@teppeishuto It's a good followup to a blocked j.s as an overhead that grants a combo. The combo can be slightly different if done on its own, but the ability to make the opponent worry about the overhead and then forget about the potential for lows and throws is good.
@@simplyeyeronic1443 yeah,the opponent will be confused overhead or low.in addition,JS next JD combo is simply strong in terms of guard break.i am also hard to give up JD.
We could already do safejumps after 2k 2D and any other hard knockdown! Specifically with 2D, we can do 214K to recover faster, then dash up, jump, forward dash and j.h. We can also do this to set up wake-up oki that forgoes safejumping, but is incredibly helpful.
Thank you All Might
@@laffy7204 you're welcome.
Thankyou plankton
@@ElectricSphinx818 thank you for comments!
A good day to be a bed player
@@jej7488 js is not only strong but also jd have potential in terms of guard break.anyway,bed man is enjoy for now.
@teppeishuto It's a good followup to a blocked j.s as an overhead that grants a combo.
The combo can be slightly different if done on its own, but the ability to make the opponent worry about the overhead and then forget about the potential for lows and throws is good.
@@simplyeyeronic1443 yeah,the opponent will be confused overhead or low.in addition,JS next JD combo is simply strong in terms of guard break.i am also hard to give up JD.
My favorite fighting game character. Thank you
yeah,i love character bedman,me too.
We could already do safejumps after 2k 2D and any other hard knockdown! Specifically with 2D, we can do 214K to recover faster, then dash up, jump, forward dash and j.h. We can also do this to set up wake-up oki that forgoes safejumping, but is incredibly helpful.
@@vernaltear oh,my god.i didn't know it.214K=call4b3?
@@teppeishuto 214K is the input notation for call 0x$1.00
@@vernaltear i forgot 214k call0x$1.00.
haha, cool channel. subbed
@@nicky7685 oh,thank you!
Bedfans eating good
@@TheSpog somehow,bedman players increases for now.