Get FREE Skin Scan Texture and HOW TO apply it in ZBrush (EASY)

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  • เผยแพร่เมื่อ 1 ต.ค. 2024
  • Hello guys, here is my first video tutorial, it is a pretty simple one, but I am planning on doing more of them, so don't hesitate to let me know if there is anything you are curious about! Feedback is appreciated for upcoming tutorials as well :)
    ----------------------------------
    3D TUTORIALS (with 15% OFF)
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    ---------------------------------
    Time Stamps:
    0:21 Download Free Files
    1:25 Extract Displacement Map
    3:13 Export Low Resolution
    4:20 Projection
    8:50 Export Texture
    9:41 Apply Skin data in ZBrush
    #Zbrush #3D #3DSculpting #Tutorial

ความคิดเห็น • 58

  • @olivercook2589
    @olivercook2589 6 หลายเดือนก่อน

    Why not just use Z Wrap and wrap your model to the scan data then you can project it to your model, no painting required.

  • @MustafaBerkeGureltol
    @MustafaBerkeGureltol 3 ปีที่แล้ว +2

    That free head scan looks like Maynard James Keenan from Tool. Nice video btw. Liked it.

  • @rajibmahakul8397
    @rajibmahakul8397 3 ปีที่แล้ว +2

    Damn those displacement map price are too high.thanks for the trick.

  • @kuptsovdanil6861
    @kuptsovdanil6861 3 ปีที่แล้ว +5

    Great tutorial! I used to project scan data in Mari, but I like substance painter much more.
    Also it’s a good idea to Store morph target before applying displacement to a layer, this way you can fix unwanted artifacts. You can create as much layers as you want for separate parts of the head, ears, eyes, nose, etc. And then control level opacity for each area.
    Thanks for you videos, keep up the good work!

    •  3 ปีที่แล้ว

      Thanks a lot :)

    • @jovianwirja1100
      @jovianwirja1100 3 ปีที่แล้ว

      Halo sir, i have question, can i get free the multi channel face for projection on mari?

    • @mardenhill
      @mardenhill ปีที่แล้ว

      @@jovianwirja1100 you can buy it online.

  • @BlenderUstad
    @BlenderUstad 3 ปีที่แล้ว

    Love you 😘👍

  • @tvjoda
    @tvjoda 2 ปีที่แล้ว

    Hello Annabelle, geat tutorial, i want to practice but i don't have enought ram to bake the displacement, do you have the image file to send me? Thanks ulises

  • @madearts
    @madearts 2 ปีที่แล้ว

    You're amazing! save my life!

  • @aristotska6391
    @aristotska6391 ปีที่แล้ว

    to do it a bit better, dont do it on 8 bit...
    you lost lot of depht detail on that... try to set it up on 16 bit/32 bit on L16/L32 thing at painter... you will see the difference

  • @STUNTHEINSECT
    @STUNTHEINSECT 3 ปีที่แล้ว

    Damn I don't know substance painter

  • @fractalelement857
    @fractalelement857 2 ปีที่แล้ว

    but what if i want to project diffuse map on top of this displacement map so it overlay exact details ,to fit microdetails into diffuse map and /or normal map,specular map?
    can you do tutorial like that ?

  • @Haydar_Maksym
    @Haydar_Maksym 3 ปีที่แล้ว +1

    Actually, you can flip your texture directly in zbrush :)

    •  3 ปีที่แล้ว +1

      Ooh would you mind letting me know? :∆

    • @ripulse1839
      @ripulse1839 3 ปีที่แล้ว

      @ there is a flip v and flip U on that displacement tab

  • @barbarossalivegaming
    @barbarossalivegaming 2 ปีที่แล้ว

    so we can,t create your own skin material for an individual character ?

  • @thirumalakumarsmiley4708
    @thirumalakumarsmiley4708 ปีที่แล้ว

    Thank you so much mam, its really helpful🥰 .

  • @RenzW
    @RenzW 3 ปีที่แล้ว +1

    How do you get your character smooth every time I sub divide it says my mesh is too high so delete higher and it works then I apply the displacement and it goes low res ? thank you.

    •  3 ปีที่แล้ว +1

      mmm, its hard to tell without seing what you are doing, but are you sure you click on subdivide and NOT dynamic subdivision?

    • @RenzW
      @RenzW 3 ปีที่แล้ว

      @ I think I solved that part now but when add the displacement then click to apply it. It blur's the mesh and the displacement goes low quality

    •  3 ปีที่แล้ว +1

      @@RenzW The first thing that came to my mind is the resolution of the displacment texture, other than that, maybe check the setting of the displacment before applying it. You can play with the intensity

  • @rangergames8349
    @rangergames8349 3 ปีที่แล้ว

    i thought texture projection inside substance is suck

  • @MrJoatan01
    @MrJoatan01 2 ปีที่แล้ว

    Thank u so much for this amazing content!

  • @MrShadyMustafa
    @MrShadyMustafa 2 ปีที่แล้ว

    thank you great tutorial ^_^

  • @spittingame4241
    @spittingame4241 3 ปีที่แล้ว +1

    Can I use this in blender?

  • @Cloudy0w0
    @Cloudy0w0 3 ปีที่แล้ว +1

    Awesome tutorial, very helpful~

    •  3 ปีที่แล้ว

      Thanks a lot 😊, new one coming soon!

  • @jayantsarkar2900
    @jayantsarkar2900 3 ปีที่แล้ว

    Awesome trick 🥰🥰☺

  • @fractalelement857
    @fractalelement857 3 ปีที่แล้ว

    11:40 can texture diffuse be applyed on the model like u did it with displacement?

    •  2 ปีที่แล้ว

      Yes of course! You can use any technics in this video for different purposes :)

    • @fractalelement857
      @fractalelement857 2 ปีที่แล้ว

      @ i figured it out, thanks

  • @brentthomasaustin
    @brentthomasaustin 2 ปีที่แล้ว

    What's your opinion of R3D Wrap to project topology from one model to the other, then generate displacement map from that, and apply in Zbrush to original model with new textured result? Seems to be perfectly accurate and saves a huge amount of time.

    •  2 ปีที่แล้ว +1

      that would be the best method indeed. At the time I wasn't aware of that software. But I guess this video can still be useful for those who don't have Wrap :)

    • @kalijmancarlosmatias5584
      @kalijmancarlosmatias5584 2 ปีที่แล้ว +2

      If it is due the time, another fast method as long as the uvw is similar is with photoshop and the puppet warp tool. For example in autodesk 3ds max or Maya if the PSD file is imported and modified, it changes in the viewport without having to reload it and we have more notion when we adjust it. It can be done with multiple layers.

  • @mfardesign5520
    @mfardesign5520 2 ปีที่แล้ว

    thanks!!

  • @charliegrund4619
    @charliegrund4619 3 ปีที่แล้ว

    Does this work if you just apply the map within substance painter?

    •  3 ปีที่แล้ว +1

      Well yes It could work, since substance painter can export the height in the normal map, but you are not gonna have control over how intense it looks. (Vs in Zbrush you can control the intensity before applying it on the mesh.)
      Hope that helps!

  • @pushkaryadav1797
    @pushkaryadav1797 3 ปีที่แล้ว

    That was nice 👌 . And we can use morph target before splitting the things up.

  • @cattani2007
    @cattani2007 3 ปีที่แล้ว

    wouldn't morph target solve the seams problems on the ears after you apply displacement map?

    •  3 ปีที่แล้ว +1

      Yes you are right! At the time I didnt think of using it, but I definitely do now :)

    • @cattani2007
      @cattani2007 3 ปีที่แล้ว

      @ It's cool! Sometimes i forget a tool and choose a long way instead of a pratical way too! kkk

  • @ArIyan_yt
    @ArIyan_yt 3 ปีที่แล้ว

    I will give credits if my game comes🙏🏻

    •  3 ปีที่แล้ว

      hahaha I hope you succeed :)

    • @ArIyan_yt
      @ArIyan_yt 3 ปีที่แล้ว

      🙏🏻

  • @saucealgerienne31
    @saucealgerienne31 3 ปีที่แล้ว

    it's not a like cheat?

    •  3 ปีที่แล้ว +3

      In the industry whatever makes your work go faster is used, you can call it cheating, but a a lot of other technics would fall into that same category if you did

  • @cristiancojocaru9821
    @cristiancojocaru9821 3 ปีที่แล้ว

    Wouldn't it work with masking instead of hiding? Then you could smooth out the mask edges to avoid those lines and instead have a smooth transition between the parts that have had displacement applied and those that have not.

    •  3 ปีที่แล้ว +1

      Actually the best method that I found (which I had forgotten about when filming this video ) is to use the morph target :)
      Mask didn't work for some reason, but u can try

    • @cristiancojocaru9821
      @cristiancojocaru9821 3 ปีที่แล้ว +1

      @ Ah, but of course, morph target and then you can control the areas with the morph brush, simple and elegant. Thank you for your reply!

  • @battmanuu
    @battmanuu 3 ปีที่แล้ว

    thank you! this really helped my workflow! I appreciate it!

    •  3 ปีที่แล้ว

      Glad it helped :)

  • @diccokanjamala
    @diccokanjamala 3 ปีที่แล้ว

    Helpful tutorial .Great Job

  • @niggurathart6706
    @niggurathart6706 3 ปีที่แล้ว

    such a charming voice^^

  • @screamsso2790
    @screamsso2790 3 ปีที่แล้ว

    amazing stuff, subscribed

    •  3 ปีที่แล้ว

      Glad you liked it :)