Unreal engine really is breaking the moulds. This would be so ideal for creating maps knowing where roads go, building sizes etc. You just keep knocking game development one step up everytime!
If anyone from Blackshark is reading this: Maybe feed the AI with the sun direction and time to determine the shadows. When you do this, you even might be able to determine the Palm's size/height and even get a side shape for 3D reconstruction.
Super smart. Their imagery must have date/time and spatial metadata (lat/long). This could also be a solution for reducing dark spots of base maps due to shadows. One might be able to offset the black value and regain some detail.
@@ValidVistas Super smart as well. I love the idea - yes. Actually, a lot of the reconstruction could be managed by light-values - similar to how manual PBR texturing works when you remove all shadowing from the albedo map and add it back at a later stage.
i was walking around my home town of Sheffield, UK, in MFS2024. It was a truly surreal, liminal and quite philosophically deep afternoon. I kept recognising where i was, but everything was wrong, like a dream, some of the parks were uncanny, though. But man, when i got out of the city and into the peak district national park, at sunset, i was in a photo realistic 1 to 1 recreation of earth. I have a high end PC set up, and everything was maxed out. Anyway, i started dreaming about a ground level trucking simulator, or even a day z style survival/exploration game. It's getting pretty close. One thing that did blow me away, is my old house, it was one of two pairs of semi's on a road of terraces, and that reality was captured. But just being in a game, looking at a physical external screen with a crude approximation of reality, playing out on my conscious internal "screen", walking my digital avatar all the way to outside the very room my physical form was sat in, was quite profound. Yes i was high.
Would be cool if they could gather the historical architectural information for everything so you could havea modern London and scroll back to 15th century London, for example.
No. Blackshark worked first for Microsoft and provided the data to Microsoft to use in FS 2020. Now the newer version of this AI Platform can be used in Unreal.
Unreal engine really is breaking the moulds. This would be so ideal for creating maps knowing where roads go, building sizes etc. You just keep knocking game development one step up everytime!
If anyone from Blackshark is reading this:
Maybe feed the AI with the sun direction and time to determine the shadows. When you do this, you even might be able to determine the Palm's size/height and even get a side shape for 3D reconstruction.
if they're able to pull in the date and time from the images and use GIS coordinates to figure out an accurate sun position this could be very doable.
Super smart. Their imagery must have date/time and spatial metadata (lat/long).
This could also be a solution for reducing dark spots of base maps due to shadows. One might be able to offset the black value and regain some detail.
@@ValidVistas Super smart as well. I love the idea - yes. Actually, a lot of the reconstruction could be managed by light-values - similar to how manual PBR texturing works when you remove all shadowing from the albedo map and add it back at a later stage.
i was walking around my home town of Sheffield, UK, in MFS2024. It was a truly surreal, liminal and quite philosophically deep afternoon. I kept recognising where i was, but everything was wrong, like a dream, some of the parks were uncanny, though. But man, when i got out of the city and into the peak district national park, at sunset, i was in a photo realistic 1 to 1 recreation of earth. I have a high end PC set up, and everything was maxed out. Anyway, i started dreaming about a ground level trucking simulator, or even a day z style survival/exploration game. It's getting pretty close. One thing that did blow me away, is my old house, it was one of two pairs of semi's on a road of terraces, and that reality was captured. But just being in a game, looking at a physical external screen with a crude approximation of reality, playing out on my conscious internal "screen", walking my digital avatar all the way to outside the very room my physical form was sat in, was quite profound. Yes i was high.
Would be cool if they could gather the historical architectural information for everything so you could havea modern London and scroll back to 15th century London, for example.
i think the satellites were a bit crap in the 15th century, unfortunately ;)
That's available in google earth pro
@@FigmentHF Tons of the data on maps like this are from aerial photos but yea 15th century would still be a problem.
@@MoctopWould something like this work with ww1 ww2 or vietnam?
They did basically this for 2003 King Kong's replica of 1920's New York
Love this! Liebe Grüße aus Deutschland :)
Impressive!
amazing sir....
Did I understand it right? FS 20xx is based on Unreal Engine? And the map is generated by a plugin from Blackshark?
No. Blackshark worked first for Microsoft and provided the data to Microsoft to use in FS 2020.
Now the newer version of this AI Platform can be used in Unreal.
WoW.
Austria🇦🇹
🤗🤗🤗🤗
woohoo
Hopefully epic won't sell ue to elon. Might be bad for ue 😢😢