Btw, after the insurectionist room the sentry corpses can be punched to heal yourself Edit: Someone in the replies said that this was sadly patched not too long ago
@@Sheba7660 I can get to the blood hallways with flying colors but the hallways are my worst fears I can kill even sisyphus without dying once but those GOD DAMN HALLWAYS have ruined SO MUCH runs
For an easier time in the idol mindflayer room you can screwdriver the first mindflayer and then enter to trap it in the hallway (only if you don’t mind cheesing which you wont after hours of attempting this level)
@@Sheba7660 Thanks. Theres another strat I’m experimenting with in my p rank attempts which is to kill Sisyphus first via the shortcut at the beginning of the level and playing it in reverse. This gets the two hardest parts of the level out if the way first (being the boss and the final room) out of the way first and makes your attempts that get very far more likely to p rank. It also means you can take your time as killing Sisyphus stops the timer.
@@Sowsher Time was never a problem for me. Not even close. But I have been thinking about it, I just didn't have any time to play so I didn't test it yet.
Dang dude you are a chargeback wizard! Bunch of strategies here that I never even considered during my P runs. Defo gonna try incorporating some of these! I love how despite this level being balls to the wall hard there's so many cool and creative ways to tackle it. No one strategy reigns above all others. Man this game is good.
This guide is a life savior i really had 0 idea how tf should i survive 4 senturies and a idoled hideous mass in the last room. This is gonna help me a ton, so thank you, waiting for part 2.
Gonna get to work as soon as possible! I only need to edit it, but the audio for panopticon and sisyphus is 30 minutes long, so it will take me a little bit!
Fun fact: Overpumping can one shot virtues, so instead of using the electric railcanon on them, you can save it and just dash into an overpump for an easy kill. This also applies for every other virtue encounter i guess.
I was definitely not expecting this very helpful and high quality of a guide to be on such a small channel (definitely gonna have to drop a sub). The guide was genuinely very helpful and explained very well. (I can actually do the gauntlet in violent mode now.)
the fucking mic change from "from under a blanket" part legitatetely made me pop up and freak out i tjougjt someone came into my room and i dont usually jump at stuff like that cant believe i got jumpscared by a gag in an ultrakill video
In the final encounter if you are confident in your movement yyou can leave the virtures for last. Virtues wont be enraged if there is 3 or more of them so they make for great grapple points to avoid the mess down below and ez heals as long as you keep moving. So you can just break the idol firsy and olau floor is lava till everything below is dead
Wow, I actually didn't know they can't enrage if there's 3 or more of them... Thanks for the info. This would have fit perfectly for people who rely on the whiplash far more than the rocket launcher. Damn. Wish I knew earlier.
Another strat you could use for encounter 2 is slide hopping into the rightmost sentry's spawn position with a fully charged slab piercer, shoot both sentries & the swordsmachine then follow up with a railcannon; the swordsmachine can then be parried or be killed in very few shotgun blasts afterwards and the sentries, if they happen to still be alive, can be killed with a single weak revolver shot After that, you just need to clean up the weaklings and you're good to go
Excellent strat, I can't believe it didn't occur to me. I was too focused on the swordsmachine, since I like keeping sentries around for chargebacks. Nice work!
routes i like to take 1: i like to dash jump next to either sentry and alt piercer shoot followed by a railcannon, killing the sentry in front of you and heavily damaging the other sentry and swordsmachine 2: for the 2 idoled mindflayer room: you can nuke the sentry at the start, nuke the swordsmachines when they are next to each other or sawtrap the swordsmachines 3: you can use the sharpshooter to insta-kill the maurice in the second half of the spaghetti room 4: you can start off the last room with a saw trap in the middle as well to semi consistently kill the swordsmachines 5: you can hide in the tunnel with the door the the boss fight in the hideous mass and 4 sentry fight to avoid the sentry los (note: this is pretty risky as the hideous mass can launch mortars or slam to force you out of there) hope this helps
Thankyou so much for this guide, I forgot how powerful the sawblade launcher was and completely forgot to use it during my previous P-2 attempts, it took a few hours, a few keyboard smashes and a long lay down to cool my nerves before the final gauntlet arena, but I did it; P-2 is now just as golden as P-1 Thankyou.
i went and used some of your strategies along with mixing in some of my own, got to sisyphus literally 5 attempts in, i didnt practice him much beforehand so i thought i was gonna have to repeat the gauntlet, but i managed to kill him, thanks for the help :)
I watched only like 3 and a half minutes of this video, and I all want to say - you are a madman, this is a fucking fantastic video, I will definetely watch it after I'll get my p-rank on p-2 :O
Puzzles indeed. Some of these encounters feel almost insurmountable at first, but fall apart like wet tissue paper if you come at them just the right way. Quite possibly the greatest video game puzzles I have ever seen. I learned so much tech while just trying to P-rank this one dam level (along with how hard this community is sleeping on certain weapons and variants). There wasn't a single weapon variation that didn't play a significant role in my winning attempt (aside from the screwdriver which, in hindsight, probably would have enabled me to beat Sisyphus with more than *1 HP* left if I had used it). Also I learned the S.R.S Cannon is really good (being able to instantly dish out 12 damage) and can oneshot cerberi, sentries, and virtues if you shoot them and immediately punch the ball (usually at point-blank so you can punch the ball instantly after shooting it). I switched it to my default. Come to think of it, after some recent updates the rocket launcher in general is pretty powerful.
the weezer room got significantly easier,just plant several frozen rockets in the middle of the room, activate the encounter,and HOPE one of the cerbs dashes into the rockets(this works most of the time).this will instakill all 4 cerbs,and you can deal with the ferryman however you want
Thank you for this video! I have a different technique for blood tunnel 1 which I think people should know. If you whiplash + overpump one of the virtues, if you aim and dash correctly you can kill the virtue, blast the other virtue into the wall, kill one malicious face by reflecting the bullets (likely dealing substantial damage to the other) and launch towards the sentry
A new trick that can be used against the 2 virtues that appear outside of the room with 4 cerberus's: The slab sharpshooter can kill them both in 1 shot. As long as you are aligned with both of them and don't aim way too up or down.
I actually like to use the KB to scrongle at least one of the sentries in the second fight. Not really optimal but it's really funny to just yeet them up into the blood for an instakill.
I have an amazing strategy for the first mindflayer room in which you slide dash jump to the corner with a charged slab sharpshooter and use it on the two sentries followed up by a railcannon and a couple coins after and then clear the room of the schisms with the shotgun and rocket launcher
One weird thing I found on the idol stalker room is that you can stand on top of the red windows, you can use that to trigger Ferryman lightning chargebacks but I haven't found much use for it besides complete safety when dealing with Swordmachines
i gave up on p ranking it, its literally impossible i have tried everything i sometimes even stop playing cuz being frustrate doesnt help but no matter what i cannot dodge attacks i give up i cant dodge any of the attacks on the 2 mindflayer room and im tired of being frustrated so honestly this level is where i stop p ranking the game, really awesome you managed to p rank it dunno why but ive been playing ultrakill for months and i cant charge back
I learned basically every tech and enemy moveset in the sandbox. Try going in the sanbox and playinf around with flayers, or malicious faces, if you want to chargeback. I recommend turning on cheats and major assists. Turn on no weapon cooldown, and lower (or turn off) enemy damage using major assists. You can also slow the game down 50% to figure out enemy movesets, timing for various tech, etc. You can even gradually lower how much these assist help you, until you are back at 100%, but I personally just use 50% speed and 100% speed.
3 tips for the blessed stalker room 1. if you are in desperate need of health, use the straysas a healing source when fighting the ferryman and 2 swordsmachines. 2. When the cerberi spawn with the virtues. shoot the red parts of the floor. it is actually water, and will transmit the railcannon throughout the water, weakening the cerberi. yYou then have to test you skill by using the pump charge and the whiplash on each of the virtues. if that doesn't work, you can shotgun swap to make it easier. 3. when you have the idle removed for the hideous mass, wait for it to shoot the two projectiles and quickly parry one, and projectile boost afterwards. This will leave it at very low health and will be easy to take out.
3:43 you can use a shotgun overpump to instakill both virtues, if you don't get it perfectly, you might instakill one and the other one will be a coin away from death i find it more common to instakill 1 but im bad
True. I rarely use overpumps for some reason, so I actually forgot to mention it 💀 Although I also prefer a consistent way with no potential self damage to riskier strats when initially learning a level. Wackier strats are for when you master a level. I don't think people are gonna be rocket whiplashing in the blood tunnel fpr their first P rank, but that strat was too cool not to include.
I really, really like this guide! Thanks for making it. Too bad I P-ranked the level before drfeelgood finished the guide, and I developed some of my own strats as well (though this guide did show me some new strats which I'll be using from now on): 1: instead of nuking or railcoining, I first shoot a cannonball at one of the cerberi in the middle, and then hit it with a malicious railcannon, and then set up a saw trap. my nailcoins and nukes are very inconsistent so I use this strat, I also use the slab revolver and parry the ferryman. 3: to conserve my saws for the next room, instead of setting up a saw trap, I'd just use coins (if possible) to instakill the streetcleaners, projectile boosts, and the slab revolver 4: instead of lining up a double kill with the rail cannon, I just overpump one virtue and railgun the other, since overpumps instakill virtues 5: a saw trap and a good railcoining should almost guarantee a kill on one of the insurrectionists immediately, leaving the player with only one to fight and with the ultraricoshot + bipolar style points 6: just like in encounter 4, I overpump one virtue, use its explosion to launch myself to the sentry, railcannon the other one, and then try to knuckleblast the sentry into the blood wall, if I fail there the maurices should usually kill it, I then use the whiplash and shotguns to take care of the maurices 8-2: I would just stand in one corner, dodge the hideous mass' projectiles, and just shoot the sentry antennas of the visible sentries 8-3: again, same thing, overpump 2 virtues, rail cannon one if I didn't mention anything it's either because I used the same strat or a worse strat, hope I gave you, whoever's reading this, some ideas.
Only thing I'd change is the malicious rail into the cannonball. Nuking the cannonball does no additional damage, you only get the cannonbal explosion damage + malrail damage, there's no red explosion. Unless your goal is to hit two cerbs with the malrail, using the electric rail will do more damage. You'll get the cannonball explosion + electric rail damage. This is better for single targets, obviously. If you stepped to the side, like I do in the railcoin strat for the first fight, you can probably hit all 4 cerbs with the rail!
@@Sheba7660 thanks for the advice! I did try railcoining but I just find that I'm really inconsistent with those, though I can kill 2 cerberi in 1 railcoin if I do hit it properly
Well so far on 3rd encounter and wow it’s like you’re describing all the ways I’ve tried to do the level, looks like I just needed better execution, and better style/whiplash usage since I spend a lot of the encounters at 50 or less hard damage, I also have never abused friendly fire more than my first few times playing the level
Believe it or not the last arena before the boss(es) was what I found the easiest even though I only got to that arena around 5 times trying to P-rank the level
My one improvement I can suggest is in the hallway with the cerb and street cleaner you can installing the cerb with the srs cannon by whiplashing into it releasing the button and immediately parrying it and shooting a rocket and dashing at the same time then either gas tank the street cleaner or shotgun swap
I personally use the red revolver + railgun + 1 coin + sawtrap to kill off the sentries and swordsmachine! The satisfaction of seeing “triple kill” is unmatched for me, except for maybe no damage ofc!
god, those two idoled mindflayers are just omnipresent, even with these strats it feels impossible to think, let alone survive more than 6 seconds in there. the saw trap never seems to work, the moment i try to do anything one teleports on me and b*tch slaps me into the astral plane. one time i try to go in to deal with the sentry, hear a teleport, and am immediately one-two'ed out of existence I can't even begin to imagine how I P-ranked P-1 this same day
@@mr.tweaty Ok, let's try to simplify, then. Let's automate some of the fight. When practicing in sandbox, try to keep slide jumping and slam jumping while moving. You see me do this a lot. The airtime from a slam jump lets you get distance from enemies, usually lets you jump over projectiles, and keeps you safe from maurice beams in the second phase of the fight. Use your ears to listen for the orb charge attack. That's the slowest one, but also the one most likely to hit you. If you keep moving like I said, you should be able to dodge the melee and laser attack without even trying. When you hear the orbs coming, try to parry them. The full heal + style helps a lot. I usually parry, and dash to the side nearly at the same time to dodge the rest of the orbs. Secondly, I made a new guide on keybinds and stuff. If you haven't, you might wanna take a look at it. I don't know what it looks like when you play, but swapping weapons, dodging, slam jumoing, etc. should be as easy as breathing. I changed my binds a lot, and it helps me execute all these inputs with minimal finger gymnastics.
For 6a, the strategy I use is overpump reflecting the two maurices at the start of the room. Ive found it consistently enrages if not outright kills them at no real cost to resources.
Also, I would like to add that when you touch the checkpoint in the two idol room, the mindflayer’s attack is reset, and will consistently fire the homing balls after some time!
First room can be cheesed if you stand on the door frame as if you stand there you don't get attacked. Virtues can still hit you, so I like to kill 3 of the Cerberus and leave one in cannonball one shot range before killing Ferryman, which also spawns the Virtues.
I've been very busy finishing up my second coin tech video, so I haven't tested it yet (video is almost 1 hour long lol). That's great to hear, thanks for letting me know!
I somehow P-ranked Sisyphus without this guide- (And btw when you get into the stalker room, DON'T WORRY ABOUT THE STALKER. I know I sound crazy, but just ignore it, just kill everything and you will be good.)
Script is mostly done, I just need to see if I missed anything (I am checking all tech in the game to see how compatible it is with different layouts), and after that I'll start editing it. Was supposed to do it for my second guide, but P-2 came out.
What I do with the first tunnel is use the Sharpshooter Revolver to shoot the Maurice's projectiles at the right time to knock the Virtues into the walls. Still working on the timing tho
Does Tenbre Rosso Sanguage scare you now? 8:18 Did anyone notice the sentry ragdoll taking a Aerial face plant into the pavement? Also oh god 2 Blessed Mindflayers. Someone Railcoin me into being a blood splatter like V2.
It's me, the mouse scroll wheel user, after p-ranking P-1, *P-2 is not safe from my wrath.* EDIT: I've gotten past all of the encounters without dying but the only reason I failed was because of a small blunder (I pressed ESC during Sisyphus monologue.)
Hey man, I went from 15 (all of which were my friends) to almost 600 in the span of one month! That's great progress! Hopefully I can keep making content that people like watching!
Not for me. I have muscle memory from using the rocket launcher on non-idoled stalkers to get them away from enemies. The follow up is whatever you feel most comfortable with. And don't quote me on this, but at least it feels to me that the rocket launcher has slightly more knockback compared to proboosting. This is why I chose the RL over the shotgun.
Can you 1v2 flayers in the sandbox? Or even 1v3 or more? I basically ignore them and parry every orb attack they send my way. If you're moving a lot, they should miss with their melee and laser 90% of the time. The main problem is the other enemies attacking you in tandem with the flayers. If you listen to the orb sound, you can keep track of them even without looking. If you hear it's close to you, you just turn and parry. Instant full hp + 3 bars of stamina to keep you going until the next parry. Once you're good at switching your attention between killing the fodder ai and parrying / dodging the flayers, you just need to maintain your damage output until you reach the last phase of that room. You can also just restart the checkpoint even when you beat the room. Try to get to the point where you can beat that room semi-consistently. At that point, every now and then during a full run, you will beat the room. If everything else is manageable for you, it's just a matter of time until you're able to do it. If you really need some assistance, lemme know how to find you over discord or something, and you could show me how you play (just share a clip or something). Hard to tell where you're struggling like this. And from the sound of your comment, it seems this is not the first time you're struggling until close to rage quitting. Either do what I said above, lemme know how to find you, or upload an unedited clip on your channel and let me know. I think I could tell what your weaknesses are pretty quickly.
I told myself I wouldn’t come to guide videos, but after so much practice, so many retries, I still get stuck on the bit with the 2 invincible mindflayers. I have learnt how to consistently land chargebacks, I have learnt how to knuckleblast parry, and I still cannot do it.
There are a lot of places where the Sharpshooter would be exceptionally useful, like using the wall bounce in tight arenas like the first one and the corridor before the blue skull, or to instakill Malicious Faces.
What I like to do on the Weezer room (start cerberi) is to nuke them and then go to the side and use the red pistol and throw coins while it bounces to kill the cerberi
That's also pretty good, but in my opinion, the weezer room has two fail conditions: -you fucked up the cerb kill and now you can't see anything because of the camera shake -you still have 1-2 cerbs, along with a ferryman Ferryman is annoying enough as is in that small room, but an additional cerb makes it so much worse. If you're playing ultrapain, the game becomes comically unreadable with a few cerbs. A nuke + overpump is also a really nice option.
@@Sheba7660 yeah, if i fail, i usually follow up by a projectile boost on the shotgun when the 2 cerberi are together, since they will be on low hp to kill them with one explosion, as in for the ferryman, i set up a saw trap
Like I said, you're free to do that, but I prefer doing it with other weapons for two reasons: 1. I have my rail ready as soon as I set up the trap to start the second fight, and 2. Since I like railcoining the swordsmachine, I have maximum freshness for maximum style points, whereas you lose some of that when you rail two enemies and then wait for the cooldown to railcoin afterwards.
@@Sheba7660 I use my rail as soon as I can because if I think too hard about when to use it I end up just not using it Also 36k style isn't really a problem, I got like 34k on a level with ~11k requirement
If I may, I’d like to offer my own method of dealing with the hallway with the Cerberus and Streetcleaners Charge a SRS Cannonball, and fire it as the Cerberus spawns, then shoot the cannonball with the railcannon right after it hits the Cerberus, this will instakill it, or at the very least get it close to death, letting you deal with the Streetcleaners in whatever way you fancy, I prefer going for the Streetcleaner Instakill with the Marksman, but it’s a bit random depending on the Mindflayer’s position, if it’s further away, go for it, otherwise, Sawblade deletes them as well
Okey I MIGHT not have followed any of the advice here and just bullheaded my way through the level again and again but I managed to P-rank P-2, so who's going to complain? Sisiphys? He can't, he's dead, thank you for the video anyways, where did you learn all of those cool tricks? do you have any videos on that?
I only have a video on advanced coin mechanics regarding the coin tricks. As for rocket rides, I just used gLud3's guide to learn them. I don't think I can add much to the tech discussion right now, so I haven't made more tech guides.
Same. But I wanted to master this game once again, and then I wanted to help others do it, too. I have a feeling that most people want an in-depth sisyphus guide, and it's coming. I just had to do things in order :)
I know this video is old af, but my one question is: how much style should I have at each point in the level? I can't find any videos that mention this. For example, how much should I have after the double mindlfayer room? I usually have around 13k
I could test that for you, but my numbers will be skewed since I'll probably have more style than necessary. Usually, it's enough to try and avoid more damage. Or try new combos (coin punch slabcoins always give me a bunch of style, for instance)
When I overpump, I tend to get less health than other methods. And I remember when I was newer to the game, how sometimes the overpump still hit me even if I dashed. In this guide I'm not completely playing like myself, I'm trying to make the easiest and most consistent strats. The second reason is I literally forgor 💀
@@ultrio325 Dash storage has been rebalanced again. Now you get a flat 1 second of invincibility. Use this to dodge through their attacks, since the orbs arc, and the laser and melee slice through you, you'll be safe if you push forward. When you get a chance, parry the orbs to get more stamina and a full heal (3 stamina = 3 dash stores!). You can also use the new sharpshooter revolver (default for the level, slab for boss killing) to snipe the orbs to take some pressure off. You can rapid fire the sharps by holding Alt fire and spam clicking primary fire. Hopefully you can clutch it! Part 2 dropping tomorrow (hoprfully)!
@@Sheba7660 update after 4 months: I P-ranked this level on violent after a month or two unfortunately not consistently, which is bad considering I'm trying to beat my friend's time in P-2 P%
@@ultrio325 Well, you've improved enough to P-rank it in the first place. I'd wager you'd benefit more from learning new tech, rather than running constantly. Unless you're doing actual speedrun strats, you'd probably benefit from getting comfortable with tech such as coin punch into slabcoin. If you're practicing established routes, your only course of action is lots and lots of practice! :D
Have you tried dropping down into that hallway towards the lift to break line of sight? Or using the hideous mass as cover? You can use the cannonball to launch one sentry at a distance, and knuckleblaster one that you're close to. The opposite side should be completely safe because of the hideous mass, so you only have to worry about dodging one sentry (or not even that, if you already killed one). Try to make the most out of downtime between shots. Remember that you can always hit a sentry with a coin if you get a split shot, since one will go to the hideous mass 99% of the time, and the other should go into the nearest sentry. And if all sentries are synced to shoot - simply dash storage. 1 second of invincibility is a fairly generous window to dodge!
Is it possible to instakill/near instakill the Ferryman in the Stalker Room with the Overheat Sawblade Launcher instead of the Overheat Nailgun? Because I don't use either Nailgun, have no intention to because it has genuinely zero use case to me outside of this single moment if there's no other way, and suck ass at fighting Ferrymen while juggling every other enemy on the planet.
Not sure if it can instakill, but it will surely bring him close to death. Overheat saw comes out basically instantly, so regardless of whether it instakills or not, you will get a LOT of free damage with an equal time investment to a projectile boost. Just magnet, saw, overhead alt, and then you can spam more saws if you want to. Overheat should do plenty of damage regardless!
@@Sheba7660 Thanks for the quick reply! And I'll be sure to give it a shot, hopefully I can get it done good, I've got my game paused right outside of the Stalker Room for my current run, and was hoping to find something on how to do it before I needed to turn off my PC.
Attempted it, try 1 failed, I'm guessing I aimed too high because it hit the pillar too high? I really can't tell where to aim there tbh, no matter how high I put the quality of the video that part just looks really blurry
@@oneperson7795 I just guesstimate it. I recommend just getting to that part and resetting the checkpoint no matter if you win or lose, until you are consistently winning. I could recommend several approaches, too. You can try anticipating the spawn and using a railcoin or any similar combo to oneshot or severely wound the ferryman. Other recommendations would be to reposition with rocket rides, or if you're bad at those, simply rocket jump away and heal using another enemy if you're scared of mr. spoon. Lastly, remember that you can use rockets and the knuckleblaster to launch the stalker into a different zip code, which will make the fight a lot more manageable, because you won't have to manage sanded enemies! Lemme know if you make it :)
@@Sheba7660 Managed to find some time for attempts today, and I FINALLY DID IT! P-2 P-Rank is complete, and with that, other than hitting wave 50 in the cybergrind to unlock the last starting wave (current best is Wave 38), I've now 100%ed Ultrakill on Violent as best I can, all P-Ranks done, all Secrets and Challenges done, and all available Secret Levels found (obviously not counting unreleased stuff). Now I guess I've just gotta figure out how to get better at the Cybergrind and I guess maybe P-Rank everything on the lower difficulties too?
Don't worry about it! Best way to get good is practicing new tech in sandbox and trying to survive really hard encounters. You'll be wrecking everything pretty soon!
Practice in sandbox! Spawn 1 or 2 enemies and get good at just staying alive. After that is easy, get good at killing, too. Your movement will matter a lot, so get used to sliding and dashing nearly constantly. I also like to slam jump a lot, because it makes me immune to melee enemies, gives me a nice vantage point, and can also be used to dodge things.
@@Sheba7660 I don't really fully grasp how like advanced movement works. I only know the basics and it makes practicing in sandbox now that usefull because it wields the same results as in normal play. Is there any movement techniques I can be doing? I try to dash and jump as best I can, ocassionally whiplash, but I really dont know much than that. I attempt slamming but I feel like I end up a sitting duck cuz I lose all my momentum.
@@bruhxd655 HerbMessiah has soke gread movement tutorials on his yt. Some of the stuff is outdated, for instance, dash storage no longer is infinite, but lasts a flat 1 second once you activate it. I show most of the tech in the game + how to execute it in my keybinds tutorial, but I don't go on depth to explain every single one. Maybe watch that one part of my video first, and then, if you don't understand something, or want to know more, ask in the comments or go to Herb's videos for a better explaination. I'd say slide jumping, dash storage, rocket jumps, and rocket rides will increase your survivability massively. Tech like slam storage or dives are more useful for movement, although they can be used for combat. You can see the straight up ABUSE you can dish out if you get good at rocket rides in my space dandy video. Once you get good, you can even rocket ride in closed rooms, like I do in this level! Good luck!
@@Sheba7660 I just finished P-Ranking P-2! I couldn't use any advanced movement tech, I really sucked at it. One thing I did do is change my strategy a bit on the Mindflayers room. When it's the 2 Mindflayers and Swordmachines I decided to do what I called the "I can feel my legs" strategy. Go over to the sentry and kill it with a saw trap, and then just don't jump and parry projectiles and the swordmachines so that they are really likely to get hit by the Mindflayers and you don't take much damage. That's kinda the only big thing I did, the rest was just trying to play decently enough! The railcannon explosion killing the 2 virtues in the ouchie corridor was indispensable though, don't think I could have made it without it.
@@bruhxd655 Glad you could do it! I guess you're one of those people that had more trouble with the level, abd not with Sisyphus. It was the opposite for me.
I meant when you reach the final encounter, if you have an A in style. Meaning after you kill the hideous mass and stalker, check your style to see if you're close to S, or already at S. If that's the case, on your next attempts you can freely scrongle the insurrectionists and cheesing some encounters (panopticon in particular! Part 2 is currently rendering, so if I don't get an error, it should be up today!)
@@Sheba7660 I find that on my runs, I both don't have enough style points(only an A) and take too long(B or A), I feel I mostly take too long killing the Mindflayers in encounter 4 and finishing the last room in ecounter 8-3, any tips on how to get more style and kill them faster(and yes I have tried to stay in the air for longer to get the style multiplier)
@@thetruecyrusplayz1256 I think your bet is first going into sandbox and being able to survive against a single mindflayer without difficulty. You should be able to dodge every laser and parry every orb attack no problem (melee is super fast, so even I get hit sometimes). After that, try surviving against two at the same time. You should praxtice just surviving and getting heals from orbs, and also try practicing actively trying to kill them. You'll get MUCH more practice this way, compared to what you'd get by trying to learn ina room with 2 idoled flayers with a bunch of enemies, too. It becomes too chaotic to follow. edit: forgot about 8-3. I assume you deal with the virtues just fine, but you have trouble outputting the damage to melt the massive combined health pool of everything else there. Provided you are constantly moving one way using slide jumps, you can focus on outputting damage. Just spam nukes, saws and proboosts, and that should do it.
Btw, after the insurectionist room the sentry corpses can be punched to heal yourself
Edit: Someone in the replies said that this was sadly patched not too long ago
Handy tip! Get this man some likes!
I've been playing for like 70 hours and had no idea you could heal off anything that was dead
@@evanbaxter7356 You can't, it's just those specific corpses.
@@crynostic9300 well that's what I meant I didn't know there was any way to do it on any enemy after they died
@@crynostic9300 but why
This is probably the most calculated "Random bullshit, GO!" inducing level i've ever had the misfortune to play in my entire life
i love how he just basically told me to get good 3 times in every room
I'm asking for a passing grade, not an A+ 😄
@@Sheba7660 I can get to the blood hallways with flying colors but the hallways are my worst fears
I can kill even sisyphus without dying once but those GOD DAMN HALLWAYS have ruined SO MUCH runs
That Hideous Mass room is gonna haunt me in my whole life
This whole stage is pure Masochism
This is the 20/20/20/20 mode of Ultrakill
For someone who has beat 49/20 mode in ucn fnaf. I can agree that this is harder.
Those invincible sand enemies were such a pain😭
For an easier time in the idol mindflayer room you can screwdriver the first mindflayer and then enter to trap it in the hallway (only if you don’t mind cheesing which you wont after hours of attempting this level)
Really cool strat! Didn't know about that one.
@@Sheba7660 I p-ranked lvl with this strat, its making arena so much easier
That's not cheese that's brilliant. I'm surprised the screwdriver still stops their teleporting when they're idoled hopefully that doesn't get patched
@@Sheba7660 Thanks. Theres another strat I’m experimenting with in my p rank attempts which is to kill Sisyphus first via the shortcut at the beginning of the level and playing it in reverse. This gets the two hardest parts of the level out if the way first (being the boss and the final room) out of the way first and makes your attempts that get very far more likely to p rank. It also means you can take your time as killing Sisyphus stops the timer.
@@Sowsher Time was never a problem for me. Not even close. But I have been thinking about it, I just didn't have any time to play so I didn't test it yet.
Its funny theres so many filths in the thumbnail while theres zero filths in the entire level
Was gonna draw strays and SMs, but i quickly gave up, because I don't want to spend two days on a thumbnail 😅
@@Sheba7660 makes sense
I love that you discuss different methods for doing this. Makes it so much more interesting and accessible!
Exactly the reason why I did it this way!
Dang dude you are a chargeback wizard!
Bunch of strategies here that I never even considered during my P runs. Defo gonna try incorporating some of these! I love how despite this level being balls to the wall hard there's so many cool and creative ways to tackle it. No one strategy reigns above all others. Man this game is good.
ALWAYS go for chargebacks, my guy. Eventually it becomes subconscious
@@Sheba7660 Next piece of tech I want to master for sure! 150+ hours in this game and the skill ceiling keeps on getting higher
This guide is a life savior i really had 0 idea how tf should i survive 4 senturies and a idoled hideous mass in the last room.
This is gonna help me a ton, so thank you, waiting for part 2.
Gonna get to work as soon as possible! I only need to edit it, but the audio for panopticon and sisyphus is 30 minutes long, so it will take me a little bit!
@@Sheba7660 Take your time bro, you're doing an awsome job!
11:24 Holy mackabazoolies that edit/Parry is amazing
I love tracking text over footage! 😁
Fun fact: Overpumping can one shot virtues, so instead of using the electric railcanon on them, you can save it and just dash into an overpump for an easy kill. This also applies for every other virtue encounter i guess.
True, I forgot to mention that. Only realized after rewatching after uploading
You're a God Gamer
I was definitely not expecting this very helpful and high quality of a guide to be on such a small channel (definitely gonna have to drop a sub). The guide was genuinely very helpful and explained very well. (I can actually do the gauntlet in violent mode now.)
Super happy to hear that!
Check out my coin mechanics video if you're new here! My mic is a bit shit in that one, but I'd say that's my best video!
@@Sheba7660 Most certainly will do!
thankfully I did this yesterday after a week grinding, but this is invaluable to people who haven’t finished yet, thank you
This is by far one of if not the best p2 guide imo the multiple options/routes is great
Thank you! Really enjoyed figuring out all these strats
the fucking mic change from "from under a blanket" part legitatetely made me pop up and freak out i tjougjt someone came into my room and i dont usually jump at stuff like that cant believe i got jumpscared by a gag in an ultrakill video
In the final encounter if you are confident in your movement yyou can leave the virtures for last. Virtues wont be enraged if there is 3 or more of them so they make for great grapple points to avoid the mess down below and ez heals as long as you keep moving. So you can just break the idol firsy and olau floor is lava till everything below is dead
Wow, I actually didn't know they can't enrage if there's 3 or more of them... Thanks for the info. This would have fit perfectly for people who rely on the whiplash far more than the rocket launcher.
Damn. Wish I knew earlier.
youre actually my saviour
why am i watching this i already p-ranked the level
jokes aside this is an amazing guide. great job!
I'm glad that people still find this entertaining, even though they don't need it!
Another strat you could use for encounter 2 is slide hopping into the rightmost sentry's spawn position with a fully charged slab piercer, shoot both sentries & the swordsmachine then follow up with a railcannon; the swordsmachine can then be parried or be killed in very few shotgun blasts afterwards and the sentries, if they happen to still be alive, can be killed with a single weak revolver shot
After that, you just need to clean up the weaklings and you're good to go
Excellent strat, I can't believe it didn't occur to me. I was too focused on the swordsmachine, since I like keeping sentries around for chargebacks.
Nice work!
routes i like to take
1: i like to dash jump next to either sentry and alt piercer shoot followed by a railcannon, killing the sentry in front of you and heavily damaging the other sentry and swordsmachine
2: for the 2 idoled mindflayer room: you can nuke the sentry at the start, nuke the swordsmachines when they are next to each other or sawtrap the swordsmachines
3: you can use the sharpshooter to insta-kill the maurice in the second half of the spaghetti room
4: you can start off the last room with a saw trap in the middle as well to semi consistently kill the swordsmachines
5: you can hide in the tunnel with the door the the boss fight in the hideous mass and 4 sentry fight to avoid the sentry los (note: this is pretty risky as the hideous mass can launch mortars or slam to force you out of there)
hope this helps
Thankyou so much for this guide, I forgot how powerful the sawblade launcher was and completely forgot to use it during my previous P-2 attempts, it took a few hours, a few keyboard smashes and a long lay down to cool my nerves before the final gauntlet arena, but I did it; P-2 is now just as golden as P-1
Thankyou.
Glad to hear that! I really need to finish part 2 ASAP, otherwise everyone will already P rank it like you 😅
i went and used some of your strategies along with mixing in some of my own, got to sisyphus literally 5 attempts in, i didnt practice him much beforehand so i thought i was gonna have to repeat the gauntlet, but i managed to kill him, thanks for the help :)
No problem! Glad it worked for you :)
I watched only like 3 and a half minutes of this video, and I all want to say - you are a madman, this is a fucking fantastic video, I will definetely watch it after I'll get my p-rank on p-2 :O
Thanks!
bro already p ranked? damn bro ur good, i though i was too because i p ranked every other preceding level 100%, but this is a whole nother level
P ranked it on day one before they nerfed the boss 😁
this level is probably 10 times harder than all levels in Ultrakill combined lol
I swear this guy gonna become Herbmessiah 2.0
I'll never replace him, but I am happy that people value my insight!
just p ranked yesterday. this helped a lot, thanks so much.
See you in P-3!
Puzzles indeed. Some of these encounters feel almost insurmountable at first, but fall apart like wet tissue paper if you come at them just the right way.
Quite possibly the greatest video game puzzles I have ever seen. I learned so much tech while just trying to P-rank this one dam level (along with how hard this community is sleeping on certain weapons and variants). There wasn't a single weapon variation that didn't play a significant role in my winning attempt (aside from the screwdriver which, in hindsight, probably would have enabled me to beat Sisyphus with more than *1 HP* left if I had used it).
Also I learned the S.R.S Cannon is really good (being able to instantly dish out 12 damage) and can oneshot cerberi, sentries, and virtues if you shoot them and immediately punch the ball (usually at point-blank so you can punch the ball instantly after shooting it). I switched it to my default.
Come to think of it, after some recent updates the rocket launcher in general is pretty powerful.
FINALLY THANKS MAN. I ALMOST GAVE UP BUT YOU GAVE ME MOTIVATION TO DO IT
Congrats!
the weezer room got significantly easier,just plant several frozen rockets in the middle of the room, activate the encounter,and HOPE one of the cerbs dashes into the rockets(this works most of the time).this will instakill all 4 cerbs,and you can deal with the ferryman however you want
That's a great updated strat! I love it
You now have the title of certified ULTRAKILLER
Thanks, V1
i want to get off of mr. ultrakill's wild ride
Thank you for this video! I have a different technique for blood tunnel 1 which I think people should know. If you whiplash + overpump one of the virtues, if you aim and dash correctly you can kill the virtue, blast the other virtue into the wall, kill one malicious face by reflecting the bullets (likely dealing substantial damage to the other) and launch towards the sentry
Sounds pretty stylish and effective once you get it down!
A new trick that can be used against the 2 virtues that appear outside of the room with 4 cerberus's:
The slab sharpshooter can kill them both in 1 shot. As long as you are aligned with both of them and don't aim way too up or down.
Very nice! Thanks for the update!
Quick tip: slamming (shockwave) will stop sentries from firing, it can be used to stop multiple at once
I actually like to use the KB to scrongle at least one of the sentries in the second fight. Not really optimal but it's really funny to just yeet them up into the blood for an instakill.
I sometimes do that, too! Pretty handy if you don't need style, as it is faster and easier.
I have an amazing strategy for the first mindflayer room in which you slide dash jump to the corner with a charged slab sharpshooter and use it on the two sentries followed up by a railcannon and a couple coins after and then clear the room of the schisms with the shotgun and rocket launcher
Sounds good!
One weird thing I found on the idol stalker room is that you can stand on top of the red windows, you can use that to trigger Ferryman lightning chargebacks but I haven't found much use for it besides complete safety when dealing with Swordmachines
Really neat! I didn't know about this. Definitely gonna use it to get more chargebacks
i gave up on p ranking it, its literally impossible i have tried everything i sometimes even stop playing cuz being frustrate doesnt help but no matter what i cannot dodge attacks i give up i cant dodge any of the attacks on the 2 mindflayer room and im tired of being frustrated so honestly this level is where i stop p ranking the game, really awesome you managed to p rank it dunno why but ive been playing ultrakill for months and i cant charge back
I learned basically every tech and enemy moveset in the sandbox. Try going in the sanbox and playinf around with flayers, or malicious faces, if you want to chargeback.
I recommend turning on cheats and major assists. Turn on no weapon cooldown, and lower (or turn off) enemy damage using major assists. You can also slow the game down 50% to figure out enemy movesets, timing for various tech, etc.
You can even gradually lower how much these assist help you, until you are back at 100%, but I personally just use 50% speed and 100% speed.
@@Sheba7660 thx for the help ill try this out, i passed p-2 a bit ago and it took awhile so ill prob just chill out a bit from p ranking
3 tips for the blessed stalker room
1. if you are in desperate need of health, use the straysas a healing source when fighting the ferryman and 2 swordsmachines.
2. When the cerberi spawn with the virtues. shoot the red parts of the floor. it is actually water, and will transmit the railcannon throughout the water, weakening the cerberi. yYou then have to test you skill by using the pump charge and the whiplash on each of the virtues. if that doesn't work, you can shotgun swap to make it easier.
3. when you have the idle removed for the hideous mass, wait for it to shoot the two projectiles and quickly parry one, and projectile boost afterwards. This will leave it at very low health and will be easy to take out.
"consistently P ranking P2" man I wish I could
alternatively to deal with encounter 3, you can point blank p boost the cannon ball to consistently one shot the cerb
11:24
Bro really got +ENRAGED
This video changed my life
For better or worse?
Thank for the guide, this really helped me.
3:43
you can use a shotgun overpump to instakill both virtues, if you don't get it perfectly, you might instakill one and the other one will be a coin away from death
i find it more common to instakill 1 but im bad
True. I rarely use overpumps for some reason, so I actually forgot to mention it 💀
Although I also prefer a consistent way with no potential self damage to riskier strats when initially learning a level. Wackier strats are for when you master a level. I don't think people are gonna be rocket whiplashing in the blood tunnel fpr their first P rank, but that strat was too cool not to include.
oh my god thank you so much we need more videos like this
I'll get back to making more soon! Part 2 is next, and then I have some more ideas ;)
10:07 :To rail both virtues at one" that sounded so goofy
You can put your saw magnets on the edge of the curb in the insurrectionist area to prevent the saws from degrading themselves
I really, really like this guide! Thanks for making it. Too bad I P-ranked the level before drfeelgood finished the guide, and I developed some of my own strats as well (though this guide did show me some new strats which I'll be using from now on):
1: instead of nuking or railcoining, I first shoot a cannonball at one of the cerberi in the middle, and then hit it with a malicious railcannon, and then set up a saw trap. my nailcoins and nukes are very inconsistent so I use this strat, I also use the slab revolver and parry the ferryman.
3: to conserve my saws for the next room, instead of setting up a saw trap, I'd just use coins (if possible) to instakill the streetcleaners, projectile boosts, and the slab revolver
4: instead of lining up a double kill with the rail cannon, I just overpump one virtue and railgun the other, since overpumps instakill virtues
5: a saw trap and a good railcoining should almost guarantee a kill on one of the insurrectionists immediately, leaving the player with only one to fight and with the ultraricoshot + bipolar style points
6: just like in encounter 4, I overpump one virtue, use its explosion to launch myself to the sentry, railcannon the other one, and then try to knuckleblast the sentry into the blood wall, if I fail there the maurices should usually kill it, I then use the whiplash and shotguns to take care of the maurices
8-2: I would just stand in one corner, dodge the hideous mass' projectiles, and just shoot the sentry antennas of the visible sentries
8-3: again, same thing, overpump 2 virtues, rail cannon one
if I didn't mention anything it's either because I used the same strat or a worse strat, hope I gave you, whoever's reading this, some ideas.
Only thing I'd change is the malicious rail into the cannonball. Nuking the cannonball does no additional damage, you only get the cannonbal explosion damage + malrail damage, there's no red explosion. Unless your goal is to hit two cerbs with the malrail, using the electric rail will do more damage. You'll get the cannonball explosion + electric rail damage. This is better for single targets, obviously.
If you stepped to the side, like I do in the railcoin strat for the first fight, you can probably hit all 4 cerbs with the rail!
@@Sheba7660 thanks for the advice! I did try railcoining but I just find that I'm really inconsistent with those, though I can kill 2 cerberi in 1 railcoin if I do hit it properly
Well so far on 3rd encounter and wow it’s like you’re describing all the ways I’ve tried to do the level, looks like I just needed better execution, and better style/whiplash usage since I spend a lot of the encounters at 50 or less hard damage, I also have never abused friendly fire more than my first few times playing the level
Believe it or not the last arena before the boss(es) was what I found the easiest even though I only got to that arena around 5 times trying to P-rank the level
Hopefully the video helps you get to the bosses consistently!
10:10 ayo🤨 also cool vid I would never have the patience for this
My one improvement I can suggest is in the hallway with the cerb and street cleaner you can installing the cerb with the srs cannon by whiplashing into it releasing the button and immediately parrying it and shooting a rocket and dashing at the same time then either gas tank the street cleaner or shotgun swap
I personally use the red revolver + railgun + 1 coin + sawtrap to kill off the sentries and swordsmachine! The satisfaction of seeing “triple kill” is unmatched for me, except for maybe no damage ofc!
Sharpshooter wasn't in the game when I made this, but this sounds like a pretty consistent setup!
im going to cry i found this AFTER i P-ranked
god, those two idoled mindflayers are just omnipresent, even with these strats it feels impossible to think, let alone survive more than 6 seconds in there.
the saw trap never seems to work, the moment i try to do anything one teleports on me and b*tch slaps me into the astral plane.
one time i try to go in to deal with the sentry, hear a teleport, and am immediately one-two'ed out of existence
I can't even begin to imagine how I P-ranked P-1 this same day
Practice against 2 flayers in the sanbox until you can consistently deal with them without issue. Then attempt the level again.
@@Sheba7660 I feel like my brain is just incapable of processing the sheer amount of inputs its receiving. Its just unreadable chaos to me
@@mr.tweaty Ok, let's try to simplify, then. Let's automate some of the fight. When practicing in sandbox, try to keep slide jumping and slam jumping while moving. You see me do this a lot. The airtime from a slam jump lets you get distance from enemies, usually lets you jump over projectiles, and keeps you safe from maurice beams in the second phase of the fight. Use your ears to listen for the orb charge attack. That's the slowest one, but also the one most likely to hit you. If you keep moving like I said, you should be able to dodge the melee and laser attack without even trying. When you hear the orbs coming, try to parry them. The full heal + style helps a lot. I usually parry, and dash to the side nearly at the same time to dodge the rest of the orbs.
Secondly, I made a new guide on keybinds and stuff. If you haven't, you might wanna take a look at it. I don't know what it looks like when you play, but swapping weapons, dodging, slam jumoing, etc. should be as easy as breathing. I changed my binds a lot, and it helps me execute all these inputs with minimal finger gymnastics.
In the 2nd room, you can attach a saw trap to sword machine and clears his and deal big damages to sentries.
For 6a, the strategy I use is overpump reflecting the two maurices at the start of the room. Ive found it consistently enrages if not outright kills them at no real cost to resources.
Also, I would like to add that when you touch the checkpoint in the two idol room, the mindflayer’s attack is reset, and will consistently fire the homing balls after some time!
Didn't know that! I think I "felt" it subconsciously, but it's much better to KNOW things!
it took me about 10 hours to beat this for the first time 👍
First room can be cheesed if you stand on the door frame as if you stand there you don't get attacked. Virtues can still hit you, so I like to kill 3 of the Cerberus and leave one in cannonball one shot range before killing Ferryman, which also spawns the Virtues.
most of these tricks still work just fine on brutal btw!! for my fellow semicasuals trying to p-rank the new difficulty, godspeed!!
I've been very busy finishing up my second coin tech video, so I haven't tested it yet (video is almost 1 hour long lol).
That's great to hear, thanks for letting me know!
@@Sheba7660 oh damn, best of luck!! can't wait to watch it
@@cris4870 It's probably gonna be out next weekend!
11:20 actually made me scream "GYAAAAAAAAAT"
that looked so fucking cool
This appeared in my recommendations right after I farmed a week to p-rank this level 💀
Sorry I wasn't faster! 😅
Me watching this guide because I just want to complete the level once 👁👄👁
I somehow P-ranked Sisyphus without this guide-
(And btw when you get into the stalker room, DON'T WORRY ABOUT THE STALKER. I know I sound crazy, but just ignore it, just kill everything and you will be good.)
the funny thing about the thumbnail is that there isnt any filth in P-2
I know! But filths are way easier to draw, and I'm just an amateur at this whole youtube thing
@@Sheba7660 true, looks good anyway!
@@justwantaname. They were fun to draw!
This tutorial is better than NOVA's one fr
Appreciate the support!
@@Sheba7660 hyped for the second part
thanks a lot
much needed tips here
underratewd guide, super helpfiul thanks so much
Glad to hear that! I'll get to work on part 2 as soon as possible!
can't wait for the guide on keybinds!
Script is mostly done, I just need to see if I missed anything (I am checking all tech in the game to see how compatible it is with different layouts), and after that I'll start editing it.
Was supposed to do it for my second guide, but P-2 came out.
What I do with the first tunnel is use the Sharpshooter Revolver to shoot the Maurice's projectiles at the right time to knock the Virtues into the walls. Still working on the timing tho
Does Tenbre Rosso Sanguage scare you now?
8:18 Did anyone notice the sentry ragdoll taking a Aerial face plant into the pavement?
Also oh god 2 Blessed Mindflayers. Someone Railcoin me into being a blood splatter like V2.
Great vid, thank you
It's me, the mouse scroll wheel user, after p-ranking P-1, *P-2 is not safe from my wrath.* EDIT: I've gotten past all of the encounters without dying but the only reason I failed was because of a small blunder (I pressed ESC during Sisyphus monologue.)
You'll get it next time!
you deserve more subs
Hey man, I went from 15 (all of which were my friends) to almost 600 in the span of one month!
That's great progress!
Hopefully I can keep making content that people like watching!
Ah yes the lazypurple blanket
I also think a proj boost can sometimes be easier rather than chaining a double rocket combo the stalker
Not for me. I have muscle memory from using the rocket launcher on non-idoled stalkers to get them away from enemies. The follow up is whatever you feel most comfortable with.
And don't quote me on this, but at least it feels to me that the rocket launcher has slightly more knockback compared to proboosting. This is why I chose the RL over the shotgun.
I did this a few hours ago and i couldnt be happier
Congrats!
The mind flayer room I still just can't
PTSDPTSDPTSDPTSDPTSDPTSD
Can you 1v2 flayers in the sandbox?
Or even 1v3 or more?
I basically ignore them and parry every orb attack they send my way.
If you're moving a lot, they should miss with their melee and laser 90% of the time. The main problem is the other enemies attacking you in tandem with the flayers.
If you listen to the orb sound, you can keep track of them even without looking. If you hear it's close to you, you just turn and parry. Instant full hp + 3 bars of stamina to keep you going until the next parry. Once you're good at switching your attention between killing the fodder ai and parrying / dodging the flayers, you just need to maintain your damage output until you reach the last phase of that room.
You can also just restart the checkpoint even when you beat the room. Try to get to the point where you can beat that room semi-consistently. At that point, every now and then during a full run, you will beat the room. If everything else is manageable for you, it's just a matter of time until you're able to do it.
If you really need some assistance, lemme know how to find you over discord or something, and you could show me how you play (just share a clip or something). Hard to tell where you're struggling like this.
And from the sound of your comment, it seems this is not the first time you're struggling until close to rage quitting.
Either do what I said above, lemme know how to find you, or upload an unedited clip on your channel and let me know. I think I could tell what your weaknesses are pretty quickly.
@@kanna2129 That bad, huh?
@@Sheba7660 I literally parry their orbs all the time but i usually die to the orb explosion after the parry
The Checkpoint strat i did for sisyphus i can defeat him 4/5 of the times I try
epic blanket audio
i need that keybind video
@@elliottfriedlander254 It's coming sometime after sisyphus
I told myself I wouldn’t come to guide videos, but after so much practice, so many retries, I still get stuck on the bit with the 2 invincible mindflayers. I have learnt how to consistently land chargebacks, I have learnt how to knuckleblast parry, and I still cannot do it.
Try feedbacker parrying the orbs! Just remember to dash during the hitstop
There are a lot of places where the Sharpshooter would be exceptionally useful, like using the wall bounce in tight arenas like the first one and the corridor before the blue skull, or to instakill Malicious Faces.
It wasn't out yet, back when I made this, but I agree
What I like to do on the Weezer room (start cerberi) is to nuke them and then go to the side and use the red pistol and throw coins while it bounces to kill the cerberi
That's also pretty good, but in my opinion, the weezer room has two fail conditions:
-you fucked up the cerb kill and now you can't see anything because of the camera shake
-you still have 1-2 cerbs, along with a ferryman
Ferryman is annoying enough as is in that small room, but an additional cerb makes it so much worse. If you're playing ultrapain, the game becomes comically unreadable with a few cerbs.
A nuke + overpump is also a really nice option.
@@Sheba7660 yeah, if i fail, i usually follow up by a projectile boost on the shotgun when the 2 cerberi are together, since they will be on low hp to kill them with one explosion, as in for the ferryman, i set up a saw trap
I usually just kill the two virtues outside the jumpscare with a single electric railcannon shot
Like I said, you're free to do that, but I prefer doing it with other weapons for two reasons: 1. I have my rail ready as soon as I set up the trap to start the second fight, and 2. Since I like railcoining the swordsmachine, I have maximum freshness for maximum style points, whereas you lose some of that when you rail two enemies and then wait for the cooldown to railcoin afterwards.
@@Sheba7660 I use my rail as soon as I can because if I think too hard about when to use it I end up just not using it
Also 36k style isn't really a problem, I got like 34k on a level with ~11k requirement
@@Mushroom38294 For people who get hit a lot, and manage to survive, it might be. That's the only reason I emphasized it.
10:09
To rail both virtues at once, huh? ;)
( ͡° ͜ʖ ͡°)
If I may, I’d like to offer my own method of dealing with the hallway with the Cerberus and Streetcleaners
Charge a SRS Cannonball, and fire it as the Cerberus spawns, then shoot the cannonball with the railcannon right after it hits the Cerberus, this will instakill it, or at the very least get it close to death, letting you deal with the Streetcleaners in whatever way you fancy, I prefer going for the Streetcleaner Instakill with the Marksman, but it’s a bit random depending on the Mindflayer’s position, if it’s further away, go for it, otherwise, Sawblade deletes them as well
Very nice strat. Just gotta be quick so the cannonball doesn't hit the ceiling!
11:25 FUCK! THIS! ROOM!
Lemme know at which part you get stuck, or what usually kills you, and I'll try to help you out.
Okey I MIGHT not have followed any of the advice here and just bullheaded my way through the level again and again but I managed to P-rank P-2, so who's going to complain? Sisiphys? He can't, he's dead, thank you for the video anyways, where did you learn all of those cool tricks? do you have any videos on that?
I only have a video on advanced coin mechanics regarding the coin tricks. As for rocket rides, I just used gLud3's guide to learn them. I don't think I can add much to the tech discussion right now, so I haven't made more tech guides.
super cool! watching this just to learn how to complete the level in detail lmao ain't no way i'm doing a P
If you managed to unlock the level, you can P rank the level. It will just take some time :)
@@Sheba7660 hahahha thanks for the motivation :PPP
My strat to p raking this level was praying to not die and somehow kill the final boss in less than one minute
Same.
But I wanted to master this game once again, and then I wanted to help others do it, too.
I have a feeling that most people want an in-depth sisyphus guide, and it's coming. I just had to do things in order :)
@@Sheba7660 good luck bro
I know this video is old af, but my one question is: how much style should I have at each point in the level? I can't find any videos that mention this. For example, how much should I have after the double mindlfayer room? I usually have around 13k
I could test that for you, but my numbers will be skewed since I'll probably have more style than necessary.
Usually, it's enough to try and avoid more damage. Or try new combos (coin punch slabcoins always give me a bunch of style, for instance)
10:11 TO DO WHAT TO THE VIRTUES?
12:13 DO WHAT TO THE MINDFLAYER?
This is awesome! I love the splits in strats
though I wonder why you don't overpump your virtues
When I overpump, I tend to get less health than other methods. And I remember when I was newer to the game, how sometimes the overpump still hit me even if I dashed. In this guide I'm not completely playing like myself, I'm trying to make the easiest and most consistent strats.
The second reason is I literally forgor 💀
@@Sheba7660 Problem: In the mindflayer rooms I take too much damage
@@ultrio325 Dash storage has been rebalanced again. Now you get a flat 1 second of invincibility. Use this to dodge through their attacks, since the orbs arc, and the laser and melee slice through you, you'll be safe if you push forward. When you get a chance, parry the orbs to get more stamina and a full heal (3 stamina = 3 dash stores!).
You can also use the new sharpshooter revolver (default for the level, slab for boss killing) to snipe the orbs to take some pressure off. You can rapid fire the sharps by holding Alt fire and spam clicking primary fire.
Hopefully you can clutch it!
Part 2 dropping tomorrow (hoprfully)!
@@Sheba7660 update after 4 months:
I P-ranked this level on violent after a month or two
unfortunately not consistently, which is bad considering I'm trying to beat my friend's time in P-2 P%
@@ultrio325 Well, you've improved enough to P-rank it in the first place. I'd wager you'd benefit more from learning new tech, rather than running constantly. Unless you're doing actual speedrun strats, you'd probably benefit from getting comfortable with tech such as coin punch into slabcoin.
If you're practicing established routes, your only course of action is lots and lots of practice! :D
man I'm trying to get a D rank on this level and i always get ganged by the four sentries in the sand/hideous mass room
Have you tried dropping down into that hallway towards the lift to break line of sight?
Or using the hideous mass as cover?
You can use the cannonball to launch one sentry at a distance, and knuckleblaster one that you're close to. The opposite side should be completely safe because of the hideous mass, so you only have to worry about dodging one sentry (or not even that, if you already killed one). Try to make the most out of downtime between shots. Remember that you can always hit a sentry with a coin if you get a split shot, since one will go to the hideous mass 99% of the time, and the other should go into the nearest sentry.
And if all sentries are synced to shoot - simply dash storage. 1 second of invincibility is a fairly generous window to dodge!
Quick question--why use the green nailgun rather than the green sawblade launcher for your traps? Is the DPS significantly higher?
Is it possible to instakill/near instakill the Ferryman in the Stalker Room with the Overheat Sawblade Launcher instead of the Overheat Nailgun? Because I don't use either Nailgun, have no intention to because it has genuinely zero use case to me outside of this single moment if there's no other way, and suck ass at fighting Ferrymen while juggling every other enemy on the planet.
Not sure if it can instakill, but it will surely bring him close to death. Overheat saw comes out basically instantly, so regardless of whether it instakills or not, you will get a LOT of free damage with an equal time investment to a projectile boost. Just magnet, saw, overhead alt, and then you can spam more saws if you want to. Overheat should do plenty of damage regardless!
@@Sheba7660 Thanks for the quick reply! And I'll be sure to give it a shot, hopefully I can get it done good, I've got my game paused right outside of the Stalker Room for my current run, and was hoping to find something on how to do it before I needed to turn off my PC.
Attempted it, try 1 failed, I'm guessing I aimed too high because it hit the pillar too high? I really can't tell where to aim there tbh, no matter how high I put the quality of the video that part just looks really blurry
@@oneperson7795 I just guesstimate it. I recommend just getting to that part and resetting the checkpoint no matter if you win or lose, until you are consistently winning.
I could recommend several approaches, too.
You can try anticipating the spawn and using a railcoin or any similar combo to oneshot or severely wound the ferryman.
Other recommendations would be to reposition with rocket rides, or if you're bad at those, simply rocket jump away and heal using another enemy if you're scared of mr. spoon.
Lastly, remember that you can use rockets and the knuckleblaster to launch the stalker into a different zip code, which will make the fight a lot more manageable, because you won't have to manage sanded enemies!
Lemme know if you make it :)
@@Sheba7660 Managed to find some time for attempts today, and I FINALLY DID IT! P-2 P-Rank is complete, and with that, other than hitting wave 50 in the cybergrind to unlock the last starting wave (current best is Wave 38), I've now 100%ed Ultrakill on Violent as best I can, all P-Ranks done, all Secrets and Challenges done, and all available Secret Levels found (obviously not counting unreleased stuff). Now I guess I've just gotta figure out how to get better at the Cybergrind and I guess maybe P-Rank everything on the lower difficulties too?
When the easy route is still hard for you, this is really a skill issue moment (this is me)
Don't worry about it! Best way to get good is practicing new tech in sandbox and trying to survive really hard encounters. You'll be wrecking everything pretty soon!
Be sure to pick a higher being and pray. Like the cheese lord, santa, or maybe even Joe momma.
Of course the one part I'm stuck on only has one strategy way above my skill level, Imma ULTRAKILL myself
Practice in sandbox! Spawn 1 or 2 enemies and get good at just staying alive. After that is easy, get good at killing, too.
Your movement will matter a lot, so get used to sliding and dashing nearly constantly. I also like to slam jump a lot, because it makes me immune to melee enemies, gives me a nice vantage point, and can also be used to dodge things.
@@Sheba7660 I don't really fully grasp how like advanced movement works.
I only know the basics and it makes practicing in sandbox now that usefull because it wields the same results as in normal play.
Is there any movement techniques I can be doing? I try to dash and jump as best I can, ocassionally whiplash, but I really dont know much than that. I attempt slamming but I feel like I end up a sitting duck cuz I lose all my momentum.
@@bruhxd655 HerbMessiah has soke gread movement tutorials on his yt. Some of the stuff is outdated, for instance, dash storage no longer is infinite, but lasts a flat 1 second once you activate it. I show most of the tech in the game + how to execute it in my keybinds tutorial, but I don't go on depth to explain every single one.
Maybe watch that one part of my video first, and then, if you don't understand something, or want to know more, ask in the comments or go to Herb's videos for a better explaination.
I'd say slide jumping, dash storage, rocket jumps, and rocket rides will increase your survivability massively. Tech like slam storage or dives are more useful for movement, although they can be used for combat.
You can see the straight up ABUSE you can dish out if you get good at rocket rides in my space dandy video. Once you get good, you can even rocket ride in closed rooms, like I do in this level!
Good luck!
@@Sheba7660 I just finished P-Ranking P-2! I couldn't use any advanced movement tech, I really sucked at it.
One thing I did do is change my strategy a bit on the Mindflayers room.
When it's the 2 Mindflayers and Swordmachines I decided to do what I called the "I can feel my legs" strategy.
Go over to the sentry and kill it with a saw trap, and then just don't jump and parry projectiles and the swordmachines so that they are really likely to get hit by the Mindflayers and you don't take much damage.
That's kinda the only big thing I did, the rest was just trying to play decently enough!
The railcannon explosion killing the 2 virtues in the ouchie corridor was indispensable though, don't think I could have made it without it.
@@bruhxd655 Glad you could do it! I guess you're one of those people that had more trouble with the level, abd not with Sisyphus. It was the opposite for me.
12:45 How on earth do you get 33000 style point when that encounter starts?! I only get like 14k at most at that point
I meant when you reach the final encounter, if you have an A in style. Meaning after you kill the hideous mass and stalker, check your style to see if you're close to S, or already at S. If that's the case, on your next attempts you can freely scrongle the insurrectionists and cheesing some encounters (panopticon in particular! Part 2 is currently rendering, so if I don't get an error, it should be up today!)
@@Sheba7660 I find that on my runs, I both don't have enough style points(only an A) and take too long(B or A), I feel I mostly take too long killing the Mindflayers in encounter 4 and finishing the last room in ecounter 8-3, any tips on how to get more style and kill them faster(and yes I have tried to stay in the air for longer to get the style multiplier)
@@thetruecyrusplayz1256 I think your bet is first going into sandbox and being able to survive against a single mindflayer without difficulty. You should be able to dodge every laser and parry every orb attack no problem (melee is super fast, so even I get hit sometimes).
After that, try surviving against two at the same time. You should praxtice just surviving and getting heals from orbs, and also try practicing actively trying to kill them.
You'll get MUCH more practice this way, compared to what you'd get by trying to learn ina room with 2 idoled flayers with a bunch of enemies, too. It becomes too chaotic to follow.
edit: forgot about 8-3. I assume you deal with the virtues just fine, but you have trouble outputting the damage to melt the massive combined health pool of everything else there.
Provided you are constantly moving one way using slide jumps, you can focus on outputting damage. Just spam nukes, saws and proboosts, and that should do it.