Idea 1.Implement a "New Emissary Bonus" that would level up with or without you having an emmissary. It would be server dependant, and therefor wouldnt help hourglass, but would insent staying on the same server, even for newer players have it be a small but meaningfull boost, 15%-90% etc
Well, I don't know weather you are planning on fully quitting SoT, but whatever your doing, thank you for making your old videos and new. It's always fun to see what kind of chaos your doing. I informally quit SoT a couple months ago just because I haven't had time for a good session. I hope you have a great day.
Thanks! I’ll be finishing up this series with 1 more video and then will be taking a bit of a break from SoT and SoT content for sure. Doesn’t mean I won’t eventually find my way back, but I need a break. I’ve got plans for other- definitely unexpected content- coming up though.
Me and my friends love the in game chat however we were always getting disconnected when we ran into other players or 3 of us logged on. We were on the verge of quitting cause of it. Then My friend found an old reddit post that theoried that in game chat was causing lag and crashes. Well 3 game sessions later of PS5 party chat, no lag or disconnects. Sadly we had to choose to chat with other pirates or lag free, no disconects. I will still switch in game chat when Other pirates wanna talk.
@GoldenSandsbox I rather quit Team Fortress 2 (just like i done) forever rather than Sea of Thieves. But that depends on the time you spent playing SoT and the experiences you had gather along the way. From my experience, i became less toxic in 1 year playing Sea more than 5 years playing tf2. And i had many good and great experiences in Sea more than tf2.
But you'll return for the huuuggee Hunters Call update, right? Regarding other players, from my experience, I'd rather not see any at all. In my opinion SoTs, like many other shared world games is a metaphor proving how spiteful most strangers (other players) are. A shame.
Hey there. I’m a alpha player. Been playing since the beginning. I don’t play much anymore due to one main issue. No more interactions. Everything is always shoot on site. It’s very frustrating (not bc of getting attacked bc it is a pirate game). The one thing that made this game for me was the interactions with other pirates. Unfortunately, the thing that made the game special is gone. It’s unfortunate. Good vid. New sub
Just started playing. Only have four sessions. And not once have I been able to talk to anyone. It's just been shoot on sight. Which is annoying. Watch these streamers having fun with strangers and I just get steam rolled lmao. Oh well I'm still having a blast
Fantastic video and analysis. I typically play reapers/hunting and my criticisms focused on gameplay and bugs. However, the issues you pointed out make perfect sense to me and it puts into words the feelings I have had with this game over the past few years.
Oh man you speak out my heart. Adventure felt so dead for a while now. Diving was bad for the soul of the game. Also some QoL is bad in that it makes chores actual homework with very little room for the game to work its magic. When I had to grind out some of the voyages or sea forts pre-diving. Man you saw a boat 10 times and you naturally came into situations. Now you dive, sell, dive, sell and also with so braindead voyages that, as I said, it's literally just grind homework
"a true test to see whether you can succeed and thrive in sea of thieves" this mentality and argument always baffled me.. like wth do you MEAN with that... have you PLAYED sea of thieves lol pirate legend is the most mind numbing boring grind that you HAVE to do in the game, and ironically also teaches players, especially new ones, the COMPLETLY wrong lesson about the importance, or lack there off of loot as a whole "the stories we tell" yeah... spamming forts and voyages for a week or 2, truely riveting stuff but ye, diving as a mechanic was a massive mistake servers dont even MERGE anymore either... so unless you dive yourself, your server inevitably ends up dead
@@Maethendias definitely valid- I really think the quest to pirate legend serves is the tutorial to the game. And I agree with you in that it teaches players some of the wrong ideas about loot (that loot actually matters.) It also teaches (or at least did when I got pirate legend)- to keep an eye on the horizons at all times, to check the map table frequently, the pros/cons to emissary flags, to not always trust other pirates, and that standard kegs aren’t worth it. So that’s why I view getting pirate legend as a test of whether or not a pirate can survive the seas. If you don’t learn any of these things (mostly through instances of failure) then Sea of Thieves will be a bad time. Because of the current mechanics though of voyages and the dead-ness of servers, these instances of failure are far less likely to occur. So much so that maybe the aforementioned things I “learned” aren’t even relevant to care about in the seas now a days.
@@GoldenSandsbox "It also teaches (or at least did when I got pirate legend)- to keep an eye on the horizons at all times, to check the map table frequently, the pros/cons to emissary flags, to not always trust other pirates, and that standard kegs aren’t worth it." that is the thing, NONE of this has anything to do with pirate legend tho... you learn that by PLAYING the game, engaging with other players and NOT doing pve... which is how you actually DO get pirate legend
So to all xbox players stick to our controller servers only its a good experience and alot of people still playing the game. As for the party chat make sure you join the game before creating the party as in load in to the boat and everything before joining a party! Welcome!
FYI, your title cuts off, making it look like a completely different video. "Becoming A Pirate Legend Made Me Want to Quit Sea of Thieves..." / [Forever (Cooking To Pirate Legend)]
All good except the xbox party. Its private for a reason to merge would defeat the purpose. Those crews dont want to talk. They are self contained minons of destruction
Rare already makes Safer Seas servers so PVP Hourglass servers does not seem too far-fetched it can also help prevent all Kinds of BS like the whole thing back in the day where ships would unite and ambush hourglass divers making it a 1 V 2+ etc. Also making it so that everything can be so NOW NOW NOW dive to get loot NOW, dive for event NOW, Dive to avoid people NOW it has fostered a bad attitude in some pirates that they are the main character on top of the not unreasonable paranoia of "fuck everyone else", because why bother forming an alliance with people who have NO incentive to play nice and cooperate instead of steal, sabotage or just plain old grief for any or no reason. If rare wants more of these coming together moments of harmony and comradery then they need to make it worth folks time to do so that does not feel forced.
Idea
1.Implement a "New Emissary Bonus" that would level up with or without you having an emmissary.
It would be server dependant, and therefor wouldnt help hourglass, but would insent staying on the same server, even for newer players
have it be a small but meaningfull boost, 15%-90% etc
Well, I don't know weather you are planning on fully quitting SoT, but whatever your doing, thank you for making your old videos and new. It's always fun to see what kind of chaos your doing. I informally quit SoT a couple months ago just because I haven't had time for a good session. I hope you have a great day.
Thanks! I’ll be finishing up this series with 1 more video and then will be taking a bit of a break from SoT and SoT content for sure. Doesn’t mean I won’t eventually find my way back, but I need a break. I’ve got plans for other- definitely unexpected content- coming up though.
Me and my friends love the in game chat however we were always getting disconnected when we ran into other players or 3 of us logged on. We were on the verge of quitting cause of it. Then My friend found an old reddit post that theoried that in game chat was causing lag and crashes. Well 3 game sessions later of PS5 party chat, no lag or disconnects. Sadly we had to choose to chat with other pirates or lag free, no disconects. I will still switch in game chat when Other pirates wanna talk.
@GoldenSandsbox
I rather quit Team Fortress 2 (just like i done) forever rather than Sea of Thieves. But that depends on the time you spent playing SoT and the experiences you had gather along the way. From my experience, i became less toxic in 1 year playing Sea more than 5 years playing tf2. And i had many good and great experiences in Sea more than tf2.
But you'll return for the huuuggee Hunters Call update, right? Regarding other players, from my experience, I'd rather not see any at all. In my opinion SoTs, like many other shared world games is a metaphor proving how spiteful most strangers (other players) are. A shame.
Hey there. I’m a alpha player. Been playing since the beginning. I don’t play much anymore due to one main issue. No more interactions. Everything is always shoot on site. It’s very frustrating (not bc of getting attacked bc it is a pirate game). The one thing that made this game for me was the interactions with other pirates. Unfortunately, the thing that made the game special is gone. It’s unfortunate.
Good vid. New sub
Yeah I agree, I have 1k hours every curses and I find it quite annoying too
Just started playing. Only have four sessions. And not once have I been able to talk to anyone. It's just been shoot on sight. Which is annoying. Watch these streamers having fun with strangers and I just get steam rolled lmao. Oh well I'm still having a blast
Fantastic video and analysis. I typically play reapers/hunting and my criticisms focused on gameplay and bugs. However, the issues you pointed out make perfect sense to me and it puts into words the feelings I have had with this game over the past few years.
Oh man you speak out my heart. Adventure felt so dead for a while now. Diving was bad for the soul of the game. Also some QoL is bad in that it makes chores actual homework with very little room for the game to work its magic. When I had to grind out some of the voyages or sea forts pre-diving. Man you saw a boat 10 times and you naturally came into situations. Now you dive, sell, dive, sell and also with so braindead voyages that, as I said, it's literally just grind homework
great talk, it’s a frustrating experience half the time i play but thats better than a boring one!
"a true test to see whether you can succeed and thrive in sea of thieves"
this mentality and argument always baffled me.. like wth do you MEAN with that... have you PLAYED sea of thieves lol
pirate legend is the most mind numbing boring grind that you HAVE to do in the game, and ironically also teaches players, especially new ones, the COMPLETLY wrong lesson about the importance, or lack there off of loot as a whole
"the stories we tell" yeah... spamming forts and voyages for a week or 2, truely riveting stuff
but ye, diving as a mechanic was a massive mistake
servers dont even MERGE anymore either... so unless you dive yourself, your server inevitably ends up dead
@@Maethendias definitely valid- I really think the quest to pirate legend serves is the tutorial to the game. And I agree with you in that it teaches players some of the wrong ideas about loot (that loot actually matters.)
It also teaches (or at least did when I got pirate legend)- to keep an eye on the horizons at all times, to check the map table frequently, the pros/cons to emissary flags, to not always trust other pirates, and that standard kegs aren’t worth it. So that’s why I view getting pirate legend as a test of whether or not a pirate can survive the seas. If you don’t learn any of these things (mostly through instances of failure) then Sea of Thieves will be a bad time.
Because of the current mechanics though of voyages and the dead-ness of servers, these instances of failure are far less likely to occur. So much so that maybe the aforementioned things I “learned” aren’t even relevant to care about in the seas now a days.
@@GoldenSandsbox "It also teaches (or at least did when I got pirate legend)- to keep an eye on the horizons at all times, to check the map table frequently, the pros/cons to emissary flags, to not always trust other pirates, and that standard kegs aren’t worth it."
that is the thing, NONE of this has anything to do with pirate legend tho... you learn that by PLAYING the game, engaging with other players and NOT doing pve... which is how you actually DO get pirate legend
So to all xbox players stick to our controller servers only its a good experience and alot of people still playing the game. As for the party chat make sure you join the game before creating the party as in load in to the boat and everything before joining a party! Welcome!
I parley and meet new people everyday
FYI, your title cuts off, making it look like a completely different video.
"Becoming A Pirate Legend Made Me Want to Quit Sea of Thieves..." / [Forever (Cooking To Pirate Legend)]
All good except the xbox party. Its private for a reason to merge would defeat the purpose. Those crews dont want to talk. They are self contained minons of destruction
Rare already makes Safer Seas servers so PVP Hourglass servers does not seem too far-fetched it can also help prevent all Kinds of BS like the whole thing back in the day where ships would unite and ambush hourglass divers making it a 1 V 2+ etc.
Also making it so that everything can be so NOW NOW NOW dive to get loot NOW, dive for event NOW, Dive to avoid people NOW it has fostered a bad attitude in some pirates that they are the main character on top of the not unreasonable paranoia of "fuck everyone else", because why bother forming an alliance with people who have NO incentive to play nice and cooperate instead of steal, sabotage or just plain old grief for any or no reason.
If rare wants more of these coming together moments of harmony and comradery then they need to make it worth folks time to do so that does not feel forced.
All your problems with hourglass where not a problem when release arena was around
Hello