NUCLEAR POWER IS SO MUCH WORK!!! - Satisfactory Update 8 - Relaxing Gameplay Series - First Time
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- เผยแพร่เมื่อ 10 ก.ย. 2024
- Welcome to Episode 43 of our Satisfactory Let's Play series! Today, we're expanding our preparations for nuclear power as we build onto the petroleum coke area. Join us as we set up a variety of different copper and steel productions, laying the groundwork for our upcoming ventures into radioactive materials.
This episode is all about efficiency and planning as we optimize our production lines to meet the demands of our growing factory. From setting up new smelters to configuring conveyor belts, every decision we make is crucial to our success.
As we delve deeper into the world of nuclear power, we invite you to join us on this journey of discovery and innovation. Whether it's expanding our production capabilities or exploring new technologies, there's always something exciting happening in our corner of Satisfactory.
Don't forget to hit the like button if you're excited for our nuclear power preparations, and if you haven't already, subscribe to our channel for more thrilling adventures in Satisfactory! Your support means the world to us and helps our channel grow.
If you'd like to support the channel even further, consider checking out our Patreon page or becoming a channel member. Your contributions help us continue creating high-quality content and bringing you more epic builds and adventures.
Thanks for joining us on this journey of efficiency and planning as we prepare for the next phase of our Satisfactory adventure. Let's dive in and make some magic happen!
#Satisfactory #NuclearPowerPreparations #PetroleumCokeExpansion #CopperProduction #SteelProduction #SatisfactoryLetsPlay #SatisfactoryGame #GamingLetsPlay #FactoryOptimization #SatisfactoryCommunity
GOOGLE DRIVE FOR BLUEPRINTS AND WORLD SAVES
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Satisfactory Calculator Link for whole planner
shorturl.at/emJKY
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Playlist - • NEW START!!! - Satisfa...
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Music in this episode:
Satisfactory OST
Assorted Sound Effects
Track: Funky Chill Guitar and Sax Beat (No Copyright Music) by MokkaMusic / Downtown
• Funky Chill Hip-Hop [G...
Music provided by "MokkaMusic" channel and inaudio.org #inaudio
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PC SPECS:
CPU - Intel Core i7 8086k
GPU - GTX 1080ti
RAM - Corsair Vengeance 64 GB 2666 Mhz
MIC - Shure Sm7b + GOXLR Mixer
Mouse - Logitech G Pro Wireless
Keyboard - Corsair K95 Platinum
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About the game:
Satisfactory is an upcoming factory simulation game created by Swedish video game developer Coffee Stain Studios. It is a 3D first-person open world exploration and factory building game. The player, a pioneer, is dropped onto an alien planet with a handful of tools and must harvest the planet's natural resources to construct increasingly complex factories for automating all resource needs. The initial goal is to build a space elevator and begin supplying the company the player works for (FICSIT Inc.) with increasingly numerous and complex components for their unknown purposes. Those exports unlock new buildings that make the next export possible.
Satisfactory was made available for early access on 19 March 2019 on the Epic Games Store, and 8 June 2020 on Steam, with cross-platform multiplayer. The factory building aspect of the game has been described as a first-person and 3D version of Factorio. Unlike most other sandbox games like Factorio, the Satisfactory world is pre-generated; every player's map is identical. The game is set on an alien planet named "Massage-2(A-B)b" and the playable area is limited to 30 km2.
*Wikipedia
It only took 9 tries to say "Uranium Fuel Rods" properly... Improvement!
Gotta say, you are very under appreciated for the quality of content that you produce
I really appreciate that Ern thank you ❤️
Thanks for your videos here, I'm at this same point in Satisfactory and having to do Nuclear Power has been what a problem (or maybe I was to lazy to calculate the Build) , Your videos have be the first that I have found that are showing how to setup Nuclear Power. I had stopped play for about 2 month as I was too tired to think and the scale of the build are getting huge.
Hey I appreciate the kind words and support! One of the reasons I started this series was struggling to find help for myself getting to a certain point in the game! This part is all new to me so I hope it will continue to be useful for everyone!
Cheers ❤️
@@CheffreyPlaysGames looking forward to the next episode
You will be splitting the ATOM in no time ;D
What blows up first the world or my computer!?
Thanks for the support bud ❤️
I did nuclear power once and will probably never do it again. I think I had 101 nuclear power plants, sounds like what you are planning is about the same, all overclocked and turning the waste into something that could be put in the sink. It was an insane amount of power that I did not even come close to using. Now I use I think about 576 fuel generators fully overclocked and I have no clue why I even do that. This game will do that to ya.
I really like getting a feel for each power option, I think when I'm closer to finishing and looking just for experiments I would try turbo fuel it seems like a neat option!
@@CheffreyPlaysGames Yep I always use turbo fuel.
if u do beat the game be for 1.0 comes out the space elevator parts that u need 4k of them and if u make 30 per min of them it will take a little bit over 133 hours to make the 4k of them just so u know and u will hate copper powder then u get to it bc it is 300 copper ingot just to make 50 per min
I feel like copper powder will be a multi week project on its own lol
Everything is so big in end game!
Good stuff. On the piping and I have no proof just recently seem to have started to notice something. I feel that using the default or Auto2 pipe might be part of the problem. I notice you tend to use Horizontal to Vertical a lot now. I use that or Noodle mostly. But if I forget, I have problems sometimes. What I am saying is I don't think it is the floor holes and maybe not even a glitch with Mk2 pipes so much as the style pipes. Could be wrong, will keep looking.
Based on their latest dev talk I'm just assuming I suck at pipe layouts but I agree I think the pipe shape has a huge outcome on performance!