Hi all! As of now I’m still re-rolling but here’s an update: Gun has gone from 409k to 423k dps. Go for firearm critical hit rate and critical hit damage
The first 3 mods for raw DPS should be Action Reaction, Rifling Reinforcement, and an elemental enhancement mod. (1+.3+.63)x1.3=2.509. The elemental enhancement mod damage multiplies with the ATK mods, because it deals a percentage of the weapon's damage, so you are gaining around 60% more of the weapons' base damage from that mod alone, and the damage can also crit. Even though the magazine capacity is low at first, those rounds are worth 250% more. So this weapon would be dealing the damage of a mag size of about 88 rounds, but 250% faster than it would fire 88 rounds. Also, weapon readjustment bonuses, like electric ATK etc. and bonuses like the Divine punishment weapon ATK do not multiply by mod bonuses, so they are worth about half of the bonus on a modded weapon than they were worth on an unmodded weapon. So adding a 12% firearm ATK readjustment bonus to a weapon that already has almost 200% damage will only show about a 6% damage increase. Elemental mod and readjustment damage can crit, but they do not get weak point multipliers. You may prefer a weak point mod over an elemental mod, because it can also give a big damage bonus that multiplies with weapon ATK bonuses. A good weapon readjustment bonus and mod bonuses for weak point damage can give more than an 85% bonus to weak point damage, and they multiply with crit damage. I also found that all weapons have a base weak point damage bonus of 50%, even if they say 1x, so they actually do 150% damage to a weak point. Some weapons also say they have 2x weak point damage but they really have 2.5 or more. An example is Nazeistra's Devotion that has 1.7x weak point damage listed, but it actually does 1.7+5 , so 2.2x total weak point damage. I also found that bonuses like those from weak point damage mods do not actually multiply directly with the base weak point bonus of the weapon. It looks like it takes the listed weak point bonus of the weapon, multiplies that by the mod bonus, then adds on the base 50% weak point damage. So Nazeistra's with 35% weak point bonus from mods came out to (1.7x1.35)+.5 weak point damage. The game has some wonky math. lol
If you want to keep all of that and not use a special mod for elemental damage, then I recommend piercing shot. I think that’s the name? It’s 20% reduced bullet speed BUT you get .5% ATK boost per shot fired until reload
I've tried to add the common poison module but in addition to toxic conductor but it's really underwhelming. I replaced the purple critical with the one who gives more crit chance instead but still the weapon crits less than half times on average. Imma gonna go bat to your build and maybe put some precision mod cause it looses accuracy while emptying the mag
I recommend doing the hard mode infiltration missions. They take longer than a normal one BUT the amorphous material has a 36% drop rate as opposed to a 6%. This is how I farmed mine
Enzo would be better served buffing his allies naturally (especially if you are lucky enough to have a red mod for him) and then use something like Greg’s or Secret Garden with him. Divine Punishment is on the lower tier of dps weapons and I wouldn’t use for bossing. You also lose the buffs if you swap weapons. So you can’t proc the buffs and then swap to a higher dps weapon.
personally I wouldnt recommend it since the gun is made for Yujin. The buffs only work when specific abilities are toggled. If you want to use it though you are more than welcome to
Since the videos focus is on how to make the gun build, it’s not as long. However the gunplay showcased is from max difficulty hard mode infiltrations and from end stage Kuiper Blocker defense mission. So the enemies are some of the hardest mass hordes you can come across that aren’t just a single Boss, though this gun can still melt bosses.
@@GrasslandsStudio I was honestly torn between if I should build into it or not. But you have me convinced. I really like playing support and feel like it will be needed more as the game ages. Thx for the reply and keep up the good content👍
Hi all! As of now I’m still re-rolling but here’s an update:
Gun has gone from 409k to 423k dps. Go for firearm critical hit rate and critical hit damage
Drybear just got called out and I 100% agree!
The first 3 mods for raw DPS should be Action Reaction, Rifling Reinforcement, and an elemental enhancement mod. (1+.3+.63)x1.3=2.509. The elemental enhancement mod damage multiplies with the ATK mods, because it deals a percentage of the weapon's damage, so you are gaining around 60% more of the weapons' base damage from that mod alone, and the damage can also crit. Even though the magazine capacity is low at first, those rounds are worth 250% more. So this weapon would be dealing the damage of a mag size of about 88 rounds, but 250% faster than it would fire 88 rounds. Also, weapon readjustment bonuses, like electric ATK etc. and bonuses like the Divine punishment weapon ATK do not multiply by mod bonuses, so they are worth about half of the bonus on a modded weapon than they were worth on an unmodded weapon. So adding a 12% firearm ATK readjustment bonus to a weapon that already has almost 200% damage will only show about a 6% damage increase. Elemental mod and readjustment damage can crit, but they do not get weak point multipliers. You may prefer a weak point mod over an elemental mod, because it can also give a big damage bonus that multiplies with weapon ATK bonuses. A good weapon readjustment bonus and mod bonuses for weak point damage can give more than an 85% bonus to weak point damage, and they multiply with crit damage. I also found that all weapons have a base weak point damage bonus of 50%, even if they say 1x, so they actually do 150% damage to a weak point. Some weapons also say they have 2x weak point damage but they really have 2.5 or more. An example is Nazeistra's Devotion that has 1.7x weak point damage listed, but it actually does 1.7+5 , so 2.2x total weak point damage. I also found that bonuses like those from weak point damage mods do not actually multiply directly with the base weak point bonus of the weapon. It looks like it takes the listed weak point bonus of the weapon, multiplies that by the mod bonus, then adds on the base 50% weak point damage. So Nazeistra's with 35% weak point bonus from mods came out to (1.7x1.35)+.5 weak point damage. The game has some wonky math. lol
Bro I didn’t know how important weapon readjustment was until I watched this video god bless you.
so what would you put instead of the special mod because i have full Gold rolls Firearm crit hit, crit damage, ATK and Weak point Damage
If you want to keep all of that and not use a special mod for elemental damage, then I recommend piercing shot. I think that’s the name? It’s 20% reduced bullet speed BUT you get .5% ATK boost per shot fired until reload
Is expand weapon charge that useful for this weapon? We could add another damage module instead.
Everything I have shown gets up to 425k damage. I have not found another combination that goes above this yet
I've tried to add the common poison module but in addition to toxic conductor but it's really underwhelming. I replaced the purple critical with the one who gives more crit chance instead but still the weapon crits less than half times on average. Imma gonna go bat to your build and maybe put some precision mod cause it looses accuracy while emptying the mag
It would be nice if we could see some actual damage numbers on screen so we can see if the damage this weapon is doing
The Laboratory in Albion is excellent for this.
@@brianwinings2997he should have it turned on if he is claiming high damage
Any update to this or is this still the best direction from your experience?
Hi so still rerolling but I’ve managed to get it from 409k to now 423k. Going to keep going. Try to roll for fire arm critical hit damage and rate
as i watch this video they gave me the same exact role almost
would this be any good on valby supply moisture build ?
Haven’t played with Valby, but based on the supposed water debuff I’m assuming “glory” would activate so yeah! Could def work
I have been trying to get the last component for this weapon for three days straight now to no luck
I recommend doing the hard mode infiltration missions. They take longer than a normal one BUT the amorphous material has a 36% drop rate as opposed to a 6%. This is how I farmed mine
do hard mode and then the fusion reactor worked easy for me
is it only good for the healer or can i use it for Enzo and support my teammates even more
If you can perform debuffs, including the gun, then ANY descendant can get the extra 8% ATK. You just won’t get the attributes from healing Allies
Enzo would be better served buffing his allies naturally (especially if you are lucky enough to have a red mod for him) and then use something like Greg’s or Secret Garden with him. Divine Punishment is on the lower tier of dps weapons and I wouldn’t use for bossing. You also lose the buffs if you swap weapons. So you can’t proc the buffs and then swap to a higher dps weapon.
Jayber gets some benefit too.
where drop Reactor for this weapon pls
Changes week to week. Reactors won’t really help this particular weapon but I believe there are some attributes you can sometimes find on them
@@GrasslandsStudio but where is the location for drop them .. i cant find single one Math Mix for Divine punishment
Thank you
Alright new player here starting off. This looks like a good video 9 formas *gasp* oh lordy lord
is a bit of a grind but its one of the few things I can say is worth it
This good for Ajax?
personally I wouldnt recommend it since the gun is made for Yujin. The buffs only work when specific abilities are toggled. If you want to use it though you are more than welcome to
79/79?
His gun might not be lv40 due to the many Cats
Need to post some gunplay brother
Since the videos focus is on how to make the gun build, it’s not as long.
However the gunplay showcased is from max difficulty hard mode infiltrations and from end stage Kuiper Blocker defense mission.
So the enemies are some of the hardest mass hordes you can come across that aren’t just a single Boss, though this gun can still melt bosses.
@@GrasslandsStudio I was honestly torn between if I should build into it or not. But you have me convinced. I really like playing support and feel like it will be needed more as the game ages. Thx for the reply and keep up the good content👍
Thank you
This good for luna?
Could be good for the “glory” rebuff. However, you won’t get any of the other benefits since all are activated via Heal ability