You can cast Mini & Toad on your entire party with one cast (takes up one spell charge) and I don't say this as someone who knew this ahead of time, I made the same mistake you did thinking I needed to cast it individually on my whole party, wasn't until several hours into my playthrough I realized I could team cast.
I find it ironic that FF3's endgame (one of the most notorious in the series due to its difficulty) was the direct inspiration for the most brain dead easy alliance raid (24 man content) in FF14.
You can use a mallet, at least in the pixel remastered, to make someone many. You can also use the mini spell on four people at once by pushing left while selecting a target. You can't turn yourself into a toad with maiden's kiss though.
final fantasy 3 is on my top III final fantasies, when i had a potato computer and basically and no internet this 200kb game was a blessing, and i really liked the nes version, played it to completion
I think some of Uematsu's greatest work is in the nes version. I liked the pixel remaster arrangement of the world map but I much preferred the OG version. It really had that "nes sound" to it and the instrumentation of the arranged version lost that imo.
FFIII on DS was my first FF. The music and visuals are very pretty and kept me grinding when I hit a wall. When only changing jobs one or two times it turned out all right. Great memories from the game but trying it now I'd just get frustrated.
There being no reason to pick any other classes was true in the original, but not really in 3D or PR. Sage will now always have less Intelligence than a Magus, less Mind than a Devout, and less spell charges than either. Having a Magus that is able to constantly go on the offensive with Bio/Quake/Thundaga/Flare and a Devout to constantly keep the party healed up (or using Aeroga/Holy) is better than having a Sage who has to consistently waffle back and forth between the two while not doing either as well.
That's a good point, and I think if the game was a bit more versatile I can see how it would be worth doing that. I'll keep my eyes out for that in one of the later job games, I just think FF3 is a bit too simplistic to even need to worry about that kind of stuff. Glad there is some extra details I missed tho!
Wonderful work Cullen, I don't have the patience to play a lot of the older JRPG's so it's always interesting getting a full story of a game from the perspective of someone I like and respect. I think you did a fantastic job, good memes and pacing~
Thanks Xander, this one was fun! I'm also finding I don't have patience for a lot of older RPGs as of late, and I think this is the game that tipped me off to that >.>
I been playing it lately, it's okay.. I personally am starting to enjoy it and I like it more than two. Im playing the 3d version, the opening scene when you first see the crystal looked dope af but that's it, id rather see the pixel remastered, i do think the 3d version helps the bare bones story a little, I owned 3 for years and want to get on to playing 4, 5 and 6.
I have been slowly playing every FF game in order and its kinda amazing how this game is the core of a lot of what makes final fantasy, final fantasy despite it being pretty rough. This game has a lot of flaws but I cant really dislike it, its charming in a weird way.
I do think it has a lot of charm even with some of the flaws, but a lot of that good grace is kind of lost just with how fresh the end game is. I think the further away I get the more I'll appreciate it, I just wish it could have gotten a remake that was more willing to expand on what work than repeat the same mistakes. Could have been cool! I respect how much this did for the series tho
This was my first foray into the classic Final Fantasy games, and I think between that and playing this after Shadowbringers (hearing the overworld theme for the first time almost made me cry (I was really drunk)) I actually really enjoyed it. That being said, I totally get the criticisms. Having to use Scholar for that single boss felt really cool at first before realizing that the job was practically useless was such a big let down, it actually made me wary of using Dragoon and Dark Knight outside of their specific boss fight/dungeon. While the Ancient's Maze and the Crystal Tower were rather tough (good lord the spell charge system got me so stressed here), somehow I never needed to grind outside of them (or even in them) to get through? Maybe I was just bad at finding my way around the game and got extra levels that way, but I'm happy to know that I was able to avoid that tedium. Great video though, keep up the good shit and looking forward to future stuff! Also the "normal men" bit got me so hard, god bless
Oh, that's cool! What levels were you at around the end game, if you remember? I'm curious if exploring more and gaining levels naturally helped you be more prepared, because I had thought I was being thorough with exploration and felt pretty underleveled. I adore the way this game's legacy has touched other entries, especially because Shadowbringers made me truly love XIV, so I wish this clicked more. Glad you enjoyed the video!
@@culIen It was a little over a year ago so I really don’t remember. But I think, a bit ironically, that being bad at traversing the game may have caused me to get my levels a bit higher for the Ancient’s Maze and made that slightly easier. That being said though I do remember having quite a bit of difficulty in Eureka, not enough to need to grind but most of the bosses gave me a run for my money >.
My PR (switch ver) had the option to turn random encounters off. Didn't grind, but found the final boss to be really boring. She just spams particle laser beam cannon or whatever every turn so you just have to target all heal every turn with your devout or sage or whatever. So I just had attacker, attacker, all target heal, all target heal, and then set it on auto. It took like a billion years because without shuriken spam you do piss damage compared to the ridiculous amount of health she has and I had to pause auto a few times to give my healers elixirs so they could continue heal all, but it worked eventually. xdeath > clown man > chaos > emperor > cod
after playing 1 and 2 I skipped to 4 because I got burnt out on NES era design sensibilities, but maybe I could watch all of gundam again in the time it takes to grind through 3
I am interested in this video series. What kind of job systems qualify for the series? Tactics games as well? FFX-2 Dresspheres? FFXIII roles? Lightning Returns garbs?
Tactics, Bravely, X-2, and Lightning Returns all count! I plan on doing side videos on the games leading up to X-2 and LR (I need to figure out if I consider the other XIII games as job games, it's more obvious in LR)
@RwnEsper yep! That's the plan! Every tactics game and every Bravely. I'm of the rare opinion that Second is both the best game in that series and the best job system game I've ever played, so I'm excited to one day cover all of them!
This vid just makes me think “git gud”. A lot of the complaints are just misunderstanding of the game. For example you can switch from ur black mage whos out of charges to a scholar and pwn bosses with elemental items during mid game. The pixel remaster also lets YOU balance the exp curve yourself removing all grinding
The exp curve thing you're talking about was a console exclusive Boost feature that was never patched into the PC release, which this video was based on. Even if it was, this video was released/recorded before the console version came out. I also find it really funny that you're telling me to git gud and then tell me I should have cheated lol. I wish I could have, because I have nothing to prove and wish I didn't have to fight so many boring encounters.
I am prepared to die on my hill. But the end game was utter garbo and what you have to do just to beat the cloud of darkness without pulling your hair out is just dumb. And the crystal tower is pure ass.
Yep! Actually irredeemable and the reason why this video took so long. I'm really surprised that it has received two remakes and no one ever thought to redesign the crystal tower.
Not peak per se… but in the 3D remake scholar is actually pretty good I’d even argue for a top tier job especially if you use the item duplication glitch then you can just toss Antarctic winds, bomb fragments or arms and hi-potions like crazy at double the effectiveness making them even more powerful than the mage jobs even more so on a low level run
I played FFIII on DS after playing and loving both FFV and FFTA on GBA and I did not get the point of the job system. I don't remember it very well but I think you lost all progress when changing jobs. I think I sticked to the first jobs until you get out to the ocean world then abandoned the game. 😥
Yeah from what I've gathered they make the job system really confusing in the ds version by adding unnecessary bells and whistles? Not huge on it, which is a shame because aesthetically I adore FFIII on the ds. If I hadn't done the necessary research, I probably would have played that version for this vid and been much more miserable.
After having to double my playtime just to level up enough to beat the damn final boss, on psp, I feel like every person who finished ff3 share this injury. Leaving part of them dead forever. Wondering what they are doing with their life...
Man, this is tremendous, thank you. I'm doing a playthrough of all the Pixel Remasters now, and this was my first time ever with 3. I thought it was pretty bad, and the worst of the 2d era! You're helping me solidify my own thoughts here. "FF3 is like doing your taxes, and FF5 is the tax return." Perfect!
"No good games on the NES" While I think a lot of NES games suffer from coming out at the cusp of when game developers started to develop games for a home audience rather than arcades, and the technological limitations made it hard to make games with a lot of depth, I will always reply to this assertion with: Crystalis. Utterly fantastic game that has never been remade on a newer system (the GBC version doesn't count, it's worse), and really the only negative thing I can say about it is there's no in-game map system and the dungeon layouts can be very confusing, but there's no shame in just looking up maps online if you're bad at mapping things out in your head. Not only is it the best game on the NES, it's still better than most action RPGs on the SNES. Anyway, FF3... yeah. It's ok. I'll admit I've played the NES version but never actually got through the crystal tower, and I haven't played any of the other versions... although it seems to me like maybe the ridiculous amount of grinding at the end is unnecessary if you can two-shot the final boss after that? I mean, presumably it'd be possible with a little more difficultly at lower levels.
Not to break from the bit, but the NES comment was mostly just a gag! This crystalis game seems neat, I've never seen it before and apparently it's on switch. I'll have to check this out! I think I might eventually give FF3 on NES a shot, the aesthetics are at least very cozy and you can tell they understood the system more, but would probably also just stop before the Crystal Tower lol
22:26 OMG I’m not the only one who references that line from PT Also, “Guchi” lmao that part was fantastic. I would’ve absolutely lost my mind if The Guchi handed me a boxed FF9 Also also, wait. Do you actually love FF2, because if so, I’m once again not the only one lol
There's only four things I dislike about the game... 1) job adjustment phase (and the mp to zero / elixir waste thing) 2) crystal tower + xande + 4 dark crystals + final boss all in one go. Pretty sure most people will just escape every battle if they die just to get back quicker to where they were. Simulated difficulty and annoying. Just drop a save before Cloud of Darkness and make it as hard as you want 3) when you get the final "op" jobs you already have a bunch of jobs almost level 99 so weaken yourself if you wanna equip them and spend hours catching back up. The final boss can be beaten easily with whm + 3 warriors at JL99 spamming advance 4) Mini/Toad sections
I have played ff1 through 7, and this is my favorite, I found it really fun. The job system is less “fragmented” than 5, the world is interesting and uni que, dungeons are mostly well designed, with one exception (not the crystal tower, there is a much, much worse area) and you get stupidly op at the end. I actually did a long essay on why i like this game so much, and what it does well, though that may be beyond the scope of a TH-cam comment. 16:52 I also think this game is better than DQ11 , mainly because of the whole post game, which is mandatory to understand the story. 28:47 The boss with one attack? I beat her first try on the famicom in the early level 50s. FYI use single target full heal spells with two healers, and buff or summon on the first turn. I did not grind in this dungeon or eureka at all. The best strategy would be to get the loot from a quarter of eureka, hightail it back to the invincible, get the rest of eureka’s loot, back to the ship, quarter of the actual dungeons loot, back to ship, rest of the dungeons loot, back to ship and you can complete the game half asleep from that point on, no grinding required. You should do all the optional dungeons, get all the summons and do the penultimate dungeon before the ancient maze, if you feel unprepared. The final dungeon in NES FF1 requires a lot of grinding, and so do a lot of that game (you have to use the strategy I outlined for the crystal tower for every dungeon in FF1, and it is super boring, even in the good ones.)
Yeah I’m playing through to rn with a white mage, black mage, monk and warrior (at the sewer section) and now I’m starting to think I have to grind one of the unique classes alongside my beefier characters just to increase my chances. Am I playing the game wrong?
I first played the fan translation in early 2000; I thought it was good, but basic. The 3DS remake at least made some attempt at giving the characters, well, character, and I will always appreciate it for that. Also, a video on FF3's job system, and you didn't cover endgame Onion Knight? Shame on you! (Just kidding, that grind was awful)
I think end game onion knight is exclusive to the 3D version, in the pixel remaster you just have them as your useless starting class haha. I can't imagine the end game grind somehow being even WORSE
@@culIen Above level 90, AND while equipped with the special Onion gear that drops rarely from certain dragons in the final areas, the base class gets special bonuses. In the 3D remake, they locked this inherent "bonus" behind a new class. It is NOT worthwhile, but AFAIK it is still in the Pixel Remaster. FF5 took the root idea of rewarding investment in the systems and made it actually rewarding.
Recently finished FF3 and I'll be honest The Pixel Remaster is SO much better than the PSP version Also I still consider Scholar pretty fine cause you can deal tons of damage with attack items
rewatched the video. I decided to play every Nes and SNES FF game (and maybe 7). And it startet so good. FF1 was solid, but wierd with its story progression. FF2 was ALOT of fun and i really liked it. BUT i think ff3 just broke me and i am only half way in, needing to go through some sewers. Mini and Toad can go to hell. The Jobs feel completly pointless and more like another equipment slot. I hate the Mp system and Mages feel so Handicapped in the way to the boss. And everything feels like a glass cannon. My party dies with 1 hit but so does the enemy. Everything just feels so tedius and i am not even at the "worse" part of the game.
You can cast Mini & Toad on your entire party with one cast (takes up one spell charge) and I don't say this as someone who knew this ahead of time, I made the same mistake you did thinking I needed to cast it individually on my whole party, wasn't until several hours into my playthrough I realized I could team cast.
I find it ironic that FF3's endgame (one of the most notorious in the series due to its difficulty) was the direct inspiration for the most brain dead easy alliance raid (24 man content) in FF14.
A comedic overcorrection that also lead to the XIV counterpart forever being almost as infamous! Impressive!
You can use a mallet, at least in the pixel remastered, to make someone many. You can also use the mini spell on four people at once by pushing left while selecting a target. You can't turn yourself into a toad with maiden's kiss though.
A tip when you are in a forced mini or frog dungeon, you can cast the spell on the whole party at once for a single charge
Scholar is a boss-killer. They can do absurd amounts of damage with attack items.
final fantasy 3 is on my top III final fantasies, when i had a potato computer and basically and no internet this 200kb game was a blessing, and i really liked the nes version, played it to completion
Same dude!
I think some of Uematsu's greatest work is in the nes version.
I liked the pixel remaster arrangement of the world map but I much preferred the OG version. It really had that "nes sound" to it and the instrumentation of the arranged version lost that imo.
FFIII on DS was my first FF. The music and visuals are very pretty and kept me grinding when I hit a wall. When only changing jobs one or two times it turned out all right. Great memories from the game but trying it now I'd just get frustrated.
I dont have any words to express how neat and fun this video is, but im also leaving a comment for the algorithm
There being no reason to pick any other classes was true in the original, but not really in 3D or PR. Sage will now always have less Intelligence than a Magus, less Mind than a Devout, and less spell charges than either. Having a Magus that is able to constantly go on the offensive with Bio/Quake/Thundaga/Flare and a Devout to constantly keep the party healed up (or using Aeroga/Holy) is better than having a Sage who has to consistently waffle back and forth between the two while not doing either as well.
That's a good point, and I think if the game was a bit more versatile I can see how it would be worth doing that. I'll keep my eyes out for that in one of the later job games, I just think FF3 is a bit too simplistic to even need to worry about that kind of stuff. Glad there is some extra details I missed tho!
Wonderful work Cullen, I don't have the patience to play a lot of the older JRPG's so it's always interesting getting a full story of a game from the perspective of someone I like and respect. I think you did a fantastic job, good memes and pacing~
Thanks Xander, this one was fun! I'm also finding I don't have patience for a lot of older RPGs as of late, and I think this is the game that tipped me off to that >.>
I been playing it lately, it's okay.. I personally am starting to enjoy it and I like it more than two. Im playing the 3d version, the opening scene when you first see the crystal looked dope af but that's it, id rather see the pixel remastered, i do think the 3d version helps the bare bones story a little, I owned 3 for years and want to get on to playing 4, 5 and 6.
Mages can use staffs and rods that cast spells for free btw, and running 4 rdm is easy and cheap to stack spells on all of them anyway
I have been slowly playing every FF game in order and its kinda amazing how this game is the core of a lot of what makes final fantasy, final fantasy despite it being pretty rough. This game has a lot of flaws but I cant really dislike it, its charming in a weird way.
I do think it has a lot of charm even with some of the flaws, but a lot of that good grace is kind of lost just with how fresh the end game is. I think the further away I get the more I'll appreciate it, I just wish it could have gotten a remake that was more willing to expand on what work than repeat the same mistakes. Could have been cool! I respect how much this did for the series tho
This was my first foray into the classic Final Fantasy games, and I think between that and playing this after Shadowbringers (hearing the overworld theme for the first time almost made me cry (I was really drunk)) I actually really enjoyed it. That being said, I totally get the criticisms. Having to use Scholar for that single boss felt really cool at first before realizing that the job was practically useless was such a big let down, it actually made me wary of using Dragoon and Dark Knight outside of their specific boss fight/dungeon. While the Ancient's Maze and the Crystal Tower were rather tough (good lord the spell charge system got me so stressed here), somehow I never needed to grind outside of them (or even in them) to get through? Maybe I was just bad at finding my way around the game and got extra levels that way, but I'm happy to know that I was able to avoid that tedium.
Great video though, keep up the good shit and looking forward to future stuff!
Also the "normal men" bit got me so hard, god bless
Oh, that's cool! What levels were you at around the end game, if you remember? I'm curious if exploring more and gaining levels naturally helped you be more prepared, because I had thought I was being thorough with exploration and felt pretty underleveled.
I adore the way this game's legacy has touched other entries, especially because Shadowbringers made me truly love XIV, so I wish this clicked more. Glad you enjoyed the video!
@@culIen It was a little over a year ago so I really don’t remember. But I think, a bit ironically, that being bad at traversing the game may have caused me to get my levels a bit higher for the Ancient’s Maze and made that slightly easier.
That being said though I do remember having quite a bit of difficulty in Eureka, not enough to need to grind but most of the bosses gave me a run for my money >.
My PR (switch ver) had the option to turn random encounters off. Didn't grind, but found the final boss to be really boring. She just spams particle laser beam cannon or whatever every turn so you just have to target all heal every turn with your devout or sage or whatever. So I just had attacker, attacker, all target heal, all target heal, and then set it on auto. It took like a billion years because without shuriken spam you do piss damage compared to the ridiculous amount of health she has and I had to pause auto a few times to give my healers elixirs so they could continue heal all, but it worked eventually.
xdeath > clown man > chaos > emperor > cod
Xande was a way cooler fight than cloud of darkness funnily enough
after playing 1 and 2 I skipped to 4 because I got burnt out on NES era design sensibilities, but maybe I could watch all of gundam again in the time it takes to grind through 3
Can't wait for FFV! I keep going back to that one again and again because the job system.
Hoping for next year! This video really burned me out on FF for a bit, but I'm hoping to return to this soon ^-^
Thanks for watching!
What were they cooking?
At least I used the Onion Knight for about ten minutes. Scholar I never used a single time. Not even when the game intended for you to use it.
hmmmm sleepy chicken 👀
nah but for real, what a good vid, absolutely can't wait for the FFV vid !
Thank you gamerrrrrr
It'll be a bit bc now I am free to cover weird games~☆
But hopefully before the end of the year ^-^
I am interested in this video series. What kind of job systems qualify for the series? Tactics games as well? FFX-2 Dresspheres? FFXIII roles? Lightning Returns garbs?
Tactics, Bravely, X-2, and Lightning Returns all count! I plan on doing side videos on the games leading up to X-2 and LR (I need to figure out if I consider the other XIII games as job games, it's more obvious in LR)
@@culIen If you want to be thorough, you should do a video on Bravely Default (the series at least).
@RwnEsper yep! That's the plan! Every tactics game and every Bravely. I'm of the rare opinion that Second is both the best game in that series and the best job system game I've ever played, so I'm excited to one day cover all of them!
This vid just makes me think “git gud”. A lot of the complaints are just misunderstanding of the game. For example you can switch from ur black mage whos out of charges to a scholar and pwn bosses with elemental items during mid game. The pixel remaster also lets YOU balance the exp curve yourself removing all grinding
The exp curve thing you're talking about was a console exclusive Boost feature that was never patched into the PC release, which this video was based on. Even if it was, this video was released/recorded before the console version came out. I also find it really funny that you're telling me to git gud and then tell me I should have cheated lol. I wish I could have, because I have nothing to prove and wish I didn't have to fight so many boring encounters.
I am prepared to die on my hill. But the end game was utter garbo and what you have to do just to beat the cloud of darkness without pulling your hair out is just dumb. And the crystal tower is pure ass.
Yep! Actually irredeemable and the reason why this video took so long. I'm really surprised that it has received two remakes and no one ever thought to redesign the crystal tower.
I could not agree more with you that the NES has literally NO good games that weren't remade better later on a different system.
Castlevania 3 (The Japanese version), though that is the only example that comes to mind.
Little Nemo Dream Master is what springs to my mind.
GAS GAS GAS GAS GAS
My fire alarm after I cook bacon for too long like
Not peak per se… but in the 3D remake scholar is actually pretty good I’d even argue for a top tier job especially if you use the item duplication glitch then you can just toss Antarctic winds, bomb fragments or arms and hi-potions like crazy at double the effectiveness making them even more powerful than the mage jobs even more so on a low level run
I played FFIII on DS after playing and loving both FFV and FFTA on GBA and I did not get the point of the job system. I don't remember it very well but I think you lost all progress when changing jobs. I think I sticked to the first jobs until you get out to the ocean world then abandoned the game. 😥
Yeah from what I've gathered they make the job system really confusing in the ds version by adding unnecessary bells and whistles? Not huge on it, which is a shame because aesthetically I adore FFIII on the ds. If I hadn't done the necessary research, I probably would have played that version for this vid and been much more miserable.
You don't need to grind that much, if you change job to Master(Karateka) to gain more HP each time you level up.
After having to double my playtime just to level up enough to beat the damn final boss, on psp, I feel like every person who finished ff3 share this injury. Leaving part of them dead forever. Wondering what they are doing with their life...
Man, this is tremendous, thank you. I'm doing a playthrough of all the Pixel Remasters now, and this was my first time ever with 3. I thought it was pretty bad, and the worst of the 2d era! You're helping me solidify my own thoughts here. "FF3 is like doing your taxes, and FF5 is the tax return." Perfect!
"No good games on the NES"
While I think a lot of NES games suffer from coming out at the cusp of when game developers started to develop games for a home audience rather than arcades, and the technological limitations made it hard to make games with a lot of depth, I will always reply to this assertion with: Crystalis.
Utterly fantastic game that has never been remade on a newer system (the GBC version doesn't count, it's worse), and really the only negative thing I can say about it is there's no in-game map system and the dungeon layouts can be very confusing, but there's no shame in just looking up maps online if you're bad at mapping things out in your head. Not only is it the best game on the NES, it's still better than most action RPGs on the SNES.
Anyway, FF3... yeah. It's ok. I'll admit I've played the NES version but never actually got through the crystal tower, and I haven't played any of the other versions... although it seems to me like maybe the ridiculous amount of grinding at the end is unnecessary if you can two-shot the final boss after that? I mean, presumably it'd be possible with a little more difficultly at lower levels.
Not to break from the bit, but the NES comment was mostly just a gag! This crystalis game seems neat, I've never seen it before and apparently it's on switch. I'll have to check this out!
I think I might eventually give FF3 on NES a shot, the aesthetics are at least very cozy and you can tell they understood the system more, but would probably also just stop before the Crystal Tower lol
22:26 OMG I’m not the only one who references that line from PT
Also, “Guchi” lmao that part was fantastic. I would’ve absolutely lost my mind if The Guchi handed me a boxed FF9
Also also, wait. Do you actually love FF2, because if so, I’m once again not the only one lol
I do love FF2, I think that game is super neat and my favorite of the NES trilogy!
@@culIen YES! I thought I was alone in that!
Not gonna lie, I'd like you to do a retrospective on fft more so the "war of the lions" version.
Wild Rose
This video was great, so I’m commenting for the algorithm :3 keep it up!
Thank you very much ^-^
There's only four things I dislike about the game...
1) job adjustment phase (and the mp to zero / elixir waste thing)
2) crystal tower + xande + 4 dark crystals + final boss all in one go. Pretty sure most people will just escape every battle if they die just to get back quicker to where they were. Simulated difficulty and annoying. Just drop a save before Cloud of Darkness and make it as hard as you want
3) when you get the final "op" jobs you already have a bunch of jobs almost level 99 so weaken yourself if you wanna equip them and spend hours catching back up. The final boss can be beaten easily with whm + 3 warriors at JL99 spamming advance
4) Mini/Toad sections
I have played ff1 through 7, and this is my favorite, I found it really fun. The job system is less “fragmented” than 5, the world is interesting and uni que, dungeons are mostly well designed, with one exception (not the crystal tower, there is a much, much worse area) and you get stupidly op at the end. I actually did a long essay on why i like this game so much, and what it does well, though that may be beyond the scope of a TH-cam comment.
16:52 I also think this game is better than DQ11 , mainly because of the whole post game, which is mandatory to understand the story.
28:47 The boss with one attack? I beat her first try on the famicom in the early level 50s. FYI use single target full heal spells with two healers, and buff or summon on the first turn. I did not grind in this dungeon or eureka at all. The best strategy would be to get the loot from a quarter of eureka, hightail it back to the invincible, get the rest of eureka’s loot, back to the ship, quarter of the actual dungeons loot, back to ship, rest of the dungeons loot, back to ship and you can complete the game half asleep from that point on, no grinding required. You should do all the optional dungeons, get all the summons and do the penultimate dungeon before the ancient maze, if you feel unprepared. The final dungeon in NES FF1 requires a lot of grinding, and so do a lot of that game (you have to use the strategy I outlined for the crystal tower for every dungeon in FF1, and it is super boring, even in the good ones.)
Yeah I’m playing through to rn with a white mage, black mage, monk and warrior (at the sewer section) and now I’m starting to think I have to grind one of the unique classes alongside my beefier characters just to increase my chances. Am I playing the game wrong?
thank you for reminding me to do some push ups
Fit in a couple planks too 💪
I first played the fan translation in early 2000; I thought it was good, but basic. The 3DS remake at least made some attempt at giving the characters, well, character, and I will always appreciate it for that.
Also, a video on FF3's job system, and you didn't cover endgame Onion Knight? Shame on you! (Just kidding, that grind was awful)
I think end game onion knight is exclusive to the 3D version, in the pixel remaster you just have them as your useless starting class haha. I can't imagine the end game grind somehow being even WORSE
@@culIen Above level 90, AND while equipped with the special Onion gear that drops rarely from certain dragons in the final areas, the base class gets special bonuses.
In the 3D remake, they locked this inherent "bonus" behind a new class. It is NOT worthwhile, but AFAIK it is still in the Pixel Remaster.
FF5 took the root idea of rewarding investment in the systems and made it actually rewarding.
Recently finished FF3 and I'll be honest
The Pixel Remaster is SO much better than the PSP version
Also I still consider Scholar pretty fine cause you can deal tons of damage with attack items
Megaman 2 on NES is great. Bubble bobble too
How can you turn down a free boxed copy of FF9???
lol i knew you had seen ideon but didn’t know that we both became tomino fans around the same time. currently watching L-Gaim
ooooooooooooooooooooo I need to hop on L-Gaim its on my list!
Based of you to watch so many mecha anime while grinding
i'm in your walls kupo
weeknd lost in maze.gif
rewatched the video. I decided to play every Nes and SNES FF game (and maybe 7). And it startet so good. FF1 was solid, but wierd with its story progression. FF2 was ALOT of fun and i really liked it. BUT i think ff3 just broke me and i am only half way in, needing to go through some sewers. Mini and Toad can go to hell. The Jobs feel completly pointless and more like another equipment slot. I hate the Mp system and Mages feel so Handicapped in the way to the boss. And everything feels like a glass cannon. My party dies with 1 hit but so does the enemy. Everything just feels so tedius and i am not even at the "worse" part of the game.
FF9 is good and vivi is one of the best FF characters but i’m of the opinion that it’s a safe rpg and we don’t take those. give me that neat shit
REALEST SHIT WE NEED OUT GAMES WITH A BIT OF SPICE IN THIS NECK OF THE WOODS
Kamen Rider Build gang!
...but I like Crystal Tower, although the final boss is pretty shitty.
OMG, such cringe... 😒
Oh boy i can't wait for the 6 hour video essay on ff7
Thankfully it isn't a job system game, so I'm spared from covering the most discussed game ever made 😌