I remember rushing to sell my FA Mewtwo once those tins were coming out. Beofore the tin release, even regular art was soooo expensive (like £40 around the time). Just owning them was just a barrier to being able to play the game. Once my M2 got return KO'd, I had to goof around with Zekrom or something.
It's crazy that Mewtwo essentially took up 75% of top cut. We have a card in MTG called Ragavan thats taking up about 30% of the metagame in its format and people are literally begging for it to be banned.
I think the biggest difference here is that Mewtwo is a staple you can splash regardless of color and Ragavan is a red card. It would be more comparable to Smuggler's Copter that had like a 100% play rate in every single top deck while it was legal at some events
A more comparable time would be eldrazi winter. Baically, when Eye of ugin was legal (it made all colorless eldrazi cost 2 less generic mana) and oath of the gatewatch came out (it added in a ton of colorless lower casting eldrazi. There is also the fact that "colored" eldrazi worked with eye as they had devoid (turns the card into a colorless spell)), , modern turned into an eldrazi or rogue deck format.
Ik you touched on it in this vid but I'd like to see you do a deep dive into darkrai's reign of terror. It was dominant for 3-4 years and kept getting reprinted
It's worth noting that until the final BW set, all of the EX Pokémon were legendary Pokémon. So we *technically* didn't know that EX Pokémon would always be basic until right before the next generation.
I think Double-Colorless was the problem more than anything else. When it was first released it made Garchomp C LvX way too strong. Only for the problem to then shift to Mewtwo EX a year later.
It's crazy that Mewtwo EX got completely removed from the meta without an errata or even much power creep. It was still an awesome card, the meta was just incredibly hostile to it between competing EX cards that didn't stink like Darkrai and Keldeo, and Psychic type coverage becoming a bad type with how popular Darkrai was.
Yeah it was a really quick shift, which I hope they've learned from because when people were spending $40 a piece on mewtwo exs and then the card fell out of relevancy so soon after, it leaves a bad taste in players mouths.
Im not sure its right to say it fell off meta quickly. Its more the case of worlds 2013 being a hostile environment for mewtwo, but it still was definitely meta for at least a while more, since I remember it seeing play in yveltal decks and blastoise decks up until it rotated out, making appearences in both the 2015 world champion decklist and in the 2014 semifinalists decklists, and a lot more appearences in the rest of top cut.
One thing to point out is that since scaling energy attacks are rare in the game, that double colorless energy counts as two energy for the purposes of attack effects and not just its cost.
Damn i hope when they make a pokemon tcg phone game they dont make the same mistake that makes the most broken deck a mewto EX and makes the game feel stale
I’ll take Mewtwo Wars over the kind of coin flip matchups we have now. Say what you will about the game back then but you could still win if you stumbled on turn 1 and 2. Nowadays if you don’t have a decent board and taking prizes on turn 2 your best bet is usually just picking it up and moving on to the next game and hope for the best.
I liked the S&M era Gx card they felt more balanced than the EX era cards design also was getting better as well with the cards so they looked nice in collections as well
Love the retro content!! TCG history feels like it’s missing from the current content stream. Big shoutout to you for keeping things fresh with these blasts from the past👌
This is literally the Modern Pokemon equivalent to Haymaker. I'm glad we're going back to lower case ex cards. As soon as the latter half of Sword And Shield rotates out, the game can heal.
Man… for as much as Mewtwo is probably hated these days, Next Destinies is such a nostalgic set for me. It was how I started with the Pokemon TCG, getting an unfinished tin from my cousin. My brother still has the giant version of Mewtwo EX, and I ended up pulling Reshiram EX from a Christmas box we got, and Darkrai EX from the Dark Explorers set when it came around. I still have those same cards in 2024, and I had.. zero clue that the cards me and my brother had were so competitive that the best people in the world were winning tournaments with them.
Man this brought me back, as a pre-teen I stopped playing pokemon because it wasnt cool anymore and this was the era I got back into it when I was like 16-17ish and I have so much nostalgia for the ex era of pokemon cards. Played so much on ptcgo
TPCi seems to be leaning more into this type of thing, sadly. Every new set introduces a new BDIF that takes 20% of playshare and makes a ton of interesting builds non-viable. Not as bad as the reign of Mewtwo EX, but still frustrating for anyone who wants to see a diverse metagame.
I remember playing Darkrai EX and destroying everyone at school. Much to my horror no one wanted to play with me anymore. You should definitely do a video on that card 😂
Man right over the time period that I played. The best part is that running no pokemon but four Mewtwo EXwas a actual viable strat because that is what the metagame demanded. Because of that it meant the second attack also had some merit. Hope you do one about darkai/terrakian era. since I wasn't around for that takeover.
This is also not the last time we would hear about Mewtwo reigning, as Mega Mewtwo Y would be an upgrade to Mewtwo EX, with more damage and the same self-countering issue, albeit requiring more setup.
Making all of the strongest Pokemon big HP basics was a strange decision. It's no wonder that strategies compiled of just big basics and decks built to counter them dominted the game for years. The suit of disruptive trainer cards certainly didn't help either. There were just not good enough reasons to invest into an evolution that is weaker than the EX basics, takes up more deckspace, and can quite easily be disrupted with Pokemon Catcher and Hypnotoxic Laser. The switch to the GXs was in my opinion a good choice, multi prize Pokemon shouldn't be of just one evolution stage, more variety is better in my opinion.
Mewtwo EX was and still is a card I have a love-hate relationship with. I LOVED using it in my decks back in the day, since I could run it with basically anything and have great results. I hated it because my opponent could do the same. Battles against my brother usually came down to who managed to get Mewtwo EX set up the quickest, but running only 1 each meant it wasn't as frustrating to deal with.
Honestly looking back I don't even think Mewtwo's psychic weakness was a real issue. The only other weakness that would've made sense at the time was dark, and that would've made Darkrai all that more oppressive. Theoretically they could've given it a grass weakness to represent bug, but that would've likely just brought Shaymin EX into the spotlight more which would in turn also be easily answered by Darkrai with either Night Spear bench chip damage, Dark Claw, or laser bank once Plasma Storm came around. Mewtwo was always going to see high usage (especially during its first 3 months before Dark Explorers) due to how splashable it was being a big basic working off colorless energy, specifically DCE, and while the weakness to itself exacerbated the issue slightly I still think it's a pretty overblown aspect of the card's overall popularity/dominance.
@@windwaker0rules Imo probably, it was the poster boy of the new set, only the 2nd of the ex's return and birth of big basics era, so like M2 it was going to be amazing regardless. Given the 2 sets were sequential as well, they likely designed Darkrai well before the impacts of M2 were seen on the meta (if they couldn't predict it), and Ray from the following set DRX is another example of this, but less contained in its set since it needed Eels to function. The only thing really arguable about Darkrai being an "answer" to M2 is the resistance, which seems to be completely random which mons receive them (though Darkrai's is obviously thematic/appropriate), especially with rule box Mons. The ability, dark patch, and sableye don't seem to have any correlation with M2 (dark patch --> E switch arguably helped it), and otherwise Darkrai was really just trading 2 for 2 hit blows with other big basics like everything else at the time (besides a snowballed M2), though of course what made it so good even out the gate aside from energy accel was bench chip math (exacerbated by Catcher/Dark Claw, later unleashed fully with laserbank tilting the MUs against the other major prominent decks Plasma/Blastoise in its favor until Virgen came around).
@@EvilApple567 My point is would darkrai need to be as powerful to be the next best thing if it didn't have to be better than mewtwo, and instead only had to be better than say kyurem ex or zekrom ex?
ahh Mewtwo EX, I was already phasing out of Pokemon tcg when Gen 5 came around as most of the cards I had were rotated out but then when I was considering coming back we had Mewtwo EX, a card worth 80$ a pop and if you didn't run 4 then don't even bother playing, so that my Cue to not come back. Fast forward 2 generations, Sun & Moon is relatively new (they were at like set 3, burning shadows) and I buy a starter deck to at least get familiar with any rule change and go from there, go to a card shop that has local events and see what that's like, not actually enter or anything but to play a game or 2 see how deckbuilding changed and whatnot. Then what do I see? Tapu Lele GX which is Mewtwo EX but with a fetch supporter when played on top of it and of course when I checked to see its price the lowest price was 85$ a pop and everyone there had 4 with the fantastic advice of "if ya don't run 4 then don't bother". So yeah that was a quick "I'm in aaaaaaand I'm out" P.S. the prices I quoted here were in Canadian Dollar before anyone asks.
I was playing back in the day. When next destinies drops shit went wild and then Darkrai EX came and became a even more dominant, at least no "Darkrai wars" happened
My deck from that era also had darkrais and a Mewtwo EX. So you certainly have a point with that. I was in middle school the last time I played an irl tournament but I had used mostly evolution pokemon and a balanced 20:20:20 set up. But the fact i included a Mewtwo EX for opponents' mewtwos is certainly something.
I don't know what you meant with "balanced 20:20:20 set up", but if you mean 20 pokemon 20 trainers 20 energies, your deck wasn't competitive at all lol Maybe your locals were pretty casual and you managed to have fun with it anyway but, while it depends a lot from the deck (different decks may have wildly different ratios, like Enrique Avila's Wailord EX deck from the Indianapolis 2015 Nationals that was finalist with 7 pokèmon, 53 trainers and 0 energy), your average deck has 12-16 Pokémon, 28-40 trainers and 8-12 energies. Unless there's some gimmick involved (like the current Regidrago V deck, that plays a lot of 1-of dragon pokemon just to throw them in the discard pile and then mimic their attacks) you want a few core Pokémon (1 or two evo lines, or your core basics, or a mix of both), some supports and techs (your Rotom Vs, Mew ex, Squawkabilly ex, Fezandipiti ex, Lumineon V, those kinds of support staples, of course depending on the whole that fits your deck the most, not all of them). While of course you don't want to run out of your most important cards, consistency is key: you want to see your core cards most often, and search for the techs when and if you need it. Running tons of pokémon only means you're less likely to see the ones you need. Energies should be just enough to make the deck run efficiently but not crowd your whole hand (again, it depends, some decks like the current Chien Pao or Goldengho will want to run a lot of them, but it's their gimmick that requires so, it shouldn't be a footprint to follow in every deck). And then trainers will mostly do the searching, which is why you need them a lot. Your deck should be a toolbox for you to get the right cards at the right moment and not have to rely on the turn draw. A 20:20:20 ratio won't ever do that. Too many pokémon and energies, way too few trainers.
I had one Mewtwo Ex I got in a trade in 2016-ish, and it was the joy of my childhood to annihilate older teenagers. Didn't know about the metagame, but it makes perfect sense.
I would say that the 2010-pre worlds 2011 was the pinnacle of this game. Maybe even of any game. Its truly unfortunate that after it has been in steep decline Here's to wish that the upcoming years would regain even some of the deep gameplay of the 2010 year
For me the metagame was at its strongest in 2015? when Archie's blastoise won world's, there were so many viable deck strategies that year and all of them were very different. Maybe that's just me.
I'm saying this now because I used to do a competitively. Mewtwo was a breath of fresh air as there was no counter play previously to a lot of nonsense. And the fact that you just needed a Mewtwo to counter play a lot of the EX Pokemon was a godsend. But in doing so it created its own meta because it needed to be that strong to deal with a lot of the ex cards.
5th Gen's EX mechanic is what fundamentally shifted the game to be about Big Basics and it has never really recovered. My friends and I banned Rule-Box Cards as a way to go back to playing the game how it should be played, with real tradeoffs between evolutions and basics.
I have 1 copy in the TCGO and won some friendlies with my friends due to abusing the ball cards to dig through my deck for it ... now to dig through my login credentials for the nostalgia...
"If you were to ask Pokemon TCG players what they enjoy about the Pokemon Card Game, they'd probably tell you things like battling with their favorite Pokemon..." I fail to see the problem here. ...but then again, I'm probably a little biased. (No but seriously, Mewtwo fans and fanatics have been extremely lucky with the Pokemon TCG. I learned proper strategy in playing the TCG from Movie Promo Mewtwo, and to have my favorite Pokemon be competitively viable right as Mewtwo Strikes Back came out was nothing short of amazing back then. Fast forwarding there was another wave of dominance with Mewtwo & Mew Tag Team GX...but this part in the middle, this era right here...as Mewtwo fans and referring to a chunk of the Mewtwo fanbase in general, we were in a serious mental funk at the time. That period between the beginning of 2008 and near the end of 2014 - the period of time when Super Smash Bros. Brawl's roster was shown to be final, and Mewtwo wasn't there...and Super Smash Bros. WiiU/3DS showed that Mewtwo would be added in the future as DLC...we NEEDED this. I realize that the game was healthier overall for this having been power crept out of dominance, but seeing the game have that period of time where you played Mewtwo, countered Mewtwo (with other Mewtwo), or lost...it was a victory of sorts, and gave us some hope that we hadn't been forgotten about. Thanks for giving me some nostalgia to one of the things that kept our corner of the Pokemon world going until our big guy got invited back into the living video game hall of fame that is Smash.)
My fondest memory of Mewtwo EX was splashing it into my TCG Online deck. Someone talked crap about me using it, so I proceeded to win without touching it on my bench, granted I did use X-Ball with Mew EX once. As a Mew fan, Mew EX made for a great, and cheap, TCGO ladder counter for Mewtwo EX since Mew EX could turn your opponents X-Ball against them and hit Mewtwo EX for weakness. Granted the poor thing was one-shot far too easily at 50 HP, but it was still fun.
I was much younger back then, maybe middle school aged. I remember always losing to that card because I just didn't have one. Went online to see if anyone else had a strategy and was surprised to see active discussion about it. Needless to say, I tried Siglyph but since I was still a kid and didn't know much about good deck building, I just had the 1 card and had to hope I drew into it haha
i can remember pulling a mewtwo ex at the next destinies pre-release i went to, and the guy running the event, offered me an entire unopened box of the next destinies set! I turned him down on his offer, saying that while it was a generous offer, i didn't feel confident that i would find another one. i wasn't the only one that day to get mewtwo ex. and the same guy made the same deal with the other chap. this chap excepted the offer, and we all watched him as he blasted through the entire box! Funny story... his box didn't have a single mewtwo ex in it! not one. i felt somewhat relieved by that!
As someone who played this era mewtwo had to be weak to itself. Otherwise what else was gonna counter it? Dark types? What dark type was strong before darkrai? Mewtwo being weak to its self stopped it from being the best card in format till it rotated. (Arguably still was)
I read X Ball as dwaling damage to both active pokemon equal to the number of energy attached to mewtwo x20. I was confused why it was overpowered. Now that i understand hownX Ball actually works, this pokemon is just stupid broken.
That’s funny to me that mewtwo was OP my brother and i got the duel boxes with mewtwo and a darkrai as our first Pokémon and I always stomped him with darkrai
As someone who's getting back to the games and stuff, I'm surprised that there's no strong card with "prevent all effects of attacks, including damage, done to this pokemon by the opponent's EX" kinda like what you have in SwSh with Decidueye and Miltank (also I'm surprised there's only these two) for Vs.
1. Weakness to itself AND damage scaling/punishment with GENERIC energy accel (dce and every other type) meant everyone wanted at least one no matter what meta deck they played 2. The non-Mewtwo Next Destinies EXes were all subpar by comparison, as was the trend through the B/W EX blocks (one chase card and a supporting cast of set filler EXes) 3. Immediately succeeding sets introduced one clear frontrunner EX that was on-par with Mewtwo to the point of building decks around them along with more supporting EXes with cool abilities that were healthier In hindsight Mew-EX from DRX was the ideal poster-child for a healthy EX Era where Mewtwo-EX was released later in the BW EX block. Delaying Mewtwo even one set into Dark Explorers or DRX as a trade-off would have given half a year of play time with Mew's Adaptability and Darkrai vs Terrakion formats, even letting things like BW Klinklang shine some more without forcing Mewtwo wars immediately. Timing Mewtwo's release at the beginning of the EX block meant that it was the gold standard from day one, and was always a viable option until it rotated years later. Timing Mewtwo's release later in a format that already had two or three truly viable alternatives or non-mirror threats would have made a healthier release, but realistically TPCi needed cash BADLY after the back to back stinker sets of NVI and EPO and Mewtwo was the fastest surefire solution.
I've loved pokemon all my life (I'm 22) and I collected the cards but I'm just now getting into how to play. I had a Mewtwo EX but I've never been fond of Legendaries other than Darkrai and Giratina just because I think relying on Legendaries is kinda a "no skill/easy win" type of play style. So my big question for a new tcg player...is there any LV X or EX cards that would be viable in today's tcg meta? Specifically LV X because I had an Arceus LV X and my friends and I kinda made our own rule (which weren't to far off from the official rules) and I smashed with Arceus LV X and Raichu LV X. Cause Raichu is my fav pokemon so I had a few😅
Pokémon’s competitive format is “Standard Format” which only allows cards from the past few years to be played. Unfortunately lvX cards have been rotated out of the game for over a decade.
@@Nofuxgvn.z34 Yeah, my favorite retro format to play is Diamond & Pearl - Platinum Arceus. Theres no online or tournament support for retro formats though, so you have to build decks with proxies or real cards or use something like tabletop simulator and find friends to play with.
Why don't we have DCE anymore? this guys why. then they printed another one with Yveltal woooooooow and they were legal together! (can't remember for how long but I know Mewtwo was in Legendary Treasures and then got an XY promo with Mew, also tcg mew can go stuff itself I sure love copy graveyard).
It seems like the introduction of EX which were all basics was the beginning of the downfall for TCG. Admittedly it didn't happen immediately, as I found the XY era still had a lot of fun options for single-prizer decks, and the Mega evolution rule helped to keep Mega EX cards in check. But as things currently are, it's quite rare to see stage 2 pokemon used much unless they have a very specific support ability (such as shady dealings). V, Vmax and Vstar are so powerful and fast that out-with casual play on PTCGO or TCG Live, stage 2 pokemon or even just single prize decks in general are almost completely unviable anywhere. Even then, in more casual matches it is difficult to get a decent W/L ratio with decks that don't centre around pokemon V. Admittedly it was even worse when ADP was in standard, but it's not much better just now. With much more emphasis on the stage 1 and 2 pokemon in DPP and early BW, it looked way more fun to play, with longer and more involved matches. I really wish I had played the game in those days.
I dont even play the Pokemon tcg and just reading the Mewtwo X ball skill had me going "Yup thats broken as fuck 😅" Seriously why would someone make something like this? It looks like a move designed to punish to for playing the game as it was intended
There's one other thing worth noting - Mewtwo EX was the feature of its own tin. You could literally buy the thing reliably, so _everybody_ had one.
And guess what: ignoring the card’s effects itself, availability of meta cards is a good thing in TCGs
I remember rushing to sell my FA Mewtwo once those tins were coming out. Beofore the tin release, even regular art was soooo expensive (like £40 around the time). Just owning them was just a barrier to being able to play the game. Once my M2 got return KO'd, I had to goof around with Zekrom or something.
It's crazy that Mewtwo essentially took up 75% of top cut. We have a card in MTG called Ragavan thats taking up about 30% of the metagame in its format and people are literally begging for it to be banned.
I think the biggest difference here is that Mewtwo is a staple you can splash regardless of color and Ragavan is a red card. It would be more comparable to Smuggler's Copter that had like a 100% play rate in every single top deck while it was legal at some events
A more comparable time would be eldrazi winter. Baically, when Eye of ugin was legal (it made all colorless eldrazi cost 2 less generic mana) and oath of the gatewatch came out (it added in a ton of colorless lower casting eldrazi. There is also the fact that "colored" eldrazi worked with eye as they had devoid (turns the card into a colorless spell)), , modern turned into an eldrazi or rogue deck format.
It was a lot more than 30% for a long time btw
Yugioh would like to have a word
@@evanhensley11 looks at maxx c usage rate in competitive master duel and ocg at over 90 percent xD
DCE is a hell of a drug
@gnome from pinkerton Double Colorless Energy
I love to cook and I love to bake
DCE is so much better than DTE
@@umiforce8152 yea my mom loved that card, it’s banned now though
@@Iboredlolwait it finally got banned?! Damn shame the card game is stilk fundamentally 2 ppl playing solitare at eachother until 1 wins
Ik you touched on it in this vid but I'd like to see you do a deep dive into darkrai's reign of terror. It was dominant for 3-4 years and kept getting reprinted
It's worth noting that until the final BW set, all of the EX Pokémon were legendary Pokémon. So we *technically* didn't know that EX Pokémon would always be basic until right before the next generation.
Mewtwo Wars, I still remember them like it was yesterday... Oh wow, were are the days. Time really flies!!
I think Double-Colorless was the problem more than anything else. When it was first released it made Garchomp C LvX way too strong. Only for the problem to then shift to Mewtwo EX a year later.
It's crazy that Mewtwo EX got completely removed from the meta without an errata or even much power creep. It was still an awesome card, the meta was just incredibly hostile to it between competing EX cards that didn't stink like Darkrai and Keldeo, and Psychic type coverage becoming a bad type with how popular Darkrai was.
Yeah it was a really quick shift, which I hope they've learned from because when people were spending $40 a piece on mewtwo exs and then the card fell out of relevancy so soon after, it leaves a bad taste in players mouths.
Im not sure its right to say it fell off meta quickly. Its more the case of worlds 2013 being a hostile environment for mewtwo, but it still was definitely meta for at least a while more, since I remember it seeing play in yveltal decks and blastoise decks up until it rotated out, making appearences in both the 2015 world champion decklist and in the 2014 semifinalists decklists, and a lot more appearences in the rest of top cut.
@@CeliosNetworkis it worth a lot of money tho?
not gonna lie, this was my childhood era of pokemon tcg and i loved this deck. I won my locals with this deck at a solid 11 years old, was very fun.
I did with Charizard, always wanted Mewtwo deck but never happened
DCE was the problem.
There's a reason they made Twin and Double Turbo, and even those can still create problems.
They could have just put a psychic energy in mewtwo's cost, dce is fine so long as the legal cards are designed with it in mind
Big basics, the cardinal sin of pokemon card design.
_looks at tag teams_
One thing to point out is that since scaling energy attacks are rare in the game, that double colorless energy counts as two energy for the purposes of attack effects and not just its cost.
Damn i hope when they make a pokemon tcg phone game they dont make the same mistake that makes the most broken deck a mewto EX and makes the game feel stale
Pokémon TCG Live is available on all phones!
😀😔
@@CeliosNetworkso close! tcg pocket
I’ll take Mewtwo Wars over the kind of coin flip matchups we have now. Say what you will about the game back then but you could still win if you stumbled on turn 1 and 2. Nowadays if you don’t have a decent board and taking prizes on turn 2 your best bet is usually just picking it up and moving on to the next game and hope for the best.
I liked the S&M era Gx card they felt more balanced than the EX era cards design also was getting better as well with the cards so they looked nice in collections as well
GX was the best mechanic ever 🔥
Love the retro content!! TCG history feels like it’s missing from the current content stream. Big shoutout to you for keeping things fresh with these blasts from the past👌
So awesome that im seeing this after getting into Pokemon Pocket. PS, i love playing Mewtwo EX LOL
This is literally the Modern Pokemon equivalent to Haymaker. I'm glad we're going back to lower case ex cards. As soon as the latter half of Sword And Shield rotates out, the game can heal.
Man… for as much as Mewtwo is probably hated these days, Next Destinies is such a nostalgic set for me. It was how I started with the Pokemon TCG, getting an unfinished tin from my cousin. My brother still has the giant version of Mewtwo EX, and I ended up pulling Reshiram EX from a Christmas box we got, and Darkrai EX from the Dark Explorers set when it came around. I still have those same cards in 2024, and I had.. zero clue that the cards me and my brother had were so competitive that the best people in the world were winning tournaments with them.
1:49 the truth reference!!!
Man this brought me back, as a pre-teen I stopped playing pokemon because it wasnt cool anymore and this was the era I got back into it when I was like 16-17ish and I have so much nostalgia for the ex era of pokemon cards. Played so much on ptcgo
TPCi seems to be leaning more into this type of thing, sadly. Every new set introduces a new BDIF that takes 20% of playshare and makes a ton of interesting builds non-viable. Not as bad as the reign of Mewtwo EX, but still frustrating for anyone who wants to see a diverse metagame.
Mega Mewtwo Ex was my first deck right before Sun & Moon. I didn't know how strong the regular Ex was for its era.
I remember playing Darkrai EX and destroying everyone at school. Much to my horror no one wanted to play with me anymore. You should definitely do a video on that card 😂
Man right over the time period that I played.
The best part is that running no pokemon but four Mewtwo EXwas a actual viable strat because that is what the metagame demanded. Because of that it meant the second attack also had some merit.
Hope you do one about darkai/terrakian era. since I wasn't around for that takeover.
This is also not the last time we would hear about Mewtwo reigning, as Mega Mewtwo Y would be an upgrade to Mewtwo EX, with more damage and the same self-countering issue, albeit requiring more setup.
Making all of the strongest Pokemon big HP basics was a strange decision. It's no wonder that strategies compiled of just big basics and decks built to counter them dominted the game for years. The suit of disruptive trainer cards certainly didn't help either. There were just not good enough reasons to invest into an evolution that is weaker than the EX basics, takes up more deckspace, and can quite easily be disrupted with Pokemon Catcher and Hypnotoxic Laser. The switch to the GXs was in my opinion a good choice, multi prize Pokemon shouldn't be of just one evolution stage, more variety is better in my opinion.
Absolutely. Big basic EX's BAD. Basic, Stage 1, and Stage 2 GX Pokemon GOOD
Been hoping to see this one. Between this, Yveltal, and Darkrai, what a few years it was in the competitive TCG
Never heard of Yveltal, which one?
@@Xhadp Basically had mewtwo's attack. it was very good.
Mewtwo EX was and still is a card I have a love-hate relationship with.
I LOVED using it in my decks back in the day, since I could run it with basically anything and have great results. I hated it because my opponent could do the same. Battles against my brother usually came down to who managed to get Mewtwo EX set up the quickest, but running only 1 each meant it wasn't as frustrating to deal with.
Been playing the game for a long time and Mewtwo EX caused me to completely stop playing when it came out. Didn't come back until the Sun & Moon Era
Other than VMAXs, the only time I considered quitting the game for good was during the Mewtwo EX wars
Honestly looking back I don't even think Mewtwo's psychic weakness was a real issue. The only other weakness that would've made sense at the time was dark, and that would've made Darkrai all that more oppressive. Theoretically they could've given it a grass weakness to represent bug, but that would've likely just brought Shaymin EX into the spotlight more which would in turn also be easily answered by Darkrai with either Night Spear bench chip damage, Dark Claw, or laser bank once Plasma Storm came around.
Mewtwo was always going to see high usage (especially during its first 3 months before Dark Explorers) due to how splashable it was being a big basic working off colorless energy, specifically DCE, and while the weakness to itself exacerbated the issue slightly I still think it's a pretty overblown aspect of the card's overall popularity/dominance.
do you think Darkrai would've been designed to be as powerful if mewtwo wasn't released?
@@windwaker0rules Imo probably, it was the poster boy of the new set, only the 2nd of the ex's return and birth of big basics era, so like M2 it was going to be amazing regardless. Given the 2 sets were sequential as well, they likely designed Darkrai well before the impacts of M2 were seen on the meta (if they couldn't predict it), and Ray from the following set DRX is another example of this, but less contained in its set since it needed Eels to function.
The only thing really arguable about Darkrai being an "answer" to M2 is the resistance, which seems to be completely random which mons receive them (though Darkrai's is obviously thematic/appropriate), especially with rule box Mons. The ability, dark patch, and sableye don't seem to have any correlation with M2 (dark patch --> E switch arguably helped it), and otherwise Darkrai was really just trading 2 for 2 hit blows with other big basics like everything else at the time (besides a snowballed M2), though of course what made it so good even out the gate aside from energy accel was bench chip math (exacerbated by Catcher/Dark Claw, later unleashed fully with laserbank tilting the MUs against the other major prominent decks Plasma/Blastoise in its favor until Virgen came around).
@@EvilApple567 My point is would darkrai need to be as powerful to be the next best thing if it didn't have to be better than mewtwo, and instead only had to be better than say kyurem ex or zekrom ex?
Dude, those videos are perfect! Love to visit the history of the Pokémon TCG, keep up the great work!
0:13 good god where are their card sleeves this ad causes me pain. I bet they bridge shuffle their decks too.
Fantastic editing and production value. Thanks for the hard work. This is the exact era I got back into the tcg initially for.
ahh Mewtwo EX, I was already phasing out of Pokemon tcg when Gen 5 came around as most of the cards I had were rotated out but then when I was considering coming back we had Mewtwo EX, a card worth 80$ a pop and if you didn't run 4 then don't even bother playing, so that my Cue to not come back.
Fast forward 2 generations, Sun & Moon is relatively new (they were at like set 3, burning shadows) and I buy a starter deck to at least get familiar with any rule change and go from there, go to a card shop that has local events and see what that's like, not actually enter or anything but to play a game or 2 see how deckbuilding changed and whatnot. Then what do I see? Tapu Lele GX which is Mewtwo EX but with a fetch supporter when played on top of it and of course when I checked to see its price the lowest price was 85$ a pop and everyone there had 4 with the fantastic advice of "if ya don't run 4 then don't bother".
So yeah that was a quick "I'm in aaaaaaand I'm out"
P.S. the prices I quoted here were in Canadian Dollar before anyone asks.
Funny that Mewtwo's best counter was itself, considering that's also the case in the gen 1 games.
I was playing back in the day. When next destinies drops shit went wild and then Darkrai EX came and became a even more dominant, at least no "Darkrai wars" happened
My deck from that era also had darkrais and a Mewtwo EX. So you certainly have a point with that. I was in middle school the last time I played an irl tournament but I had used mostly evolution pokemon and a balanced 20:20:20 set up. But the fact i included a Mewtwo EX for opponents' mewtwos is certainly something.
I don't know what you meant with "balanced 20:20:20 set up", but if you mean 20 pokemon 20 trainers 20 energies, your deck wasn't competitive at all lol Maybe your locals were pretty casual and you managed to have fun with it anyway but, while it depends a lot from the deck (different decks may have wildly different ratios, like Enrique Avila's Wailord EX deck from the Indianapolis 2015 Nationals that was finalist with 7 pokèmon, 53 trainers and 0 energy), your average deck has 12-16 Pokémon, 28-40 trainers and 8-12 energies. Unless there's some gimmick involved (like the current Regidrago V deck, that plays a lot of 1-of dragon pokemon just to throw them in the discard pile and then mimic their attacks) you want a few core Pokémon (1 or two evo lines, or your core basics, or a mix of both), some supports and techs (your Rotom Vs, Mew ex, Squawkabilly ex, Fezandipiti ex, Lumineon V, those kinds of support staples, of course depending on the whole that fits your deck the most, not all of them). While of course you don't want to run out of your most important cards, consistency is key: you want to see your core cards most often, and search for the techs when and if you need it. Running tons of pokémon only means you're less likely to see the ones you need. Energies should be just enough to make the deck run efficiently but not crowd your whole hand (again, it depends, some decks like the current Chien Pao or Goldengho will want to run a lot of them, but it's their gimmick that requires so, it shouldn't be a footprint to follow in every deck). And then trainers will mostly do the searching, which is why you need them a lot. Your deck should be a toolbox for you to get the right cards at the right moment and not have to rely on the turn draw. A 20:20:20 ratio won't ever do that. Too many pokémon and energies, way too few trainers.
I had one Mewtwo Ex I got in a trade in 2016-ish, and it was the joy of my childhood to annihilate older teenagers. Didn't know about the metagame, but it makes perfect sense.
Would I have banned Mewtwo EX?
No, I would have banned DCE
PokePop has spoken 🚫DCE
I would say that the 2010-pre worlds 2011 was the pinnacle of this game. Maybe even of any game. Its truly unfortunate that after it has been in steep decline
Here's to wish that the upcoming years would regain even some of the deep gameplay of the 2010 year
For me the metagame was at its strongest in 2015? when Archie's blastoise won world's, there were so many viable deck strategies that year and all of them were very different. Maybe that's just me.
The last set I really remember fondly was platinum. Once the game moved into HGSS and BW I lost a lot of interest in the metagame
I'm saying this now because I used to do a competitively. Mewtwo was a breath of fresh air as there was no counter play previously to a lot of nonsense. And the fact that you just needed a Mewtwo to counter play a lot of the EX Pokemon was a godsend. But in doing so it created its own meta because it needed to be that strong to deal with a lot of the ex cards.
5th Gen's EX mechanic is what fundamentally shifted the game to be about Big Basics and it has never really recovered. My friends and I banned Rule-Box Cards as a way to go back to playing the game how it should be played, with real tradeoffs between evolutions and basics.
>Mewtwo being so overpowered that everything revolves around it.
RBY Ubers: First time?
People were getting into fist fights at my locals over Darkrai Ex and Mewtwo Ex.
I have 1 copy in the TCGO and won some friendlies with my friends due to abusing the ball cards to dig through my deck for it
... now to dig through my login credentials for the nostalgia...
"If you were to ask Pokemon TCG players what they enjoy about the Pokemon Card Game, they'd probably tell you things like battling with their favorite Pokemon..."
I fail to see the problem here. ...but then again, I'm probably a little biased.
(No but seriously, Mewtwo fans and fanatics have been extremely lucky with the Pokemon TCG. I learned proper strategy in playing the TCG from Movie Promo Mewtwo, and to have my favorite Pokemon be competitively viable right as Mewtwo Strikes Back came out was nothing short of amazing back then. Fast forwarding there was another wave of dominance with Mewtwo & Mew Tag Team GX...but this part in the middle, this era right here...as Mewtwo fans and referring to a chunk of the Mewtwo fanbase in general, we were in a serious mental funk at the time. That period between the beginning of 2008 and near the end of 2014 - the period of time when Super Smash Bros. Brawl's roster was shown to be final, and Mewtwo wasn't there...and Super Smash Bros. WiiU/3DS showed that Mewtwo would be added in the future as DLC...we NEEDED this. I realize that the game was healthier overall for this having been power crept out of dominance, but seeing the game have that period of time where you played Mewtwo, countered Mewtwo (with other Mewtwo), or lost...it was a victory of sorts, and gave us some hope that we hadn't been forgotten about. Thanks for giving me some nostalgia to one of the things that kept our corner of the Pokemon world going until our big guy got invited back into the living video game hall of fame that is Smash.)
My fondest memory of Mewtwo EX was splashing it into my TCG Online deck. Someone talked crap about me using it, so I proceeded to win without touching it on my bench, granted I did use X-Ball with Mew EX once.
As a Mew fan, Mew EX made for a great, and cheap, TCGO ladder counter for Mewtwo EX since Mew EX could turn your opponents X-Ball against them and hit Mewtwo EX for weakness. Granted the poor thing was one-shot far too easily at 50 HP, but it was still fun.
I was much younger back then, maybe middle school aged. I remember always losing to that card because I just didn't have one. Went online to see if anyone else had a strategy and was surprised to see active discussion about it. Needless to say, I tried Siglyph but since I was still a kid and didn't know much about good deck building, I just had the 1 card and had to hope I drew into it haha
i can remember pulling a mewtwo ex at the next destinies pre-release i went to, and the guy running the event, offered me an entire unopened box of the next destinies set!
I turned him down on his offer, saying that while it was a generous offer, i didn't feel confident that i would find another one.
i wasn't the only one that day to get mewtwo ex. and the same guy made the same deal with the other chap. this chap excepted the offer, and we all watched him as he blasted through the entire box! Funny story... his box didn't have a single mewtwo ex in it! not one. i felt somewhat relieved by that!
I played the Pokémon tcg for the first time when this, Keldeo ex and Darkrai were dominant. I have not played since.
I really liked the Mewtwo EX deck, was the reason I came back to play pokemon
I remember trying to pull for this in tcgo
Say what you will, darkrai was a hell of a skilltesting mirror
As someone who played this era mewtwo had to be weak to itself. Otherwise what else was gonna counter it? Dark types? What dark type was strong before darkrai? Mewtwo being weak to its self stopped it from being the best card in format till it rotated. (Arguably still was)
Bruh, this channel is single-handedly making me want to get into Pokémon TCG
This is what it's all about ❤️
i remember getting the tin for this card when i was a kid and using that mewtwo to destroy my brother lmao we weren’t even playing the game right
Love these types of videos. Would love to see more. Great vid
DCE was the problem. Almost every deck ran it and if you were running it you might as well run some mewtwo as well.
I read X Ball as dwaling damage to both active pokemon equal to the number of energy attached to mewtwo x20. I was confused why it was overpowered.
Now that i understand hownX Ball actually works, this pokemon is just stupid broken.
I made a energy control deck with 4 team yell grunts and crushing hammers. With Palkia Gx. And intelleon vmax
That’s funny to me that mewtwo was OP my brother and i got the duel boxes with mewtwo and a darkrai as our first Pokémon and I always stomped him with darkrai
All I remember is the extreme cost of this one card.
Even in the TCG, Mewtwo still reign supreme albeit for a short time
It’s funny that x ball is such a useless move now, it’s literally on mew v (a basic ultra rare) and nobody uses it
The HP numbers ballooning out of proportion may be the reason why. You need more than 5 energy total to knock out most stuff today
@@angelwing9 agreed. It’s getting added back with mimikyu ex so maybe it’ll see some use under shadow rider post rotation
As someone who's getting back to the games and stuff, I'm surprised that there's no strong card with "prevent all effects of attacks, including damage, done to this pokemon by the opponent's EX" kinda like what you have in SwSh with Decidueye and Miltank (also I'm surprised there's only these two) for Vs.
If EX pokemon generally were broken then Shaymin, Kyurem, Zekrom, and Reshiram EX should've also been boken on release.
I own 4 of these cards because I was absolutely destroyed by a ten year old with a deck that used this card. It scarred me...
It still befuddles me that they didn't fix psychic being weak to itself until Sword&Shield
1. Weakness to itself AND damage scaling/punishment with GENERIC energy accel (dce and every other type) meant everyone wanted at least one no matter what meta deck they played
2. The non-Mewtwo Next Destinies EXes were all subpar by comparison, as was the trend through the B/W EX blocks (one chase card and a supporting cast of set filler EXes)
3. Immediately succeeding sets introduced one clear frontrunner EX that was on-par with Mewtwo to the point of building decks around them along with more supporting EXes with cool abilities that were healthier
In hindsight Mew-EX from DRX was the ideal poster-child for a healthy EX Era where Mewtwo-EX was released later in the BW EX block. Delaying Mewtwo even one set into Dark Explorers or DRX as a trade-off would have given half a year of play time with Mew's Adaptability and Darkrai vs Terrakion formats, even letting things like BW Klinklang shine some more without forcing Mewtwo wars immediately. Timing Mewtwo's release at the beginning of the EX block meant that it was the gold standard from day one, and was always a viable option until it rotated years later.
Timing Mewtwo's release later in a format that already had two or three truly viable alternatives or non-mirror threats would have made a healthier release, but realistically TPCi needed cash BADLY after the back to back stinker sets of NVI and EPO and Mewtwo was the fastest surefire solution.
so what you're saying, is that Mewtwo started it. lol, great video as always
X ball came back in Mew V just that it’s 30* instead of 20*
i think you could also attack on turn one back then, that didnt help at all
Mewtwo Ex was a force to be recon with until turbo Darkrai came out 😊
With Mewtwo being the most broken Pokemon in the original games...
Figured it'd also be the most broken Pokemon card lol
This is a great video! Thank you for Sharing!!!
I've loved pokemon all my life (I'm 22) and I collected the cards but I'm just now getting into how to play. I had a Mewtwo EX but I've never been fond of Legendaries other than Darkrai and Giratina just because I think relying on Legendaries is kinda a "no skill/easy win" type of play style. So my big question for a new tcg player...is there any LV X or EX cards that would be viable in today's tcg meta? Specifically LV X because I had an Arceus LV X and my friends and I kinda made our own rule (which weren't to far off from the official rules) and I smashed with Arceus LV X and Raichu LV X. Cause Raichu is my fav pokemon so I had a few😅
Pokémon’s competitive format is “Standard Format” which only allows cards from the past few years to be played. Unfortunately lvX cards have been rotated out of the game for over a decade.
@@CeliosNetwork damn that sucks. But what about unofficial games amongst friends? Is there any that would really be able to keep up?
@@Nofuxgvn.z34 Yeah, my favorite retro format to play is Diamond & Pearl - Platinum Arceus. Theres no online or tournament support for retro formats though, so you have to build decks with proxies or real cards or use something like tabletop simulator and find friends to play with.
The only tcg regional I went to I used mewtwo ex lol
I want to be buried with my playset of HGSS Double Colorless Energy
How do you find these deck lists
as a non pokemon player, what is this shift of design you are talking about exactly ?
th-cam.com/video/v0yWVbDFm8g/w-d-xo.html
Next Destinies Mewtwo EX and Dark Explorers Darkrai EX owned the B&W era
sounds like the format now with lugia running rampant
Luckily we have a rotation in less than a month which drastically changes things and balances!
Banger video
Still less toxic than Mew VMAX and Lugia VSTAR
Why don't we have DCE anymore?
this guys why.
then they printed another one with Yveltal woooooooow
and they were legal together! (can't remember for how long but I know Mewtwo was in Legendary Treasures and then got an XY promo with Mew, also tcg mew can go stuff itself I sure love copy graveyard).
Some of the rarest cards are probably the Jamboree cards, there's stuff about 'em here:
th-cam.com/video/HC1e0e-0a2U/w-d-xo.html
It seems like the introduction of EX which were all basics was the beginning of the downfall for TCG. Admittedly it didn't happen immediately, as I found the XY era still had a lot of fun options for single-prizer decks, and the Mega evolution rule helped to keep Mega EX cards in check. But as things currently are, it's quite rare to see stage 2 pokemon used much unless they have a very specific support ability (such as shady dealings). V, Vmax and Vstar are so powerful and fast that out-with casual play on PTCGO or TCG Live, stage 2 pokemon or even just single prize decks in general are almost completely unviable anywhere. Even then, in more casual matches it is difficult to get a decent W/L ratio with decks that don't centre around pokemon V. Admittedly it was even worse when ADP was in standard, but it's not much better just now.
With much more emphasis on the stage 1 and 2 pokemon in DPP and early BW, it looked way more fun to play, with longer and more involved matches. I really wish I had played the game in those days.
Is Mewtwo ex rare irl? I have that card
i loved using that card. basically a cheat code lmao
I dont even play the Pokemon tcg and just reading the Mewtwo X ball skill had me going "Yup thats broken as fuck 😅"
Seriously why would someone make something like this? It looks like a move designed to punish to for playing the game as it was intended
Dark-Armed Mewtwo 😳
Lol half the time I just ran 56 psychic energy and four mewtwo ex. Lol 80% of the time it worked every time.
Mewtwo was supposed to be that good as all of his cards should be.
And the 2023 ex cards are the same as the ones 10 years prior
Nah, it's fine. FluffyChomp eviscerated Mewtwo EX. One of many reasons it was my deck of choice at the time.
dce is a card that seems too be different for pokemon to balance and it’s a shame their solution has just been its removal
I played a similar yveltal ex deck
I don't know about anyone else but I find the shake transition between shots in this video extremely distracting
Thanks for this feedback, I will note it down.
i have a signed version of mewtwo ex