I just ordered one of these. I also have a lot of these instruments, however i do a lot of traveling and gigging. And if I want the "sound" of something for just 1 song this will definitely do the trick. Also... I had a Riq that I brought from Turkey get destroyed when they opened my bags to inspect (not carry on, when you check them, they do that sometimes) and didn't pack everything back as I had it.
I have a lot of these 'real' instruments, and I also have a standard wavedrum.... I'm still tempted to fork over 700 for this thing. Anything that can help me not feel like a pack mule whenever I play live is welcome. The subtle technique of these drums can't easily be captured, but, with enough editing and learning the technique of the wavedrum, I'm sure it could be very convincing. Though admittedly the fun of playing a real riq can't be matched...
Yep, that's the technique used by the good sample libraries called "round robin" sampling, multiple samples recorded for each velocity zone so you will never get the shotgun effect. Check out stuff from CineSamples for example, a snare drum alone is 1GB, I have the complete percussion range from Cinesamples and it sounds amazing.
Yep single snaredrum, 10 velocity layers with 8 round robins pr. layer. On top of that you have stereo close mics, overheads mics, mid and far mics + surround mics for sub and sides so about 11 times the size of just a single recorded mic set and it's 24 bits so very large sample sizes. There's about 4 libraries for the total orchestral percussion range totalling over 100GB. Of course you can cut down on the size of the various instruments by only enabling the mics you need for a particular mix.
great demo! great to see it played well by a real percussionist, instead of just a banger. mine is on order, I'm going to be one of the first in the USA to have/use one in my work. already have 3 vids w/ Wavedrum on my TH-cam channel "gregoryburrows" -- Korg: talk to me baby!
I hear it perfectly (shotgun). I always though it would be very cool, if somebody could build a drum machine w/a "randomizer". Have MULTIPLE samples at EACH different velocity level (not just 1 sample per velocity level) & then the ramdomizer makes sure the same sample is never triggered twice in a row. 5-10 samples for each of maybe 10-20 velocity levels (50-200 samples per drum) would sound good, especially w/the ramdomizer. 500k-1mb per sample (for short snares, congas, etc) would be good.
I've never heard that term (round robin) used in relation to music, sampling etc. CineSample seems interesting. I will check it out. But damn, 1GB for a snare drum? Is that for a SINGLE snare drum??? Or 1 GB for ALL the snares? I would think that 10X10 (10 samples for of of 10 velocity levels) would be pretty good & maybe 1 MB per sample. (that seems fine for short, percussive sounds) Cinesample must really sound amazing & "more real than real". :-)
With a cable from Wavedrum into Camera. But only, if your camera features a "line" or "aux" input. Other method would be to record the Wavedrum directly on a recorder or using your PCs Soundcard while filming. And later mounting sound and video together with a video editing program.
If you can't hear the shotgunning when it triggers the same sample repeatedly at the same velocity it's you that need new ears. These things can't have huge velocity ranges with 8-10 round robins pr. layer for all the sounds because that takes a huge amount of ram, l making it to expensive to produce. Some of the good drum libraries that sounds convincing are 40-80 gigabyte just for 1 kit, let alone hundreds of sounds like most hardware drum boxes.
Sounds terrible, just like every other drum controller with built in sounds. No round robins, so horrible shotgunning if you hit the same velocity repeatedly, sounds like 80s episode of Seinfeld. I wish they'd start making controllers with NO sounds because they are all useless, just make a super sensitive controller and let us use superior sample libraries.
Wow this is an amazing product.I already want one
I just ordered one of these. I also have a lot of these instruments, however i do a lot of traveling and gigging. And if I want the "sound" of something for just 1 song this will definitely do the trick. Also... I had a Riq that I brought from Turkey get destroyed when they opened my bags to inspect (not carry on, when you check them, they do that sometimes) and didn't pack everything back as I had it.
I have a lot of these 'real' instruments, and I also have a standard wavedrum.... I'm still tempted to fork over 700 for this thing. Anything that can help me not feel like a pack mule whenever I play live is welcome. The subtle technique of these drums can't easily be captured, but, with enough editing and learning the technique of the wavedrum, I'm sure it could be very convincing. Though admittedly the fun of playing a real riq can't be matched...
Yep, that's the technique used by the good sample libraries called "round robin" sampling, multiple samples recorded for each velocity zone so you will never get the shotgun effect. Check out stuff from CineSamples for example, a snare drum alone is 1GB, I have the complete percussion range from Cinesamples and it sounds amazing.
Yep single snaredrum, 10 velocity layers with 8 round robins pr. layer. On top of that you have stereo close mics, overheads mics, mid and far mics + surround mics for sub and sides so about 11 times the size of just a single recorded mic set and it's 24 bits so very large sample sizes. There's about 4 libraries for the total orchestral percussion range totalling over 100GB. Of course you can cut down on the size of the various instruments by only enabling the mics you need for a particular mix.
very realistic
@CarmineGuida cool, can you load up your custom samples to it ?
I agree.
Why not for music production? The sound quality sounds fantastic to me.
great demo! great to see it played well by a real percussionist, instead of just a banger. mine is on order, I'm going to be one of the first in the USA to have/use one in my work. already have 3 vids w/ Wavedrum on my TH-cam channel "gregoryburrows" -- Korg: talk to me baby!
I hear it perfectly (shotgun). I always though it would be very cool, if somebody could build a drum machine w/a "randomizer". Have MULTIPLE samples at EACH different velocity level (not just 1 sample per velocity level) & then the ramdomizer makes sure the same sample is never triggered twice in a row. 5-10 samples for each of maybe 10-20 velocity levels (50-200 samples per drum) would sound good, especially w/the ramdomizer. 500k-1mb per sample (for short snares, congas, etc) would be good.
I've never heard that term (round robin) used in relation to music, sampling etc. CineSample seems interesting. I will check it out. But damn, 1GB for a snare drum? Is that for a SINGLE snare drum??? Or 1 GB for ALL the snares? I would think that 10X10 (10 samples for of of 10 velocity levels) would be pretty good & maybe 1 MB per sample. (that seems fine for short, percussive sounds) Cinesample must really sound amazing & "more real than real". :-)
worked fine for KOR-GIRL...
Mi sembra unottimoprodotto
how can i record wavedrum on camera but diect sound from drum not thru a mic
With a cable from Wavedrum into Camera. But only, if your camera features a "line" or "aux" input. Other method would be to record the Wavedrum directly on a recorder or using your PCs Soundcard while filming. And later mounting sound and video together with a video editing program.
@tonybahu Sell it and buy the Oriental edition.
PLEASE name this fine drummer in the vid and show his face - not cool to make him anonymous.
SO I have a Wave Drum...what do I have to do to get the Oriental Set/Sounds???
Read the manual for a start.
Release date?
If you can't hear the shotgunning when it triggers the same sample repeatedly at the same velocity it's you that need new ears. These things can't have huge velocity ranges with 8-10 round robins pr. layer for all the sounds because that takes a huge amount of ram, l making it to expensive to produce. Some of the good drum libraries that sounds convincing are 40-80 gigabyte just for 1 kit, let alone hundreds of sounds like most hardware drum boxes.
doyra ist afghanisch
you need new ears
Sounds terrible, just like every other drum controller with built in sounds. No round robins, so horrible shotgunning if you hit the same velocity repeatedly, sounds like 80s episode of Seinfeld. I wish they'd start making controllers with NO sounds because they are all useless, just make a super sensitive controller and let us use superior sample libraries.