There are 0-frames, aka exact frames where you can hit an input and also get affected by an enemy input at the same time. For example with Tracer it's quite common to get slept at the same time as you blink, so you end up blinking while you're slept. Or recall as you get slept or bashed etc, and it activates the cooldown even tho it didn't get used. It's not actual latency/input delay, it's 0-frames where two inputs from you and enemy can overlap at the same time. Also been a while, checked in again and your improvement and pathing around the maps is great already. Love to see the steady improvement!
There are 0-frames, aka exact frames where you can hit an input and also get affected by an enemy input at the same time. For example with Tracer it's quite common to get slept at the same time as you blink, so you end up blinking while you're slept. Or recall as you get slept or bashed etc, and it activates the cooldown even tho it didn't get used. It's not actual latency/input delay, it's 0-frames where two inputs from you and enemy can overlap at the same time.
Also been a while, checked in again and your improvement and pathing around the maps is great already. Love to see the steady improvement!
Great to see you again! Thanks for the kind words and advice!!