Save more money to spend on Waifu gacha rolls by going to ➡️ RocketMoney.com/ATRIOC Get control of your personal finance, cancel unwanted subs, and send personal messages to Xi Jinping* *(last one might be made up)
Forced battle restriction is a eastern mmo issue, basically alot of the pay-to-win slop games have included some mandatory pvp elements. This forced pvp puts you against people of the opposite spending habit as you, i.e. if you're a whale you get put against non-whales and vice versa with the goal being to show the non-whales what whaling gets you and to allow the whales a chance to "flex" their gear against other players. Removing the forced battle aspect would be an additional method to curb the worst excesses of pay-to-win mind games.
"State of Survival" is a key example of this. I personally play as a free-to-play only, but there are $100-$300AUD packages that are purchased very often. Everyone in the alliance is given a small reward whenever a player purchases one, and while the player can remain anonymous if they want to, the package purchased is shown to all. Let me just say that the largest bundles of digital currencies and items sell A LOT. There are people spending thousands upon thousands a month for this crap. Because it's forced PVP, I'm pressured to purchase items to upgrade my power to ensure I won't lose everything to these types of players. I get around this by being in an alliance with very powerful players but that only works 95% of the time, so I end up being attacked every now and then. At the end of the day, I'm not vested enough to care because I don't spend, but those big whales run the risk of being attacked and losing A LOT of paid progress. It's literally pay-to-win, in simplest terms.
I think the fact that such pro-consumer guidelines being _proposed_ made the Chinese gaming industry lose billions just goes to show how gaming companies have become so dependent on squeezing customers dry without caring for their mental or financial health.
It's less about the restrictions on the game it's more about the restrictions on the predatory microtransactions.... That I see as a good thing everything else is pretty bad though.
because it is dependant, the higher ups like bobby kotick and others arent gonna see these restrictions and think "time to fix COD", they're gonna sell the company and leave with a big paycheck and leave the industry to die.
If i had to imagine, "forced battle restrictions" may mean like being restricted from battle because of energy consumption. Think not having enough energy to play or battle, then being urged to buy more energy to continue immediately
I think you are right on the money, and this is probably targeting games that give you just enough premium currency to buy the energy you need in the shop as a "tutorial" on how to spend money in their game. Which is in basically every game with daily energy mechanics, and most of the time there is no way to skip this part of the tutorial.
i particularly like the rule about prohibiting the incentive to play daily. a lot of people simply treat mobile games as a ‘must do’ chore instead of, well, a game. i had some friends who even shaped their life schedule around a mobile game in order to be competitive.
You realise it's still a choice right? lol The game's don't hypotize people, it's up to the person to think "Is this daily log in worth it? Do I enjoy the game? Or would I rather do something else with my time" Gawh, people in comments like this are so stupid. I can't wait for the era of Free-to-play games to end and for everyone need to be babied because they can't make basic choices like how to budget and what to spend their time on
@@TheSeraphim_ It’s not as surface level as it appears to you. Those were the exact things i’ve told to my friends but they chose mobile games over actual responsibilities. I’m happy your staunch resolution means that you have no problems with it but the bottom line is that it is predatory.
@@analysis726 "staunch resolution"? Mate, I'm just an adult with bills to pay, rent to keep up with and food to buy, it's not hard lol. Budget your money, and whats left over you can spend on hobbies, it's something you're meant to start learning at age 10 when you get your first bit of pocket money. I spent around £20 a month in gacha games, and thats worth it to me for the hundreds of hours I get out of them. I much prefer this over having a paid game with paid DLCs locking content, story and core aspects behind them
@@TheSeraphim_ i’m sorry but you’re missing my point, which is that daily log ins are more predatory than they seem. i never made this about my own life and i didn’t say a word about money.
@@TheSeraphim_ I think you arent really an adult. You are an addict that wants to paint his adiction in a better light. Your comments are screaming desperation.
@@leonzspotgof course, I’m a fan of atrioc and, while this video isn’t the worst, his coverage of China is often very dubious to be honest. He falls into China fatalism easily as half the media and establishment economists have been incorrectly predicting its downfall for decades
Morally, I think that this is a great thing (although there is definitely the chance that something worse appears), but this would definitely hurt the video game industry in China, given that globally almost half of the total valuation of the industry is attributed to mobile games via the banned practices, and mobile games are already more common in China and East Asia compared to the rest of the world.
The problem with this is that the students lost their major way of releasing stress They have literally tons of pressure (usually from school work) now they barely get the access to games…except those who used parents’ ID
Big A you and your editors have been killing it with the TH-cam in these last couple of months, you've become one of my go to creators to watch, I genuinely get excited when you upload, keep killing it man! ❤
To me, the “forced battle restriction” rule sounds like a ban on DC penalties in competitive online games, like making it so you won’t lose comp rank if you leave a game, eg. they can’t “force you” to keep playing a match you don’t want to be in
I could also see it as being just a fundamental misunderstanding of how games work, sort of the idea of you can't pause an online game where everyone else is still playing.
No, it is a ban on Clash style battles that take away the resources you just purchased. e.g. Clash of Clans has patents on having bots attack you after you buy rewards that overflow your coffers because every attack takes like 10% of your resources… so if you buy 20million gold you might not realize that so much got stolen from you by these repeated battles with extremely high level players attacking you for no reason & they make it easy for these lost resources to go unnoticed in a way where it still feels like you are making progress (you still bought more than enough to do what you want with your early game bonus packs). They can also induce demand for purchases in this way by keeping you at some amount of money just short of what you need with these simulated attacks so you’ll spend a couple gems to get that upgrade you are so close to, all of this adds up & is deceptive since you habe no control over whether a real player decides to attack you other than paying for a temporary shield when trying to save up legitimately. Systems like this are what it is about. China even had fighting game examples of a gauntlet system where bots would prevent you from getting home to claim your rewards, so it sneaks into all genres.
@@john95713 The idea is like how you can't be forced into battle in like mmos where you can't just randomly be attacked, instead you have to like opt into a battle or be in like a pvp zone.
There was a period in my university life where I got sucked into a gacha game for 4 months and spent a decent amount of money. I was able to shock myself out of it by seeing the tally of my spending. Genuinely think the monetization restrictions like this are good for everyone. Not quite sure about the timed gaming though (God forbid people have hobbies)
I think the time thing is good as well. I'm a big gamer, and it isn't really the best hobby. I literally spend all day gaming when I'm not at work. And I'm not gonna become a pro, so even though I enjoy it, there's much more progressive things I could be doing. I think the kids at least should have a time limit with a day of no gaming. I said an hour, maybe an hour and a half for kids and about four hours for adults. I also think instead of micro transactions, just make games more expensive and it gets every release for it. This could prevent milking games like Fortnite and GTA5, and possibly make games more willing to make more original games since people should be more picky about what games they wanna spend $80 on. Mainly, they need to be going against the companies instead of the people. Punishing people in order for them to do what you want will just make them want to push back harder.
these changes dont help gacha gamers, they are against them lol, they literally fuck f2p and low spenders alot, no daily rewards/quests will incentivize ppl to spend more, and no first top up bonuses will do the same, its overall a lose lose for ppl in general
@@neonicon8500 Not to use your own words against you but... "Punishing people in order for them to do what you want will just make them want to push back harder." Isn't that exactly what would happen if a limit was put on the amount of time people can play games? Or even if the system worked, people would just spend more time mindlessly scrolling TH-cam and TikTok. At least gaming can be social. I agree that spending every waking moment of your free time gaming probably isn't the most productive thing you could be doing. However, you don't always need to be super productive in your free time. If you think gaming isn't the best hobby maybe you can throw some exercise and a little bit of social interaction into your routine. But you have to realize that no governmental restriction is going to force you into a happy, fulfilling life. You've gotta build that yourself.
@@neonicon8500 these are some super uneducated and bad takes the idea of wats progressive and not is completely subjective, just bc u think u could be doing better things with ur life by not playing games, doesnt mean other ppl want to or think the same, ppl find progressiveness in there own life through many different things, so labeling one or the other as a waste of time is just dumb, and calling games a bad hobby is also just really dumb lol, its a hobby, its wat u find fun, no hobby is good or bad limiting the time ppl can play games isnt going to solve anything at all, its just going to increase the chances of ppl wanting to rebel and find ways around restrictions, u cant restrict ppl from doing wat they like or find fun now for the big talk, microtransactions, they are here to stay, these bans arent going to stop them, if anything these bans just make them worse, there just going to increase the incentive to spend money for less in return, this doesnt prevent companies from milking games at all, its quite literally the opposite actually, itll increase companies incentives to market games as fun and cool and good so they can make more money from ppl who dont know how to research if they actually like the game passed the surface reviews, overall, these bans are bad, they are just disguised as good faith with clever wording but in reality they hurt ppls wallets
Taking away personal choice and freedom scares me. But protecting our kids and preventing video games from doing things like daily log ins, or pay to win I am oddly for as well. We all know folks who have ruined thier lives by getting addicted to video games. In fact I think online gaming addiction is one that fly's fully under the radar. I have many many friends addicted and its no different than a bad drug addiction. Hygene goes down, they seem to be more and more depressed, and stop doing things they need to do like work. I am not sure of the fix, as I am not into limiting personal choice, but its 100% an issue.
But is it really a "personal choice" when game companies hire psychologists to make people as addicted as possible, to create as many predatory techniques to trick the human brain into doing something a rational human wouldn't do? How many children have enough insight and wisdom to recognize these predatory techniques before they get hooked? Like you could actually argue these awful predatory game companies take AWAY peoples freedom and personal choice by cynically exploiting human psychology for profits sake.
I do like the first 4 rules. I think a lot of the tactics that have been placed into games to make you spend more money and more time are just awful. As a consumer theres really no way you can push back, because its the few whales or unfortunate individuals spending their whole paychecks on these systems that keep it alive and will always incentivize this practice. A flat price for a game is fair. A couple of non crazy mtx is okay. Games don't need to be some stick and carrot to milk as much money and time as possible. I really cant think of many mediums with this type of issue. But for them to put this in place during the falling economy is a strange choice. I do worry about the 5th point on that list. Sounds like one of those vague things they add so they can just shut games down for some bs reason because it wasn't agreeable to them.
i do agree with the 1st 4 rules as well especially limiting the in game transactions where i have seen people spending all their life savings on a game occasionally spending some is fine but as for the 5th one i am a bit confused its like your ignoring the root of the problem but instead focusing on the minor ones instead
Honestly the changes around monetization are a huge W for gaming. Hopefully the states adopt something like this but I'm guessing China doing it first will cause America to never adopt regardless of it being good because "China bad"
Yay! Goodbye Microtransactions, goodbye Free-to-play games funded by the 0.01% who spend money on cosmetics so the rest of us can enjoy the experience for free
@@eleonarcrimson858 You realise that it would be the end of free-to-play games right? We would no longer be able to download and play a game for free and enjoy it for hundreds, even thousands of hours due to the spending of those with disposable incomes buying skins, effects and other such visuals. Games still need to pay their devs, so if they're not free, they'll start either using subscription models or locking gameplay and core features behind paid DLC's as well as costing money upfront for the initial purchase
it doesnt curb it at all, this change just makes ppl spend more money for less, it only gets rid of first time top up purchases, which in general decreases the amount of in game currency ppl will get making them spend more to get less, and the daily rewards/quests are gonna fuck over f2p/low spenders, making them have more incentive to spend money
@@AurrsThat is only one part of the ban. The second part forces company to display warning limits if a customer spend too much. Third, Games are also banned from offering probability-based lucky draw features. Last and more importantly, it forces games to effectively set spending limits for online games.
Won't change much game companies are gonna find different ways and regulation isn't going to catch up to the companies for at the very least a few years
I feel like he has some sort of partnership with Rocket Money or something. They're pretty much his permanent sponsor. They might have just stepped away for a bit to see what came of the "scandal" Atrioc found himself in
Forced battle restrictions might be about stuff like battle passes, forcing people to play way more than they would normally for fear of missing out on something that wont come back
I don’t think people realize how much this is going to effect counter strike, skins are huge in china and that auction law is going to have a really big effect on the game
and iwant to say ,we chines players have been fed too much shit by these pay2win games, and love seeing tencent dying. we just want more 3Agames like blackmyth wukong. i cant comment under this video so i have to comment here.
I think companies will find clever ways to keep most systems as similar as they are as possible, like Daily Login systems might become alternate-day login systems (once every 2 days).
Probably switch to a daily check in system where you have to actually click something, but progress towards whatever monthly or weekly goal is not lost when you miss a day. Still incentivizes you to log in daily to get the reward faster but doesn't punish you for missing days.
I actually really like this style of non-streamed marketing monday: there were less distractions, a more mellow/intellectual tone, and it didn't feel like a rush to cover six or seven topics but a focused discussion of one really interesting topic.
This is so funny because I just got done with a 20min presentation on the Chinese youth gaming restriction in my philosophy class prior to winter break(got the highest grade in the class even) and now this, it’ll give me something to talk about when I pick up my corresponding essay next semester that’s for sure. I have a love hate relationship with all the gacha games I play and these rules sound pretty awesome if it means I can instead earn all the currency I need through playing the game, which also means the company needs to make a damn good one to incentivize me to do that. I am kinda unsure about enforcing such restrictions on the adult population, HOWEVER, many adults play games rated E that still target children. Something I actually brought up in my presentation was that companies should not have the luxury of accessing and appealing to the child demographic while having such predatory monetization systems. Fortnite, Genshin, etc, yes adults play them but so do many kids and I still don’t think double top-ups and battle passes should be in a game advertised to children. Though I cannot help but feel that what’s gonna happen is that China release a different version of their game inside their country that follows these rules and a global version that play the usual psychological tricks on us. You see this with IPhones, they’re built differently in China or like a region lock with their consoles.
The problem is that most Gacha games would need a massive rework to function with these rules in place, some gachas are even gonna need to be remade from the ground up. Whilst that would be preferable for us consumers, I'm just worried whether that's going to be financially feasible for anyone outside of hoyo
@@cerulean5032Thats one downside, but the benefits is pretty big for consumers. Future gacha game will follow this rule from the get go, which is nice.
Good point tbh ! I should have mentioned that in the vid, they almost assuredly will have a Chinese variant while keeping all the mechanics in globally.
Gaming addiction is just a smaller part of a larger screen and connectivity addiction. If you ban games completely, people will just watch more tv or spend more time on social media, you would need to put unheard of restrictions in place to actually deal with the addiction that basically everyone has now.
As someone who spent over $600 on genshin in 2021 and heavily regrets it, these restrictions are honestly productive except that weird forced battle thing
there not, its actually the opposite, these changes are being disguised as good faith by the ccp but its just clever wording, overall these changes will hurt ppls wallets even more using genshin as an example, getting rid of dailies, stuff like the daily commissions, daily logins rewards (stuff like welkin moons and the battle pass) will incentivize f2p players and low spenders to spend more money on primos, also this change doesnt get rid of top ups, only the bonuses for first time purchases, it quite literally makes u spend more money for less in return and if u wanna argue that this helps addictive behavior it doesnt, as a psych major, ive worked with alot of addicts, be it drugs or gaming, ppl will find other methods to be addictive to wat they like, addiction is a mental issue, just getting rid of the things that someone is addicted to doesnt fix or help, in most situations it actually just makes it worse
I think regulating gambeling practices is a valid approach and especially for the kids. As a game designer in the industry it took me time to see that lootboxes for kids proberly was a good thing to restrict.
Yo Big A these are great videos, it's actual journalism! Getting a reasonable and balanced take on news out of China using Chinese language sources and being able to see what actual Chinese people think about it is unironically better coverage than 99% of the news media! As for the rules, I honestly think they're a good idea except for that last one which is way too vague to mean anything to me. But restricting microtransactions and exploitative game design that preys on addiction feels like a clear good thing to me and it's kind of based that China is willing to say fuck the corporate profits we're going to do the right thing for people's health.
I think it's good. Contrary to the very wise words of that EA guy who said people are more likely to spend money in a moment of desperation, the base cause of degradation of gaming for the consumer is that companies have lost the vision that a polished game is the primary goal for profit.
Dude these are predatory as heck. Like yeah, online gaming has a big manipulation aspect, that can and probably should be regulated. But also, games are banned from things like daily rewards? Those are in a few cases the only ways to earn premium currency as a F2P. So that will actually FORCE more players to spend. Limiting the amount of hours you can play? Well, then I should spend more money to get the most bang in those few hours. No combat? What does that even mean????? This is a clear case of a Chinese politician trying to "crack down at evil videogames" without having any idea what they are doing. The worst thing is that, knowing china, they likely won't back down. Instead they might keep doubling down on this!
I believe China's "forced-battle" restrictions align with their broader policies. This shift targets the prevalent pay-to-win business model in mobile games to create an environment where non-paying players are not compelled to compete against those who pay for power. As a result, it discourages players from spending money on in-game power by limiting the dominance of paying players and disincentivizing financial investment for gaming advantage.
When I hear "forced battle restrictions" in regards to mobile games I think of things like Clash of Clans where your base gets invaded by other players whether you like it or not so you feel forced to play the game to prevent yourself from losing progress and are pressured to spend money to defend you base. It's a very predatory game design.
About the forced battle rule, it’s referencing games in which you’re sometimes forced to stay to increase playtime. Say you get a notification that your base is being raided, or get randomly ambushed by PvE with the intent of holding you hostage for a little longer as to not dc. This is a real thing that exists.
I know ya hate just talking to the camera without chat, but well done man. Also I was just making a video with my buddy about the fallout of Horse Armor how it's fed into microtransactions. It's so funny to hear about it at the same time I'm writing about it.
yeah he really did well with offline recording, normally it was pretty obvious when he’s offline but this one felt pretty similar energy to the streams
Hey Atrioc, super stoked that you're planning a trip to China. I hope when you go that you have a great time and learn a lot. You should definitely try visiting Chongqing (and learn how to pronounce it correctly !!).
The rules could be tweaked a bit however I'm definitely not opposed to those rules. Nothing makes me more happy then when I see the newest game has micro-transactions.
@@Whatismusic123 no you definitely can especially if the first sentence is: new microtransaction restricting law is good then saying you love microtransaction is perfectly clear as sarcasm especially since no one likes them
As a Chinese American. I can agree with some of the items such as banning pay to win and in-game gambling like mechanism. But what I absolutely can't support is the ridiculous restriction on play time, at least not to this ridiculous degree. Everything in excess has harm, and yes, we should educate people not to do things in excess. But just going in and stop people from playing at all during week days, and only 1 hour at specific times during weekends is just ludicrous. I grew up in China. Childhood is China (and maybe most east asian countries) are HARSH! I attended school 6 days per week since elementary school, and did homework until 9 PM, not eating until all of it was done. Then there is the piano lessons, extra math and science lessons outside of school. Yes, it means when I came to the US, I just wiped the floor against American students in science and math competitions, winning 1st place all the way up to state level. But it was built upon so many years of harshness and pain, a childhood full of tears and heartache that I wouldn't wish upon anyone, one that I swore I would never do the same to my own children. Gaming was one of my only escape when I had any time to myself. China doesn't lack good students. The chinese parents are already forcing their children enough due to the extreme competition (75% of the children was washed out by the 2 exams, high school entrance and college entrance exams). Every Chinese parents already know, if your child can't beat out 3 of 4 of your neighbors children in grades, then your child is basically doomed to a blue collar job and a hard life. So they whip us hard, punish us to succeed to a level that western parents can't imagine. If anyone needs gaming time limiting, it's not the Chinese children. We already can best western students easily in school (although our personality is that of a computer). It's the western children that need to study more and stay off of TikTok, otherwise they will never stand a chance against Asian students like US, or our children.
"It's the western children that need to study more and stay off of TikTok, otherwise they will never stand a chance against Asian students like US, or our children" But people in the west would say the US students have already won, because they get to grow up with much more fulfilling childhoods around support and options, about growing into a person, rather than growing up being forced to be the best. Chinese student's might be a whole other level above US students, but why would that matter when we have language learning models and enough educated people to support those models? The need that hardcore math knowledge just isn't needed amongst the general population at all. I would also say, that due to the freedom to explore ideas and talk to numerous people all the time about their own opinions on things, free from government control... then you definitely grow up with a more sophisticated brain that is able to come up with much more philosophical thought than someone who grows up in China. Basic math is all the average citizen needs. The passion fueled by the better quality of life is so much more important, to the evolution of ideas and the forming of new technologies. China is ahead in labour, but why does that matter when the USA has nato, language learning models, cheaper fuel and better qualities of life? The US kids DON'T need to play less video games. You just think they do, because you think you are better than them, when your advanced math education won't help you if some geopolitical leader started a war tomorrow and we were all drafted into the front lines of a war surrounding drones.
Eliminating the psychological manipulation in microtransactions actually gets rid of what addicts people in the first place, which would probably solve a lot of the addiction problems on its own. Sounds like a win/win. I'm surprised that China, being an evil pit of hell as westerners put it, don't just ban all video games and gulag those who are caught with them. 😂
In my eyes the "forced-battle restriction" rule has to do with any MMO or always online game. Essentially stopping "PvP always on" games from existing, and either creating a safe zone/hub or a battle challenge acceptance requirement. Forced battles, if they are what I think they are, could forcibly handcuff someone to continue playing by not giving them the time to log off before going into battle again. I'd imagine a normal multiplayer example of the effect of forced battles is if games like fortnite, rocket league, valorant, or any queue based game were to automatically starting an uncancellable queue for another match after a set period of time.
For the last one, if you imagine a full loot PvP game (i.e. EvE online) where a central tenant is you can be attacked (almost anywhere), the last rule guts that and allows players to just have an "immunity" setting.
That makes a ton of sense, its addicting to constantly needing to be defending yourself kinda like that pvp game when you sleep when offline and your base can be raided
Honestly, I feel both sides are quite valid. On one hand, the way many video games make money is often quite predatory, and ideally of course we'd want to restrict that. But on the other hand, the reasoning for these laws does really feel like a band-aid fix for bigger societal issues. Despite how much China has grown, there are still so many fundamental problems that have yet to be fixed, and I feel like tackling this issue right now might not be the move.
@@st.altair4936 Of course, but my conclusion towards the end was more towards letting this issue go for now, and to tackle more prominent issues at hand.
@@st.altair4936 Of course, but as a counterpoint, you can also try to fix every single issue that comes up, and there are still so many that I can't even list them all. For example, the leading causes of death in China continues to be Cardiovascular disease and Cancer, with a 25% smoking rate across the nation. Isn't that a good issue to also solve? And yet, there are very few policies in the nation to help lower those rates. Tackling the issue takes a lot of resources, and in an economic downturn, resources are the one thing that is very limited. The smoking industry is an important part of economy, and the consequences of lowering smoking rates is too much to deal with currently. Likewise, while the gaming industry does have very predatory practices that should be restricted, spending time and resources on a policy (that may not even be effective) that is more of a band-aid fix to bigger societal issues isn't very efficient IMO. It's almost like they're using the excuse of video games as the cause of the issue of the huge aging population. It's super important to pick your battles when resources are so limited.
Thank you so much for the great video and great content this year! You have been an awesome role model for me over the past couple of years. As I now go into my second semester of college I am glad I was able to find you among the sea of content creators, as you have shown you are honorable in both work and personal life, by taking risks, overcoming issues, and cultivating a welcoming and creative following!😄Can't wait for next year! Have a great holiday!
As someone who spent 3000 freaking dollars in like 6 months on one single mobile game, I specifically like the WARNING part of this. It doesn't always work (for me mentally, the programming functions perfectly), but Google Play has a "youre over your budget" warning you can set up, which I have set up as a $1 budget per month so it basically always pops up. Even just one extra second of thinking through my purchase sometimes keeps me from spending money! Again, this doesn't always work, and I've probably spent about 500 dollars on a gacha game in the last year, but that's still a HUGE improvement, which is certainly PARTIALLY credited to the extra warning I get every time I spend money on my phone now.
Worth noting: literally the only reason I quit spending so much money is NOT because the huge total shocked me. Rather, it was that specific spending account I was using ONLY HAD roughly $3000 dollars in it. The game gave "VIP" points for every dollar spent (sometimes doubled to two points per dollar based on when/how you spent it), so I knew roughly how much I had spent since starting, and I wasn't shocked to see the total at all. A little disappointed in myself, but not shocked. I only stopped spending money because I would've had to transfer money/use a different card to spend money in that game. Therefore I had to think harder about the purchases. I kept playing for about a month afterward, but I was still spending roughly $50 dollars per week yet getting frustrated and embarassed at my sudden lower server-wide rank. Eventually, I stopped playing because I hate the feeling of frustration. I am not someone who does well persevering and dealing with repeated frustrations.
The part of the plan that attacks predatory monetization practices in games is pretty goated. The fact that some people see it as a bad thing just shows how effective those practices have been at numbing our brains to it.
Gotta say I really enjoy seeing the perspective of actual Chinese people in these videos. Stephic (sorry if spelled wrong) is a great addition to the G.H Crew [insert DK rap here]
I'm neither just out here working at my minimum wage pay job or grustling myself to the bone watching you Atrioc. I'm putting in OT not so I can simply purchase the Glizzy skin Big A, but so I can grind harder to afford not only the Glizzy skin and the Glizzy skin accessories.
They are already the biggest spenders in every sector be it in cars, luxury goods, smartphones, bikes, real estate, etc. And china thinks of next 20-30 yrs even if it slows them for now.
I just don't like China regulating how long people play games or how they choose to spend their money, but them regulating what companies can do broadly seems fine.
America does it too. Its just not in your face. Artificial limitations such as cooldown times or priced out experiences. Alternatively its manipulative behavior to those ignorant to technology. For example, if I need my college roommate to get off his PS5 and do his project, I would restrict the console from the internet temporarily. He complains about crappy internet, but it gets his important stuff done.
@clutternutjack3995 funnily enough, if it effects the chinese companies that which inevitably harm the Chinese economy and the government itself, so its a win for all of us. A less richer China is a better world for all of us. Thanks China for telling us to go outside and not spend money on Chinese games.
I would actually like to see all these rules put in place. They don't stop me from doing what I want but also tries to keep me mindful of how dumb of an idea dropping $10 on a game I bought 5 mins ago and will probably drop in 3 days is. Forced Battle restrictions~~~ don't like that one I guess, unless it's a warning saying this game requires you to engage in pvp but that's still dumb and kinda irrelevant. The time limit is dumb af tho.
Initially hearing the restrictions led to me completely agreeing. However, I then realized that this would only be a stepping stone to my severe restrictions in the future. It would almost be like the Bolivian horse armor in reverse. The government would test the waters and then continually push the line. I hate the trend of the current gaming industry but I realize that once the floodgates are open for restrictions there will be no end.
This is such a bleak take on anything imo. Anything that is new would certainly or eventually be subjected to regulation, whether it's good or bad, it's up to the general public to decide. Your point of view might be valid, but I think in this case, it is more like a regulation in a similar nature as regulation on drunk driving is prohibited, or while driving a car, you must wear a seatbelt. People do take this as common sense now, but it's not always the case back in the old days.
I'm intrigued by this idea and while I'm not completely on board with the idea, I would be closer to on board if they increased or got rid of the time restriction.
It’s so interesting getting to see the views of the people of China on the Chinese social media, puts the news into actual perspective that I think was hard to grasp otherwise
As someone who grew up 11 years in china and have chinese parents, I think there's very much this paranoia from the older chinese generation of video games and excessive online time, my theory is that since china was kind of thrusted into the position of a developed country from being a 3rd world poor slump like 50 years ago, the general population didn't adapt that much from what they were used to and people fear what they don't know. In like 3 or 4 decades I don't see china being as hard on video games since it is a big sector of the economy and they'd probably orientate more toward pushing propaganda in games n taxing the gaming sector like they do with the tobacco n alcohol sector.
you are talking off topic. all you did is misleading people that China do not let u play video games. This policy is not doing so but limit crimes and harmful consequences like pay to win, money laundry and fake topping up.
Thank you so much for the very insightful and thorough morketing Monday and wazzup Beijings! I’ve watched every single one they have brought a lot of value to me! Enjoy your holidays and have a good rest of the year! Can’t wait for more next year!
Personally, I've how these strategies, combined with a healthy dose of school-age peer pressure, can result in truly ridiculous spending by kids with access to a parent's credit card. So I'm really in favor of banning any gambling mechanics and introducing hard spending limits for minors, in the same vein of preventing alcohol advertising and alcohol sales to minors. They simply cannot be trusted to engage responsibly.
This is a little hard, because some of these things are changes we here in the west have been asking for since forever ago, but especially since the introduction of battle passes and such. And I for one would actually like if restrictions on these more predatory business practices from the gaming industry were to happen on a global basis, so maybe China implementing it could be a step in the right direction for that. I would be very interested to see how the companies may choose to implement these rules, since we’ve seen examples of games like League having separate versions of things for china and everywhere else. Like, if they remove something like first-time purchase bonuses, I would imagine the companies wouldn’t do that everywhere, which again opens up for work-arounds.
Chinese hackers have never been a worse issue in online games, and for some reason actions like region locking and hardware id bans are being viewed as xenophobia, so at this point any road to a solution...
A guess on "Forced Battle Restrictions" could be the restrictions on forced overly difficult encounters. Imagine a scenario where you are put into a fight in which the enemy is unbeatable unless you reach for your wallet for an upgrade. That would be the most logical restriction based on the other points raised.
I'm glad that, no matter what form it takes right now, someone is trying to fight video game addiction it's ultimately a positive, and just because the way they're doing it now isn't the best doesn't mean they shouldn't keep trying
Atrioc, you are truly a light in our home. So much that we are explaining to our 9 year old how his ROI works with Roblox. I love your character and how informative your videos are, but waking up and teaching a kid why he should have kept his "pet" (let's face it; NFT) until after the holidays when all the other kids spent their Robux they got for the holidays. Thank you *as well as* curse you for making us talk finances at 6am
Three hours a week and only one hour per day at a time the government dictated to you? I'm chinese, but this is ridiculous even by Chinese government standard. This is just goverment using the 1% irresponsible people as a excuse to controlling how you can live your life.
Thank you for the content this year big A and team. Subbed to you when you and the boys played the long dark, seeing how far you and this channel came is pretty amazing. I feel like you have the perfect bland of entertainment and information on the platform and on a regular schedule and you somehow fostered a fucking amazing community too. This channel has been such a positive influence, hope you keep making content and enjoy doing it for years to come! Happy holidays!
I've been playing Genshin since day 1 and really hope this means the end of daily "rewards", daily progression caps, time gated FOMO everything. Genshin's story and world are full of love and care, but awful mental pressures suffuse the whole thing.
@@ZSleepingDragonZ this, also hoyoverse moved their assets to Singapore like most Chinese maga corporations. China basically goes "rules for thee, but not for me" when it comes to the planet
Idk if other people agree but I like watching marketing Mondays that were streamed with twitch chat. Makes it feel like I'm watching a talk show with a live audience
I think if he intersects this type of content between his regular marketing Mondays with chat, I’d be fine with it. I’ll admit that I prefer seeing Big A interact with chat, but maybe he’ll come up with some more interesting allure that would distract me from that. Or idk I could just get used to it. I do wonder how this stuff is gonna perform tho.
I really liked seeing translated Chinese social media. I feel like I was reading twitter comments. Kind of drives home the point that everyone is pretty similar. Also, I wouldn't mind some of these proposed changes here, but the USA also doesn't have anything like Tencent in terms of importance, so we can easily take the hit. And the companies would just skirt the rules.
I assume the forced battle thing is about what clash of clans does, where you can get raided when you’re offline. I think the idea is that it will make you want to keep checking that game.
I can see the "forced battle restriction" thing to be something like clash of clans, where someone can attack you whether you want to battle them or not (it's asynchronous, you set up your base other players can attack it and, if they do damage it persists and you have to repair it). This type of mechanic also encourages spending since you build and set-up your base, then someone destroys it and then you get a "deal" to repair it faster. Additionally it gives developers incentive to design matchmaking in a way in which deals maximum damage to maximum amount of player's progression so most people will have the "opportunity" to pay to rebuild faster.
Perhaps the "Forced-battle restrictions" are about PVP in P2W games. The rest of the rules seem to be directed towards developer's underhanded tactics to squeeze more money out of the player, and "forced" PVP is one of them. Where players get rewards from participating on PVP, but the sole purpose of it is to feed them to the whales; It could also be about jealously, engaging with players with skins can affect a player's likelihood on spending, specially if that player performs well, and some games queue new spenders against low skilled players on purpose as to give them this sense of "I made a good purchase, I'm playing better." We have to wait and see, by the way it is worded it could be to stop "violent video games." Which is a possibility, but by the wording, what it'd more likely do is force developers to create an alternative way to progress without requiring any combat, akin to Undertale's MERCY mechanic.
I think the force battle thing is about elo decay. For example, if you don't play a ranked game when you are in changeller, you slowly drop to masters.
definetly agree with the idea of making people more aware of what they're actually spending their money on. And a solution could be to force companies to remind people how much money they've spent.
🎯 Key Takeaways for quick navigation: 00:16 🇨🇳 *Tencent is the most valuable gaming company in China and globally, owning numerous popular games and companies.* 01:11 China *announced new gaming crackdowns causing Tencent and other gaming companies to lose billions in market value.* 03:04 In *2019, China restricted kids to playing video games for only 3 hours per week to combat gaming addiction.* 04:26 By *2023, China started easing the crackdowns, but in 2023, they introduced new gaming restrictions targeting adults.* 05:36 New *rules include banning daily login rewards, restricting microtransactions, and issuing warnings for irrational in-game spending.* 07:01 These *rules caused a significant crash in gaming stocks, but they are considered draft rules subject to change.* 10:57 Some *individuals support the restrictions as a way to reduce predatory in-game purchases and hope it leads to more enjoyable games.* Made with HARPA AI
I definitely like the idea behind this rules, the question is how they will get implemented. For example I don't think the idea behind lowering children's playtime was bad necessarily, but they just heavily over did it and instead of cracking down on actual addicts they disturbed normal behaviors which led to the laws being pretty much useless cause no one took them seriously
Korea has implemented the overuse warning in video games. It just pops up on the top left on the games you play and says you've been playing for how many ever hours
As a Chinese, I strongly support these policies. The impression Tencent gives us is Nolan Sorrento in the movie [Ready Player One]. The Asian version of EA (even worse). A bad company that focuses on how to make money from players. If the country's iron fist were not to hit these capitalists, the situation for Chinese players would be even worse.
I am from North America and I think our own government over here should implement some form of legislation to monitor these video game companies at home because there are many dark patterns of manipulation that game companies can use to sanity squeeze players into spending and if anything this news out of China will bring a further awareness of the insidious manipulation!
I've seen some other good ideas but my guess would be that restrictions on "forced gaming" would ban a game from punishing you for going a will without playing a match. Similar to the league decay system, your rank and rewards can be diminished if you stop playing the game for a month or so, and I would definitely support limitations on that.
I actually don't think daily login bonuses are that bad. I mean its not like if its removed they'll add in what you would have gotten from the daily log in bonus to parts of the main game. I get the problem with it is it incentivizes players to habitually come back everyday, but players who like these kinds of games are probably going to habitually come back to the game daily anyways. Just have it so daily log in rewards can't be reset if you missed a day, like how a lot of games do anyways.
I think banning log-in rewards is a good idea in theory, but in practice, I think this might be more like trying to ban alcohol, people will find ways around it, so if this is just a mitigation technique then fine, but expecting this to resolve the issue of games seeking to manipulate and take advantage of customers would be naive. Forcing the price on virtual skins I think is outright a bad idea. I think what they should do is treat them like any other luxury good that is used for status symbols, cause that's what they are. Forcing the price of essential goods like bread can make sense, but luxury items that have no inherent value or people need to have, I think that is an overreach that will have more negative consequences than positive ones. But maybe this is how China handles all luxury items, idk. Just gives me forced equality vibes like from the soviet union era that ended up just causing even more problems later down the line. Maybe that's an overreaction from me tho. Spending limits... maybe? I feel like this has the same issue as the forced pricing on skins, but at the same time maybe this helps level out some of the wealth disparity curve? Except I'd assume this would do nothing to address the root issue and merely mask a symptom. So rather than one dude having thousands in one game, you now have that same guy having thousands in dozens of different games. But maybe this ends up having positive effects on the psychology of whales, again who knows? I'm glad China is trying things just so the rest of us can see out it works out. Society is just one large human experiment after all, so as long as China researches the effects of these policies and is willing to change them later if they don't work, then no issue to me. Irrational consumption warnings just seem like a good idea, like health risk warnings on other products. I assume the last one is referring to forced pvp to induce greater FOMO in their player base? Again seems like an overeach, but again I'm not actually sure how it will play out long term. Definitely a valid concern about economic impacts, but I think this would just make people spend their money somewhere else. I think the larger issue is the effect this has on Chinese morale, especially if a lot of them get meaning or happiness from those games for whatever reason. Say what you will about whales, but if their one source of joy comes from whaling and you take that from them, whether it's for their own good or not, you’ve just made a person with a lot of money mad at you, do that enough and they might start causing issues. If the Chinese government actually thinks eliminating the distraction from problems called video games will make those problems go away they are on copium. No shot. If you want the social issues to be solved to have to fix the root issues, not deny them a distraction and one of their few pleasures in life. It will just make things worse for those people. I think its legitimate to be concerned with the boiled frogs that are the average game enjoyer, not caring about these predatory practices. But treating them like sheep in a different direction(just taking the games away) does not solve the root issue of them being ignorant. I think a better approach would be the educate people, and let the government do an ad campaign against these practices like they did with smoking in the US. \Ideally not in the cringe talk-down way, but more in the genuine education on the actual risks of these games. I think forcibly removing gambling is 100% something that should be done, or at least have actual effort put in to disallow children from playing. I’m talking government id logins if gambling is present. Big A asked for thoughts and so I have given mine, have a merry Christmas and happy holidays and all that jazz. o7
I think the “Forced Battle Restriction” refers to how games won’t let you opt in or out of battle. Like your base could be destroyed overnight. I used to play lords mobile (chinese game) and I couldn’t sleep at times because my base was vulnerable or not shielded (similar to clash of clans but way more intense)
Save more money to spend on Waifu gacha rolls by going to ➡️ RocketMoney.com/ATRIOC
Get control of your personal finance, cancel unwanted subs, and send personal messages to Xi Jinping*
*(last one might be made up)
nah
Merry Christmas Big A
Get that bread big a
This video is missing the same energy that you have froma regular stream type video. Just an observation from a mostly youtube viewer!
Get the bag big A 💰
Forced battle restriction is a eastern mmo issue, basically alot of the pay-to-win slop games have included some mandatory pvp elements. This forced pvp puts you against people of the opposite spending habit as you, i.e. if you're a whale you get put against non-whales and vice versa with the goal being to show the non-whales what whaling gets you and to allow the whales a chance to "flex" their gear against other players. Removing the forced battle aspect would be an additional method to curb the worst excesses of pay-to-win mind games.
I found this out after the video but this is a great summary and is 100% what they are referring to. Wish I could pin it but I have a sponsor pin 😁
"State of Survival" is a key example of this. I personally play as a free-to-play only, but there are $100-$300AUD packages that are purchased very often. Everyone in the alliance is given a small reward whenever a player purchases one, and while the player can remain anonymous if they want to, the package purchased is shown to all. Let me just say that the largest bundles of digital currencies and items sell A LOT. There are people spending thousands upon thousands a month for this crap.
Because it's forced PVP, I'm pressured to purchase items to upgrade my power to ensure I won't lose everything to these types of players. I get around this by being in an alliance with very powerful players but that only works 95% of the time, so I end up being attacked every now and then. At the end of the day, I'm not vested enough to care because I don't spend, but those big whales run the risk of being attacked and losing A LOT of paid progress.
It's literally pay-to-win, in simplest terms.
@@atriocCringe response
@@MrCyborgAliencringe response
cringe response@@atrioc
I think the fact that such pro-consumer guidelines being _proposed_ made the Chinese gaming industry lose billions just goes to show how gaming companies have become so dependent on squeezing customers dry without caring for their mental or financial health.
its not pro-consumer is not knowing how games even work
@@zee-fr5kw Anyone with half a brain knows how they work, and they suck.
It's less about the restrictions on the game it's more about the restrictions on the predatory microtransactions.... That I see as a good thing everything else is pretty bad though.
because it is dependant, the higher ups like bobby kotick and others arent gonna see these restrictions and think "time to fix COD", they're gonna sell the company and leave with a big paycheck and leave the industry to die.
@@karmax2355 Good. Then the people that actually care more about games and less about profit will pick up the slack.
If i had to imagine, "forced battle restrictions" may mean like being restricted from battle because of energy consumption. Think not having enough energy to play or battle, then being urged to buy more energy to continue immediately
Any mobile game basically
But why call it "battle" then. There are enough non fighting games with the same mechanics
This seems like it.
@@TilDrill Let's just assume mistranslation in some way.
I think you are right on the money, and this is probably targeting games that give you just enough premium currency to buy the energy you need in the shop as a "tutorial" on how to spend money in their game. Which is in basically every game with daily energy mechanics, and most of the time there is no way to skip this part of the tutorial.
i particularly like the rule about prohibiting the incentive to play daily. a lot of people simply treat mobile games as a ‘must do’ chore instead of, well, a game. i had some friends who even shaped their life schedule around a mobile game in order to be competitive.
You realise it's still a choice right? lol
The game's don't hypotize people, it's up to the person to think "Is this daily log in worth it? Do I enjoy the game? Or would I rather do something else with my time"
Gawh, people in comments like this are so stupid. I can't wait for the era of Free-to-play games to end and for everyone need to be babied because they can't make basic choices like how to budget and what to spend their time on
@@TheSeraphim_ It’s not as surface level as it appears to you. Those were the exact things i’ve told to my friends but they chose mobile games over actual responsibilities. I’m happy your staunch resolution means that you have no problems with it but the bottom line is that it is predatory.
@@analysis726 "staunch resolution"?
Mate, I'm just an adult with bills to pay, rent to keep up with and food to buy, it's not hard lol.
Budget your money, and whats left over you can spend on hobbies, it's something you're meant to start learning at age 10 when you get your first bit of pocket money.
I spent around £20 a month in gacha games, and thats worth it to me for the hundreds of hours I get out of them.
I much prefer this over having a paid game with paid DLCs locking content, story and core aspects behind them
@@TheSeraphim_ i’m sorry but you’re missing my point, which is that daily log ins are more predatory than they seem. i never made this about my own life and i didn’t say a word about money.
@@TheSeraphim_ I think you arent really an adult. You are an addict that wants to paint his adiction in a better light. Your comments are screaming desperation.
Outlawing predatory monitization practices at the very least sounds like a great idea
Ah but have you considered that it’s China so it’s a nefarious “crackdown” by nature???
@@damien7784i’m hoping this is an ironic statement 😂
Most government issued policies sound great on paper
In practice, they seldom if ever actually work as intended and often make everything worse
@@leonzspotgof course, I’m a fan of atrioc and, while this video isn’t the worst, his coverage of China is often very dubious to be honest. He falls into China fatalism easily as half the media and establishment economists have been incorrectly predicting its downfall for decades
@@megabuster3940 libertarian bollocks
Morally, I think that this is a great thing (although there is definitely the chance that something worse appears), but this would definitely hurt the video game industry in China, given that globally almost half of the total valuation of the industry is attributed to mobile games via the banned practices, and mobile games are already more common in China and East Asia compared to the rest of the world.
The problem with this is that the students lost their major way of releasing stress
They have literally tons of pressure (usually from school work)
now they barely get the access to games…except those who used parents’ ID
@@loadingnewads Thats just nonsense.
Isn't it based that in China good decisions that aren't profitable CAN be made? Wish we could do that here in good ole' US of A.
Big A you and your editors have been killing it with the TH-cam in these last couple of months, you've become one of my go to creators to watch, I genuinely get excited when you upload, keep killing it man! ❤
To me, the “forced battle restriction” rule sounds like a ban on DC penalties in competitive online games, like making it so you won’t lose comp rank if you leave a game, eg. they can’t “force you” to keep playing a match you don’t want to be in
I could also see it as being just a fundamental misunderstanding of how games work, sort of the idea of you can't pause an online game where everyone else is still playing.
No, it is a ban on Clash style battles that take away the resources you just purchased. e.g. Clash of Clans has patents on having bots attack you after you buy rewards that overflow your coffers because every attack takes like 10% of your resources… so if you buy 20million gold you might not realize that so much got stolen from you by these repeated battles with extremely high level players attacking you for no reason & they make it easy for these lost resources to go unnoticed in a way where it still feels like you are making progress (you still bought more than enough to do what you want with your early game bonus packs). They can also induce demand for purchases in this way by keeping you at some amount of money just short of what you need with these simulated attacks so you’ll spend a couple gems to get that upgrade you are so close to, all of this adds up & is deceptive since you habe no control over whether a real player decides to attack you other than paying for a temporary shield when trying to save up legitimately.
Systems like this are what it is about. China even had fighting game examples of a gauntlet system where bots would prevent you from getting home to claim your rewards, so it sneaks into all genres.
@@john95713 The idea is like how you can't be forced into battle in like mmos where you can't just randomly be attacked, instead you have to like opt into a battle or be in like a pvp zone.
It sounds like it could also be a griefing protection, so stopping someone from coming over and killing someone's hardcore character
HONORABREEEEEEEEEE@@SUPERPOWERCHINA_
hey Big A, just wanted to say as a Chinese American I really appreciate how your videos keep me updated on important news in China :)
There was a period in my university life where I got sucked into a gacha game for 4 months and spent a decent amount of money. I was able to shock myself out of it by seeing the tally of my spending. Genuinely think the monetization restrictions like this are good for everyone. Not quite sure about the timed gaming though (God forbid people have hobbies)
I think the time thing is good as well. I'm a big gamer, and it isn't really the best hobby. I literally spend all day gaming when I'm not at work. And I'm not gonna become a pro, so even though I enjoy it, there's much more progressive things I could be doing. I think the kids at least should have a time limit with a day of no gaming. I said an hour, maybe an hour and a half for kids and about four hours for adults. I also think instead of micro transactions, just make games more expensive and it gets every release for it. This could prevent milking games like Fortnite and GTA5, and possibly make games more willing to make more original games since people should be more picky about what games they wanna spend $80 on. Mainly, they need to be going against the companies instead of the people. Punishing people in order for them to do what you want will just make them want to push back harder.
@@SUPERPOWERCHINA_ I'm pretty I saw this spam a long time ago just with india
these changes dont help gacha gamers, they are against them lol, they literally fuck f2p and low spenders alot, no daily rewards/quests will incentivize ppl to spend more, and no first top up bonuses will do the same, its overall a lose lose for ppl in general
@@neonicon8500 Not to use your own words against you but... "Punishing people in order for them to do what you want will just make them want to push back harder." Isn't that exactly what would happen if a limit was put on the amount of time people can play games? Or even if the system worked, people would just spend more time mindlessly scrolling TH-cam and TikTok. At least gaming can be social.
I agree that spending every waking moment of your free time gaming probably isn't the most productive thing you could be doing. However, you don't always need to be super productive in your free time. If you think gaming isn't the best hobby maybe you can throw some exercise and a little bit of social interaction into your routine. But you have to realize that no governmental restriction is going to force you into a happy, fulfilling life. You've gotta build that yourself.
@@neonicon8500 these are some super uneducated and bad takes
the idea of wats progressive and not is completely subjective, just bc u think u could be doing better things with ur life by not playing games, doesnt mean other ppl want to or think the same, ppl find progressiveness in there own life through many different things, so labeling one or the other as a waste of time is just dumb, and calling games a bad hobby is also just really dumb lol, its a hobby, its wat u find fun, no hobby is good or bad
limiting the time ppl can play games isnt going to solve anything at all, its just going to increase the chances of ppl wanting to rebel and find ways around restrictions, u cant restrict ppl from doing wat they like or find fun
now for the big talk, microtransactions, they are here to stay, these bans arent going to stop them, if anything these bans just make them worse, there just going to increase the incentive to spend money for less in return, this doesnt prevent companies from milking games at all, its quite literally the opposite actually, itll increase companies incentives to market games as fun and cool and good so they can make more money from ppl who dont know how to research if they actually like the game passed the surface reviews, overall, these bans are bad, they are just disguised as good faith with clever wording but in reality they hurt ppls wallets
Taking away personal choice and freedom scares me. But protecting our kids and preventing video games from doing things like daily log ins, or pay to win I am oddly for as well. We all know folks who have ruined thier lives by getting addicted to video games. In fact I think online gaming addiction is one that fly's fully under the radar. I have many many friends addicted and its no different than a bad drug addiction. Hygene goes down, they seem to be more and more depressed, and stop doing things they need to do like work. I am not sure of the fix, as I am not into limiting personal choice, but its 100% an issue.
But is it really a "personal choice" when game companies hire psychologists to make people as addicted as possible, to create as many predatory techniques to trick the human brain into doing something a rational human wouldn't do?
How many children have enough insight and wisdom to recognize these predatory techniques before they get hooked?
Like you could actually argue these awful predatory game companies take AWAY peoples freedom and personal choice by cynically exploiting human psychology for profits sake.
I do like the first 4 rules. I think a lot of the tactics that have been placed into games to make you spend more money and more time are just awful. As a consumer theres really no way you can push back, because its the few whales or unfortunate individuals spending their whole paychecks on these systems that keep it alive and will always incentivize this practice. A flat price for a game is fair. A couple of non crazy mtx is okay. Games don't need to be some stick and carrot to milk as much money and time as possible. I really cant think of many mediums with this type of issue. But for them to put this in place during the falling economy is a strange choice.
I do worry about the 5th point on that list. Sounds like one of those vague things they add so they can just shut games down for some bs reason because it wasn't agreeable to them.
Their money is being siphoned out of the country because of those "games" being used as money laundering. No suprise they clamp down on that
i do agree with the 1st 4 rules as well especially limiting the in game transactions where i have seen people spending all their life savings on a game occasionally spending some is fine
but as for the 5th one i am a bit confused its like your ignoring the root of the problem but instead focusing on the minor ones instead
Honestly the changes around monetization are a huge W for gaming. Hopefully the states adopt something like this but I'm guessing China doing it first will cause America to never adopt regardless of it being good because "China bad"
They will probably give more tax breaks for gaming companies just to go the extra mile of “china bad”
Yay! Goodbye Microtransactions, goodbye Free-to-play games funded by the 0.01% who spend money on cosmetics so the rest of us can enjoy the experience for free
@@TheSeraphim_ oh no the companies are gonna lose so much money by stopping their predatory practices. Oh no they are gonna stop making games
@@eleonarcrimson858 You realise that it would be the end of free-to-play games right? We would no longer be able to download and play a game for free and enjoy it for hundreds, even thousands of hours due to the spending of those with disposable incomes buying skins, effects and other such visuals.
Games still need to pay their devs, so if they're not free, they'll start either using subscription models or locking gameplay and core features behind paid DLC's as well as costing money upfront for the initial purchase
@@eleonarcrimson858no one forces you to buy stuff in a free game
Honestly very excited to see if this goes through; would be huge to see microtransactions curbed in any fashion by any government
it doesnt curb it at all, this change just makes ppl spend more money for less, it only gets rid of first time top up purchases, which in general decreases the amount of in game currency ppl will get making them spend more to get less, and the daily rewards/quests are gonna fuck over f2p/low spenders, making them have more incentive to spend money
In the Netherlands and Belgium loot boxes are illegal, since 2018 I believe
@@AurrsThat is only one part of the ban. The second part forces company to display warning limits if a customer spend too much. Third, Games are also banned from offering probability-based lucky draw features. Last and more importantly, it forces games to effectively set spending limits for online games.
Doesn’t curb anything. Just a way for China to try and control its people more and make a show to the rest of the world
Won't change much game companies are gonna find different ways and regulation isn't going to catch up to the companies for at the very least a few years
I think forced battle restriction can also means that if you queue up for a Raid and your times is up you aren't penalized for quitting.
honestly super happy to see big a getting sponsorships again. keep up the awesome work and super happy to see all the success :)
I feel like he has some sort of partnership with Rocket Money or something. They're pretty much his permanent sponsor. They might have just stepped away for a bit to see what came of the "scandal" Atrioc found himself in
@@SUPERPOWERCHINA_$50 for your liver. Deal?
@@neonicon8500 what scandal? there is no scandal. dont know what your talking about
@@oceanfan7880 Didnt he whack off to pokimane or something?
Forced battle restrictions might be about stuff like battle passes, forcing people to play way more than they would normally for fear of missing out on something that wont come back
basically something like a month pass or year pass I guess
I don’t think people realize how much this is going to effect counter strike, skins are huge in china and that auction law is going to have a really big effect on the game
steam doesn't need to obey any of this, technically they are never authenticated by government, we use vpn to log in these webiste
and iwant to say ,we chines players have been fed too much shit by these pay2win games, and love seeing tencent dying. we just want more 3Agames like blackmyth wukong.
i cant comment under this video so i have to comment here.
@@dingyifan-jb3hk ah I understand, thanks for explaining
CS skin has become a financial product similar to Bitcoin.
I think companies will find clever ways to keep most systems as similar as they are as possible, like Daily Login systems might become alternate-day login systems (once every 2 days).
Probably switch to a daily check in system where you have to actually click something, but progress towards whatever monthly or weekly goal is not lost when you miss a day. Still incentivizes you to log in daily to get the reward faster but doesn't punish you for missing days.
The CCP will probably fix those loopholes as time goes on, at least for China. They're not as wishy-washy on regulating corporations as western govs.
I don’t think trying to find loopholes in an autocracy’s legislation is a smart move
Glad to see twitch chat is continuing with their strike hoping the union can get some of their demands across
I actually really like this style of non-streamed marketing monday: there were less distractions, a more mellow/intellectual tone, and it didn't feel like a rush to cover six or seven topics but a focused discussion of one really interesting topic.
This is so funny because I just got done with a 20min presentation on the Chinese youth gaming restriction in my philosophy class prior to winter break(got the highest grade in the class even) and now this, it’ll give me something to talk about when I pick up my corresponding essay next semester that’s for sure. I have a love hate relationship with all the gacha games I play and these rules sound pretty awesome if it means I can instead earn all the currency I need through playing the game, which also means the company needs to make a damn good one to incentivize me to do that. I am kinda unsure about enforcing such restrictions on the adult population, HOWEVER, many adults play games rated E that still target children. Something I actually brought up in my presentation was that companies should not have the luxury of accessing and appealing to the child demographic while having such predatory monetization systems. Fortnite, Genshin, etc, yes adults play them but so do many kids and I still don’t think double top-ups and battle passes should be in a game advertised to children. Though I cannot help but feel that what’s gonna happen is that China release a different version of their game inside their country that follows these rules and a global version that play the usual psychological tricks on us. You see this with IPhones, they’re built differently in China or like a region lock with their consoles.
Agree totally, good comment, philosophist
The problem is that most Gacha games would need a massive rework to function with these rules in place, some gachas are even gonna need to be remade from the ground up. Whilst that would be preferable for us consumers, I'm just worried whether that's going to be financially feasible for anyone outside of hoyo
@@cerulean5032Thats one downside, but the benefits is pretty big for consumers. Future gacha game will follow this rule from the get go, which is nice.
Good point tbh ! I should have mentioned that in the vid, they almost assuredly will have a Chinese variant while keeping all the mechanics in globally.
Are we heading towards a future where people are VPNing INTO China to play better games?
Gaming addiction is just a smaller part of a larger screen and connectivity addiction. If you ban games completely, people will just watch more tv or spend more time on social media, you would need to put unheard of restrictions in place to actually deal with the addiction that basically everyone has now.
As someone who spent over $600 on genshin in 2021 and heavily regrets it, these restrictions are honestly productive except that weird forced battle thing
Most people will agree in the space of addiction, but a lot of people aren't rly self aware
@@fujsterand even if you’re self-aware, it’s an addiction so it’s gonna be tough to break out of it nevertheless
@RyuPhrog Thats insane, i hope you’re in a better place now
But were you able to C6 your main?
there not, its actually the opposite, these changes are being disguised as good faith by the ccp but its just clever wording, overall these changes will hurt ppls wallets even more
using genshin as an example, getting rid of dailies, stuff like the daily commissions, daily logins rewards (stuff like welkin moons and the battle pass) will incentivize f2p players and low spenders to spend more money on primos, also this change doesnt get rid of top ups, only the bonuses for first time purchases, it quite literally makes u spend more money for less in return
and if u wanna argue that this helps addictive behavior it doesnt, as a psych major, ive worked with alot of addicts, be it drugs or gaming, ppl will find other methods to be addictive to wat they like, addiction is a mental issue, just getting rid of the things that someone is addicted to doesnt fix or help, in most situations it actually just makes it worse
I think regulating gambeling practices is a valid approach and especially for the kids. As a game designer in the industry it took me time to see that lootboxes for kids proberly was a good thing to restrict.
This was a really well structured video. Great work
Yo Big A these are great videos, it's actual journalism! Getting a reasonable and balanced take on news out of China using Chinese language sources and being able to see what actual Chinese people think about it is unironically better coverage than 99% of the news media!
As for the rules, I honestly think they're a good idea except for that last one which is way too vague to mean anything to me. But restricting microtransactions and exploitative game design that preys on addiction feels like a clear good thing to me and it's kind of based that China is willing to say fuck the corporate profits we're going to do the right thing for people's health.
That mini stroke @2:40 I thought we almost lost you.
I think it's good. Contrary to the very wise words of that EA guy who said people are more likely to spend money in a moment of desperation, the base cause of degradation of gaming for the consumer is that companies have lost the vision that a polished game is the primary goal for profit.
Sorry to break it to you naive little boy, most games were developed primarily for profit.
Dude these are predatory as heck. Like yeah, online gaming has a big manipulation aspect, that can and probably should be regulated. But also, games are banned from things like daily rewards? Those are in a few cases the only ways to earn premium currency as a F2P. So that will actually FORCE more players to spend. Limiting the amount of hours you can play? Well, then I should spend more money to get the most bang in those few hours. No combat? What does that even mean?????
This is a clear case of a Chinese politician trying to "crack down at evil videogames" without having any idea what they are doing. The worst thing is that, knowing china, they likely won't back down. Instead they might keep doubling down on this!
Finally, a video that almost reaches my level of expertise and insight. Almost. #SettingTheBar
gigasmug
you think you're SOOOO smug don't you. Well, let me ask chatgpt to come up with a response!
btw, my friend's dad is the chairman of Tencent, cool to hear you talking about it!
Atrioc doing an in person “wazzup Beijing” in China??? Perhaps a personal invite from Xi Xin Ping himself
Not too weather friendly atm
This video came up on my feed and I didn't watch it. I just came to these comments to say: that thumbnail f*****g SLAPS!
I believe China's "forced-battle" restrictions align with their broader policies. This shift targets the prevalent pay-to-win business model in mobile games to create an environment where non-paying players are not compelled to compete against those who pay for power. As a result, it discourages players from spending money on in-game power by limiting the dominance of paying players and disincentivizing financial investment for gaming advantage.
Think of Summoners War. Or any Blizzard game. Those are one of the best example of P2W
When I hear "forced battle restrictions" in regards to mobile games I think of things like Clash of Clans where your base gets invaded by other players whether you like it or not so you feel forced to play the game to prevent yourself from losing progress and are pressured to spend money to defend you base. It's a very predatory game design.
Hey. To whoever did the graphics on the intro with the scrolling subtitles…的确翻译得不错。谢谢您的努力
About the forced battle rule, it’s referencing games in which you’re sometimes forced to stay to increase playtime. Say you get a notification that your base is being raided, or get randomly ambushed by PvE with the intent of holding you hostage for a little longer as to not dc. This is a real thing that exists.
I know ya hate just talking to the camera without chat, but well done man.
Also I was just making a video with my buddy about the fallout of Horse Armor how it's fed into microtransactions. It's so funny to hear about it at the same time I'm writing about it.
yeah he really did well with offline recording, normally it was pretty obvious when he’s offline but this one felt pretty similar energy to the streams
Hey Atrioc, super stoked that you're planning a trip to China. I hope when you go that you have a great time and learn a lot. You should definitely try visiting Chongqing (and learn how to pronounce it correctly !!).
The rules could be tweaked a bit however I'm definitely not opposed to those rules. Nothing makes me more happy then when I see the newest game has micro-transactions.
nothing makes you more happy than to see a new game has microtransactions?
@@wedding2710 Sarcasm doesnt come across very well through text, but to me its pretty clear cut sarcasm.
@@Xeno_11 it's poorly placed sarcasm. You can't be honest in one sentence, then sarcastic in the next.
@@Whatismusic123 no you definitely can especially if the first sentence is: new microtransaction restricting law is good then saying you love microtransaction is perfectly clear as sarcasm especially since no one likes them
@@Whatismusic123robberies are illegal. But boy do i love doing them. find the sarcasm, might be hard cuz it’s after an honest sentence though
As a Chinese American. I can agree with some of the items such as banning pay to win and in-game gambling like mechanism. But what I absolutely can't support is the ridiculous restriction on play time, at least not to this ridiculous degree. Everything in excess has harm, and yes, we should educate people not to do things in excess. But just going in and stop people from playing at all during week days, and only 1 hour at specific times during weekends is just ludicrous. I grew up in China. Childhood is China (and maybe most east asian countries) are HARSH! I attended school 6 days per week since elementary school, and did homework until 9 PM, not eating until all of it was done. Then there is the piano lessons, extra math and science lessons outside of school. Yes, it means when I came to the US, I just wiped the floor against American students in science and math competitions, winning 1st place all the way up to state level. But it was built upon so many years of harshness and pain, a childhood full of tears and heartache that I wouldn't wish upon anyone, one that I swore I would never do the same to my own children. Gaming was one of my only escape when I had any time to myself. China doesn't lack good students. The chinese parents are already forcing their children enough due to the extreme competition (75% of the children was washed out by the 2 exams, high school entrance and college entrance exams). Every Chinese parents already know, if your child can't beat out 3 of 4 of your neighbors children in grades, then your child is basically doomed to a blue collar job and a hard life. So they whip us hard, punish us to succeed to a level that western parents can't imagine. If anyone needs gaming time limiting, it's not the Chinese children. We already can best western students easily in school (although our personality is that of a computer). It's the western children that need to study more and stay off of TikTok, otherwise they will never stand a chance against Asian students like US, or our children.
"It's the western children that need to study more and stay off of TikTok, otherwise they will never stand a chance against Asian students like US, or our children"
But people in the west would say the US students have already won, because they get to grow up with much more fulfilling childhoods around support and options, about growing into a person, rather than growing up being forced to be the best.
Chinese student's might be a whole other level above US students, but why would that matter when we have language learning models and enough educated people to support those models?
The need that hardcore math knowledge just isn't needed amongst the general population at all. I would also say, that due to the freedom to explore ideas and talk to numerous people all the time about their own opinions on things, free from government control... then you definitely grow up with a more sophisticated brain that is able to come up with much more philosophical thought than someone who grows up in China.
Basic math is all the average citizen needs. The passion fueled by the better quality of life is so much more important, to the evolution of ideas and the forming of new technologies.
China is ahead in labour, but why does that matter when the USA has nato, language learning models, cheaper fuel and better qualities of life?
The US kids DON'T need to play less video games. You just think they do, because you think you are better than them, when your advanced math education won't help you if some geopolitical leader started a war tomorrow and we were all drafted into the front lines of a war surrounding drones.
so its less a gaming crackdown and more a predatory practice in gamking crackdown
Eliminating the psychological manipulation in microtransactions actually gets rid of what addicts people in the first place, which would probably solve a lot of the addiction problems on its own. Sounds like a win/win. I'm surprised that China, being an evil pit of hell as westerners put it, don't just ban all video games and gulag those who are caught with them. 😂
In my eyes the "forced-battle restriction" rule has to do with any MMO or always online game. Essentially stopping "PvP always on" games from existing, and either creating a safe zone/hub or a battle challenge acceptance requirement. Forced battles, if they are what I think they are, could forcibly handcuff someone to continue playing by not giving them the time to log off before going into battle again. I'd imagine a normal multiplayer example of the effect of forced battles is if games like fortnite, rocket league, valorant, or any queue based game were to automatically starting an uncancellable queue for another match after a set period of time.
IMO China is trying to limit predatory games, and forced pvp is how some eastern games try to get the players to buy power.
For the last one, if you imagine a full loot PvP game (i.e. EvE online) where a central tenant is you can be attacked (almost anywhere), the last rule guts that and allows players to just have an "immunity" setting.
Sure, probably won't happen, the rule needs more detail or better translation
@@fujster dont think the translations are the problem considering the chinese people cant understand them either.
That makes a ton of sense, its addicting to constantly needing to be defending yourself kinda like that pvp game when you sleep when offline and your base can be raided
yep
Glad to have you back for the last couple of months. Always been a pleasure to watch your vids. Merry Christmas Big A
You did a really good on this video Atrioc. Props to you and the people who might've helped.
Honestly, I feel both sides are quite valid. On one hand, the way many video games make money is often quite predatory, and ideally of course we'd want to restrict that.
But on the other hand, the reasoning for these laws does really feel like a band-aid fix for bigger societal issues. Despite how much China has grown, there are still so many fundamental problems that have yet to be fixed, and I feel like tackling this issue right now might not be the move.
You can say that for virtually every problem, and we'd therefore never get around to solving any of them.
@@st.altair4936 Of course, but my conclusion towards the end was more towards letting this issue go for now, and to tackle more prominent issues at hand.
@@ketnon Like I said, you can let go of every issue by saying that. There will always be something someone thinks is more important.
@@st.altair4936 Of course, but as a counterpoint, you can also try to fix every single issue that comes up, and there are still so many that I can't even list them all.
For example, the leading causes of death in China continues to be Cardiovascular disease and Cancer, with a 25% smoking rate across the nation. Isn't that a good issue to also solve? And yet, there are very few policies in the nation to help lower those rates. Tackling the issue takes a lot of resources, and in an economic downturn, resources are the one thing that is very limited. The smoking industry is an important part of economy, and the consequences of lowering smoking rates is too much to deal with currently.
Likewise, while the gaming industry does have very predatory practices that should be restricted, spending time and resources on a policy (that may not even be effective) that is more of a band-aid fix to bigger societal issues isn't very efficient IMO. It's almost like they're using the excuse of video games as the cause of the issue of the huge aging population. It's super important to pick your battles when resources are so limited.
Thank you so much for the great video and great content this year! You have been an awesome role model for me over the past couple of years. As I now go into my second semester of college I am glad I was able to find you among the sea of content creators, as you have shown you are honorable in both work and personal life, by taking risks, overcoming issues, and cultivating a welcoming and creative following!😄Can't wait for next year! Have a great holiday!
As someone who spent 3000 freaking dollars in like 6 months on one single mobile game, I specifically like the WARNING part of this. It doesn't always work (for me mentally, the programming functions perfectly), but Google Play has a "youre over your budget" warning you can set up, which I have set up as a $1 budget per month so it basically always pops up.
Even just one extra second of thinking through my purchase sometimes keeps me from spending money!
Again, this doesn't always work, and I've probably spent about 500 dollars on a gacha game in the last year, but that's still a HUGE improvement, which is certainly PARTIALLY credited to the extra warning I get every time I spend money on my phone now.
Worth noting: literally the only reason I quit spending so much money is NOT because the huge total shocked me. Rather, it was that specific spending account I was using ONLY HAD roughly $3000 dollars in it.
The game gave "VIP" points for every dollar spent (sometimes doubled to two points per dollar based on when/how you spent it), so I knew roughly how much I had spent since starting, and I wasn't shocked to see the total at all. A little disappointed in myself, but not shocked.
I only stopped spending money because I would've had to transfer money/use a different card to spend money in that game. Therefore I had to think harder about the purchases.
I kept playing for about a month afterward, but I was still spending roughly $50 dollars per week yet getting frustrated and embarassed at my sudden lower server-wide rank.
Eventually, I stopped playing because I hate the feeling of frustration. I am not someone who does well persevering and dealing with repeated frustrations.
dude next time you choose a game please be careful
for example, don’t choose pay to win, choose the nice ones like CODM!
@@zee-fr5kw i mean f*ckin duh lmao ive been diagnosed with adhd for 10 years now LOL
I feel like atrioc has a TH-cam voice and a twitch voice and today is definitely a TH-cam voice.
The part of the plan that attacks predatory monetization practices in games is pretty goated. The fact that some people see it as a bad thing just shows how effective those practices have been at numbing our brains to it.
Gotta say I really enjoy seeing the perspective of actual Chinese people in these videos. Stephic (sorry if spelled wrong) is a great addition to the G.H Crew [insert DK rap here]
Glad you enjoyed!
You the person Atrioc mentioned in the video? #SettingTheBar@stephiccc
Absolutely love the Wazzup Beijing segments recently. Stephic has been a fantastic addition to the team.
I'm neither just out here working at my minimum wage pay job or grustling myself to the bone watching you Atrioc. I'm putting in OT not so I can simply purchase the Glizzy skin Big A, but so I can grind harder to afford not only the Glizzy skin and the Glizzy skin accessories.
It’s funny because the Chinese economy needs consumer spending right now.
They are already the biggest spenders in every sector be it in cars, luxury goods, smartphones, bikes, real estate, etc. And china thinks of next 20-30 yrs even if it slows them for now.
I just don't like China regulating how long people play games or how they choose to spend their money, but them regulating what companies can do broadly seems fine.
America does it too. Its just not in your face. Artificial limitations such as cooldown times or priced out experiences.
Alternatively its manipulative behavior to those ignorant to technology. For example, if I need my college roommate to get off his PS5 and do his project, I would restrict the console from the internet temporarily. He complains about crappy internet, but it gets his important stuff done.
@clutternutjack3995 funnily enough, if it effects the chinese companies that which inevitably harm the Chinese economy and the government itself, so its a win for all of us. A less richer China is a better world for all of us. Thanks China for telling us to go outside and not spend money on Chinese games.
@@clutternutjack3995even if it's fine having a restriction the time is too restrictive for a meaningfull playsession
Gotta get those kids off their phones and working at the munitions factory somehow.
I would actually like to see all these rules put in place. They don't stop me from doing what I want but also tries to keep me mindful of how dumb of an idea dropping $10 on a game I bought 5 mins ago and will probably drop in 3 days is. Forced Battle restrictions~~~ don't like that one I guess, unless it's a warning saying this game requires you to engage in pvp but that's still dumb and kinda irrelevant. The time limit is dumb af tho.
Initially hearing the restrictions led to me completely agreeing. However, I then realized that this would only be a stepping stone to my severe restrictions in the future. It would almost be like the Bolivian horse armor in reverse. The government would test the waters and then continually push the line. I hate the trend of the current gaming industry but I realize that once the floodgates are open for restrictions there will be no end.
This is such a bleak take on anything imo. Anything that is new would certainly or eventually be subjected to regulation, whether it's good or bad, it's up to the general public to decide. Your point of view might be valid, but I think in this case, it is more like a regulation in a similar nature as regulation on drunk driving is prohibited, or while driving a car, you must wear a seatbelt. People do take this as common sense now, but it's not always the case back in the old days.
I'm intrigued by this idea and while I'm not completely on board with the idea, I would be closer to on board if they increased or got rid of the time restriction.
It’s so interesting getting to see the views of the people of China on the Chinese social media, puts the news into actual perspective that I think was hard to grasp otherwise
As someone who grew up 11 years in china and have chinese parents, I think there's very much this paranoia from the older chinese generation of video games and excessive online time, my theory is that since china was kind of thrusted into the position of a developed country from being a 3rd world poor slump like 50 years ago, the general population didn't adapt that much from what they were used to and people fear what they don't know. In like 3 or 4 decades I don't see china being as hard on video games since it is a big sector of the economy and they'd probably orientate more toward pushing propaganda in games n taxing the gaming sector like they do with the tobacco n alcohol sector.
good insight, ty for sharing
you are talking off topic. all you did is misleading people that China do not let u play video games. This policy is not doing so but limit crimes and harmful consequences like pay to win, money laundry and fake topping up.
@@kiscyn Projection.
Thank you so much for the very insightful and thorough morketing Monday and wazzup Beijings! I’ve watched every single one they have brought a lot of value to me! Enjoy your holidays and have a good rest of the year! Can’t wait for more next year!
Personally, I've how these strategies, combined with a healthy dose of school-age peer pressure, can result in truly ridiculous spending by kids with access to a parent's credit card. So I'm really in favor of banning any gambling mechanics and introducing hard spending limits for minors, in the same vein of preventing alcohol advertising and alcohol sales to minors. They simply cannot be trusted to engage responsibly.
This is a little hard, because some of these things are changes we here in the west have been asking for since forever ago, but especially since the introduction of battle passes and such. And I for one would actually like if restrictions on these more predatory business practices from the gaming industry were to happen on a global basis, so maybe China implementing it could be a step in the right direction for that.
I would be very interested to see how the companies may choose to implement these rules, since we’ve seen examples of games like League having separate versions of things for china and everywhere else.
Like, if they remove something like first-time purchase bonuses, I would imagine the companies wouldn’t do that everywhere, which again opens up for work-arounds.
Chinese hackers have never been a worse issue in online games, and for some reason actions like region locking and hardware id bans are being viewed as xenophobia, so at this point any road to a solution...
A guess on "Forced Battle Restrictions" could be the restrictions on forced overly difficult encounters. Imagine a scenario where you are put into a fight in which the enemy is unbeatable unless you reach for your wallet for an upgrade.
That would be the most logical restriction based on the other points raised.
I'm glad that, no matter what form it takes right now, someone is trying to fight video game addiction
it's ultimately a positive, and just because the way they're doing it now isn't the best doesn't mean they shouldn't keep trying
Atrioc, you are truly a light in our home. So much that we are explaining to our 9 year old how his ROI works with Roblox. I love your character and how informative your videos are, but waking up and teaching a kid why he should have kept his "pet" (let's face it; NFT) until after the holidays when all the other kids spent their Robux they got for the holidays.
Thank you *as well as* curse you for making us talk finances at 6am
😆 make sure that kid cuts me some slack when he's my boss someday
China being the good guy in curbing gaming addiction and predatory micro-transactions was not on my bingo card.
Three hours a week and only one hour per day at a time the government dictated to you? I'm chinese, but this is ridiculous even by Chinese government standard. This is just goverment using the 1% irresponsible people as a excuse to controlling how you can live your life.
China is the good guy on a great many things.
@@AlextheRed1917 china is a great country but western propaganda only shows the bad side.
Thank you for the content this year big A and team. Subbed to you when you and the boys played the long dark, seeing how far you and this channel came is pretty amazing. I feel like you have the perfect bland of entertainment and information on the platform and on a regular schedule and you somehow fostered a fucking amazing community too. This channel has been such a positive influence, hope you keep making content and enjoy doing it for years to come! Happy holidays!
I've been playing Genshin since day 1 and really hope this means the end of daily "rewards", daily progression caps, time gated FOMO everything. Genshin's story and world are full of love and care, but awful mental pressures suffuse the whole thing.
@@cg-691they fill the whole game in a way
Too bad it's only for China. Genshin global won't be affected.
@@ZSleepingDragonZ this, also hoyoverse moved their assets to Singapore like most Chinese maga corporations. China basically goes "rules for thee, but not for me" when it comes to the planet
YT exclusive???? We are truly blessed today. Happy Holidays to the entire Atrioc community
Idk if other people agree but I like watching marketing Mondays that were streamed with twitch chat. Makes it feel like I'm watching a talk show with a live audience
I think if he intersects this type of content between his regular marketing Mondays with chat, I’d be fine with it. I’ll admit that I prefer seeing Big A interact with chat, but maybe he’ll come up with some more interesting allure that would distract me from that. Or idk I could just get used to it. I do wonder how this stuff is gonna perform tho.
I agree. I find myself sometimes pausing to see the chat reactions, which is really fun for me.
This video was so well made so happy to see you doing the TH-cam content more seriously
I really liked seeing translated Chinese social media. I feel like I was reading twitter comments. Kind of drives home the point that everyone is pretty similar.
Also, I wouldn't mind some of these proposed changes here, but the USA also doesn't have anything like Tencent in terms of importance, so we can easily take the hit. And the companies would just skirt the rules.
I assume the forced battle thing is about what clash of clans does, where you can get raided when you’re offline.
I think the idea is that it will make you want to keep checking that game.
Its about time Atrioc realize hes a youtuber too and not just a streamer
I can see the "forced battle restriction" thing to be something like clash of clans, where someone can attack you whether you want to battle them or not (it's asynchronous, you set up your base other players can attack it and, if they do damage it persists and you have to repair it).
This type of mechanic also encourages spending since you build and set-up your base, then someone destroys it and then you get a "deal" to repair it faster. Additionally it gives developers incentive to design matchmaking in a way in which deals maximum damage to maximum amount of player's progression so most people will have the "opportunity" to pay to rebuild faster.
Perhaps the "Forced-battle restrictions" are about PVP in P2W games. The rest of the rules seem to be directed towards developer's underhanded tactics to squeeze more money out of the player, and "forced" PVP is one of them. Where players get rewards from participating on PVP, but the sole purpose of it is to feed them to the whales; It could also be about jealously, engaging with players with skins can affect a player's likelihood on spending, specially if that player performs well, and some games queue new spenders against low skilled players on purpose as to give them this sense of "I made a good purchase, I'm playing better."
We have to wait and see, by the way it is worded it could be to stop "violent video games." Which is a possibility, but by the wording, what it'd more likely do is force developers to create an alternative way to progress without requiring any combat, akin to Undertale's MERCY mechanic.
I think the force battle thing is about elo decay. For example, if you don't play a ranked game when you are in changeller, you slowly drop to masters.
It's worrying to see some people ok with the gov deciding this kind of stuff..
definetly agree with the idea of making people more aware of what they're actually spending their money on. And a solution could be to force companies to remind people how much money they've spent.
🎯 Key Takeaways for quick navigation:
00:16 🇨🇳 *Tencent is the most valuable gaming company in China and globally, owning numerous popular games and companies.*
01:11 China *announced new gaming crackdowns causing Tencent and other gaming companies to lose billions in market value.*
03:04 In *2019, China restricted kids to playing video games for only 3 hours per week to combat gaming addiction.*
04:26 By *2023, China started easing the crackdowns, but in 2023, they introduced new gaming restrictions targeting adults.*
05:36 New *rules include banning daily login rewards, restricting microtransactions, and issuing warnings for irrational in-game spending.*
07:01 These *rules caused a significant crash in gaming stocks, but they are considered draft rules subject to change.*
10:57 Some *individuals support the restrictions as a way to reduce predatory in-game purchases and hope it leads to more enjoyable games.*
Made with HARPA AI
Very good use of AI, Thanks
This Christmas I’m thankful for you big A. Happy glizmas
I definitely like the idea behind this rules, the question is how they will get implemented. For example I don't think the idea behind lowering children's playtime was bad necessarily, but they just heavily over did it and instead of cracking down on actual addicts they disturbed normal behaviors which led to the laws being pretty much useless cause no one took them seriously
I think the reason why people are conflicted is they dont know what side to take since both are trying to control them in some way
there should be some restriction on foreign companies owning/buying the entirety of another one
Korea has implemented the overuse warning in video games. It just pops up on the top left on the games you play and says you've been playing for how many ever hours
As a Chinese, I strongly support these policies. The impression Tencent gives us is Nolan Sorrento in the movie [Ready Player One]. The Asian version of EA (even worse). A bad company that focuses on how to make money from players. If the country's iron fist were not to hit these capitalists, the situation for Chinese players would be even worse.
I am from North America and I think our own government over here should implement some form of legislation to monitor these video game companies at home because there are many dark patterns of manipulation that game companies can use to sanity squeeze players into spending and if anything this news out of China will bring a further awareness of the insidious manipulation!
I've seen some other good ideas but my guess would be that restrictions on "forced gaming" would ban a game from punishing you for going a will without playing a match. Similar to the league decay system, your rank and rewards can be diminished if you stop playing the game for a month or so, and I would definitely support limitations on that.
guys I can read chinese
I actually don't think daily login bonuses are that bad. I mean its not like if its removed they'll add in what you would have gotten from the daily log in bonus to parts of the main game. I get the problem with it is it incentivizes players to habitually come back everyday, but players who like these kinds of games are probably going to habitually come back to the game daily anyways. Just have it so daily log in rewards can't be reset if you missed a day, like how a lot of games do anyways.
I think banning log-in rewards is a good idea in theory, but in practice, I think this might be more like trying to ban alcohol, people will find ways around it, so if this is just a mitigation technique then fine, but expecting this to resolve the issue of games seeking to manipulate and take advantage of customers would be naive.
Forcing the price on virtual skins I think is outright a bad idea. I think what they should do is treat them like any other luxury good that is used for status symbols, cause that's what they are. Forcing the price of essential goods like bread can make sense, but luxury items that have no inherent value or people need to have, I think that is an overreach that will have more negative consequences than positive ones. But maybe this is how China handles all luxury items, idk. Just gives me forced equality vibes like from the soviet union era that ended up just causing even more problems later down the line. Maybe that's an overreaction from me tho.
Spending limits... maybe? I feel like this has the same issue as the forced pricing on skins, but at the same time maybe this helps level out some of the wealth disparity curve? Except I'd assume this would do nothing to address the root issue and merely mask a symptom. So rather than one dude having thousands in one game, you now have that same guy having thousands in dozens of different games. But maybe this ends up having positive effects on the psychology of whales, again who knows? I'm glad China is trying things just so the rest of us can see out it works out. Society is just one large human experiment after all, so as long as China researches the effects of these policies and is willing to change them later if they don't work, then no issue to me.
Irrational consumption warnings just seem like a good idea, like health risk warnings on other products.
I assume the last one is referring to forced pvp to induce greater FOMO in their player base? Again seems like an overeach, but again I'm not actually sure how it will play out long term.
Definitely a valid concern about economic impacts, but I think this would just make people spend their money somewhere else. I think the larger issue is the effect this has on Chinese morale, especially if a lot of them get meaning or happiness from those games for whatever reason. Say what you will about whales, but if their one source of joy comes from whaling and you take that from them, whether it's for their own good or not, you’ve just made a person with a lot of money mad at you, do that enough and they might start causing issues.
If the Chinese government actually thinks eliminating the distraction from problems called video games will make those problems go away they are on copium. No shot. If you want the social issues to be solved to have to fix the root issues, not deny them a distraction and one of their few pleasures in life. It will just make things worse for those people.
I think its legitimate to be concerned with the boiled frogs that are the average game enjoyer, not caring about these predatory practices. But treating them like sheep in a different direction(just taking the games away) does not solve the root issue of them being ignorant. I think a better approach would be the educate people, and let the government do an ad campaign against these practices like they did with smoking in the US. \Ideally not in the cringe talk-down way, but more in the genuine education on the actual risks of these games.
I think forcibly removing gambling is 100% something that should be done, or at least have actual effort put in to disallow children from playing. I’m talking government id logins if gambling is present.
Big A asked for thoughts and so I have given mine, have a merry Christmas and happy holidays and all that jazz. o7
Turns out saying your having ping issues means something completely different in china
Forced battle rule is 100% there because someone PK'd Xi in OSRS wildy
Dude they better not be targetting osrs wild. That was my first thought.
i agree 1000% with the predatory lootbox and monetization bans. its a cancer and straight up degenerate practices.
I think 5. mean that a game can't just go: "YOUR VILLAGE IS BEING ATTACKED, STOP STUDYING AND GO DEFEND IT NOW!!!"
I think the “Forced Battle Restriction” refers to how games won’t let you opt in or out of battle. Like your base could be destroyed overnight.
I used to play lords mobile (chinese game) and I couldn’t sleep at times because my base was vulnerable or not shielded (similar to clash of clans but way more intense)