Awesome video. My first thoughts 1) Put a portal on the top floor of Medusa Tower that either takes you to the ground floor or the first floor without omnivora. As it is now, you have to run down because not enough will have respawned on your way down. 2) Feversleep and Terrorsleep need serious buffs. They're some of the absolute worst monsters in the game (excluding ones specifically designed for a quest). Their visual design and their cave are pretty cool, so it'd be nice if it were viable even as a 3rd-tier spawn.
I feel like Cipsoft put less time in designes hunting places than you putting those videos which is insane.... amazing work Gudii, shame they dont even care about that and all upcoming changes will be just nerfs but i hope they prove me wrong
No? the majority of the spawns in the list are low level content, The 2nd patch included forst dragons, quaras and nightmares, all creatures of that level range.
There are some weird opinions sprinkled in here, like fire lib. My current team consists of a 950 ed, 950 sorc, 910 Ek and 770 pally. (pally only has falcon bow) Without preys we make between 8.2 to 8.7 raw while alone or between 4 to 5~ as a 10 to 12 man hunt. It's not great, but definitvly an alterative to other areas. Deathlings solo I make around 5 - 5.5 raw. Every other day when running to oberon, I see someone hunting falcons on the eagle head part. Carnisylvians is one of the best solo EK profit spawns, bashmuu and coral reef are great profit spawns for paladins and mages
@@XeviJames If there were places where you get 0 exp but 2,5kk per hour profit, people would stay there all day long. Maybe not you, but different people, different priorities
Falcons and deathlings are barely hunted outside of overpopulated servers, in my experience. As for fire lib, i think the reward is mediocre and the risk and difficulty is way above other spawns. Not sure why would i want to hunt that,
At the levels of your team you probably dont struggle much with library anymore but still, the experience you could be making at Dragons for example is around 10kk raw, At the current level of my team average 650~ We do struggle to hunt fire library much more than any other spawn, while also making less EXP than issavi/dragons, issavi being far less risk and dragons still easier than library (for us) Thats why i said is in a odd spot, It its huntable for sure, and we done it as well, but by no means felt great and the only reason to go is if the server is too crowded or you want the challenge for fun. Because the reward is not up to other spawns. Even then i didnt say it was bad itself, just if you compare it to other spawns I didnt know about the carnisylviam being good for solo EK's never seen anyone hunting there. But my take is to make the spawn team hunt oriented which right now is not good. As for Falcons yes, Solo mages hunt the basement but thats about it, perhaps duo ek-ed's sometimes too but teams have stopped going there, And i said "bastion" is not mean to be huntable imo (with its design) but the basement is and was in the past when introduced. It just stopped being good for teams with the EXP nerfs so a increase for them could make them viable for team hunts again.
Based Gudii. Biggest pattern is that these spawns were great at one point and are largely not viable only after CIP nerfs them. I know there is pressure for them to get people to engage with new content, but gutting existing stuff is not the way to do it.
Agree, and thats a big problem because people struggle when options are limited (aka dominados taking over popular spawns) so by nerfing to the ground old content and continuing to have only 2~3 recent spawns be viable they just make it harder on the bigger population.
Juggernaut seal in Ferum Ascen could be fixed if there was a way to go back to the entrance from the end, this would resolve the problem with all the back tracking there.
quite a few of these places can be improved as much as they want, but they will never be good due to: any level 80 can build a trap that can one-shot a level 1k+ with only 15 minutes effort. which still happens in a lot of feru seals, wz4-5-6-7&9, deep desert, falcon bastion, probably more? what would your opinion be on these types of issues? since that's the main reason teams don't visit the area's where i play.
🤯🤯🤯 twój mózg jak wypełniłeś tę ankietę byle jak bo myślałeś, że dostaniesz za nią jakiś reward i po prostu ją przeklikałeś 🥶🥶😰😰😨😨😱😱😱😱😱😱😱your brain how you filled out this survey haphazardly because you thought you would get some reward for it and you just clicked on it
And thats why i say: here are my thoughts? i'm giving feedback on what i feel the spawns need to get better because i have tried the majority of tibia content myself so i do have a good idea of what makes a spawn good or bad. And the spawns i am covering in the video are from their own list of options, I'm not the one picking the choices.
a good start - STOP MAKING 2SQM HALLS!!!
Awesome video. My first thoughts
1) Put a portal on the top floor of Medusa Tower that either takes you to the ground floor or the first floor without omnivora. As it is now, you have to run down because not enough will have respawned on your way down.
2) Feversleep and Terrorsleep need serious buffs. They're some of the absolute worst monsters in the game (excluding ones specifically designed for a quest). Their visual design and their cave are pretty cool, so it'd be nice if it were viable even as a 3rd-tier spawn.
I feel like Cipsoft put less time in designes hunting places than you putting those videos which is insane.... amazing work Gudii, shame they dont even care about that and all upcoming changes will be just nerfs but i hope they prove me wrong
There is some books that say Earth Library is at this way intended by CipSoft.. They say “we cannot finish this part of construction”
Which books do you know ? Seems interesting and maybe ties into mysteriando
some places need to have less monsters on spots for low lvls
Will they just update spawns for high lvl players ? How about the new players like me lvl 100
No? the majority of the spawns in the list are low level content, The 2nd patch included forst dragons, quaras and nightmares, all creatures of that level range.
we need a new deeper banuta respaw themed, just whit that order of map, big, good pulls, nice and chill
There are some weird opinions sprinkled in here, like fire lib. My current team consists of a 950 ed, 950 sorc, 910 Ek and 770 pally. (pally only has falcon bow)
Without preys we make between 8.2 to 8.7 raw while alone or between 4 to 5~ as a 10 to 12 man hunt. It's not great, but definitvly an alterative to other areas. Deathlings solo I make around 5 - 5.5 raw. Every other day when running to oberon, I see someone hunting falcons on the eagle head part. Carnisylvians is one of the best solo EK profit spawns, bashmuu and coral reef are great profit spawns for paladins and mages
Despite being good places for doing profit the exp shouldnt be that bad. Its just makes it people dont wanna hunt those places
@@XeviJames If there were places where you get 0 exp but 2,5kk per hour profit, people would stay there all day long. Maybe not you, but different people, different priorities
Falcons and deathlings are barely hunted outside of overpopulated servers, in my experience. As for fire lib, i think the reward is mediocre and the risk and difficulty is way above other spawns. Not sure why would i want to hunt that,
At the levels of your team you probably dont struggle much with library anymore but still, the experience you could be making at Dragons for example is around 10kk raw, At the current level of my team average 650~ We do struggle to hunt fire library much more than any other spawn, while also making less EXP than issavi/dragons, issavi being far less risk and dragons still easier than library (for us)
Thats why i said is in a odd spot, It its huntable for sure, and we done it as well, but by no means felt great and the only reason to go is if the server is too crowded or you want the challenge for fun.
Because the reward is not up to other spawns.
Even then i didnt say it was bad itself, just if you compare it to other spawns
I didnt know about the carnisylviam being good for solo EK's never seen anyone hunting there. But my take is to make the spawn team hunt oriented which right now is not good.
As for Falcons yes, Solo mages hunt the basement but thats about it, perhaps duo ek-ed's sometimes too but teams have stopped going there, And i said "bastion" is not mean to be huntable imo (with its design) but the basement is and was in the past when introduced. It just stopped being good for teams with the EXP nerfs so a increase for them could make them viable for team hunts again.
Based Gudii. Biggest pattern is that these spawns were great at one point and are largely not viable only after CIP nerfs them. I know there is pressure for them to get people to engage with new content, but gutting existing stuff is not the way to do it.
Agree, and thats a big problem because people struggle when options are limited (aka dominados taking over popular spawns) so by nerfing to the ground old content and continuing to have only 2~3 recent spawns be viable they just make it harder on the bigger population.
Gudii youre too great for this world
Juggernaut seal in Ferum Ascen could be fixed if there was a way to go back to the entrance from the end, this would resolve the problem with all the back tracking there.
Ab' trolls do need an update
quite a few of these places can be improved as much as they want, but they will never be good due to: any level 80 can build a trap that can one-shot a level 1k+ with only 15 minutes effort. which still happens in a lot of feru seals, wz4-5-6-7&9, deep desert, falcon bastion, probably more? what would your opinion be on these types of issues? since that's the main reason teams don't visit the area's where i play.
Put a level door. Done.
WOOT WOOT YOU POSTED lmao just kidding love you gudii
Buffing Nagas is such a troll idea
🤯🤯🤯 twój mózg jak wypełniłeś tę ankietę byle jak bo myślałeś, że dostaniesz za nią jakiś reward i po prostu ją przeklikałeś 🥶🥶😰😰😨😨😱😱😱😱😱😱😱your brain how you filled out this survey haphazardly because you thought you would get some reward for it and you just clicked on it
Great video, nice feedback! 🎉
Great video! :D
gonna rename my char for gudii biggestfan
Great video , keep it up 💪
Cipsoft april fools day came earlier
Which hunting grounds need improvment??? ALL THEM! why are u even asking players
DEEP DESERT LOOT 4/5 ? xddddddddd
Yet another PvE patch/rebalance. Can we have meaningful PvP ? Like in other MMORPGs? Please?
you dont get the idea, its making areas that are not used better not change what you want
And thats why i say: here are my thoughts?
i'm giving feedback on what i feel the spawns need to get better because i have tried the majority of tibia content myself so i do have a good idea of what makes a spawn good or bad.
And the spawns i am covering in the video are from their own list of options, I'm not the one picking the choices.