I guess in many cases you dont need a separate plane geometry for your sticker. just drag your sticker material with opacity onto your object, make flat projection on the sticker material tag, deactivate tiles and you are ready.
Cinema 4D should create a decal system like Corona Renderer did! Just create an object like a spray can aiming at the surface! Then you can apply shaders!
@@elissitdesign Yes, but as far as I know, the mesh needs to be UV Unwrapped and Redshift has a limit of shaders/textures that can be applied! With Corona Renderer you can apply as many decals as you want, even changing the order in which they are applied! Redshift could just copy and paste this functionality. Something like this: th-cam.com/video/DPW-7HbX-do/w-d-xo.html
@@brunobordini7696 100% right. the whole layer shader and uv wrap process is such a pain. I hope the maxon team will create something like keyshot for the label system in the future
Nice one. Really Handy. Also I never noticed that little pencil. As I usually drag the objects to the box. BTW In case if helps, when you want to fit the size of a decal you can just right click on the actual material icon and say fit to size. thank you. Please keep bringing tips!.
Any idea why my decal seems to mold around the surface but still doesn't stick completely - I can still see a little extrusion with the decal. Hopefully that makes sense lol
Apolagies for the late response. If I understand correctly, its just a little offset. I covered that in the video at around 5:29. I hope you figured it out! feel free to contact me on my Instagram @Newfire.media
How nice of you to share it!
I guess in many cases you dont need a separate plane geometry for your sticker. just drag your sticker material with opacity onto your object, make flat projection on the sticker material tag, deactivate tiles and you are ready.
in a lot of cases I think this is true, I have always had issues with the decals disapearing when trying to rescale/move using that technique though
OMG I have been looking around FOREVER to figure out how to do this....Thank you so much!!!!
Just watched this again and it's so awesome!!!! Thank you!!!!!!
Very glad it helped!
Cinema 4D should create a decal system like Corona Renderer did! Just create an object like a spray can aiming at the surface! Then you can apply shaders!
You can layer shaders now so this process isn’t necessary anymore.
@@elissitdesign Yes, but as far as I know, the mesh needs to be UV Unwrapped and Redshift has a limit of shaders/textures that can be applied! With Corona Renderer you can apply as many decals as you want, even changing the order in which they are applied! Redshift could just copy and paste this functionality. Something like this: th-cam.com/video/DPW-7HbX-do/w-d-xo.html
@@brunobordini7696 100% right. the whole layer shader and uv wrap process is such a pain. I hope the maxon team will create something like keyshot for the label system in the future
👍💯
Very helpful! Thank you!
Thank you! It helped
Great tip, thanks for sharing
Nice one. Really Handy. Also I never noticed that little pencil. As I usually drag the objects to the box. BTW In case if helps, when you want to fit the size of a decal you can just right click on the actual material icon and say fit to size. thank you. Please keep bringing tips!.
Ill give that a try. Thanks!
Great tip!
Any idea why my decal seems to mold around the surface but still doesn't stick completely - I can still see a little extrusion with the decal. Hopefully that makes sense lol
Apolagies for the late response. If I understand correctly, its just a little offset. I covered that in the video at around 5:29. I hope you figured it out! feel free to contact me on my Instagram @Newfire.media
Yoooo, this is sick, thank you! Will it calculate fast tho? Like, faster than Shrink Wrap..
I am not extremely familiar with calculating shrink wrap, but usually opacity maps take a little longer to process unless you add it to a sprite node.
very good thank you😃
nice solve!
Awesome 👌
Man just THANK YOU SO MUCH💌💌💌💌💌💌💌💌
Bro you can just UV project + pin material its literally take 20 seconds.
hmm, not super familiar with this technique. maybe you could link a tutorial?
thx man!
thank you