For timing 4+HP after 236+MK, I like to whiff a cr. MP. Though, after 236+MK, my preferred oki button is cr. MP. Whiffing 2 cr. LPs will give you the perfect timing to hit meaty with the cr. MP. It's +1 on block, and +8 on CH, so you can link into a 4+HP if you catch them trying to hit a button. I also like this set up because I can do a 50/50 with her LP command throw when they start blocking. And if they try to jump, cr. MP hits them in the pre jump frames, letting you link a st. LK to either combo into another 236+MK to reset the situation or DR for more damage.
I respect that, and preference is what it's all about. She has a lot of options and I can see that being another viable addition to her oki game. Salute to you!
Oooo! Great use of her st mk. I normally use it as a tool to slowly move in in neutral and as a bait. If someone does drive impact and it hits st mk then I can immediately cancel into my drive impact. Thanks for the tech! =)
Yes! That's definitely how you gotta do it lol. I actually need to get back to using it more in neutral myself, switched up my gameplay a lot lol. No problem, glad you found some use from the vid 🙏
This is great but isn't 214MK super unsafe on block? When is it the right move to do at point blank range? Or is this meant to be done after corner carry?
I'd only say do it in combo or certain scenarios. You can punish some jp zoning with it or get chip when they're in burnout, etc, but I definitely don't recommend it outside of combo. I only used it this way in the video to go into the setups quicker.
As a whiff punish; after 5HK punish counter; combo out of 5LP; after 236k anti air; combo ender off OD 236k (which combos out of p much every cancellable normal)
If you're not going for medals from 236P, all of them. It gives you more damage than the hit grab at early levels and offers major corner carry. At midscreen that's really the only point, but if you want oki you'd use 214LK instead of MK. In the corner I'd say to always go for this ender unless you want a quick medal just because you get so many options out of it and you can get command grabs from pretty much all these setups as well.
Do you have any suggestions for players that wake up mashing crouch jab? If I've thrown someone usually the next time I approach they jump so I can deal with that by crouch HP; but I get really annoyed by the players that just panic mashing jab while crouching. I usually just block but that pushes me further away, and if I try to drive impact they are still mashing so it either breaks it or they respond with their own.
So all these setups in the video work against jabs but other options, if you do a regular throw in the corner or midscreen, you can delay slighty and standing MP or walk slightly and do crouching MP and they'll beat jabs. For command grab or hit grab, you can perfect drive rush into crouching MP for meaty. Your timing is very important on this though
When you do the setup, the 5MP is +8 I believe, so you can get another 5MP or 2MP(2MP is easier to connect) afterwards, then you drive rush cancel into 2MP and finish the combo.
@@amphitheatre Definitely guarantees the combo but I'd say do 5lp instead, if you go this route. More hit stun so you can drive rush easier/combo degage. You are sacrificing a few hundred on the damage by doing lights but definitely do what feels right. You can make up the damage in some different ways 😄
@@amphitheatre Agreed completely. Personally I feel like she doesn't have too many winning matchups but I think she's good enough to still be a factor against the majority of the cast. But it's still early on so i'm excited to see how things develop for her.
The music fits her so much lmfao
lmao it really does
High fashion - Runway Model VIBE😎
I agree
Interesting choice in music
house music for life
The music slayed like Manon💋
Had to do the queen justice ❣
For timing 4+HP after 236+MK, I like to whiff a cr. MP. Though, after 236+MK, my preferred oki button is cr. MP. Whiffing 2 cr. LPs will give you the perfect timing to hit meaty with the cr. MP. It's +1 on block, and +8 on CH, so you can link into a 4+HP if you catch them trying to hit a button. I also like this set up because I can do a 50/50 with her LP command throw when they start blocking. And if they try to jump, cr. MP hits them in the pre jump frames, letting you link a st. LK to either combo into another 236+MK to reset the situation or DR for more damage.
I respect that, and preference is what it's all about. She has a lot of options and I can see that being another viable addition to her oki game. Salute to you!
Men I Trust fits perfectly with Manon
For real. They would've been perfect for her theme.
First time I shazam a song on a sf vid. Instant sub thx man
No problem and thank you! I'm glad the vibes resonated with you 🙏
Please make more! subbed !
Appreciate you my g! Definitely gonna get in the lab and put together something a bit more in depth 🙏
Very helpful video, enjoyed the music as well
Glad it helped! Big salute 💯
Oooo! Great use of her st mk. I normally use it as a tool to slowly move in in neutral and as a bait. If someone does drive impact and it hits st mk then I can immediately cancel into my drive impact. Thanks for the tech! =)
Yes! That's definitely how you gotta do it lol. I actually need to get back to using it more in neutral myself, switched up my gameplay a lot lol. No problem, glad you found some use from the vid 🙏
nice stuff, music made me stay... good choice !
Ayee appreciate you my g, salute! Phoenix wright is also a goat 🔥
good video maaan
Appreciate you checking it out! 🙏
This is great but isn't 214MK super unsafe on block? When is it the right move to do at point blank range? Or is this meant to be done after corner carry?
I'd only say do it in combo or certain scenarios. You can punish some jp zoning with it or get chip when they're in burnout, etc, but I definitely don't recommend it outside of combo. I only used it this way in the video to go into the setups quicker.
As a whiff punish; after 5HK punish counter; combo out of 5LP; after 236k anti air; combo ender off OD 236k (which combos out of p much every cancellable normal)
@@jessieansell6168 If you get 5HK punish counter, do 5MP or DR MP for more damage 😃 Agreed though, you get so many options from the OD236K anti air.
Leonidas boys!!
My dog 💯
This is a 2004 video
You dont miss '04?
@@LeonidasDaimon I do, which is why I love it
@@titorodrigues4580 Lol vibes, appreciate you checking out the vid though! 🙏
2004 ?
What if they OD wake up with a dragon punch? You get countered, right?
Yes definitely. Along with mixing in throws, try to bait DP based on the situation/player.
You're right, this needs some practice though😆
@@pr4vus.studios haha all in due time. She has good damage on DP punishes so once they get hit, they'll be scared to do it again
Its funny seeing a move I never use as a combo ender be important for this entire setup. What combos do you want to end with that double kick?
If you're not going for medals from 236P, all of them. It gives you more damage than the hit grab at early levels and offers major corner carry. At midscreen that's really the only point, but if you want oki you'd use 214LK instead of MK. In the corner I'd say to always go for this ender unless you want a quick medal just because you get so many options out of it and you can get command grabs from pretty much all these setups as well.
Do you have any suggestions for players that wake up mashing crouch jab? If I've thrown someone usually the next time I approach they jump so I can deal with that by crouch HP; but I get really annoyed by the players that just panic mashing jab while crouching. I usually just block but that pushes me further away, and if I try to drive impact they are still mashing so it either breaks it or they respond with their own.
So all these setups in the video work against jabs but other options, if you do a regular throw in the corner or midscreen, you can delay slighty and standing MP or walk slightly and do crouching MP and they'll beat jabs. For command grab or hit grab, you can perfect drive rush into crouching MP for meaty. Your timing is very important on this though
🌶🌶🌶🌶🌶
🔥🔥🔥
Yo bro nice video, whats the name of the song??
Appreciate you! Coldhands - Tailwhip
Luv manon
Same, they did a great job with her
How can I do that kick. I cant perform it.
Quarter Circle backwards + Medium kick
Why didn't you have the inputs on
Respectfully, I noted what to do for each setup and wanted a cleaner looking video on this one. Noted for the future though
@@LeonidasDaimon English is second language and the inputs on the side would help a lot
@@blastfire21 Understand completely. I'll be more conscious of that going forward to give more accessibility to everyone. Salute 🙏
@@LeonidasDaimon thank you! I really appreciate it
0:28 how are you getting 2 mp to connect on counter here?
When you do the setup, the 5MP is +8 I believe, so you can get another 5MP or 2MP(2MP is easier to connect) afterwards, then you drive rush cancel into 2MP and finish the combo.
@@LeonidasDaimon seems it has to hit on the last 2 active frame, much easier to 2lp after the counter to guarantee a combo
@@amphitheatre Definitely guarantees the combo but I'd say do 5lp instead, if you go this route. More hit stun so you can drive rush easier/combo degage. You are sacrificing a few hundred on the damage by doing lights but definitely do what feels right. You can make up the damage in some different ways 😄
@@LeonidasDaimon that's an idea. this character is so cool but she struggles sometimes.
@@amphitheatre Agreed completely. Personally I feel like she doesn't have too many winning matchups but I think she's good enough to still be a factor against the majority of the cast. But it's still early on so i'm excited to see how things develop for her.