with less than 100 empire size. I hung out at level 4 for quite a while playing the game. But when i finally went genocidal the research was obscene. Just the ganic pops from migration and all of the chosen (nice of them to build another science nexus for me) had me up to 214k research I think.
So a way to get a lot of science and naval capacity AND reduce late game lag? 😅 It also looks to work for empires without robots if there are organic assembly alternative advanced buildings.
The Synaptic Lathe is my Collector Base, and I am the Reapers. The minds of the galaxy enter the Lathe, and the Reapers become stronger. Seriously though, I'd absolutely go Reaper mode on every single planet in the galaxy, but I'd leave 1 single pop on each planet before I eventually retreat into the borders of my own territory, then allowing the civilizations of the galaxy to rebuild themselves. And anyone who's played Mass Effect knows exactly what's happening when they do
Well now I need to think of an empire that can create pops the fastest I can feed into the lathe. Clone soldiers? Hive mind? Maybe find a new use for Bio Trophies?
Be a Spiritualist Bio Empire. Build the FE Robotplants and outlaw them, so they get "purged" into the Lathe as fast as they´re build, since you wouldnt use Robotworkers anyway. If you can do that, havent played it for now.
Be a machine empire, get all the pop assembly traits and techs. Research that fallen empire robutt assembler. Build and upgrade them on either until you run out of room or mineral upkeep.
I had was doing a Cosmogenesis Crisis run but none of the AI attack me. The only starbases i lost were when i did the repeatable tech and a bunch of my ships exploded. The AI was actually really chill about it. I expected the FEs to declare war on me (which would be bad because I'm using mods that make them insane) but no, they just kind of chilled.
All fallen empire buildings were changed, and give a number of jobs now. They ALSO produce flat resources like before, and significantly more when upgraded (actual FEs have the upgraded versions)
I imagine a determined exterminator that takes refuge in the L cluster then let it watch the galaxy evolve without any interface until it's time to actually become a endgame event Itself.
Don't put pops into lathe, build +upgrade galactic community megastructure, defender of the galaxy, give gifts, improve relations, turn them into vassals and pull them into a federation
@MontuPlays if AI rebels in Cosmogenesis empire and wins, could rebellious empire inherit ancient technologies? It would be nice to use such loophole and to become galactic emperor with Cosmogenesis technologies...
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This link will take you to the Stellaris humble bundle store home page where you can then find other DLC recommended below in 'Related Content' or search for 'Stellaris' (or whatever else you want).
I doubt this will happen, but I am imagining a setting you can turn on that puts a cosmogenises win empire into the Fallen Empire list to start games. Like imagine going cosmigenesis, starting a new game (wanting to do galactic nemesis), then going "ohh fuck... why did I make my fallen empire virtuality and give them the op ship designs...."
Cosmogenesis Empire vs Endgame Crisis:
"This galaxy isn't big enough for the two of us...
*Cracks Knuckles*
...So I'm leaving! Have Fun!"
NOT IF I LEAVE FIRST! *Primes Galaxy Destroying Device*
"...Have fun with the EMPTY SYSTEMS YOU, BI----"
- Cosmogenesis, probably
Blokkats: Oh no you don't, you get back here.
@@IAMELIPHAS about blokkats, no they dont care about you they just want the stars, so the worst they can do is to destroy all black-holes forcing you to go to the center of the galaxy or if u choosen a other option, goodluck making a star go super nova into a black hole
@@Thyti-m6g I mean, if their communications are anything to go by...
Tech Rush Crisis: "I am Leaving!"
Blokkats: "Okay then, that was always allowed."
How to give us Science victory without giving us Science victory.
The looser victory system in Stellaris is one of the reasons I like it.
@@giaxo1739 wdym loose? it's either be the last man standing, or have the most "score"
it's pretty clear cut and finite, I've only ever won a single game, and it was my first attempt that didn't have me die
After that, i new it wasn't worth it to go to that bitter end, painting the map in this game is less fun than in other titles
Now we need a religious victory were you become a *not* chaos god
I hope they expand on the becoming the menace concept. A religious menace along with an economic mega corp sort of menace would be awesome, and it would be super cool to see different menace types competing for control of the galaxy in the endgame.
@@Gerisvaldo the worm.
> Pick Cosmogenesis Crisis ascension
> Ignore other empires
> Refuses to elaborate further
> Leaves
Pretty much how my first playthrough with this went, lol. I didn't go to war once.
Well you can also pick the colossus and total war them with your ships to relocate their pops to the lathe to be able to research repeatables in 2-3 months...
Stellaris Devs "The player base can finish the tech tree to easily so lets nerf science."
5 seconds later.
Stellaris Devs "Lets give the player base a way to earn 60k science."
To be fair things locked behind "becoming a crisis" do not fall under the scrutiny of common sense and common balancing. You get a star cracker for crying out loud in the Nemesis crisis path, and almost free ships.
That said, now that there's two possible crises you can become, I doubt many people will want to play anything other than a crisis empire.
More like 200k science at one point with me.
I have a feeling this will get nerfed. Enjoy it while we can.
Lol yes
Ya but at cost of population…. But your right they will eventually nerf if because that’s what they do.
Galactic Community: "How have you been making so many leaps in scientific research lately?"
Me: "Oh, its easy. We have been interring a portion of our meat slave population from our slave breeder colony into the synaptic laithe to increase our research computing power a hundred fold!"
Galactic Community: "Your WHAT!? on the WHAT!? into the WHAT!?!?"
Me:
(Still on isolationist btw)
My mama always said "warcrimes are like chocolates: you can never have only one."
Me: "You know how Great Khan's absolute murder-rampage sent tens of billions of refugees fleeing for shelter, and I had a welcoming asylum policy?"
GC: "It was very good of you, but we don't see how it's relevant to the question."
Me: "They weren't actually sent to a Gaia planet upstate."
lol I literally genetically designed two different races of enslaved clones purely to stick them in the lathe, what a game
Guys, are you... Alright?
Fun combo if you get the Vultaum precursor it gives you a huge boot to your Crisis Score. It jumped me from rank 1 to 4 for completing the full Precursor research. "They knew the secrets, They showed us the door, We just need to open it."
That's awesome
So Cosmogenesis is basically finishing what they started
Reality Thesis tech being classified as "computer tech" is very meta indeed. Y'know, since Stellaris is a game.. the Vultaum were always right
Next time I get Vultaum I'll make that scientist become the leader of the empire and then go tech crisis role-playing that he's trying to escape reality.
Imagine the needle is a way to break a 4th wall and arrive next to our doorstep, making the Vultaum being half-correct on "breaking through reality"
@@mister_dadstersays_hi7372 ive heard from reddit that the vultaum precursor actually makes you skip straight to stage 4 of cosmogenesis. Something about them already giving you the means to break reality hence making cosmogenesis much easier.
I'm getting flashbacks to Shattered Ringworld origin. When every 'unique' build was using Shattered Ringworld origin.
OG shattered ring was hilarious. Picked it in MP and basically carried an entire federations tech by myself
@@Discotekh_Dynasty It was some real dark ages back then. Started playing void dweller just to avoid shattered ringworld origin cheese back then.
Virtuality and Nanite ascensions looking absolutely bonkers, can't believe we reached a day and age where (for machines), spiritualist is the best tech rushing build as it lets you get to virtuality faster
@@derpidius6306 Thankfully I reaxh vacation this weekend and will be spending the week cooking through this DLC.
@@derpidius6306 I've done 2 virtual games and one nanite game so far. Haven't done module for the same reason I don't like genetic ascension, too much micro. Nano was fun, but I don't really like building wide. People that like to map paint will love it though. Virtual is just my favorite though, it removes the entire need for micro. Definitely gonna get some kind of nerf though, as it is just too strong. Machine hive on a ring world start with virtual is pretty busted. Virtual does unfortunately nuke your fps lol. I go from 130-140 fps to 70. 800+ pops on ring world origin is so unbalanced
So the Synaptic Laythe is the Astranomicon of science.
YES!!!
Psionic ascended empires with covenant and Knights of the toxic god empires receive alternative narrative endings for this crisis. I especially like the one for Knights since they finally join their Toxic God
CRUSADE!!!!!
And now I know my next run after I finish my first Cosmogenesis one
Can i still build the FE Robotplants as a Psionic Bio Empire? Spam a Planet or Habitat full of them and "purge" the Bots in the Lathe as fast as they´re build.
you got links to the possible outcomes?
@@Jay2480 Psionics also have unique way to defeat Cetana by making a deal with a shroud entity, it makes Cetana change her way of thinking, she survives and flees . You don't get her relic, but her titan instead
You forgot to mention one important detail: this crisis path has well over a dozen different endings. Which ending you get, depends on a variety of factors, including which specific black hole you use on the Horizon Needle, as well as a few unique ones for certain civics and origins.
The endings are (Don't read if you don't want spoilers):
1: Default. You get this one by using any regular black hole that isn't the one in the center of the galaxy
2: Massive: You get this one by using the supermassive black hole at the center of the galaxy
3: Psionic. This one is a bit more advanced to get. You have to be a Psionic empire, must have formed a covenant with one of the four Shroud Entities, and use the supermassive black hole at the center of the galaxy
4: Knights of the Toxic God: This one requires you to have the Knights of the Toxic God origin, and that you leave via the supermassive black hole at the center of the balaxy.
5: Gargantua: This one requires the Gargantua Black Hole to spawn in your galaxy, and that you DO NOT complete the Infinity Machine event, and then use the Horizon Needle on the Gargantua Black Hole.
6: Gargantua 2: This one requires the Gargantua Black Hole to spawn your galaxy, and that you complete the Infinity Machine Event, which causes the Gargantua black hole to turn into the smaller Pantagruel Black Hole. You then use the horizon needle on this Pantagruel Black Hole
7: Great Wound: This one requires the Great Wound system to spawn in your galaxy, and that you use the Horizon Needle on the Great Wound Black Hole.
8: Horror: This one is pretty much a downer ending, and requires you to be dumb enough to use the black hole from which a Dimensional Horror, or The Elder One emerge. Obviously it also requires these to spawn in your galaxy to begin with.
9: Obsessive. This one requires you to play as a non-genocidal Machine Empire, with the Obsessional Directive civic, and then use any black hole other than the special ones to use the Horizon Needle on. This one is pretty much a joke ending.
10: Terminus: This one requires you to use the Horizon Needle on the Terminus Egress black hole, located on the entry system of the L-Cluster. Obviously it requires the L-cluster to be activated on the game settings before starting a new game.
11: The Worm: This one requires you to complete the Horizon Signal event, and then specifically use the Horizon Needle on the black hole left behind by the worm.
So you did recorded two videos at the same time with "Stellaris Virtual Fallen Empire Rush" video.
Great idea.
I tried to cover the bases with the new, powerful choices in Machine Age!
"This time we'll see how they win and what happens afterwards"
So space mommy won't stop you in the nick of time again?
Whomst
@@disruptiveimagination8166 The new crisis. She lobotomized everyone using space magic trchnology right before he left the universe with the horizon needle
I love how they made the new player crisis actually turn your empire into a Fallen Empire. Love it!
Well it seems to op
These ships are insane
Information came from Reddit, then translated-informed the Korea playerbase -
SPOILER!
It appears that there is 10 different endings after using the needle, aside from non-generic ending when you face the ending with the needle without any modification on civics and ect. Example as...
- Killing "The End of Cycle"
- Joining the forever crusade along with the true Toxic God (with Toxic God origin)
- Meeting by flesh with your supporter within the veil (As psyonic origin)
I am uncertain what other else is, but I can definitely say...
This DLC is LIT.
A funny achievment should be something like "The Needler" Or "AGAIN?": In one game build and use Horizon Needles with 3 different Empires.
"It's even funnier the second time!"
@@aze94 Awesome Name for it 👍
Bonus points if you repeat the process enough times to just remove all regular empires from the galaxy, leaving like a dozen fallen empires behind to just kinda exist.
@@aze94Never 2 without 3
@@aze94 that would be fantasic oh my god
Cosmogenesis can either basically be the Good Guy Crisis to stop the Nemesis or the jerks that only save themselves before the galaxy goes boom.
Well, you do end up leaving the galaxy in absolute taters when you finally dive into the black hole.
I kinda wish there was an alternative path for it to actually go full protector mode instead of evil...
Would add some fun
I love the idea that an empire who was badly affected by another's Horizon Needle could be spurred to make their own in order to track down the first empire.
Dark matter power being available that early on is sure going to make ACOT interesting wonder how quickly someone can rush Delta tier now
You can get it even earlier with the dark matter civic, it has an edict that unlocks dark matter tech but requires having a researched t5 tech. If you start with an origin that hands out a t5 tech like gateway or catapult then you can use the edict within a few years after game start.
Yes, but ACOT was not made with this system in mind, in my opinion it should be reworked ... I can wait ...
You can use cosmogenesis to tell an endgame crisis to go screw itself. Which is what I plan on doing.
And so, i said goodbye for Mommysiah and just leaved this damned reality
Can't wait to do a Cosmogenesis run as every single empire in a save :P
"The dream of Mars isn't dead. It's about to be writ large."
Are you able to rename the new Synaptic Lathe? I would like to name it after my university - after a full day there I feel as though my entire brain power has been sapped dry.
Careful with university. Even the actually valuable degrees are rapidly losing value, as price of university soars, and you will be stuck with that debt, even if you go bankrupt.
A trade skill is more likely to be a good value. Best of all, apprenticeships give you that all-important experience that every employer demands.
Or we reorient society so that it doesnt cripple our future via abusive debt practises.
Education should be accessible and supported; not driving people away from education for economic reasons.
@@netherane Going by the average college graduate I see these days I honestly think we should increase the amount of debt they need.
@@moalboris239 Oh look, one of those darling poorly-thought hot takes. How cute!
@@SangoProductions213Ah yes, the trades, where you work hard for 20 years and then retire because your body is so broken you literally can't do it anymore.
Megacorp Technopriest Cyborgs are OP guys.
Never though I'd see those 3 words in one sentence
Look at what astro mining arc welders do bro, fastest alloys I've made in my life.
@@mister_dadstersays_hi7372 why hard work for alloys when you can buy them with believers money. Ha 💸 ha 💸 ha 💸 ha
I love the look of the fallen empire buildings, they are just so majestic.
I can’t wait to see what Ancient Cache does with this.
I am also interested since this makes mods like zenith obsolete
@@theonesithtorulethemallConsidering how you can't actually play as your fallen empire remnant after winning the game Zenith will still have a place and provide a unique playthrough
Paradox: tech is too powerful! Must nerf output bonuses to researchers and reduce their base output
Also Paradox: teehee what if we made pops irrelevant with virtuality and tech like energy with synaptic lathe just for treals? 😂😂😂
I want whatever they’re smoking cuz that’s a 180 if I ever seen it
On the downside, you’re killing hundreds of productive pops and the entire galaxy will treat you as Actually Satan.
@@disnark I managed to complete this crisis path pretty easily even without ever using the synaptic lathe. Built a ringworld instead and loaded it with research districts lol
@@thosko98 the biggest output im getting ftom mine is +50% naval csp
I did a run where i was a ninate individualiste machine and finish this crisis path, first dont take this with a wide build you have to collecte so many planète at the end, second it is so good to leave the world during à crisis, see everyone die or fight and you just peace out after messing with the univers
Also it is me or fallen empire are even more dangerous now?
i mean, you can just abandon the colonies right before you have to go collect them.. yeah your capital will become over crowded but that'll cut down where you need to collect when you need to collect them
@@arthurvaney6166 Pretty sure they can rebuild their fleets now, and at least once they've awakened they also start building the new Kilostructures. And while I might be misremembering things, didn't Psionic shields use to be better than Antimatter? Because that is decidedly no longer the case now, so either they nerfed them or buffed Antimatter shields.
@nineflames2863 wait really? So what's the point of getting them now lol are they just on par with dark matter shields or actually worse? Sadly I'm in finals week rn so I havnt been able to jump on and really get into this new dlc :(
@@ImpendingApotheosis Ah nevermind, just looked up a few things on the wiki. Looks like Antimatter shields are still the same as before. I just got Psionic Barriers in my playthrough which are _much_ weaker than their tier 6 counterpart; didn't know there were two kinds of Psionic shields in the game. Doesn't help that they have the exact same icon lol.
Barriers are somewhere between tier 2 and tier 3 regular shields. Didn't get proper Psionic Shields in this one but there shouldn't be any reason why they got nerfed in particular.
Have you tried the Syncretic Evolution Origin since the update?
With a mechanical primary race, you can have full organic pop growth and full robotic assembly at the start of the game. If you have Lithoid with gassious byproducts as your subrace you can go right into building +20% res from all jobs pops right at the start
If you go with Inward Perfection + Rapid Replicator, Fanatic xenophobe, take the mass produced trate, and have an Invasive species with three negative traits as your subrace, you can have just over 12 total pop growth at the start of the game.
I don't think that's the best way to do it, but it was the highest growth for this origin I tested.
Using the new player crisis helps roleplayers finally be able to do a “arkship” of sorts escaping a doomed galaxy
5:21 or you can get unlucky like me, setting your stars into overdrive and therefore turning your Ecumenopolis into a desert world
" You haven't Broken the wheel, you've just made it longer." This quote is the best... I have zzero clue what it means, but I love how it makes me feel. lol....
Love your channel, dude. Informative and in-depth without rambling, well-structured videos, good voice and audio quality, so all around super high quality! Bonus points for no bullshit & no stupid clickbait titles like some HoI4 youtubers who find the "NEW META - this will get you BANNED in MP" every week. Keep up the good work!
He does at least avoid those issues true.
Sadly his opinion is paid for, and quite often incorrect.
We all have our play styles, and what he does is mostly speed rush at all cost, which makes his empire prone to crashing with a single loss... Clearly only plays with people doing the same basic thing in mp
i really like this player crisis, fun story i had with it so far is that i took it pretty early on, turtled up and didnt expand too much, and then surprisingly enough a devouring swarm took the other crisis and was making their way across the galaxy, pretty much wiping out all the other ai empires, then attacked a fallen empire, i though that was it, they were stopped for a while, but then they just started blowing up their star systems lol, so in a last ditch effort to not lose i poured all my effort into cosmogenesis, i barely made it into the blackhole with their 200k fleets on my tail, being held off by my remaining forces
Everything about how this perk/crisis was designed is brilliant. Even if you WANT to be “good,” it very organically guides you down a road to hell of your own making. “Well, I’m already sacrificing lives on the pyre. What’s a few tens of billions more, if it gets us to the goal?”
you could (in theory) do it without putting people in the lathe though.. it will take longer, but should certainly be possible.
The question I wondered about ever since its announcement.. can our newly-created fallen empire awaken just like others? If it can, how do their ethics alter its behavior if they don't always change into those that are typical for a fallen empire?
I believe the player left fallen empire CAN awaken, but only in response to a late game crisis showing up or (assuming the AI ever would) if it’s declared war on. It can’t awaken on its own like the AI spawned ones can
A War in Heaven between a player FE would be interesting, to say the least
The synaptic lathe sounds so vile.
However....those are some mighty fine-looking numbers.
Dome buildings also can be used for biotrophy. Soo you can build a ecumenopolice full of forge district and +200 biotrophy.
So the funny thing is, you don’t even need to go raiding as a machine empire with the Wombo Combo of arc furnaces and the fallen empire robot assemblers. Just build more robots assemblers until you hit your mineral limits; which are absolutely absurd thanks to arc furnaces - you don’t even have to minerals into alloys, the max level ones slap alloys onto all the mineral points they make. After that, just get the lathe non revolting, shove whatever other buildings you like, then start dumping robutts in by the mega carrier.
honestly, this sounds like a good thing to run but not complete.. get all the bonuses but still be able to fight the end game crisis and what/not
Yep, also you aren’t ever declared war upon becours of it… so you can research the needle and still play normaly
Taking cosmogenesis locks you out from defender of the galaxy. I don’t know if you can take cosmogenesis AFTER taking the other, but if not that’s a lot of crisis firepower lost.
@@disnark would you need defender of the galaxy if you can build fallen empire ships and stuff?
@disnark I tried in my game and I could take Defender first and it doesn't lock me out of Cosmogenesis
@@darcraven01 maybe not, unless you’re doing 25x. Pound for pound, the fallen empire ships pack about double the firepower into the same amount of fleet cap so as long as your economy can support the cost of those ships, you’re gonna be really powerful.
This new crisis path seems so benign, but one look beneath the surface reveals just how horrible it actually is. All those pops, just so your computer can tell you that "you are a horrible person".
Tbh you don't even need the Lathe to complete the crisis path, it just goes a lot faster if you do. It's very doable without it as well if you build a ringworld full of research districts.
No no no no all THEIR pops declare war on the rest of the galaxy and send them to the lathe get that 3 million monthly tech and hit lvl 100 repeatable before crisis
Dyson Swarms on Physic stars gets you so much research with a couple of these at tier 3
11:43 you technically can put virtual pop in Lathe if you're virtual and there's constantly gonna be 1 virtual pop (not worth it tho, only 60 total research with 6 science modules when you can get thousands from this bad boi) unless you put someone else
This is just the science victory from galactic civilization
Cosmogenesis empire: "WE WIELD ULTIMATE POWER!"
ACOT techs: "Are you sure about that?"
Synaptic cogitator on a determined exterminator sounds crazy, just become more powerful the more pops you capture
Rest of the galactic community: NOO, YOU CANNOT CHANGE THE MASS OF CARBON! WE'LL HOLD YOU IN BREECH OF GALACTIC LAW! SCOUNDREL! VILLAIN!
Me looking at my synaptic lathe: Hehe. It's thinking.
3:26 Not always the case, actually. The level 1 FE robot assembly building is T4 for example.
I feel like nihilistic acquisition just went from good to GREAT.
You could slowly, gradually bombard a planet for a trickle of pops. Or you could conquer it wholesale, and transfer dozens of pops to the brain liquidator in one stroke. I depopulated an entire section of the galaxy fueling mine (they were fanatic purifiers, it’s FINE.)
@@disnark And yet the galaxy still hates you for putting those crazies in the machine. So ungrateful. They should volunteer themselves if they don't want the murder fanatics to be put to some productive work for once.
@@disnarkconquering costs a lot of influence, also right clicking your doom stack on an enemy capitsl id funnier
Mmm, we can reach the Zenith of technology of the Fallen Empires... ;)
I honestly like the “needle” ending.. and the “play on” it’s genious and special.
Just finished my cosmo playthrough and man, that tech is insane. I had a raiding fleet on every enemy capital, funneling tons of pops back to the lathe at an absurd rate. It got to the point where I was producing so much tech that my "tech production increase rate" was far exceeding the tech cost increase rate and everytbing starting taking ~1 month, even after tons of repeatable already completed.
AKA "The Long Play That Never Ends" ♻
I’d love to see a renowned and legendary paragons tier list! Also an endgame crisis tier list with F being boring and/or strong/unbalanced and s tier being very fun and/or easier to deal with
Did my first Cosmogenesis crisis completion today, and I like it a lot more than the old one. Big W for Paradox & Reality shattering science in general
So many resources now
Endless Minerals
Alloys with out end
The cybrex mining thing is now so usefull
8:23 And Nourishment Center gives +5% Habitability
We definatly need some metabuild videos
I absolutely adore this crisis path, I accidentally burned down both my Capital world AND my Oecumenopolis, completely crashing my economy right before dipping out of the galaxy, it's so fun!
My first run playing my normal machines with virtual ascension and cosm crisis
If you do decide to put those high purge high output buildings on the lathe then you too can see what 300k+ research looks like just know as quickly as you get their you will be gone do to the insane purge rate you will have
That being said building the lathe to preserve chip life spans you can get too an easy 82k tech from the lathe and it won't melt away but you will see thousands tick away each month as pops keep getting purged
This makes me wonder if a couple massive pop production worlds are in order to keep feeding the lathe
I had way too many colonies to even bother finishing this ending, im glad to see it online
could've vassalised every single sector that is not your main sector
I accidentally changed the speed of light in my experiments and one of my 4 planets (tall virtuality build) became an barren world, killed everyone on it and deleted the colony, rip.
They got titled beyond the event horizon
I know that this would work so much better through conquest to gain pops, but I tend to like playing friendly tech empires trying to guide others, especially with Under One Rule. This crisis offering otherwise unreachable tech and being "friendly" viable makes me wonder if I can get decent pop growth through immigration, using Brain Poacher for the extra research and the new cyberdome edict for more immigration pull... Modding the secondary species for research and throwing them into the space computer.
Any way you slice it you’re still shoving orphans into the orphan-crushing machine in the name of progress. You can’t use the lathe and be a good guy. Like, you *actually* can’t, because that diplo penalty for genocide gets real fuckin big.
I finished my CG playthrough yestarday and it was amazing. I opened L-cluster around 2300, it was full of hungry nanites, so i constantly plugged my L-gates with astral threads. Meanwhile League of Nations didn't even bothered to declare crisis. Nanites ate tiyasnki home system, one rader tribe, couple of enclaves, and politic map looked like mosquito net with my 1/6th of map mostly intact. Meanwhile fighti against grey tempest raised some fund for my mercenaries (ex-raiders, who changed they employee) So before exodus I bought all slaves I could, this time not for CPU power in my Unemployment Extinguisher, but to bring them iinto my worlds before everybody leaving so nanites won't harm them. I also resettled about 4 worlds manually since I stockpiled some influence. Too bad black hole was mediocre and my journey for young universe continued offscreen.
Tip for pop stealing:
1) Intergrate your vassals, the most populated one to be precise. At year ~2375 decent AI empire can have ~1000 pops and MAN that gives a lot of research (also A LOT of energy upkeep). Virtual ascension is your biggest friend here since you dont need to spam influence to destroy your colonies. If you go wide - you may keep these planets to turn later into pop growth/assembly planets for your lovely Lathe.
2) Get your generals to Lv7 and give them that one specific destiny trait that steals part of all pops from conquered planets and resettles them into your colonies. Helps a lot even at unfair wars, also guarantees damage done to attacked empires and your gain.
3) Intel is your friend. You always need to know where the most amount of pops to purge are. Espionages, Sentry Array(!) and other spy related effects may help with that.
4) Before attacking someone - you better check out their planets 1st and remember planets with highest pop counts. Thats usually capitals but all empires have many other planets to check out, sometimes even more populated than their capitals as well. Previous tip is necessary with this one since you cant do it beforehand with low intel.
Ah, but that's just one faction escaping that dimension. The wheel will be broken when all those that stayed behind have taken the same journey.
I hope they don’t nerf this as I think it should be OP as it’s making you a fallen empire
8:00 after machines chose Nanites, farming and mining gives nanite production too
Cant wait to get this dlc, over 6k hours on this damn game. Looks fantastic and ive always prefered machines so its perfect. Just gotta find a new job and this dlc is mine.
So I tried this, and it turns out that unlike the Crisis empire, a Cosmogenesis empire does not have everyone declare war on them at Stage 5. You aren't being an active threat to all of existence in the way a Crisis empire is. You will still get lots of negative opinions, but you are effectively a lot more free to complete this run compared to a normal Crisis empire.
I'd love to see someone crazy enough to try this without using the Synaptic Lathe.
I’m not sure what happened with me, but when I only had like 10 pops in laythe when first got it and I started not making a lot of chips. I actually started going backwards, I had like 2800 points toward next tier (must been 3). And at one point I dropped all way to 1200. Wasn’t until I started pushing 50+ pops in laythe I took off and finally got more tiers done. But keeping that thing stocked is rough… lol. I started buying slaves and throwing them in. I mean the good news is I don’t allow slavery so they are free 😊
Well you can jump from rank 1-4 if you get the vultaam precursor.
So I went through this path. And I screwed up to say the least I caused my empire to fall apart because I accidentally caused the speed of light to increase which caused huge devastation on my planets and also cause insane instability and I got war declared on me because I had a super weapon. While i was fighting my own empire who spilt off. Most of my empire fell apart including my whole economy, including arc furnces and a Dyson sphere. I managed to win by the skin of my teeth. After my empire fell apart I had like -2K energy credits. Also i fed unemployed people to the sympathetic lathe.
Do you get any special dialogue or interactions from other Fallen Empires while going down this path? Or, additionally, from your parent Fallen Empire if you are a Scion?
I like how you can, as a different empire, just do cosmogenesis again. And i assume again and again.
Man virtual sovereign guardianship with the dark matter civic later was absolutely nuts. Ive never busted the game open quite like this. And with less than 100 empire size. I hung out at level 4 for quite a while playing the game. But when i finally went genocidal the research was obscene. Just the ganic pops from migration and all of the chosen (nice of them to build another science nexus for me) had me up to 214k research I think.
So a way to get a lot of science and naval capacity AND reduce late game lag? 😅
It also looks to work for empires without robots if there are organic assembly alternative advanced buildings.
Also idk if they changed it since release or has always been this way, but the lathe cannot revolt, stability is mainly for output purposes.
The Synaptic Lathe is my Collector Base, and I am the Reapers. The minds of the galaxy enter the Lathe, and the Reapers become stronger.
Seriously though, I'd absolutely go Reaper mode on every single planet in the galaxy, but I'd leave 1 single pop on each planet before I eventually retreat into the borders of my own territory, then allowing the civilizations of the galaxy to rebuild themselves. And anyone who's played Mass Effect knows exactly what's happening when they do
Some really interesting mechanics here
Ngl I'm gonna miss catalytic reprocessing mineral hoarding to spam ships across the galaxy, crushing the universe on the brink of my empires collapse
Wait, is there not an equivalent to the Robot Nexus for Hive Mind Spawning Pools? Seems like an oversight to me.
PoV: You are being plugged into the Metaverse
I can't wait for a mod that lets us continue out playthrough as the our fallen Empire.
Is this the class 30 singularity the contingency was created to fight?
Remember before you leave blow up a holy world.
"gravity is a harness. I have harnessed the harnes"
Wish they would actually add information on requirements as I am struggling to find it
Well now I need to think of an empire that can create pops the fastest I can feed into the lathe. Clone soldiers? Hive mind? Maybe find a new use for Bio Trophies?
I think that biomodded pops with invasive species trait will be suitable
Maybe barbaric despoilers? I like the idea of raiding empires of their gifted and brightest to feed to the lathe
@@nonsmellaoverlord Hmmm...interesting idea for a roleplay purpose
Be a Spiritualist Bio Empire. Build the FE Robotplants and outlaw them, so they get "purged" into the Lathe as fast as they´re build, since you wouldnt use Robotworkers anyway.
If you can do that, havent played it for now.
Be a machine empire, get all the pop assembly traits and techs.
Research that fallen empire robutt assembler. Build and upgrade them on either until you run out of room or mineral upkeep.
So like Synaptic Lathe is a Unit 731 of Stellaris?
Hell yeah! Looks like a perfect place to settle my Xeno pests!
i wonder if they managed to get into the new Reality or not...
Open Endings like this are just so... open...
I had was doing a Cosmogenesis Crisis run but none of the AI attack me. The only starbases i lost were when i did the repeatable tech and a bunch of my ships exploded.
The AI was actually really chill about it. I expected the FEs to declare war on me (which would be bad because I'm using mods that make them insane) but no, they just kind of chilled.
Anyone else imagine a certain green haired fairy as an emperor ruling with an insanely stupid edict list? No just me?
This is a reference to something I should probably know but can't put my mind on right now.
Hmmmm, black souls?
@@mister_dadstersays_hi7372 I feel like it's fairly odd parents
So fallen empire buildings now require pops to get their effects? Or is that just the builds made by this crisis path
All fallen empire buildings were changed, and give a number of jobs now. They ALSO produce flat resources like before, and significantly more when upgraded (actual FEs have the upgraded versions)
I imagine a determined exterminator that takes refuge in the L cluster then let it watch the galaxy evolve without any interface until it's time to actually become a endgame event Itself.
Call me crazy , but at 2:26 he was playing with ACOT wasn't he
Montu against all crisis last crisis is 200 times stronger than normal.
So, I seem to be getting a reputation amongst my peers as being genocidal now that I have opened my Synaptic Lathe; any work around for that?
Don't put pops into lathe, build +upgrade galactic community megastructure, defender of the galaxy, give gifts, improve relations, turn them into vassals and pull them into a federation
@MontuPlays if AI rebels in Cosmogenesis empire and wins, could rebellious empire inherit ancient technologies? It would be nice to use such loophole and to become galactic emperor with Cosmogenesis technologies...
Наконец-то разработчики дали возможность стать практически полноценной угасшей империей)
Так долго этого ждал и хотел