1 - Bow And Arrow - UE5 Blueprints

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  • เผยแพร่เมื่อ 26 ธ.ค. 2024

ความคิดเห็น • 114

  • @pedroricojr
    @pedroricojr ปีที่แล้ว +30

    4:09 Blueprint Character Initial Setup
    5:13 Animation Blueprint Initial Setup
    8:15 Setting up Essential Movement Variables in Anim Event Graph
    16:40 Continue Anim BP Setup
    19:00 Aim Offset Setup
    21:19 Jump State Machine setup
    29:49 Blueprint Setup for Shooting Arrows
    48:18 Line Trace Setup
    1:01:50 Fire Arrow Animation Montage
    1:04:00 Prevent Spamming of Arrow Fire

  • @rizpect01
    @rizpect01 2 หลายเดือนก่อน +1

    I am speechless by this tutorial but I have only one thing to say "You are AMAZING!"

  • @TCMabe
    @TCMabe 2 ปีที่แล้ว +10

    As a fellow UE tutorial developer I can honestly say your presentation style is great ! I initially found your channel while looking for Motion Warping tutorials and instantly subscribed. Cheers and good luck with the channel !

  • @akzork
    @akzork ปีที่แล้ว +4

    So easy on the eyes. Thank you for increasing the UI size for the tutorials. subbed.

  • @Redvil01
    @Redvil01 ปีที่แล้ว +3

    In Unreal 5.3 the animclass isn't reset when changing mesh so the character will look really weird. Just a reminder that you need to reset it yourself.

  • @CoolMachination
    @CoolMachination 2 ปีที่แล้ว +2

    yes, the Maestro returns with another banger!!! After this cant wait for the RPG series, Shivers!

  • @elfideorubio1308
    @elfideorubio1308 2 ปีที่แล้ว +3

    Just a small tip since this was a gotcha for me on 50:19 you find the multiply node which by default is a vector * vector well if you click on the lower pin you can change the type to be a float so then it's just a singular value, it works the same but if you ever need a different type that's how you do it.
    Cheers for the video

  • @erich_l4644
    @erich_l4644 2 ปีที่แล้ว

    It's so annoying listening to people ask to like and subscribe. BUT YOU DESERVE IT, thanks a ton for this video series. The fast pace is a pain to keep up with but it's also perfect for review.

  • @hsgujhr
    @hsgujhr ปีที่แล้ว +1

    Loving your content so far. This video is SO good that I joined your discord and plan on buying your courses.
    I'm a Unity dev, switching to UE5, and your guides are the best that I have found. You explain everything, and that shows how much time you put into this.
    Thanks!

  • @chankulovski
    @chankulovski 2 ปีที่แล้ว +2

    Literally my favorite Online Instructor from everyone out there ! Please keep posting Stephen, you are helping to enormous amount of people ! T H A N K S !

  • @huxettve
    @huxettve ปีที่แล้ว

    best logics explanation i've ever seen on youtube, thx

  • @reipalacio
    @reipalacio ปีที่แล้ว

    you go fast on explanations. you move fast and I don`t now so much like you. good tutorial for me. Thanks

  • @oleksiivlasenko2549
    @oleksiivlasenko2549 7 หลายเดือนก่อน

    That's really the first UE tutorial on the youtube where all worked from the first time out of the box (except for the input actions, had to replace them with enhanced input actions).

    • @ancient_fact_baba
      @ancient_fact_baba 7 หลายเดือนก่อน

      Help me bro my mesh was so weird 🥲🫠 and after retarget it not solve !!! Any solution or way to retarget it

  • @nook2726
    @nook2726 ปีที่แล้ว

    Thankyou so much for this incredible tutorial. Your a absolute genius and I think the developer community would be in shambles without people like you so thankyou and this is gonna help so much with my game.

  • @Max14211
    @Max14211 2 ปีที่แล้ว +1

    Straight up nuts man! Watching your ultimate shooter course now and its insane how much information is packed into it thank you for all your hard work.

  • @mrgyarmativlogoldaja
    @mrgyarmativlogoldaja ปีที่แล้ว

    If you use Enhanced input, do not connect the shooting throw the triggered, use the started execution. Started calling only once when you trigger the button.

  • @morrysonsilvamiranda7153
    @morrysonsilvamiranda7153 10 หลายเดือนก่อน

    Thank you very much, you did what you are never willing to do

  • @Krokoschinski
    @Krokoschinski 2 ปีที่แล้ว +1

    This is one of the best Tutorials that i´ve seen in a while. Thanks for this! Its awesome & easy to understand what you are doing!

  • @cocacola7535
    @cocacola7535 2 ปีที่แล้ว +13

    Hi Stephen, could you add a feature in which a parabolic trajectory is shown when aiming (before the arrow is released) so we can predict the arrow path to the target?

  • @MrNicoleSales
    @MrNicoleSales 2 ปีที่แล้ว +3

    Great tutorial man. One question, sometime my arrows go through the wall even though Overlap Events are on. What could it be? Some kind of physics tick update?

  • @ry1802
    @ry1802 2 ปีที่แล้ว +6

    I'm currently watching your Ultimate Shooter Course, after I finish it I'm gonna go grab the Multiplayer one XD I'm addicted to watching your videos, it's like watching every episode of game of thrones lol. I learned so much also just one question in the series why not just implement retarget animations in the characters for Bellica instead of trimming animations and fitting it my animations still looks off.

  • @Redvil01
    @Redvil01 ปีที่แล้ว

    Thanks for a very good and intuitive tutorial that was easy to follow all the way. If I had any problems is was either because of ignorance or sloppiness, but I felt that you can really learn something from this. The only thing I didn't fully grasp was the calculations for target point. Why do you need to multiply it by 15000 to aim at the crosshair? I don't see the connection there.

  • @3ddesigner2
    @3ddesigner2 ปีที่แล้ว

    Thank you very much, you're very good at explaining. easy understood accent and details are explained well.

  • @FPChris
    @FPChris ปีที่แล้ว

    1:00:15 How would you force the Character to aim at the angle that the crosshair is now hitting? The arrow is now correct but the Character pose is still aiming at the old incorrect angle.

  • @stigidystacks3747
    @stigidystacks3747 2 ปีที่แล้ว

    Excellent guide. Only thing to improve would be to add marks in the video timeline to see where you exlain what part :D

  • @lucascavallari8489
    @lucascavallari8489 ปีที่แล้ว +1

    Do you know how to rig a bow and connect it to the character?
    Because I'm making myself my own character and bow and animations

  • @martinroland8534
    @martinroland8534 2 ปีที่แล้ว

    Wow great tutorial and fun to watch and include in my game. Great Job.

  • @nairolfri
    @nairolfri 2 ปีที่แล้ว

    Thanks a lot for your explainations about Aliases, such a good help !

  • @Roehm-b6x
    @Roehm-b6x หลายเดือนก่อน +2

    Anyone have a link to the paragon sparrow assets? Looks like they don't exist anymore

  • @dacdo2956
    @dacdo2956 2 ปีที่แล้ว +1

    Hi Stephen, I wonder why in the jumping section, the jump land or jump recovery animation isn't playing? Thanks

  • @kajusberghof
    @kajusberghof ปีที่แล้ว

    great video. i ran into an issue... when i stand close to the wall with the camera, the arrows shoot that close wall and not the place my character is looking at. my guess is that is has to do with the fact that the place we are aiming at is gotten from the camera not from the player character?

  • @АлександрТкач-у1ф
    @АлександрТкач-у1ф ปีที่แล้ว

    Thank you very much. You do a great explanation and teaching work! I subscribed and pushed a "like" and a "bell" buttons. Wish you all the best with your channel 👍👍👍

  • @nill_unreall7229
    @nill_unreall7229 ปีที่แล้ว

    😍 Why didn't I find this channel before!!! 🥵

  • @javascripted_
    @javascripted_ 11 หลายเดือนก่อน

    I have an issue where both the jog_fwd and the jog_left animations twist the upper half of the character about 15 degrees to the left. It might be an issue with retargeting the animations.
    It it so annoying because when moving forward or left the character is not aiming where they are moving towards or where the camera is pointing. Anyone else have this issue?
    In the blendspace all looks great, the bow doesn't move as the anims blend. In game, the bow moves left by a large amount if moving forward.

  • @reginaldotavares1590
    @reginaldotavares1590 2 ปีที่แล้ว

    Muito bom. Espero que conclua todas as partes que um jogo desse precisa.

  • @nelsonespinoza7451
    @nelsonespinoza7451 ปีที่แล้ว +1

    Hi, thanks for you awesome tutorial, :D , im nearly ending part one, but i have a problem , Everytime i shoot the arrows they stuck in the air :( in the message log this message appears attachTo:/Game/´ThirdpersonMap:PersistentLevel.BP_Arrow_C_15.DefaultSceneRoot´ already attach to: To:/Game/´ThirdpersonMap:PersistentLevel.BP_Arrow_C_16.DefaultSceneRoot´, would form cycle. Aborting

  • @보리타작-x9s
    @보리타작-x9s ปีที่แล้ว

    How Can Ignore Character class by themselves? I tried branch nodes with not boolean BP_Character but it still attach to Characters..

  • @ИванСергеев-и2ш
    @ИванСергеев-и2ш ปีที่แล้ว

    I have strange bag, some arrows are deeper into object, some passing through

  • @vaughanmacegan4012
    @vaughanmacegan4012 2 ปีที่แล้ว

    Really enjoying the lesson though I have to take it slowly still finding my way around UE5, first time using it. Only at the 30 minute mark atm, about to set up the firing of arrows, cant wait until I do that. I was surprised by the inclusion of the Alias node in the state machines, that will take some getting used to at least for me. Since I love GoT, Shadow of Mordor, and the Horizon series I am really enjoying bringing this to life. Thankyou so much for this series! Bier bua agus beannacht.

    • @vaughanmacegan4012
      @vaughanmacegan4012 2 ปีที่แล้ว

      I was about to say that after firing lots of arrows into the box I managed to get arrows attached to the Archer and causing a warning - but, you addressed that almost immediately. Cool :)

  • @xenocreatives6456
    @xenocreatives6456 ปีที่แล้ว

    Hi Stephen, Just want to ask why my line trace is firing on the opposite side, thank you

  • @rodrigobarbosa5803
    @rodrigobarbosa5803 ปีที่แล้ว

    Pure Gold!

  • @노송균-i9e
    @노송균-i9e 2 ปีที่แล้ว

    구독 좋아요 했습니다 ~~ 튜토리얼 감사합니다 ^^

  • @eddy-readysteady-go9001
    @eddy-readysteady-go9001 ปีที่แล้ว +1

    do you have to start a new project blueprint for every part of the game? say like the bow and arrow....adding a gun....creating landscapes...etc
    i keep seeing new projects on other channels but no one addressed how to eventually combine everything or why they open a new project.

    • @eddy-readysteady-go9001
      @eddy-readysteady-go9001 ปีที่แล้ว

      hello......
      anybody??!?!?!?

    • @moonbather4724
      @moonbather4724 ปีที่แล้ว

      No I did this entire tutorial onto an existing project that already had some animations and functionality and different naming conventions. It did take a little longer debugging a couple things, but you can definitely do it. If you come accross any problems just take your time and don't get frusterated would be my advice.

  • @thanostsikerdekis8351
    @thanostsikerdekis8351 2 ปีที่แล้ว

    You are awesome! Thank you for the great tutorial!

  • @pota2youtuber146
    @pota2youtuber146 2 ปีที่แล้ว

    This is really well done!

  • @aveera
    @aveera ปีที่แล้ว

    Hello Stephen, great video and explanations. Subscribed and guess I might buy your courses😊

  • @mustafa.celiktas
    @mustafa.celiktas 2 ปีที่แล้ว

    That was truly awesome. Thank you

  • @mrantssfpv
    @mrantssfpv 2 ปีที่แล้ว

    Thank you so much. I would love a first person version. Or can I just move the camera and hide the character model (aside from hands, bow, legs and feet) for the player?

  • @SurajJatin
    @SurajJatin 6 หลายเดือนก่อน

    Can I follow this steps in any paragon characters?

  • @SyprusGaming
    @SyprusGaming ปีที่แล้ว

    What would be the best way to have the projectile stick to any surface? (collider?) This method of using ''Simulation generates hit events'' is iffy to work with. (For example when using box triggers, it catches the arrows mid air.

    • @DruidMechanicsGameDevelopment
      @DruidMechanicsGameDevelopment  ปีที่แล้ว

      That's just a question of collision compatibility. Typically a custom collision channel is great for controlling that.

    • @SyprusGaming
      @SyprusGaming ปีที่แล้ว

      @@DruidMechanicsGameDevelopment Think I might have figured it out. I'm using Event on hit with a sphere trace by channel. I'm usign EPhysicalSurfaces on everything so like that I can also spawn particles when hitting a specific type of surface

  • @TheDannyMcGee
    @TheDannyMcGee ปีที่แล้ว

    I'm a little confused about the whole montage slot business. Why does the preview stop playing when you changed the slot name in the montage? Is there a reason you changed the slot name instead of just leaving it as-is? Where are those slot names actually declared/defined? What actually happens when you add that "Slot 'DefaultSlot'" node to the animation graph?
    This is like my 4th or 5th attempt to wrap my head around Unreal's whole animation ecosystem and it's all still pretty mind-boggling to me, but this has definitely been helpful so far, so thanks! (And double thanks for putting the rest of the series up here for free - layoffs suck, but I will definitely hit up your Patreon sooner than later!)

  • @4Sausage4
    @4Sausage4 11 หลายเดือนก่อน

    Hello, where could I make my own idle animations instead of having to buy them?

  • @d.p.5874
    @d.p.5874 2 ปีที่แล้ว +1

    Too bad your tutorials are not free like Unreal Engine is, because they are very profesional, clear and right to the point. But I understand, time is money. Thank you very much anyway for this release, I learnt quite a lot !
    I just wonder why Epic Games appear to be unable to provide such level of efficiency with their own tutorials. In my opinion, they are too marketing oriented to be effective.
    Just a question, if I may : do you know where is the program in City Sample demo that makes the camera diving to the main character at the very beginning ,when we play the Big City level , and how we can disable it ? Thank you in advance.
    If the City Sample demo topic is of some interest to you, it would be so great to watch you making a walk through the program and explain where is what , and what it does : a kind of overall program topology/architecture quick explanations.
    Kind regards,

  • @yannou670
    @yannou670 2 ปีที่แล้ว

    A very useful tutorial

  • @robbie_984
    @robbie_984 ปีที่แล้ว

    Thank you so much! I was just wondering since I am still learning animation, can this be used with advanced locomotion system (normal or refactored) or with any existing locomotion system? Thank you!

  • @piyush3921
    @piyush3921 2 ปีที่แล้ว

    Really useful content.

  • @Hope-kf1nl
    @Hope-kf1nl 2 ปีที่แล้ว

    @Druid Mechanics Could you let us know when it's okay to use Blueprints and when it's recommended to use C++ code for multiplayer games?

  • @magegames6202
    @magegames6202 ปีที่แล้ว

    im using a seperate character so my bow isnt attached to the character at start in my player bp i added a skeletal mesh for my bow and attached it to the player weapon socket i have the player firing with the anim montage off sequence but when i add another play montage and play the bow firing animation it doesnt play i made an animbp for the bow set up default slot but in my player bp when i set play montage with the bow mesh as target only the sparrow anim plays not the bow anims any advice where i fucked up everything works perfect except the play montage with the bow i tried to make a bow bp but it doesnt attach to player just floats in front of him

  • @mladenstanojevic2158
    @mladenstanojevic2158 2 ปีที่แล้ว

    I am !very! impressed how you explain everything. I would like you to publish in some of the following tutorials as detailed as you know :) Genshin Impact shaders, dark outline, landscape blendnig with grass and all of that in Runntime Virtual Texture. Nobody did it in the EU5 and if it is, it doesn't fit with each other .... CHEERS and KEEP IT UP !!!!!!!!

  • @magegames6202
    @magegames6202 ปีที่แล้ว

    im making something similar to a classic zelda game like twilight princess this has been very useful for setting up my bow im using my own character and retargeting sparrows anims this has helped a lot setting up my ground work for it any tips for when retarget the aim offsets the right wrist looks like it 360 twists instead of just a slight 90 do i have to set up chains for the twists too i just have the main chains head spine shoulders arms legs fingers i adjusted the pose from t to a and set up everything to be identticle to the source but that wrist is really bothering me you cant see it in the third person camera but knowings its there bothers me and if i can fix it in this i can fix my shooter games too that this happens in any advice from any one?

  • @ossywoo
    @ossywoo 2 ปีที่แล้ว

    I can't bellieve I picked a bow and arrow based concept for my first game and here's this perfect tutorial series. Lucky me - thank you so much for putting this together.
    One question - when choosing the flame hit marker for P_Sparrow_HitHero - is there a way to change this colour from yellow to blue? I went with the Sparrow_Raven character mesh instead of the one you chose, and want to make the flame match the arrow colour (which I changed from the one you picked, to M_ArrowString3 as that seemed to match the idle animation arrow for Raven.
    Thank you!

  • @spacebaranim
    @spacebaranim 2 ปีที่แล้ว

    Thank you for this very useful video. 😁

  • @아무너
    @아무너 2 ปีที่แล้ว

    Thank you !

  • @muhammetemirbulut6511
    @muhammetemirbulut6511 ปีที่แล้ว

    very nice bro

  • @onlyfangamesnap8558
    @onlyfangamesnap8558 ปีที่แล้ว

    Can you build the demo installation file, I want to try it

  • @rajasekarr2441
    @rajasekarr2441 3 หลายเดือนก่อน

    When I add the Sparrow mesh, my mesh gets squashed. How to correct it. Please help. Thx

    • @dougklep
      @dougklep 3 หลายเดือนก่อน

      I posted how to do that but looks like we have to wait until it gets accepted. But quickly, you have to go to the skeleton of sparrow and change from some animation to skeleton. I did it on the pelvis and it pretty much seems to have fixed it.

    • @rajasekarr2441
      @rajasekarr2441 3 หลายเดือนก่อน

      @@dougklep Thank you very much

  • @MemeIsAllreadyInUse
    @MemeIsAllreadyInUse 11 หลายเดือนก่อน

    after i land my idle anim is stuck

  • @thegoldeneagle5873
    @thegoldeneagle5873 2 ปีที่แล้ว

    Thank you very much

  • @zach6558
    @zach6558 2 ปีที่แล้ว

    Anyone run into an issue where the Blueprint Initialize Animation event does not fire?

  • @redfish3137
    @redfish3137 ปีที่แล้ว

    Awesome

  • @chankulovski
    @chankulovski 2 ปีที่แล้ว

    Hey Stephen. I was curious, if it's not a secret, how far you will be going with this Bow and Arrow Tutorials ? You will just show us the starting of this type of game, or you are planning to make this almost a finished game in the future ? I am sure all of us will be extremely happy if you keep on posting these Tutorials for Bow and Arrow for a long run game :D
    P.S. one suggestion : For the next video would be great if you can make a Sound on Impact with Attenuation :D THANKS A MILLION for everything

    • @DruidMechanicsGameDevelopment
      @DruidMechanicsGameDevelopment  2 ปีที่แล้ว +1

      I'm undecided on how far it will go, but this does have a lot of potential and I do want to do some interesting things. Sounds are definitely coming, in fact I'm contracting a very talented sound artist for this series specifically!

    • @chankulovski
      @chankulovski 2 ปีที่แล้ว

      @@DruidMechanicsGameDevelopment Yeah, considering the fact that this game genre is not that much out there, I am sure that these tutorials are going to be very successful on a long run, and beneficial for all of us. I can't wait to build my upcoming game with Bow and Arrow, and once I'm finished, I will put your name in the Credits section, if you agreed to. Thanks a million again

    • @DruidMechanicsGameDevelopment
      @DruidMechanicsGameDevelopment  2 ปีที่แล้ว +1

      @@chankulovski absolutely you can do that! Yes, and it seems to be pretty popular so I do think it will be worth it to keep it going!

  • @eltwinscodm625
    @eltwinscodm625 ปีที่แล้ว

    Please can you make it on paragon phase 😊

  • @jd-foo
    @jd-foo ปีที่แล้ว

    There is a lot of useful things on this video, just a suggestion, you should focus in the subject the video title says you are going to address, and skip everything else.
    Or at least add timestamps so the homies know what is safe to skip ;)

  • @engineertime8942
    @engineertime8942 9 หลายเดือนก่อน

    Oh No Stephen why BP ? TH-cam is populated with tutorial videos for BP. Please can you make same tutorial for CPP?.

  • @tamarar313
    @tamarar313 2 ปีที่แล้ว

    Getting an error when installing UE5 and trying to run it (The installed version of the NVidia graphics driver has known issues, install latest or recommended driver version, recommended NVDIA GeForce RTX 2060 Installed: 471.35 Recommended 511.79) My question is I updated my driver on the location it provided, but it still gives me this message? Will this affect anything when I am running Unreal Engine? Will my computer even handle the 511.79 version, how do I know? thanks

  • @mushishi3994
    @mushishi3994 ปีที่แล้ว

    Will this work in UE4 ?

  • @ithilien8103
    @ithilien8103 ปีที่แล้ว

    For some reasons, animations did not work for me

  • @blstuff
    @blstuff 2 ปีที่แล้ว

    Looks like Paragon is no longer compatible with version 5.1

  • @zipzygames8509
    @zipzygames8509 2 ปีที่แล้ว

    Climbing system please

  • @simbarashezuva582
    @simbarashezuva582 หลายเดือนก่อน

    Fab doesnt have paragon sparrow... help

    • @DruidMechanicsGameDevelopment
      @DruidMechanicsGameDevelopment  หลายเดือนก่อน +1

      We're hoping they get it fixed soon.

    • @ngokhoi5878
      @ngokhoi5878 26 วันที่ผ่านมา

      @@DruidMechanicsGameDevelopment can you share this project?

  • @dunkeshon2309
    @dunkeshon2309 2 ปีที่แล้ว

    gold

  • @mushishi3994
    @mushishi3994 2 ปีที่แล้ว

    Where can i download the assets ?

    • @DruidMechanicsGameDevelopment
      @DruidMechanicsGameDevelopment  2 ปีที่แล้ว +1

      Search the Epic Games marketplace for Paragon Sparrow and download Sparrow

    • @mushishi3994
      @mushishi3994 2 ปีที่แล้ว

      @@DruidMechanicsGameDevelopment cool thanks and btw I learn many things from your Unreal course and C++ and i might buy all your courses.

    • @DruidMechanicsGameDevelopment
      @DruidMechanicsGameDevelopment  2 ปีที่แล้ว +1

      @@mushishi3994 I'm very happy to hear that! I will be very happy to welcome you :)

  • @jakeyhiebert9384
    @jakeyhiebert9384 2 ปีที่แล้ว

    Took me hours to find out that collision needs to be on "Overlap" not "Block" projectile on objects that you want it to stick into. 😑

  • @zenofar4761
    @zenofar4761 2 ปีที่แล้ว

    sir i bought all ur udemy tutorials please add c++ rpg mechanics, hack and slash combat please make c++ for this category.

  • @julesarmani7650
    @julesarmani7650 8 หลายเดือนก่อน

    Why not change your channel name to YawOffset ? Or a 2nd channel all about the Yaw xD

  • @Leomerya12
    @Leomerya12 2 ปีที่แล้ว +1

    You demonstrated "Layered Blend Per Bone" in like, 30 seconds.
    I mean, really.
    Other videos take 5-10 minutes to say nothing.

  • @mohamedel-gazzar5818
    @mohamedel-gazzar5818 8 หลายเดือนก่อน

    You move way too fast. If you can slow down that would be great.

  • @e.t.1996
    @e.t.1996 2 ปีที่แล้ว

    Hello mate, great video and explanations made me subscribe 😊✌️ i have a question tho where can i contact you for further questions like an email or website. Couldnt find one on your channel

  • @kyleg136
    @kyleg136 2 ปีที่แล้ว

    p͎r͎o͎m͎o͎s͎m͎ 👉