Pathfinder - Wrath of the Righteous: Heavy Armor Tank Build - Angel - Unfair viable

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  • เผยแพร่เมื่อ 15 ต.ค. 2024

ความคิดเห็น • 29

  • @dmsephiroth
    @dmsephiroth หลายเดือนก่อน +6

    Written Version:
    MC Tank Mutation Warrior 19/ Witch 1
    Background: Martial Discipline
    Stats:
    Str 20 -> Raise STR every few lvl ups.
    Dex 13 --> Maybe put 1 Point in Dex later to make it even.
    Con 14
    Int 14
    Will 9
    Char 7---> Or maybe 1 in Charisma if you like.
    Deity: Something good.
    Skills: Athletics, 3+ Mobility and whatever you like for example: Persuasion, some Knowledge/Lore-stuff or even Perception/UMD.
    Feats:
    Level:
    1: Dodge, Combat Expertise, Improved Initiative.
    2: Crane Style
    3: Witch: Iceplant Hex, Familiar: Lizard for AC+ Perception/Hare for Initiative+Perception.
    4: Mutation Warrior: Heavy Armor Focus
    5: Weapon Focus: Longsword/Scimitar/whatever you like
    6: Shield Focus, Weapon Training: Heavy Blades
    7: Outflank
    8: Weapon Spec: Longsword/Scmitar/whatever, Feral Mutagen
    9: Improved Crit: Longsword/Scimitar/whatever
    10: Gr. Weapon Focus: Longsword/Scimitar/whatever, Trained Initiative, Weapon Training: Heavy Blades
    11: Two Weapon Fighting
    12: Gr. Shield Focus, Feral Wings
    13: Shield Bash, Armed Bravery
    14: Improved Two Weapon Fighting, Weapon Training: Heavy Blades
    15: Shatter Defense
    16: Dazzling Display, Greater Mutagen
    17: Geater Two Weapon Fighting
    18: Shield Master, Fighter’s Reflexes, Weapon Training: Heavy Blades
    19: Bashing Finish
    20: Blind Fight, Grand Mutagen
    or if you went 20 MW like me: 20: For the Bonusfeat whatever your fancy: Like Improved Blind Fight or Combat Reflexes.
    Mythic Angel Abilities:
    1: Bit of Fun, Inspirational Leader
    2: Mythic Armor Focus: Heavy Armor: Avoidance
    3: Ever Ready
    4: Improved Initiative (Mythic), Guide the Faithful
    5: Enduring Spells, Solar Winds
    6: Two Weapon Fighting (Mythic), Everlasting Flame
    7: Greater Enduring Spells
    8: Weapon Focus: Longsword/Scimitar/whatever (Mythic), Speed of Light
    9: Last Stand, Flame of Life
    10: Shield Focus (Mythic) or whatever you fancy!
    Edit: I did not skill that 1 Dip into Witch so i will went with 20 Mutation Warrior with that rly nice 20er Capstone for dmg. But thats just me ;)
    Enjoy.
    Edit2: Corrected some missing choices at Mythic Abilities and typos.

    • @cassiusvictus7838
      @cassiusvictus7838  หลายเดือนก่อน +1

      Hey that's great! I never thought of putting it down in written format, thanks! Your choice to go with 20 in Mutation Warrior is a better choice for the end game without doubt. I took the Witch level to get the extra help with AC in chapter 1, but this can be overcome by making a pet the main tank for chapter 1. The only thing I see in the list what needs moving is you have weapon training at level 5 which would need to be at level 6 because of the Witch at level 3.

    • @dmsephiroth
      @dmsephiroth หลายเดือนก่อน

      @@cassiusvictus7838 Np pal. I just saw it at other TH-camrs and thought it could be helpful for some others :)
      Corrected some mistakes+ some stuff i forgot at Mythic Choices. Plus edited the last-possible Feat for 20 MW.
      Edit: Fixed that wrong Weapon training to lvl 6.

    • @dmsephiroth
      @dmsephiroth หลายเดือนก่อน

      @@cassiusvictus7838 Oh ya i forgot: Which party setup did you chose for your team here besides your MC Tank?
      I see Daeran and Sosiel. I bet they are Cleric+ Oracle. What are your other team-members here? 1 Skald and?

    • @cassiusvictus7838
      @cassiusvictus7838  หลายเดือนก่อน +1

      @@dmsephiroth The main party would usually consist of Daeran (healer and animal companion), a Skald (merc), Arueshalae (for ranged damage), Ember (buff/debuff and dispel), and Seelah (mark of justice and animal companion). Seelah can be swapped out with Sosiel since they both would provide a sacred bonus on the tough fights, but doing so will cause a loss in AC that you don't get from guarded hearth that will be provided from Mark of Justice.
      The party shown in the video isn't the party that I would normally use in the game. That party was meant to try and maximize the stats shown on the character sheet, since most of the time what you see on the character sheet isn't what will be in combat. I could get roughly the same AB from Seelah as I can from Sosiel, but the guarded hearth buff will show on the character sheet while the MoJ buff will not. The only thing that looks inflated in the video is the AC because I had a tranquil whisperer bard in the party to provide a moral bonus to AC higher that you could normally get. With the Ring of Triumphant Advance, the difference comes down to about 10AC (5 without the ring), which can be made up for by using Seelah's MoJ on an enemy.

    • @dmsephiroth
      @dmsephiroth หลายเดือนก่อน +1

      @@cassiusvictus7838 The Orc-Picture is the Skald? And the old man a caster+the other the bard? :)
      Thanks pal!
      I think my party would be: MC Tank, Seelah Rider-DPS, Wendy-Slayer(Archer), Daeran/Sosiel Healer, Nenio(BFT) and guess 1 Skald-Merc :)

  • @SSangsen
    @SSangsen 23 วันที่ผ่านมา +1

    Looking forward to test it, but I'll go Demon path and see how this build fares. It looks interesting nonetheless.

    • @cassiusvictus7838
      @cassiusvictus7838  23 วันที่ผ่านมา +1

      I haven't tested it yet outside of Angel, but the build should work fine with the Demon mythic path. I hope you have a fun experience with it.

  • @mystiosmystios2534
    @mystiosmystios2534 4 หลายเดือนก่อน +1

    Thank you for this video, very well detailled ! :)
    I just have a question as i just started the game : in which DLC have you find your items ? I have started the main campain, is it preferable to do some DLS first ? (in order to unlock bonus, quest, items etc ...)

    • @cassiusvictus7838
      @cassiusvictus7838  4 หลายเดือนก่อน +1

      Thanks for the comment and I hope you enjoy the game!
      Most of the items that I use for this build are found in the main campaign. The exceptions are the +7 resistance cloak, +7 protection ring, +8 belt, and the sword I was using. The first 3 won't be available to use in the main campaign until after completing the Inevitable Excess DLC (which items will appear will depend on what difficulty you complete the DLC on). To get the sword in the campaign you would need to complete the Through The Ashes DLC.
      I do not recommend completing either of these before the main campaign, partially because those items are only upgrades over things you can get in the game. You can find several Rings of Protect +5 and Cloaks of Resistance +5 (and some +6) throughout the game. As for the belt, there are some that will give +6 to physical stats late in the game. If you have a Brown Fur Transmuter mercenary companion you get him to buff the party with +6 or +8 (once they get to level 20) stats which will make up for the belt almost completely. To replace the sword there are many one handed weapons you can get throughout the game that will serve just fine.
      I hope this helped. If you have additional questions let me know.

    • @mystiosmystios2534
      @mystiosmystios2534 4 หลายเดือนก่อน +2

      @@cassiusvictus7838 Thank you for your quick and very detailed response! This helps me a lot given the amount of things I need to know and/or understand ! This game is truly a gold mine for optimizers! Thank you again for your help ! :)

  • @florianfrancis1517
    @florianfrancis1517 9 หลายเดือนก่อน +2

    thank you for this making this vid!

    • @cassiusvictus7838
      @cassiusvictus7838  9 หลายเดือนก่อน +2

      No problem at all, glad you liked it! I just updated the description to include a couple of things I forgot to mention in the video so please check that out if you want additional details.

  • @jeremym1647
    @jeremym1647 9 หลายเดือนก่อน +1

    Looks good! How do you think it would fare as a demon mythic? Just played angel recently…

    • @cassiusvictus7838
      @cassiusvictus7838  9 หลายเดือนก่อน

      This build should also work for the Demon mythic path (definitely on hard, probably on Unfair), but it will sacrifice the inherent defensiveness that comes with the Angel path. Your AC will be a little lower and your resistances significantly so and you'll also be more reliant on spells from allies for buffs, but there are plenty of bonuses from the Demon path that will help this work, such as aspect of the Vavakia for bonus STR and Kalavakus for Natural Armor.

  • @dmsephiroth
    @dmsephiroth 2 หลายเดือนก่อน +1

    Since so many changes: What would you change now ? I like the build :)

    • @cassiusvictus7838
      @cassiusvictus7838  2 หลายเดือนก่อน +1

      I'm glad you like the build! The only change that made a difference to this build was the nerf to shatter defenses. Even the, I'd probably still stick with shatter defenses feat because this character gets a lot of attacks and if he hits with his first attack (which he should with his AB being so high) then all of the subsequent attacks will still benefit. If I were to make a change then it would be to switch dazzling display and shatter defenses for combat reflexes and seize the moment (assuming other characters will be taking seize the moment teamwork feat as well). This change would be more to support the party as a whole rather than to make the damage of the character better.

  • @TheZantesuken
    @TheZantesuken 8 หลายเดือนก่อน +3

    How do you pick crane style without picking monk

    • @cassiusvictus7838
      @cassiusvictus7838  8 หลายเดือนก่อน

      If you don't a 1 level monk then in order to take Crane Style you need to have both the Improved Unarmed Strike and Dodge feats along with a base attack bonus of at least 2 (and an Intelligence of 3 if you want to get it on your animal companion).

    • @terriblechatgptvideos
      @terriblechatgptvideos 2 หลายเดือนก่อน +1

      @@cassiusvictus7838 wait how does this work? you had different feats picked, im confused lol

    • @cassiusvictus7838
      @cassiusvictus7838  2 หลายเดือนก่อน +1

      @terriblechatgptvideos I'm not entirely sure what you mean by picking different feats, but I am going to assume you mean the lack of me taking improved unarmed strike. The reason is that I chose the martial discipline background, which provided that feat for free.

    • @terriblechatgptvideos
      @terriblechatgptvideos 2 หลายเดือนก่อน +1

      @@cassiusvictus7838 ah that was it! thank you for clarifying!

  • @ЛёшаЛюдоед
    @ЛёшаЛюдоед 3 หลายเดือนก่อน +1

    Will this nice build work with Aeon mythic path?

    • @cassiusvictus7838
      @cassiusvictus7838  3 หลายเดือนก่อน

      Heya! It will indeed work with an Aeon mythic path. You'll have to get other characters to cast some of the buffs you would normally get from the Angel spellbook, but otherwise it will work fine. Even better in some aspects.

  • @vernadithsedillo5126
    @vernadithsedillo5126 7 หลายเดือนก่อน +1

    did u actually play this on unfair or just assume it to be viable? notably for start of game till drezen. cus even a leopard pet with 28-30ac is hard to survive the labyrinthe without protective luck spamed on it...and that build early game have nowhere close of the leopard ac..also how is the shield considered a offhand weapon? played on unfair not long ago and no rememebr seeing a shield have damage.

    • @cassiusvictus7838
      @cassiusvictus7838  7 หลายเดือนก่อน

      I did play through with this build and it does work. The beginning is harder than with other builds as I find animal companions are better tanks at the beginning of the game because of both AC and mobility, but it will work. By the time you get to the camp you can hit 25 AC (7 from armor and 1 from dex if you take seelah's armor, 2 shield, 2 fighting defensively, 1 dodge, 1 combat expertise, and 1 crane style). In the labyrinth you can get +2 from a potion of barkskin that should last throughout, bringing the total to 27. This will work for the area with the help of protective luck. Not as good as an animal companion, but will still work. If you decide to utilize the only active members get experience option then you can get to level 3 about halfway through the labyrinth and get 4 more AC from Wtich (2 from icplant hex, 1 from lizard familiar, and 1 more from fighting defensively with 3 points in mobility) making the tanking even easier at the beginning.
      As for the shield as a weapon, you'll want to invest in spiked shields which will allow them to count as an OH weapon and the video shows feats like Shield Master to help make fighting with two weapons more convenient.

  • @bossman2801
    @bossman2801 8 หลายเดือนก่อน +2

    Could you go legend with this build?

    • @cassiusvictus7838
      @cassiusvictus7838  8 หลายเดือนก่อน

      I haven't put a lot of thought into Legend yet with this build, but it should work (definitely on Hard, not %100 sure on unfair). You would get less AC from the skald due to fewer levels for the mythic inspiration ability and also from the loss of the Angel mythic abilities. For the extra levels you would probably want to focus on classes that can help improve your AC further such as Slayer Arcane Enforcer for the wooden flesh ability or Inquisitor for the Judgement bonus to AC. Another potentially useful one would be Armored Hulk Barbarian to get the increase to movement speed while wearing heavy armor since that is a weakness of this build. You might also consider having tranquil caller bard on standby just in case since I'm not positive what the final AC will look like without the mythic abilities.

    • @bossman2801
      @bossman2801 8 หลายเดือนก่อน

      @@cassiusvictus7838 cool thank you would love to see a legend build from you