Here is the playlist of all the VODs featured in this tierlist! Twitch is a bit weird so on desktop you click the text in the top left corner of the video to open full the playlist. www.twitch.tv/collections/q07Ode69RBcL8g
I remember being terrified of fnaf in the early days, but I had the realization that freddy couldn't get me at my house, he only attacks nightguards at the pizzerias! Then fnaf 4 came out
The PNG jumpscares in UCN are actually a limitation of Clickteam. Clickteam has very strict file size limits and loads of other limits. That’s actually why FNaF world has to load after everything you do.
He also had to had to reduce the size of the images to 50 or 25% of the screen as well, and stretch it out during gameplay. The only reason why you can't see how pixellated they are is because of their jitteriness
I also thought that the reason the jump scares weren’t good was because it wasn’t a game to take too seriously and it was more of a challenge game rather than a horror game
I do hope we gonna get a remake at some point being made on different engine. Especially, if they included characters from newer games as well, this would be really fun thing to have.
Something people need to remember about FNaF World is that the original version of it was BAD, and also wasn’t what was promised in the trailer. Modern FNaF World is really good, but the hate for the game came from the original releaee
The gameplay wasn't really changed outside of the halloween update, he just swapped the sprites for higher resolution ones and warped the screen, the added more informational text dotted around.
Fun fact: there actually would’ve been more detailed jumpscares in UCN but it would sort of crash/overload the game so at least there’s a reason they aren’t detailed jumpscares.
@@RenShinomiya121you didn't git gud,you just played a baby game that exploits the system of grinding to make you feel like you are actually achieving something by having a really simple boring loop. And fcking rng doesn't mean difficult.
fnaf 3 is vastly underappreciated imo because it's the only game with the original formula (i.e. office and cameras) in which you actually have to look at all the cameras instead of the optimal strategy being to just leave it on one. makes you actually feel like a security guard I guess. it's also probably the game where you have the most control over where the animatronic goes; springtrap will *always* fall for the lure if he's within range, he literally cannot resist (his suit is in animatronic mode and hardcoded to follow the sounds of children), it really makes it feel more strategic, though I suppose you could argue that takes away from the terror of unpredictability in the other games.
YES! I completely agree about the camera thing. the games have always struggled with making the cams important but fnaf 3 does such a good job. i also like how hidden springtrap is in some of the cams which makes looking through them even more engaging. Also slightly random but i learned recently that fnaf 2 has a stun mechanic when flashing the light in the cams themselves with every single animatronic. if this was made into a bigger focus (and some other things tweaked to make it work) fnaf 2 could easily have been the best in the series regarding using all the mechanics to the fullest. maybe with better camera and office balance than fnaf 3
dont get me wrong, i like the atmosphere, but you literally can just spam audio lure on cam 10 or 9 which are the only important cameras besides vents, and block the respective vents of the area if he moves
@@rokerpow7803 i feel like fnaf has 2 types of gameplay: your first playthrough when it’s unoptimized and you’re just kinda trying to figure out how it all works. Then the second one being once you know the ins and outs of the game and your strategy is more optimized. something like fnaf 2 isn’t as fun in the first playthrough but EXTREMELY fun when you understand it perfectly and it becomes more of a reflex/awareness game. fnaf 3 is the exact opposite where it’s at its best the less you understand how it works but becomes very boring once you understand it’s inner workings
I think there is a massive separation between the people who played Sister Location and the people who watched play-throughs of it. It was maybe the best in the series to watch as a third party, but probably the least fun and replay-able.
I never played the game, but I when I saw the ambiance and the gameplay not being the same I knew it would be my least favorite, My favorite one is 4, and I've noticed a pattern in some youtubers where if their fav is 4, they hate 5 and vise versa, kinda interesting
@@literallythrowing3264Sister Location has the similar gameplay as previous games though - the issue is that it's hidden within a very obviously shown secret location you aren't meant to check, but you kinda are meant to check to get the "good ending". For me judging the game without trying that part as well, is kinda like judging Security Breach after leaving Pizzaplex at the first possible occasion. Sure you got some ending, but you haven't really checked everything the game have to offer.
I think SL is an amazing game. First you have more of a story driven narrative with fun minighames throught and then when you are finished you jum into the "custom nights" for a more standard fanf experience and the Golden Freddy mode is actually challenging not like in the previous games.
@@mjm3091I mean, here's the thing, you kinda have to trudge through the rest of the game to even be able to get to that part. You have to willingly play through all the other nights, and then know to go a completely different way than the game tells you to on that night.
@@RyukUK but it also deliberately shows you the map of the complex with inclusion of the secret room and the minigames even if some can be frustratingly hard like the night 4 are just that - kinda minigames. It always feel for me that first 4 nights, aside constant need to replay due to dying are faster than usual nights we get at other games. Or maybe it's just the fact they commonly require less things to do from you. Like again - for me it's like playing Security Breach and leaving the Pizzaplex on the first occasion. Or in this case - leaving the game because you can't get through Day-Care (maybe? I don't remember as well if that's comparable amount of gameplay).
As a video game and a recent entry in a fairly long running series, Security Breach is an insult that needed way more time in the oven, and even then still probably wouldn't have been much better. *But* as a wacky sandbox of an experience that lets you time travel and break out of the bounds of reality with little effort, it's a great time and I cant bring myself to dislike it
Truthfully I think it very well could have been substantially better, and it is rather noticeable that there was in fact a lot of passion and love put into it. But with only a year or so to build it, it just wasn't ready.
People are just full of S... I played it recently, got softlocked once or twice, but barely got any glitches, only in the final boss battle Roxy and Freddy were completely busted. It's the only game in the series where you need actual skill imo
Pretty interesting! As someone who never played a single fnaf game but got interested with the franchise your arguments were very understandable. There was nothing that I strongly disagreed with and your thoughts were genuine
pizzeria sim will always be the best fnaf game to me. it's the only one i actually bothered trying to play for myself instead of just watching (though it was a bit spooky for me - i do best watching horror games). i love the game's sense of humor, the tense horror, and the sick ending. idk if fnaf will ever be able to top that
Fnaf Pizzeria Simulator is an underrated one imo. I think they nailed the idea of things seeming happy and joyful, but actually being horrific. security breach tries to do this, but ends up being not scary at all. Pizzeria simulator got the balance right for me, and the true ending is SO good
FNaF 2 actually has 15 animatronics, two of which do not attack you (if you count crashing the game as a form of attack). The main withered band, the main toy band, BB and the easter-egg JJ, Goldie, the two shadows, the Puppet and the roaming endoskeleton. You could throw in the Paperpal that moves sometimes if you want. Anyways, some of them literally do nothing, though that makes the location feel more alive - in the way Bonnie and Chica wandering or Foxy's humming did in the first game - while the ones which do attack you are literally all fended off by the mask with the exception of Foxy and the Puppet. The music box takes away from the game, as you don't get any way to actually look at the dozens of renders of these characters, and the rest of the game is far too fast and bright to be as scary as the first. You just feel the panic of being overwhelmed, which certainly is a _form_ of being scared, but not the way the first - and fourth - managed it. Similarly the third doesn't give you time to appreciate its amazing design when wrestling its annoying gameplay system. Because the second and third _do_ have some of the best designs. Mangle is still my favorite character from the series to this day, the Puppet is so interesting, withered Foxy and Chica are both impressively eerie to look at, and the withered Golden Freddy design is probably the best iteration the character has had, aside from maybe being a bit bright. Honestly my least favorite part of the designs from 2 is that the eye-lights are no longer the haunting pinpricks they were in the first game, in Freddy's stage render or the creepy backstage ones or Bonnie's hallucinations; instead, they're these aggressive and large orbs that sort of detract from the effect.
the problem with fnaf 2 is that nearly all the animatronics are identical in fuction, not having a set path, meaning that knowing where they are is not very useful (in fnaf 1 if you saw bonnie in the far end of the left hallway, youd know that he might go to the door) the music box makes cameras even more useless the cameras are generally useless because all the animatronics come to 1 place where you can clearly see them (the hallway) reacting to the animatronics entering your room is scary the first time, incredibly frustrating the 10th time
@@Greenibear It's so weird. It was largely regarded as the best for awhile and then people noticed that gameplay wasn't very in-depth and started hating on it.
FNaF World when it was released was hated really badly- but then years and years later, people have come to their senses and realized that it's a BANGER. I love FNaF World!!!
this was so cool to see how you ranked and how chat ranked. i think if another streamer did this with their community it'd probably be different from streamer to streamer
so happy the fnaf vr was a definitive peak from chat. It was genuinely terrifying to play for me and my friends. While it was nice to replay the older games in vr, what really shined for me were the new scenarios because I had no idea what was coming or what i needed to do.
8:33 the only reason that springtrap is tricked by the audio cues is because his suit is programmed to follow their voices to make sure they don’t stray away from the crowd
You actually described my exact thoughts on security breach perfectly , I think it’s a bad fnaf game, but in saying that I have 200 hours on it from sheer replays and having fun. It is one of my favourite games to replay even though I don’t like its story.
It is more fun to watch than to play imo. Way to buggy and unpolished to be fun to play for me. Animatronics teleporting around, bugging through walls, completely outplaying them by standing on something slightly elevated is horrible and the game should have never released in that state
I'm so glad someone doesn't hate FNAF 4 as much as everyone else I have watched and or known to have played. Usually everyone does because it's the scariest and the lore is so confusing, but I ADORE it! This one you have no choice but to have silence and higher volume to play the game so people freak out XD
Backseat dropping a new video is like when backseat drops a new video. So, the best experience that can ever be witnessed by a human mind And the best part is that he manages to stay completely family-friendly while being HILARIOUS.
I think FNAF Ruin belongs in Peak for the lone reason of making Roxanne more sympathetic and actually showing why kids would like her. I love me a mean narcissist, don't get me wrong, but I love that Roxy has a favorite kid. It made me shed manly tears
I discovered the franchise throught Pizzeria Simulator. Love the cartoony and happy ambiance in contrast to a crappy office that isn't really secure. I laughed when they brought William in the office "we are unsure of its origins".. 😂 and his design is goofier yet interesting at the same time.
There are TH-camrs I like, and then there are TH-camrs I really like, and then there are TH-camrs that make me light up whenever they post a new video because I know I'm going to have so much fun watching it. Backseat is in that third category.
FNaF World is absolutely brilliant, and severely underrated. I know more about that game than I bet most others do, and I’m proud of that. It’s such a unique bridge between the OG-quadrility and SL.
The characters actually do have personalities, its just that we never get to see them until sister location. But they've gone at length in-game to tell us that they interacted with the customers and chatted with them, and how they had to limit their roaming functionality in some cases(specifically the locations we work at) to prevent "further accidents".
21:00 I feel like a lot of good parts of Sister Location comes after Night 4, including the gameplay - like the whole FNaF part of it, that's easily missed, if you don't seek the secret room. And all the animatronics and the actual story - even if you don't know a lot about the lore are really fun. Especially the voice acting on Circus Baby added extra depth for me. The issue with Night 4 was always in the balance. It was too easy first time, so he buffed it up for the official release and then had to nerf it, because people just couldn't do it. I think it's ok, but still annoying and I definitely would put it like at mid, if I had to just judge it based on first 4 Nights. But then it is also a game that is story driven - no two nights are actually fully the same and you missed a good chunk of the actual game, which make it like the Jood tier. And when you actually know the lore and the storyline - it is probably like the last one at the Peak tier for me. 21:35 I would actually argue that Sister Location could be a contender for you to put it at Haven't (Fully) Played. Most people who try it, probably should put it at that. It's like playing Security Breach and living the building at the first option - getting one of the worst endings. You should definitely try it again and maybe look if there isn't a mod that could finish/nerf the night 4 even more for you. 29:15 Help Wanted is pretty much the best game in the franchise, because it has most of the games in the franchise. And you can play it without VR, which is a saving grace for people who are scared or get sick from VR.
Pizzeria simulator is my personal favourite. The gameplay is terrifying, you're forced to take calculated risks and wait nervously as the tasks slowly complete. No safety net, no 100% success strategy, that's something the games lacked ever since the first game. It also delivers an iconic ending scene.
I've played fnaf 3 a few times on the switch when my friend came over to my house. Each time, I've progressively gotten to night 5, but it took me quite a few tries to get there, so now Springtrap is just surprising when he kills me.
pizzeria sim is the ultimate peak game ever (tied 1st place with slime rancher) the ending is honestly one of the best i've seen in ANY game, ESPECIALLY if you've spent like 8 years of you're life only really caring about the lore like i have. i CANNOT hear connection terminated without tearing up its SUCH A GOOD ENDING RAAAAAAAAH. it's the perfect balance of silly and scary which also kinda matches mike (he is the silliest corpse alive*) like playing all the minigames and taking care of a pizzeria then BOOM candy cadet story then BOOM night tasks !!! my autsim can't handle the awesomeness of pizza sim its SO GOOD
As someone who purely watches let's plays of FNAF and has done so since Markiplier first played it in 2014, Security Breach is Peak for me because it is far and away the most fun I've ever had watching a FNAF game. I feel like i'm constantly rotating between watching GTLive, Markiplier, AstralSpiff, and Backseat play this game because everyone had such unique experiences that it doesn't feel repetitive in the slightest.
As someone who's only played fnaf 1, but watched countless veterans play every other game, it was interesting to see the thought process of a self proclaimed newcomer. A lot of my "experience" is limited to how others play the game, and unfortunately my opinions can't be formed on much else other than far more experienced players' opinions. I liked seeing these fresh, retrospective takes.
YESS ANOTHER FNAF 3 ENJOYER!!! I love FNaF 3. I love how there's only one animatronic, but you have the system failures to make managing him harder. It's the game i've had the most fun playing of the ones i've played (2, 3, 4 and UCN)
As someone who’s only played a bit or help wanted. My favorite is fnaf 4, the designs are amazing(i know its divisive but i love the complexity of them.) and it feels like an actual game i would get terrified playing
I think my biggest issue w/ FnaF is the IP itself feels way more fascinating than the actual gameplay of the core games. Maybe that's why I prefer the "odd" games more, e.g., FnaF World/Pizzaria Simulator.
My favorite thing about fnaf 3 is the minigames!!! i'm honestly suprised that backseat didn't mention them, since you play one at the end of each night. frankly, the minigames put fnaf 3 into peak territory for me. i think it has the perfect balance of lore and gameplay. This might just be because fnaf was a hug part of my childhood, but happiest day always has me like :').
I think SL is an amazing game. First you have more of a story driven narrative with fun minighames throught and then when you are finished you jum into the "custom nights" for a more standard fanf experience and the Golden Freddy mode is actually challenging not like in the previous games.
i was surprised to find myself agreeing with basically your whole ranking lol. always been a little confused on where to place ruin cuz it definitely does certain things much better than basegame security breach does, but obviously strips away many of the elements SB had. Personally I love it for the minimal experience it is, its much more narratively focused and more cohesive as a "FNAF" game. great to hear some fresh takes from a newcomer to the fandom!! you have no idea how liberating it feels to hear someone else say fnaf 3 > 2 lol
With sister location, it being a largely lore game, I think it's worth considering that it's engaging with it wrong to not factor that in. From my perspective you haven't even started playing a game if you're not engaging with the experience at the forefront of it's design. Also the custom night of this game is probably more his speed so if he factored that it It'd probably have changed things but idk whatever.
sister locations lore is literally just a sad attempt at salvaging what fnaf 4 completely destroyed the gameplay is also basically a crappy point and click, to the point that actually playing regular fnaf is a big wow surprise final showdown moment with ennard sister location shouldve been the free roam game, not security breach
sister location feels like it didn’t know what it wanted to be. it tried to be bigger and better than the other games but was still made with clickteam and all of its limitations
the thing is a game needs to have actual fun gameplay in it's game and sister location barely has any, and god honestly only like one part is any fun while also being scary. like we can talk lore all day but that doesn't mean the game suddenly isn't a slog to go through because you know why things are happening in context.
@@SheepUndefined I mean thats kinda what happened no? Sister location focuses on the story with little gameplay segments to reinforce whats happening in the plot to engage the player more. Does it do this well? Welllllllllllll i dont think so but i dont think the kind of game its trying to be is the problem rather the execution.
Fnaf 3 and 4 are really interesting cases of "If it were not expectations or being compared" with the first and second game they are a really good spins in the formula of "surviving in place". So when you see it as a game 3 is a boss battle, and 4 is a new form of playing with sound instead of sight. Some really cool games.
I loved the ruined dlc but one thing i miss is the arcade and other places that where left out.. Still sad why didn't see dj music man in the dlc but it was still very good. Hope we see more of the mimic.
I agree with you on Fnaf 4 being my favorite on flat-screen games, but I recently got a PSVR2 and am playing the new PSVR2 update that the first Help Wanted got and if takes the cake. You have to experience it in VR. There's nothing like it. The game is meant for VR, and SteelWool the devs did a superior job making you feel small compared to the animatronics, and so it makes them so much more intimidating and scary, and to experience elements and moments from most of the games in VR is one that I think every Fnaf fan, or just anyone in general needs to experience. It's insane!
Fun Fact: There actually is an extremely niche use for the cameras in fnaf 2. If you shine your flashlight on the animatronics in the cameras they will be shortly stunned (like how foxy works in the hall)
the slander was tough to see, i don't understand how a departure from the classic fnaf "you do the same thing over and over" formula is boring for people, but i guess everyone has different tastes in games
Here is the playlist of all the VODs featured in this tierlist! Twitch is a bit weird so on desktop you click the text in the top left corner of the video to open full the playlist. www.twitch.tv/collections/q07Ode69RBcL8g
Links are back
taking my spot before the limit gets to 500
only 55 likes!? (56 now)
release on yubtub
UCN is a Jood Jame.
I remember being terrified of fnaf in the early days, but I had the realization that freddy couldn't get me at my house, he only attacks nightguards at the pizzerias! Then fnaf 4 came out
Okay but that is kinda funny
Play FNAC 3 and TJOC now
Lmao same 😂 I didn't know sleep after fnaf 4
hahaaaaaaa (relatable fr)
So now I’m sleeping with my parents 😂
The PNG jumpscares in UCN are actually a limitation of Clickteam. Clickteam has very strict file size limits and loads of other limits. That’s actually why FNaF world has to load after everything you do.
He also had to had to reduce the size of the images to 50 or 25% of the screen as well, and stretch it out during gameplay. The only reason why you can't see how pixellated they are is because of their jitteriness
I was wondering why FNAF world does that! Good to know, two questions answered at once.
I also thought that the reason the jump scares weren’t good was because it wasn’t a game to take too seriously and it was more of a challenge game rather than a horror game
I do hope we gonna get a remake at some point being made on different engine. Especially, if they included characters from newer games as well, this would be really fun thing to have.
@@mjm3091ucn: vr
Something people need to remember about FNaF World is that the original version of it was BAD, and also wasn’t what was promised in the trailer. Modern FNaF World is really good, but the hate for the game came from the original releaee
The gameplay wasn't really changed outside of the halloween update, he just swapped the sprites for higher resolution ones and warped the screen, the added more informational text dotted around.
@@GIRGHGHNot having the ability to see what skills did in the original version is a massive gameplay difference.
you forget that it costed actual money to purchase to begin with. That alone really coasted the game into being obsolete
He had a stroke typing out release
But it gained respect after Cawthon pulled the game, fixed it, and released the fixed version for free.
Fun fact: there actually would’ve been more detailed jumpscares in UCN but it would sort of crash/overload the game so at least there’s a reason they aren’t detailed jumpscares.
I mean when your game is calculating the movement of up to 50 characters all at once, it makes sense.
@@grimsladeleviathan3958 + like 3 different maps considering toy freddy is playing FNAF in his room
And the rendering of those rooms through the cameras and the animatronic models
@@mexicanopdball the fnaf games are just still images, scott already did the rendering
@@mexicanopdbtoy freddy fnaf is just a random number, not a full fnaf game
I've personally always found that Fnaf 2 is much more engaging to watch than it is to play
Watching youtubers panic during fnaf 2 is still fun to this day.
Ngl i liked FNAF 2 for it's hectic gameplay. Getting good on that game feels actually really good.
@@RenShinomiya121you didn't git gud,you just played a baby game that exploits the system of grinding to make you feel like you are actually achieving something by having a really simple boring loop. And fcking rng doesn't mean difficult.
@@alexanderthegreat-mx5zu whoa man, you're getting kinda heated over someone enjoying a video game. maybe chill a little?
@@WeeHobbit87 this isn't madness boy. THIS IS
COMBAT
fnaf 3 is vastly underappreciated imo because it's the only game with the original formula (i.e. office and cameras) in which you actually have to look at all the cameras instead of the optimal strategy being to just leave it on one. makes you actually feel like a security guard I guess. it's also probably the game where you have the most control over where the animatronic goes; springtrap will *always* fall for the lure if he's within range, he literally cannot resist (his suit is in animatronic mode and hardcoded to follow the sounds of children), it really makes it feel more strategic, though I suppose you could argue that takes away from the terror of unpredictability in the other games.
YES! I completely agree about the camera thing. the games have always struggled with making the cams important but fnaf 3 does such a good job. i also like how hidden springtrap is in some of the cams which makes looking through them even more engaging.
Also slightly random but i learned recently that fnaf 2 has a stun mechanic when flashing the light in the cams themselves with every single animatronic. if this was made into a bigger focus (and some other things tweaked to make it work) fnaf 2 could easily have been the best in the series regarding using all the mechanics to the fullest. maybe with better camera and office balance than fnaf 3
The formula and idea are good, the final product tho isnt quite as fun to play
I beg to differ. Fnaf 3 sucks.
dont get me wrong, i like the atmosphere, but you literally can just spam audio lure on cam 10 or 9 which are the only important cameras besides vents, and block the respective vents of the area if he moves
@@rokerpow7803 i feel like fnaf has 2 types of gameplay: your first playthrough when it’s unoptimized and you’re just kinda trying to figure out how it all works. Then the second one being once you know the ins and outs of the game and your strategy is more optimized. something like fnaf 2 isn’t as fun in the first playthrough but EXTREMELY fun when you understand it perfectly and it becomes more of a reflex/awareness game. fnaf 3 is the exact opposite where it’s at its best the less you understand how it works but becomes very boring once you understand it’s inner workings
I think there is a massive separation between the people who played Sister Location and the people who watched play-throughs of it. It was maybe the best in the series to watch as a third party, but probably the least fun and replay-able.
I never played the game, but I when I saw the ambiance and the gameplay not being the same I knew it would be my least favorite,
My favorite one is 4, and I've noticed a pattern in some youtubers where if their fav is 4, they hate 5 and vise versa, kinda interesting
@@literallythrowing3264Sister Location has the similar gameplay as previous games though - the issue is that it's hidden within a very obviously shown secret location you aren't meant to check, but you kinda are meant to check to get the "good ending". For me judging the game without trying that part as well, is kinda like judging Security Breach after leaving Pizzaplex at the first possible occasion. Sure you got some ending, but you haven't really checked everything the game have to offer.
I think SL is an amazing game. First you have more of a story driven narrative with fun minighames throught and then when you are finished you jum into the "custom nights" for a more standard fanf experience and the Golden Freddy mode is actually challenging not like in the previous games.
@@mjm3091I mean, here's the thing, you kinda have to trudge through the rest of the game to even be able to get to that part. You have to willingly play through all the other nights, and then know to go a completely different way than the game tells you to on that night.
@@RyukUK but it also deliberately shows you the map of the complex with inclusion of the secret room and the minigames even if some can be frustratingly hard like the night 4 are just that - kinda minigames. It always feel for me that first 4 nights, aside constant need to replay due to dying are faster than usual nights we get at other games. Or maybe it's just the fact they commonly require less things to do from you.
Like again - for me it's like playing Security Breach and leaving the Pizzaplex on the first occasion. Or in this case - leaving the game because you can't get through Day-Care (maybe? I don't remember as well if that's comparable amount of gameplay).
As a video game and a recent entry in a fairly long running series, Security Breach is an insult that needed way more time in the oven, and even then still probably wouldn't have been much better.
*But* as a wacky sandbox of an experience that lets you time travel and break out of the bounds of reality with little effort, it's a great time and I cant bring myself to dislike it
Truthfully I think it very well could have been substantially better, and it is rather noticeable that there was in fact a lot of passion and love put into it. But with only a year or so to build it, it just wasn't ready.
People are just full of S...
I played it recently, got softlocked once or twice, but barely got any glitches, only in the final boss battle Roxy and Freddy were completely busted.
It's the only game in the series where you need actual skill imo
Pretty interesting! As someone who never played a single fnaf game but got interested with the franchise your arguments were very understandable. There was nothing that I strongly disagreed with and your thoughts were genuine
pizzeria sim will always be the best fnaf game to me. it's the only one i actually bothered trying to play for myself instead of just watching (though it was a bit spooky for me - i do best watching horror games). i love the game's sense of humor, the tense horror, and the sick ending. idk if fnaf will ever be able to top that
although i disagree that it's the best, i really love your comment
@@onlyfrog lol thank u !
Agreed
for me, it's the only one i actually COULD play because it's free and i'm broke
I love backseat for the sole purpose of family friendly content.
He swears
@@godzillasgreatadventureswell-
2:32
@@godzillasgreatadventures so does my family, gottem
Ah, yes, the family friendly *Psychological Horror* game Omori
Fnaf Pizzeria Simulator is an underrated one imo. I think they nailed the idea of things seeming happy and joyful, but actually being horrific. security breach tries to do this, but ends up being not scary at all. Pizzeria simulator got the balance right for me, and the true ending is SO good
FNaF 2 actually has 15 animatronics, two of which do not attack you (if you count crashing the game as a form of attack). The main withered band, the main toy band, BB and the easter-egg JJ, Goldie, the two shadows, the Puppet and the roaming endoskeleton. You could throw in the Paperpal that moves sometimes if you want. Anyways, some of them literally do nothing, though that makes the location feel more alive - in the way Bonnie and Chica wandering or Foxy's humming did in the first game - while the ones which do attack you are literally all fended off by the mask with the exception of Foxy and the Puppet. The music box takes away from the game, as you don't get any way to actually look at the dozens of renders of these characters, and the rest of the game is far too fast and bright to be as scary as the first. You just feel the panic of being overwhelmed, which certainly is a _form_ of being scared, but not the way the first - and fourth - managed it. Similarly the third doesn't give you time to appreciate its amazing design when wrestling its annoying gameplay system. Because the second and third _do_ have some of the best designs. Mangle is still my favorite character from the series to this day, the Puppet is so interesting, withered Foxy and Chica are both impressively eerie to look at, and the withered Golden Freddy design is probably the best iteration the character has had, aside from maybe being a bit bright. Honestly my least favorite part of the designs from 2 is that the eye-lights are no longer the haunting pinpricks they were in the first game, in Freddy's stage render or the creepy backstage ones or Bonnie's hallucinations; instead, they're these aggressive and large orbs that sort of detract from the effect.
🤓
the problem with fnaf 2 is that nearly all the animatronics are identical in fuction, not having a set path, meaning that knowing where they are is not very useful (in fnaf 1 if you saw bonnie in the far end of the left hallway, youd know that he might go to the door)
the music box makes cameras even more useless
the cameras are generally useless because all the animatronics come to 1 place where you can clearly see them (the hallway)
reacting to the animatronics entering your room is scary the first time, incredibly frustrating the 10th time
Fnaf 2 is not mid im just saying
@@Greenibeartrue, is actively bad
@@Greenibear It's so weird. It was largely regarded as the best for awhile and then people noticed that gameplay wasn't very in-depth and started hating on it.
This is a really clever video. I've never seen a single video by this man before, but now I kind of want to check out his entire FNAF playlist
His videos are really good
He's very entertaining
You totally should I only discovered him recently and I've since already re-watched every video I'd already scene. He's sooo effortlessly funny.
I love the challenge videos
One of us!
I always smile When Backseat drops a new video
Backseat is genuinely one of the funniest people I saw on The internet
I'm not even a big fnaf fan but the humour and editing is top notch
Me to
Same
Indeed
"saw"
FNaF World when it was released was hated really badly- but then years and years later, people have come to their senses and realized that it's a BANGER. I love FNaF World!!!
fnaf world halloween update was the peak of fnaf
I've loved fnaf world ever since it came out and I was watching dantdms playthrough of it honestly 💥
It just wasn’t very great when it came out lol
And what about Scott? I hear he's not really liked that game
this was so cool to see how you ranked and how chat ranked. i think if another streamer did this with their community it'd probably be different from streamer to streamer
so happy the fnaf vr was a definitive peak from chat. It was genuinely terrifying to play for me and my friends. While it was nice to replay the older games in vr, what really shined for me were the new scenarios because I had no idea what was coming or what i needed to do.
I always love when there's a new Backseat video. His voice is so nice, and the videos are edited very well, and its just so entertaining!
8:33 the only reason that springtrap is tricked by the audio cues is because his suit is programmed to follow their voices to make sure they don’t stray away from the crowd
You actually described my exact thoughts on security breach perfectly , I think it’s a bad fnaf game, but in saying that I have 200 hours on it from sheer replays and having fun. It is one of my favourite games to replay even though I don’t like its story.
It is more fun to watch than to play imo. Way to buggy and unpolished to be fun to play for me. Animatronics teleporting around, bugging through walls, completely outplaying them by standing on something slightly elevated is horrible and the game should have never released in that state
It feels like it’s been years since the last vid. Thank god he’s back.
I'm so glad someone doesn't hate FNAF 4 as much as everyone else I have watched and or known to have played. Usually everyone does because it's the scariest and the lore is so confusing, but I ADORE it! This one you have no choice but to have silence and higher volume to play the game so people freak out XD
I think security breach being basically a sandbox that players have a blast in is exactly what freddy would want
no
@@oreo7186yes
@@oreo7186 yes
Yes@@oreo7186
@@oreo7186
yes
Backseat dropping a new video is like when backseat drops a new video.
So, the best experience that can ever be witnessed by a human mind
And the best part is that he manages to stay completely family-friendly while being HILARIOUS.
Minus when he got scared in fnaf 4
@@Larrysprincess lol
The editing in this vid was really fun to watch, it feels like I’m a kid again discovering FNAF
I think FNAF Ruin belongs in Peak for the lone reason of making Roxanne more sympathetic and actually showing why kids would like her. I love me a mean narcissist, don't get me wrong, but I love that Roxy has a favorite kid. It made me shed manly tears
Get this mf an award! (Both you and Roxy)
9:12 Springtrap walking up to him like hey got any games on yo phone 😂😂😂
I discovered the franchise throught Pizzeria Simulator.
Love the cartoony and happy ambiance in contrast to a crappy office that isn't really secure.
I laughed when they brought William in the office "we are unsure of its origins".. 😂 and his design is goofier yet interesting at the same time.
There are TH-camrs I like, and then there are TH-camrs I really like, and then there are TH-camrs that make me light up whenever they post a new video because I know I'm going to have so much fun watching it. Backseat is in that third category.
FNaF World is absolutely brilliant, and severely underrated. I know more about that game than I bet most others do, and I’m proud of that. It’s such a unique bridge between the OG-quadrility and SL.
The characters actually do have personalities, its just that we never get to see them until sister location. But they've gone at length in-game to tell us that they interacted with the customers and chatted with them, and how they had to limit their roaming functionality in some cases(specifically the locations we work at) to prevent "further accidents".
8:49 fun fact:there can be multiple Springtraps on the cams due to your character hallucinating
FNAF2 is to FNAF1 what Aliens is to Alien. A sequel that shifts the vibe from horror more to action
21:00 I feel like a lot of good parts of Sister Location comes after Night 4, including the gameplay - like the whole FNaF part of it, that's easily missed, if you don't seek the secret room. And all the animatronics and the actual story - even if you don't know a lot about the lore are really fun. Especially the voice acting on Circus Baby added extra depth for me.
The issue with Night 4 was always in the balance. It was too easy first time, so he buffed it up for the official release and then had to nerf it, because people just couldn't do it. I think it's ok, but still annoying and I definitely would put it like at mid, if I had to just judge it based on first 4 Nights.
But then it is also a game that is story driven - no two nights are actually fully the same and you missed a good chunk of the actual game, which make it like the Jood tier. And when you actually know the lore and the storyline - it is probably like the last one at the Peak tier for me.
21:35 I would actually argue that Sister Location could be a contender for you to put it at Haven't (Fully) Played. Most people who try it, probably should put it at that. It's like playing Security Breach and living the building at the first option - getting one of the worst endings. You should definitely try it again and maybe look if there isn't a mod that could finish/nerf the night 4 even more for you.
29:15 Help Wanted is pretty much the best game in the franchise, because it has most of the games in the franchise. And you can play it without VR, which is a saving grace for people who are scared or get sick from VR.
Pizzeria simulator is my personal favourite. The gameplay is terrifying, you're forced to take calculated risks and wait nervously as the tasks slowly complete. No safety net, no 100% success strategy, that's something the games lacked ever since the first game. It also delivers an iconic ending scene.
Backseats fnaf 2 and 3 opinions are so based and objectively correct.
fnaf 2 would be peak if the entire gameplay wasnt a 10 second loop of wind box check hallway check vents
@@dkskcjfjswwwwwws413and also if winning night 6 or 10/20 wasn't based on the game deciding if you should win
@@mr.monkey354 and if the entire game didn't rely on you having faster reflexes than light itself
@@taraktaras7327 reflexes aren't the issue when you develop the muscle memory of putting the mask on instantly after pulling down the cam
FNAF 2 IS PEAK
Dude ever since you started playing all the games I've been so excited for this video!
I've played fnaf 3 a few times on the switch when my friend came over to my house. Each time, I've progressively gotten to night 5, but it took me quite a few tries to get there, so now Springtrap is just surprising when he kills me.
I remember watching your first security breach video, you have only gotten better!
pizzeria sim is the ultimate peak game ever (tied 1st place with slime rancher)
the ending is honestly one of the best i've seen in ANY game, ESPECIALLY if you've spent like 8 years of you're life only really caring about the lore like i have. i CANNOT hear connection terminated without tearing up its SUCH A GOOD ENDING RAAAAAAAAH.
it's the perfect balance of silly and scary which also kinda matches mike (he is the silliest corpse alive*) like playing all the minigames and taking care of a pizzeria then BOOM candy cadet story then BOOM night tasks !!!
my autsim can't handle the awesomeness of pizza sim its SO GOOD
Bro this came at the perfect time I was just looking for a video to watch. Thanks Backseat!!
As someone who purely watches let's plays of FNAF and has done so since Markiplier first played it in 2014, Security Breach is Peak for me because it is far and away the most fun I've ever had watching a FNAF game. I feel like i'm constantly rotating between watching GTLive, Markiplier, AstralSpiff, and Backseat play this game because everyone had such unique experiences that it doesn't feel repetitive in the slightest.
As someone who's only played fnaf 1, but watched countless veterans play every other game, it was interesting to see the thought process of a self proclaimed newcomer. A lot of my "experience" is limited to how others play the game, and unfortunately my opinions can't be formed on much else other than far more experienced players' opinions. I liked seeing these fresh, retrospective takes.
YESS ANOTHER FNAF 3 ENJOYER!!! I love FNaF 3. I love how there's only one animatronic, but you have the system failures to make managing him harder. It's the game i've had the most fun playing of the ones i've played (2, 3, 4 and UCN)
This is single handedly the best FNAF tier list I've ever seen (except for the Security Breach part)
I'm glad that almost everybody in chat agrees that help.wanted is peak and pizza sim is very good
fnaf3 enjoyer ur a legend
You do not understand how much nostalgia I get when I see some one play fnaf 4, I remember watching my friend play it and it was so fun
As someone who’s only played a bit or help wanted. My favorite is fnaf 4, the designs are amazing(i know its divisive but i love the complexity of them.) and it feels like an actual game i would get terrified playing
Another FNAF banger from Backseat! Can't wait for your "SB With Invisible Animatronics" Vid!
Awesome work on the thumbnail Backseat!😎
Looks at spring trap: "Bully this old man" 💀
Man a new Backseat video is exciting!
Pretty much everytime Backseat rated any of the games that I disagreed with, he gave such good reasoning that I was like “Y’know…that’s fair”
fnaf 1 with the sonic lost world theme was a jumpscare of its own
I was gonna be upset when Backseat almost dropped FNAF World into "Actively Bad"
Like a mini heart attack.
I think my biggest issue w/ FnaF is the IP itself feels way more fascinating than the actual gameplay of the core games. Maybe that's why I prefer the "odd" games more, e.g., FnaF World/Pizzaria Simulator.
i really love ur energy in this vid. so excited to go back through your vods and watch em!
Can’t wait for the invisible security breach run!
Sister location going in jood jame while 3 went in mid is a betrayal of an epic degree. I cannot believe it.
Backseat streams you make myself and other peoples day thank you for being a great TH-camr!
Massive backseat streams lore!
Backseat streams: Guess what fnaf 2
Fnaf 2: what?
Backseat streams: ur mid
Fnaf 2: 😭
I instantly liked your video and turned on notification after you put FNAF 3 on Jood James. Its the most underappreciated game in the franchise.
First after he said FNAF 2 is mid, then after he said FNAF 3 is good. Those were the moments I knew I needed to subscribe to this channel
“Children, maybe afton was onto something,” that was hilarious
WAAAIT, I DIDNT KNOW SPRINGTRAP COULD DO THAT
9:20
The fact that the only game that Chat put in "Mid" was FNAF3 made me kinda sad lmao Understandable, but still made me sad XD
They forgot about Freddy in space💀
I love backseat, got me into a ton of fnaf challenges
My favorite thing about fnaf 3 is the minigames!!! i'm honestly suprised that backseat didn't mention them, since you play one at the end of each night. frankly, the minigames put fnaf 3 into peak territory for me. i think it has the perfect balance of lore and gameplay. This might just be because fnaf was a hug part of my childhood, but happiest day always has me like :').
Thank you backseat for including persona 5 music :)
Ruin is basically Undertale. Cassie is doing her genocide run while Gregory is Sans at the end trying to stop her... peak
I think SL is an amazing game. First you have more of a story driven narrative with fun minighames throught and then when you are finished you jum into the "custom nights" for a more standard fanf experience and the Golden Freddy mode is actually challenging not like in the previous games.
15:09 *proceeds to delete a multi page essay about why your wrong*
I am so glad someone else likes FNaF 4. I enjoyed it immensely when I played it and it has some of the best ambience, 2nd only to the first one.
FNAF 4 is really good, i'm just kind of terrible at it..
Dude fnaf 4 being like, the best one is a very very common opinion lmao
i was surprised to find myself agreeing with basically your whole ranking lol. always been a little confused on where to place ruin cuz it definitely does certain things much better than basegame security breach does, but obviously strips away many of the elements SB had. Personally I love it for the minimal experience it is, its much more narratively focused and more cohesive as a "FNAF" game.
great to hear some fresh takes from a newcomer to the fandom!! you have no idea how liberating it feels to hear someone else say fnaf 3 > 2 lol
Really surprised that most fans put security breach in peak
Guess this means more and more people have been appreciating SB.
@@SkyLord1846 i have many issues with the game, but its nice to know that it isn't being as hated anymore
@@raposinhadoaj Yeah. Personally it’s my favorite Fnaf game, but I do agree that it’s flawed.
That's because it's his Twitch chat, and he like Security Breach. This is a really bad showcase of the fnaf community's opinions as a whole.
It's a hot mess of a game but it's still a fun game to play and mess around with. I don't mind the story even if I wish Scott had given them guidance.
W video i love that theres still people joining and loving the games
With sister location, it being a largely lore game, I think it's worth considering that it's engaging with it wrong to not factor that in. From my perspective you haven't even started playing a game if you're not engaging with the experience at the forefront of it's design.
Also the custom night of this game is probably more his speed so if he factored that it It'd probably have changed things but idk whatever.
sister locations lore is literally just a sad attempt at salvaging what fnaf 4 completely destroyed
the gameplay is also basically a crappy point and click, to the point that actually playing regular fnaf is a big wow surprise final showdown moment with ennard
sister location shouldve been the free roam game, not security breach
sister location feels like it didn’t know what it wanted to be. it tried to be bigger and better than the other games but was still made with clickteam and all of its limitations
the thing is a game needs to have actual fun gameplay in it's game and sister location barely has any, and god honestly only like one part is any fun while also being scary. like we can talk lore all day but that doesn't mean the game suddenly isn't a slog to go through because you know why things are happening in context.
If the only thing you want is lore, then make a visual novel. Games are games.
@@SheepUndefined I mean thats kinda what happened no? Sister location focuses on the story with little gameplay segments to reinforce whats happening in the plot to engage the player more. Does it do this well? Welllllllllllll i dont think so but i dont think the kind of game its trying to be is the problem rather the execution.
Congrats on 200K subscribers Backseat!
every day that theres a new backseat vid is a good day
Fnaf 3 and 4 are really interesting cases of "If it were not expectations or being compared" with the first and second game they are a really good spins in the formula of "surviving in place". So when you see it as a game 3 is a boss battle, and 4 is a new form of playing with sound instead of sight. Some really cool games.
Damn, this video has been a long time coming :)
Fnaf 2 being in mid will haunt me for the rest of my days watching this channel
Everything after FNAF 3 Pushed the limits of CLICKTEAM ENGINE
I WAS JUST TALKING ABOUT UR VIDS! Epic Vid By The Way!!
After beating 50/20 I kind of have a hard time enjoying some of the Fnaf games where there isn’t something going on at all times.
32:29 Is that Outlaw Lullaby I hear? Nice to see a fellow Like a Dragon fan.
I loved the ruined dlc but one thing i miss is the arcade and other places that where left out.. Still sad why didn't see dj music man in the dlc but it was still very good. Hope we see more of the mimic.
the way he pronounces 'Because' makes my day every time. Becoss
You gotta play Help Wanted when you get the chance, it's easily the best in the series, it's not even close
"Oh my God, helpy, I'm so sorry." Had me busting out laughing
To clarify, lefty only appears on night 1 if you buy him.
I agree with you on Fnaf 4 being my favorite on flat-screen games, but I recently got a PSVR2 and am playing the new PSVR2 update that the first Help Wanted got and if takes the cake. You have to experience it in VR. There's nothing like it. The game is meant for VR, and SteelWool the devs did a superior job making you feel small compared to the animatronics, and so it makes them so much more intimidating and scary, and to experience elements and moments from most of the games in VR is one that I think every Fnaf fan, or just anyone in general needs to experience. It's insane!
Fnaf 1 actually has a huge lore dump in the form of random newspaper clippings. In fact, these clippings introduce the whole 5 kids dead thing.
Fun Fact: There actually is an extremely niche use for the cameras in fnaf 2. If you shine your flashlight on the animatronics in the cameras they will be shortly stunned (like how foxy works in the hall)
the sister location slander is heartbreaking
It deserves it But it has a place in my heart and it hurt
the slander was tough to see, i don't understand how a departure from the classic fnaf "you do the same thing over and over" formula is boring for people, but i guess everyone has different tastes in games
its only slander if its not true
tbh sister location wouldve worked better as a short film or something for lore. playing it was so painful
@@jubileeteaI’d disagree but you’re free to have an opinion
@@existential_horror5045 Funnily enough the only part of SL I see universal praise for is the custom night
Just seeing you flex on springtrap in fnaf 3 is all the pep I need in the mornings.
I feel like you would love Sister Location a lot more if you made it to the secret ending/custom night, where there's more familiar gameplay.
Fnaf SL is my least favorite
@@Mr_can_doVRcrazy how we didn’t ask
@@oreo7186 ok??? I don’t care
getting a tears of the kingdom spoiler from a song in a fnaf tierlist is WILD, I don't even care anymore, backseat's worth it 💀