Diablo 4 Player Tries Path of Exile For The First Time - Act 10
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- เผยแพร่เมื่อ 22 ส.ค. 2024
- And here it is, the final act of the Path of Exile Campaign. A massive thank you to everyone who spend time watching these videos and subscribing. You guys rule.
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#pathofexile #pathofexilegameplay #Lilith #Mephisto #Baal #Sanctuary #Nephalem #HighHeavens #EternalConflict #diablo2 #diablo3
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Disclaimer: All the insights and theories presented in this video are based on my personal interpretations and may not reflect the official lore or views of the developers.
Background Music: Diablo 4 OST
This video presents subjective commentary. Under Section 107 of the Copyright Act 1976, fair use allows the inclusion of copyrighted material for purposes such as critique and analysis. All materials used here, including images and audio, are credited to their rightful creators, excluding the original commentary and licensed background music.
Grats on finishing the campaign! Can't wait for your stream later!
Thank you!
@@NyxVellum I went to check so excitedly but then realized oh wait, you did say later! Looking forward to it!
@@NyxVellumcongrats on completing the campaign. If a PoE old timer can give you some advice … use your character to run maps and make currency so you can find / make/ trade for better gear. Learn what is possible with the crafting station and what currency it takes (to do things like socketing and linking your gear). Note the crafting recipes you want that are not unlocked and what it takes to unlock them. Syndicate encounters drop unveiled items you can unlock recipes with for example. Lastly, Check out poe vendor recipes (you might trip over one or two without a guide but you’ll come nowhere near all of them … there are 100s).
There is a button that auto places items where they belong. Right click the tab in your stash and select affinity@@NyxVellum
@@NyxVellum maxroll poe build-guides toxic-rain-ballista-pathfinder
13:55 he left a chaos on the ground
I will never recover from seeing that
Omg I just saw this :(
I don't think picked up Lani's quest reward for completing act 10.
no pretty sure he did right before leaving act 10 just didnt open the skill book then@@RydWolf
I threw up a little watching it
@@RydWolf This made me go, "NOOOOOOOO~!" when I saw it -- hopefully it's possible to still go pick it up?
As a PoE veteran, i have to say i love the 10 episodes you did! Refreshing and funny ! 🎉 😂
I agree with you. Love this!
Same here, with that deaths count and playtime He done very good as beginner without guide :D
absolutely agreed!!
Thank you so much.
Same! It's really fun to see people jump in at this point - I've played basically since the beta, so the mechanics added in one at a time don't feel quite as overwhelming, but I don't think the game is gatekeeping players like he described at the end. It is certainly a game for people who like a challenge and are okay with not succeeding initially. Your first few characters probably aren't going to be very good, but if you go in with that understanding (and don't want to use a guide), then it can be really rewarding to dig into the mechanics and learn WHY those builds didn't work.
"button to put stuff in my stash"
Right click on the tab in your stash and mark the affinity checkbox, and when you control click the item (mainly currencies, maps, etc) then it'll automatically go to that tab! Otherwise control click just puts it in the currently selected tab
plus using shift+ctrl+click you can override affinity (e.g. to move an unique from inventory to current stash tab even if you have unique affinity set to another stash tab)
You have NO idea... NO IDEA how much joy I got when you opened the atlas tree! I've enjoyed this entire series and I'm definitely looking forward to more.
Hahaha, thank you.
my man went through the 5 stages of grief so fast xD
Unique items in this game usually have extremely specific use cases. 99% of the uniques you’ll find throughout the game are gonna be useless for the build you’re going for
yep - it is not Diablo IV, where unique is just "better rare" uniques here are situational or build specific
usually in endgame you may have like 2 or 3 that complement your build, but there are often tradeoffs for basic stats
And adding to this for Nyx's benefit, some (and I'd dare to say, most) use cases are a combination of several uniques plus some very specific skill tree, ascendancy, and skill gems, but the results are usually somewhere between "decent DPS build that can do endgame comfortably" to "holy f**k jesus game breaking"
I had no idea, thank you!
They're why I have a dozen alts... >.>
For the Atlas Tree, don't get overwhelmed. Just take a moment to identify some of your favorite mechanics and put points into those. It will increase their frequency of showing up and greatly increases their rewards. You like the "Indiana Jones" encounters, those are Incursions. Placing explosives around? Expedition. The mirror that turns everything grey and spawns monsters constantly? Delirium. As you complete maps, make sure they are at least magic (blue enchanted) for the white tier maps. Rare (yellow enchanted) for the yellow tier. And corrupted rare (use a corruption orb if necessary) for red maps. If you meet those requirements, every time you complete a new map it will give you a point for your atlas tree. As you complete maps and earn points you can greatly customize your own endgame experience so it is just what you like most. There really is no way to do it wrong.
That's what I'm doing, it's a lot of fun actually.
@@NyxVellum I seocnd his comment, POE has a great way to customize your own experience in the endgame, play around, test around, switching things up is ALOT easier in the endgame then it is in the early game and thus you can test quite alot more things. There is so much content, you can easily go 300+ hours without having done everything in the game, which is amazing.
almost all the mechanics in teh game have a second part to them that you've never seen.. for example my favorite is delerium, which is where you are in the fog and monsters run at you. as you kill you get rewards that drop at the end of the fog, the second part to this is called simulacrum, during your gameplay you drop simulacrum splinters.. once you get 200 of them you make 1 simulacrum, you put it in your map and you fight 20 waves of enemies that are brutally hard. your build might last you 4-5 rounds. most people cant do more than 15. but almost each mechanic in the game has a second much larger part to it.@@NyxVellum
The reason they told you to finish the Labyrinth before Act 10, is because you get -30% all resists after doing Kitava for the second time.
@@NyxVellum to go more into detail.
Beting Kitava for the first time gets you - 30% all resist and 5% exp loss on death.
Beating Kitava in act 2 doubles that penalty to - 60% all resist and 10% exp loss on death.
The exp loss is the reason why majority of PoE players never hits max level
so basically you rush to kitava second fight then go back to do everything like lab and missed quests before killing kitava, then you fix your elemental res and go into maps, heist, whatever
@@XanKreigor Don't forget the classic dying instantly out of nowhere at 99% exp and losing all the progess of the past hour.
- It's perfectly normal to not level some gem for a variety of reason.
- Yeah we basically steamroll the campaign, depending of the build some part of it might be a bit harder or clunky.
- You dying is not a skill issue, ranger is not the tankiest (high level pathfinder are tanky but you're not that). The problem is also that you're not killing enemies fast enough so they have time to delete your small life pool
Great vids, I enjoyed it a lot!
That's really helpful, thank you.
2:30 Rare (Yellow) Monsters have hidden affixes that cause them to have special drops.
The vast majority you encounter are just normal and will drop normal stuff.
Once in awhile you'll encounter a special monster, there's no way to tell you have until after you killed it. These monsters might drop a ton of currency, maps, scarabs ect. One version that you encountered here will give a ton of Gem XP when killed. If you randomly get a million gem levels out of nowhere, you killed a special rare mob that gave XP.
Basically what this guy said, some monsters fully convert all their rewards since Kalendra league (archnemesis). All the gems leveling up are caused by a monster with it's loot all converted to exp.
didnt know that, thanks !
I wasn't aware of the experience variant, I had just assumed that was from when GGG changed gem experience distribution to get them to level up more closely to each other.
ive got over 1000 hrs in poe and I did not know this, ty
This isn’t the final video of PoE. We’ve got you now 😈
And there’s maps, or the Affliction league!
Also, just a heads up around the 15-minute mark, the reason it looks like enemies' energy shield takes forever to go down is because Chaos Damage completely bypasses energy shield. So yes, ES is taking awhile to go down, but all the chaos damage you're dealing is hurting their life directly
The average person has the same experience that you are having, more or less. Your experience in other aRPGs is probably helping a bit, plus the tidbits of advice you've read. But yes, going in without a guide is a recipe for failure somewhere around Act 10, if not sooner. That said,
You are still right in doing it the way you did. It's a really valuable experience and a much better teacher than a guide. You learn the game faster this way, without the distraction of constantly tabbing out to read the next step. You also gain a much healthier appreciation for the difficulty curve you are on. When you do turn to a guide, it will make the Acts way, way easier. It'll feel like cheating after this experience, but after being punished this way you'll also feel you've earned a little cheating.
honestly, i'd disagree with most people having a similar experience. I'm personally more used to people giving up somewhere around act 6, if they even get that far. To be able to take a ranger of all things all the way through the story without any guide on your first run is impressive.
Just look at the percentages for completing achievements... Killing Kitava is not standard for new folks. For people staying in PoE it is of course, but all hit a wall at some point, where they have to reach out into the web to understand some mechanics...
Judging from the % half the players give up before the end of act act 1.
I'm curious to know how many leave the game the first time they open the skill tree.
@@cyriltournier yep. Surely many do a account and never play beyond Hillock. Or even play at all... But nonetheless this is eye opening. This game is not easy peasy.
Let's go!!! Hope you will make another video on maps and that kinda stuff. Thanks for the series, really enjoyed it.
I absolutely will, just need to level up my new char.
Here are a few tips about gear progression:
1. Elemental Resistances - 75% Fire, Lightning and Cold resistance are a must at this point. This is your first priority.
2. Life - if you're under 4k life you'll have a bad time, I would actually recommend striving for 5k+. This is your second priority.
3. Damage - yes, this is last. A big chunk of your damage at this point comes from your ascendancy, gem level, and passive skill tree. You can start looking for more after you fix 1 and 2.
Dying is how the game tells you you're doing something wrong, and more often than not, it's 1. or 2. .
Also you are probably aware by now, knowledge is your strongest weapon in this game. Your second character will be better than your first. I do recommend going through the acts blindly as you did, so you get a feeling what you're getting into. But if you want to have fun in the Atlas, look at some guides so you start learning the systems better. I have 3k hours ingame, I make my own builds and even I sometime mess up and end up with a dud. There are a lot of things I don't know yet, there's no shame for looking at what other people are doing and learning.
I'd like to add what mooncrosser is saying, especially about dying; one death here or there is pretty typical in softcore poe, but when you start dying a lot, you have to kick you head-space out of hack-n-slash.
Just as in dark souls where you have to stop fighting and start observing. Parts of the poe journey aren't an arpg. Poe is also a puzzle game. If you're dying alot you are missing a piece of the puzzle game that is player defense. And that is what mooncrosser is talking about cuz elemental res, life, phys dmg reduction, chace to evade those can be the puzzle pieces.
Or dmg, best defense is a great offense so the saying goes.
No, look at poe ninja, very few builds have over 5k life, even on 100 lvl, it's so much better have many different layers of defense than god knows how many life, i assure you, i after campaign usually have around 3k and it's good for the long lime
Well, while 4k hp is a good advice, 5k hp is mostly for builds, which don't rely on uniques. If your build need like 4-5 uniques, 5k may be hella expensive. I still would focus more on damage. Glasscannon builds have much more effectivenes than slow "Quin" builds, with pure tankiness on zDPS. If you kill 1-2 screens away, why do you need life in a first place?
@@raven5323 the simple fact - if build rely on a bunch of uniques, 5k life will be a problem to achieve for sure.
The moment you ended the map and got the icon for the atlas skill tree i KNEW what the reaction was gonna be..
And i wasn't disappointed in the least xD
You got to admit, the PoE tutorial (aka. The Campaign) is fun, right? Now imagine how great the actual game is :)
I totally disagree with that mindset but to each their own I guess :)
It was super fun
@@cyriltournier the whole poe community calls the campaing "tutorial", so... imagine why
@@igutierrezd91 speaking of "the whole community" is kinda arrogant imo. If you're speaking about the non-casuals, maybe. But casuals are part of the community too.
My point was that:
1. If it is a tutorial, it is a very bad one. You come out of the campaign without understanding the many systems, indeed without knowing most of them. You come out of it with a build that seems invincible but is actually made of paper and won't survive maps. Etc.
2. I always enjoy doing the campaign but find maps extremely boring, because it is aimless looting / grinding. I need a story goal to enjoy a game, and maps do not deliver. That's why I liked the Conquerors league so much. It actually integrated maps in a story.
Then again, I understand what you mean. I've played enough MMOs to know that among the different kinds of players, there are always those that rush to the endgame and act as if everything else wasn't there, or worse was a bother. I get it. It's just not the only way to enjoy the game 😄
@@cyriltournier Dude, stop. You're outnumbered and wrong, and I JUST got here and even I know that.
1:41 No it doesnt. You just need to spend more to get stronger buff from the Lifetap. It doesn´t affect the cost of your skills
Increasing scourge arrow will though
@@orionar2461 No, scourge arrow only gains +1 mana cost at lv12 and he's way past that by now
Great to know, thank you.
BALLISTA BALLISTA! Congratulations on completing the campaign! I have been following your adventure in PoE from the very beginning. It's fantastic to watch when someone new discovers the depth of the Path of Exile mechanics. Good luck :)
Not even a 1 minute and instead of using waypoint go to Labyrinth proceeds to waypoint to Sarn and walks there. Mad Lad, really envy you for experiencing this first time!
P.S Enjoyed the series!!!!
Omg… 9 leagues and I’ve always done that… doh!
One of random rewards a rare mob can have is "give lots of gem exp", so that's what happened to you at lab start 3:14
Was at 2:47, actually. Took me a second to find it. ;)
Congratulations on taking the correct labyrinth this time around!
Cast on Damage Taken is commonly left at a lower level than it could be, to reduce the amount of damage you need to take to activate it, so that whatever is linked triggers more often. The downfall of that is that you also need to leave the gem you're triggering at a lower level... but it doesn't matter for certain utility gems. Immortal Call is probably the most common use for it, along with other defensive skills.
As someone who has played over 10 years without ever following a guide you are right on track ❤️
@nyxvellum you did get a free gift. Its just added to your inventory as if you already bought it.
- Resolve & Inspiration is your "Healthpoints" in Sanctum. It was made to breach a gap between HC and SC gamemodes. Its a rogue-like gamemode where you just have to dodge, or suffer the consequences.
- A solid 'rule of thumb' players typically go by, to not get oneshot, is 300 hp and adequate resistances for every act. So in act 10 you're looking to have ~3000 hp to feel comfortable. Therefore you're extremely low on the defensive side of things on this character. In addition to not having layered defenses. You were also significantly higher level than most complete the campaign by.
- Areas generally resets in 8-15 mins, depending on whether it has connecting nodes on the map or not. IE a connection point between several areas resets faster.
- Act 6-9 are generally fairly easy to steamroll, whereas Act 5 and 10 specifically are kinda nasty. Especially to new players.
- The reason you struggled so hard with the reborn emperor, is that his spells do physical damage. Only mitigated by armour. When you're playing a character on the right side of the tree, you're especially weak to physical spells. It's why, for the lategame, Spell Suppression is a very common stat to max out.
- PoE is a ludicrusly hard game. Back in the open beta, it was also meant to be played as Hardcore, with 80% of the community playing HC. Its only over many seasons that people have migrated into softcore.
- Playing an attacking build is also just... not great for beginners. There's so much wrong with your bow that you could, probably, do more damage with an essence on a lvl 6 shortbow.
Loved your reaction opening the Atlas skill tree lmao
Interestingly, it's a relatively recent addition to the game (January 2021). Before that, maps were much more random, with you having much less control over what you encountered. There were some systems before that where you could have certain mechanics show up more, but it was largely esoteric and kind of difficult to get your head around - one earlier system was that some "regions" of the Atlas had their own tiny skill trees, similar to Ascendancies, that had specific content more often show up there, only for those maps in those regions. So didn't have a massive tree but was much more esoteric, bluntly. So interestingly, while the Atlas tree is much larger, it's also a much simpler system. It works on all your maps, not just a weird segment of them.
The Atlas tree very easily allows you to allocate in such a way that you'll mostly see the content you like, and even get (MANY) more rewards out of that content you spec into. You can even block out some content you hate. Of course, at this point, you won't know much about which is what, but as you get through maps, you'll see a number of different random things fire, and you can then allocate at the tree depending on what you liked the most. A lot of the mechanics you've already seen throughout the campaign. The biggest problem is that even if you know how a lot of the mechanics played in the campaign, you don't yet know what kind of rewards you can get out of them, so in that area, you're kinda doomed until you decide to start googling.
So what to go for?
When I start a new league, I usually go for Expedition (the archeology guys you've seen in the campaign, those where you place explosives and monsters come out). I'm not a particularly good player, and Expedition is a very easy way to get some fast currency and some relatively good pseudodeterministic crafting. Tujen sells raw currency for his artifacts, and Rog has his own minigame of crafting that can make excellent mid level items for his artifacts. Both are great for when you first start mapping. Gwennen kind of sucks unless you high roll some of the best uniques in the game (which is incredibly rare). Dannig exchanges his artifacts for artifacts of the other three. So three of the four are EXCELLENT when you start a new league, and you can mediate the content to your own difficulty level, since you can opt in at what kind of modifiers the monsters you fight will have.
There's also Expedition Logbooks that sometimes drop - special maps that are both massive archeology sites similar to the ones you find in maps (meaning A LOT of hidden treasure and artifacts) and have their own bosses only available in those areas. The bosses will be extremely hard though for new players, so be aware of that.
The problem with Expedition is mostly that its returns per hour or whatever falls off quite hard compared to some more dedicated lategame things you can do. But importantly, you can't do the lategame stuff until you've got the gear for that anyways, and Expedition REALLY helps with getting you well-geared up & until T16 of maps, before you get into some of the crazy bosses the game has.
It's been a joy watching you play the game. Don't let anyone tell you what you "must" do to have fun in the game! Looking forward to more content from you :)
Somehow I accidentally saw the first episode of this series on the main page and I wasn't disappointed watching it till the end, it was a beautiful journey, I had a great time watching it ❤️
As a veteran I've certainly enjoyed the series, always neat to see a new player's experience in a game that just has so much going on.
For the tips and tricks, while your passive tree is decent enough, gear is going to be the big thing. Unfortunately, gearing is probably the hardest part of learning the game, between learning what stats you need and how to get them, and all the various crafting methods for obtaining those stats, and just like, knowing what sort of things are available. I won't say it's unrealistic to learn on your own, but it'll be a pretty significant undertaking.
The biggest tip I can offer that doesn't require too much game knowledge is to try to get a 5 or 6-linked bow or chest armor (ideally both, for your main skill and Ballistas, but main skill is more important). Each additional support gem you add to a skill increases its damage by somewhere around 50%, unless it's a utility-oriented support like Chain or Increased Area (but those are still effective DPS increases since hitting more things = more damage). That's where you'll find the biggest damage increase for the least effort.
And for survivability, the main things are capped elemental res, especially since the second Kitava fight removed another 30 from them, (chaos is pretty important too, but the game is balanced around players having less chaos res, and it's harder to get) and you ideally want to have life on as many gear pieces as possible. Depending on how many uniques your build ends up using that might not be all of them, but for the rare items it's quite important. And as a Pathfinder your main defensive layers are usually going to be Evasion and Spell Suppression. Evasion is simple enough to get on armor, and there's auras like Grace and Dread Banner, and Jade and Stibnite flasks for it. But spell suppression is a bit more difficult, since the only decent sources are the passive tree, and as modifiers on armor. However, spell suppression shouldn't be too necessary for early mapping, so I would definitely call it lower priority.
But that's generally how I gear up for maps: 5 or 6 link ASAP (6-links are considerably rarer), 75 elemental resists, as much life as you can fit, and a weapon that can take you through early maps. I'm not sure if trading is something you want to do, and even if you do it can be hard on Standard since the majority of people play the Leagues, but there are some solid unique bows you could get that would be sufficient for early mapping, and are quite inexpensive to trade for.
22:00 for your future runs, there are some tabs that you can set up so that no matter in which tab you are they send stuff to the corresponding tab
Holding control automatically throws things in; granted not in the correct tab but still
18:00 not exactly steamrolling, as this is usually before 3rd lab, so character power is lower, and if it's a starter, there's not much items, but your character is pretty weak. You should have closer to 3k life, a defensive aura and more damage.
You can probably do more damage if you sort out links, hp is just items and malevolence is probably better than defences given how little damage you have
Also, flasks. One of them is bad (the unique one) and two life flasks are from way before in campaign, and having on-level flasks is pretty important
Congratulations on completing the campaign for the first time and thanks to you and your editor for sharing the experience with us!
As a player who hates pre-made builds as well: The whole game is a learning experience. Yes, the path is a bit rough, but you will get there on your own Exile! Later, when you feel you want to steamroll everything you can go for a build guide, but I would not deprive myself of the learning experience. Even if it takes a few playthroughs of the campaign and a few explanation vids of mechanics etc.
The more you play the better your understanding of the various mechanics and systems will be and there are still a lot of classes and builds to be explored.
One thing that made things a bit rough in the end was the lack of understanding on itemization and the skill tree, I guess. Usually, doing damage is not a problem with proper gear so you can focus in getting proper - layered - defenses from your skill tree.
Final tip: go to "poe trade" and buy some good gear from other players with the currency you have aquired in your first playthrough.
Anyhow, I hope you will have a lot of fun in the future with PoE!
Thank you
to be fair, one of the most common complaints with poe IS the experience for a casual player, to the point where the reason so many people are like "follow a guide" is because its genuinely really difficult for a new player to grasp the balance of damage, life, resists, etc with their build, and how best to utilize skills. Experienced players can blast the campaign in a few hours because we know what abilties do good damage, how to use them, how to balance our defenses to not die, etc, because we've just been invested for so long, but a new player wouldn't. For instance with scourge arrow, GENERALLY they're used as ballistas only because that means you don't have to charge them yourself, you can have the ballistasdo it and you support them with curses or something, but a new person either wouldn't know that ballistas exist at all or that that's a good way to play the skill. Luckily the poe community tries to be as helpful as possible with getting new players into our game, because once you get the hang of it you're in for the long run. Loot explosions are addictive. For your first playthrough though, beating the campaign on a self-cast scourge arrow pathfinder is quite good! gz!
Oh, and get the wither node in your ascendancy from the labs! Wither is very good for chaos based builds like scourge arrow, as it can stack up to 15 times and is a massive dps boost.
This was a journey. You did fairly well with a self made build overall, especially when playing for the first time. It was fun following along.
If you take lots of dmg when you move it can be bleeding.
If you take a lot of dmg and there is effects around you it can be chaos dmg.
If your HP is pouring out of you fast as hell, it can be corrupted blood.
If you die fast because your HP is vanishing in chunks fast, its probably crits.
If you got oneshotted - WELCOME TO POE
or he is not resist capped
sadly 2k life is not enough for endgame either so most map things will just vaporize you.
if you instadie and have no idea, its poe.
Physical damage without big phys metigations can feel like a crits or chaos.. but it's physical damage
Bonus XP to gem level is a part of some mobs drop table, so occasionally you'll get a big burst in gem levels :)
Been so much fun to see you tug along through the game, I hope you'll stay around!
You actually brought up a really good point regarding following a guide. I've been playing on and off for years now and I've always said that the feature/system creep is going to build up a higher and higher barrier for entry (which is also why watching people new to PoE trying it blind is fun, since many of us went through the same pain of trying to figure things out and died left and right doing so). The 10 acts of campaign, as others have pointed out, are basically just an extended tutorial. The game is going to get a lot more sadistic if you progress through the atlas blind, since it is entirely possible to get stuck and not knowing where to go or what to prioritize.
Maps, as you noticed, contain modifiers that will make the map harder but also give more rewards. Some modifiers are outright not possible for certain builds (i.e. physical reflect or no regen), requiring you to use the currency you acquired to reroll the modifiers. Tier 1 to tier 5 maps are easy enough since magic tier (blue color name, maximum of 2 modifiers) will suffice, but tier 6 onward you'd need to do them on rare tier (yellow name, maximum of 6 modifiers). Beyond the regular maps there are also many bosses that you fight after you manage to deal with tier 16 maps.
This is also why a build's cohesiveness is important, focusing on a single damage type for example allows you to specialize in it. A mish-mash of skills will work fine early on, but very unlikely to be able to carry you to high tier maps, much less the uber bosses. The game has only just begun, though it isn't surprising for people to quit after reaching the atlas because of how punishing it is for people who didn't know what to do to progress.
Going in solo we expect people to have a build that they can't progress with around act 6.
Most people don't bother with life nodes.
Using a guide though makes the campaign really easy. The focus on life and resistances is real.
what are you on about..
and who is 'we' here.
i dont believe someone not following a guide cant get past act 6, that is insane.
if a new player cant make it to yellow maps on a completely random build, thats a them problem, not a build problem
if you have an ability to read tooltips, you will easily clear maps probably up to pinnacle bosses. if you cant read.. well then good to you.
@@Chris-yp1fe
Most people don't bother reading too much indeed, don't bother to actively upgrade their gear, etc.
And I gave you the reason why. Most people in these types of games don't bother too much with defense. Plenty of season stuff would destroy them.
I think your view of the average player is a bit scewed because I promise you, it's not this guy we're watching.
@@Londronable
yet that scourge arrow build as bad as it was, would have still completed many maps, even without chat backseating.
if someone cant get past act 6, they simply didnt want to play, and so be it, but its nothing to do with the build
and is 100% solved by reading in game text.
using the excuse people dont read is still insane, and is a person problem, not a build problem.
you cant play a game.. any game... refuse to read anything, and complain its too hard and ask for hand holding.
that person should not be playing games. watching bright colours on a TV is probably more the right pace.
@@Chris-yp1fe
"is a person problem"
I never claimed otherwise.
going through these as I encounter them in the video:
- Not leveling a gem is relatively common thing to do, especially with a Cast on Damage Taken setup since that gem requires the gem it's triggering to be within a certain level range. Other times it might be done because you just can't budget the int/dex/str to have it any higher.
- Some rare monsters have a hidden modifier that makes them give a lot of gem EXP, which is why you got lots of gem levels at once.
- Transfigured gems are a new thing added this league that are alternate versions of active skill gems that slightly modify how they are used or what they would be used for. Scourge arrow, for example, has a transfigured version that removes the charging aspect of it and turns it into a more traditional bow skill.
- Pets likely will never have the ability to loot since it goes against GGG's vision of the game. The Chinese version of Path of Exile has currency looting pets, but that version of the game has a few other aspects that most consider pay to win.
- Sanctum was a previous league mechanic where the goal is more or less to not get hit. Resolve is lost on every hit you take, and is a large source of high-tier currencies (exalts, divines, sextants) and a few incredibly powerful unique items earned from challenge runs.
- The campaign is super steamroll-able, the reality is your build, gear, and gem setup isn't that amazing. Part of the issue is you're playing some bow skill and not a spell. Spells are generally a LOT easier to scale since a lot of the power comes from the gem itself. A lot of it is also just experience, so assuming you play more you'll eventually get to a point where you can do the campaign and low tier mapping with basically anything.
- Lots of uniques are just bad, like 90% of them aren't worth equipping under any circumstances lol.
- Tab affinities (assignable by right clicking the stash tabs) are the button you're looking for to "auto-sort" when putting stuff in your stash.
Haven't finished the video yet but I will say don't feel too bad about dying a lot or anything. You can always salvage a build or switch it up completely eventually with enough regrets or if you don't wanna do that, just rerolling. I'm literally leveling a new character with this video in the background and I'm using an endgame tree to do the acts with which leaves a lot of holes in my build that are filled with uniques I can't equip yet so I got permafrozen and killed by like 3 packs of mobs while watching this lol. It was fun following you through the acts and I hope you enjoyed it enough to continue playing, even if not as like a youtube thing.
an addends to the not leveling a gem part.
1: sometimes you want a low level gem to be a trigger for something else. like having a lvl 1 clarity/vitality/precision to have an extra aura for a separate buff while not cause too much reservation.
2: for lifetap and arcane surge, you gain more damage while you have the buff, and the more damage part scales with gem level. but it also doesn't matter how you obtain the buff, so if you have a max level version on your main skill you can use a lvl 1 version on another skill to keep the buff up.
3: sometimes leveling up a movement skill can be a 'bad' thing. either for the cost or prevent the movement skill from dealing to much damage so you can engage in the mechanics that reflect damage. taking 10 hits of 100 reflected damage is a lot easier than taking 10 hits of 5k reflected damage.
@@cranberrysauce61 actually never considered the 2nd one, good point!
@@Hakuminari yeah i play a lot of RF and using a lvl 20 lifetap or arcane surge is one of the main links for damage, so i became very acquainted with that mechanic.
If you don’t want to look at guides. Here are a few basic tips to keep in mind. Defence and damage scaling are very important and kinda hard to understand if you don’t take time reading mods and skill gems and what they exactly do. You should go into your UI settings and turn on ‘advanced mod description’ then you can hold alt on an item for more information.
For defence you mostly want at least 3 layers of different damage mitigation to not be a glascanon build. 1. keep an eye on your resistance and try keeping it caped with bench crafts on your items. 2. armour or evasion invest into at least one of them, most builds use an aura to get the majority of it. 3. spell suppression, block or other. Mostly gained through items or passive tree. You can see those stats when you press C
For Damage scaling, in your case Poison: Physical and Chaos damage are able to inflict it, but you still need chance to inflict it. There is no Limit on how many you can stack, they just run out of time. So poison builds mostly try to ramp up damage by hitting the enemy as often as they can. More Damage mods scale multiplicative while increased damage scales additive. Have a look at some new gems that are available for the type of damage you are dealing aka damage over time.
Hope you will keep enjoying your time in PoE.
Map Trick: If you sell three of the same map, you'll get a map of the next tier. You only get one third of the overall loot doing this, but if you don't get a lot of map drops, that will give you more progression at the cost of loot.
Congrats on beating the tutorial! Welcome to the start of the real game.
Dying to Kitava 10 times is perfectly normal and don't let anyone tell you otherwise.
Starting my second season and I'm on a 3 death average without a build guide, Innocence however is a different story.
This whole series has been a blast for me. Great idea to do it all by yourself, blunder, have fun, and figure things out along the way. By the end of it I started to play myself. Thanks dude!
I'm impress. Only 28h and 135 deaths, really really nice. A few years ago, some game journalist went through POE without any guides or outside help. And it took him 70 hours, he died almost 100 times on the second kitava.
watched every single episode, congrats on beating the campaign but the journey has only started! hope to see some content from the Affliction league or your experience in the endgame. congrats again and HF !
24:25 please just equip it, and hover over the ability and look at the tooltip dps
Dude i started POE recently but am now closing in on 2k hrs and may finally actually beat uber's but i'm there with you my first character so hot garbage but in that same league using no builds just bouncing ideas off my buddies and getting there advice I was able to beat a couple of the end game bosses. This game is not easy and has a steep curve I think this video series is truly admirable to put yourself out there. The campaign sadly a decade later gets overlooked because so many players just mindless crush but it is actually very good and your fresh take is great.
The absolute best thing to do in early maps is to take the "your maps contain an additional essence" 4 points from the start. Essences let you create rare items and if you find something with good links you want to roll it and roll it until you can make it good essences are super op
Embark on the new season, using a guide to navigate through the campaign and juxtapose it with your personal experience. It’s a challenging game for newcomers, but this complexity stems from the longevity of the game and the vast amount of content that has been added over time.
To be honest it was also hard years ago when we only had 4 acts :)
One misconception you have about this game is that unique means it's stronger than the rest. Most uniques are absolute trash, they just add something different than regular items.
Also there is a button that sends the stuff to the right stash tabs but first you need to go to each tab and select a type for them.
yea everyone does this..
uniques are unique, some uniquely bad.
people see orange, and like 'legendary' which in games like diablo usually means you just equip it without thinking cause its better - thats not how uniques work
5:40 who else was screaming in pain at him going wrong way? :D
As far as map suggestions: Sustaining maps is the most important thing to focus on at first. The Atlas Passive Tree (alt + g) nodes for "x% chance for Monsters to drop a connected map" will be the easiest way to sustain maps by running them. Kirac will sell you maps, and his shop will reset if you run one of his missions. More kills = more loot = more maps.
You can roll modifiers on your map that can break builds, but you can always re-roll a map with currency. If you forget to look at the map, you can view the modifiers inside the map in the top right of the megamap overlay (what you noticed in this video).
And finally, welcome to the end game! Things get tough FAST, and fortunately your items and drops get better too! Make sure you cap (75% for elemental) your resistances, and increase your life pool for more survivability, and good luck!
Recently binged episodes 1-9, been looking forward to the finale!
Congrats! You finished the tutorial :D
Now grab a guide and start playing in the league. with a guide everything will go much smoother and less painful :)
Your frustration summed up my first experience with this game. I didn't realize that I was woefully inadequate at creating a build. Fast forward to me looking at a build and realizing I'm never going to figure it out, and deciding it was time to start over, create a new character and playing a build I didn't make. Had a blast! Righteous fire templar by phoxx for the win. If you ever want to redo this first time - you should run it as a build you are curious about.
One thing you should know about is Vendor Recipies. If you sell a certain set of items to a vendor, you get certain currencies as a result. Mainly, if you sell an unidentified YELLOW item for each equipment slot, and the item level is above 60 for each item, you will get 2 chaos orbs (DO not identify any items). 2 handed weapons count for each slot, so you can sell a bow without a quiver.
So you need Rare (yellow) unidentified items for:
Helmet
Chest piece
boots
Gloves
belt
2 rings
amulet
2 hands worth of weapons.
To know an item level, mouse over one and hold "ALT." if a single item is below 60, you will not get any chaos orbs.
GGs on completing the campaign, my first time was pretty rough as well, my build kidna sucked because I didn't know anyone that played POE so I went in blind wtih no guide and I used some janky witch cold build.
Now regarding the difficulty of the game, there's a lot of mechanics regarding character builds that are either not explained or you haven't addressed, such as being resistanced cap on elemental (fire/cold/lightning), improving chaos resistances, armor, evasion, increasing your life (2.2K is kinda low at act10), and then there's stuff like spell suppression, redirecting physical damage to an element, etc (some of these are mitigations that were added to increase difficulty overtime like spell supression, so it's kinda power creeping on your own stats which sucks). Going over a build or a basics video can help you get a grasp on all of that (This is what I did after I finished the campaign and did my first league character).
On the combat itself, while you try to dodge telegraphed skills, you are still taking a lot of melee shots, and since you have poor defenses and low HP, you are getting 1shot, enemy power increases a lot from act to act, so that could be it, melee attacks in POE are dodgeable just like you can dodge lasers, fires, etc, so just be wary of your surroundings a little bit.
Pathfinder (your ascendancy) focuses on flasks, so honestly using more utility flasks for defensive purposes could help, adding a granite flask (increases armor) could help, also keeping your flasks up during combat can be helpful (you can also craft your flasks with transmute/alteration/augmentation orbs to increase the duration of their effect, reduce charges used, increases charges gained, etc).
As for the leveling gems that you asked at the start, often people will keep gems at level 1, or at random levels like 5 or 10 in order to reduce the skill cost, this happens with the Clarity aura gem (mana regeneration) because as you increase it's level, you gain more mana per second, but the reserved mana cost is higher, so you must find a good threshold for you. This ties with something else I wanted to mention, you are only using offensive auras, herald of agony and malevolence, you could drop one of those and go for determination (armor aura) or grace (evasion aura), this would help increase your defenses as well. There's skill tree passives that reduce the reservation cost for auras (you can search "reservation efficiency" to highlight them on the tree).
As for the epilogue, it's kind the start of the end game, it can be summarized in 1. complete the atlas (you need to finish the map with the bonus each map has in the atlas), 2. finalize your skill and atlas tree (first one for power, second one for farming purposes, the atlas passive tree lets you customize the maps so you can engage with your favourite mechanics), 3. Do end game bosses.
Yey! Also to answer your question about better gear:
Option 1: Buy stuff on trade. Those Chaos orbs, about x5 of them should get you a six-link bow easily.
Option 2: You can try just asking in global chat. Say "Hi I'm new, can I follow along behind someone in a Tier 16 Map and pick up rare items?" Almost guaranteed someone will say yes.
Option 3: Join a guild. They all have Guild Stash Tabs where they share items.
Option 4: The slowest. Farm them yourself. :P
To avoid dying all the time, yeaaaaah.... Good luck!
Real talk though, to make yourself more tanky try to get any number of the following things:
100% Spell suppression.
3000 HP minimum.
50K evasion min. (Use the Grace Aura, helps a bunch)
Since you are pathfinder, Flasks are your greatest asset! 3 flask charges every 3 seconds make it possible with some help to have permanent flask uptime!
Try to get a Jade flask to 20% Quality, (It gives +1500 evasion) and enchant it at the Crafting Bench with "Used when charges reach full".
Ok, last comment I swear, next time I'll try to remember everything to say till the video is over. The Atlas Tree is much less intimidating the Passive Tree. You like Alva? No problem. You can just path to all the Alva nodes on the tree. You like Bestiary, you can make Einhar your buddy (who will help you kill bosses and stay with you after you've finished his hunts). The Atlas is just a way to completely customize your mapping experience. And even if you don't know what every node is talking about, you do know what you like already. So, path to the nodes that bring you more of what you like, and you'll figure the rest out in time.
Great series, trying to not back-seat, but here are some tips:
Maps have tiers from 1 to 16. You need to complete maps to progress your atlas tree (ctrl + g) and unlock the pinnacle bosses.
A functional build at this point should not be dying randomly and deleting white and blue mobs from the screen.
I dont think you need a guide, but you do need to understand what scales the damage of scourge arrow - for that you can check the wiki - and use support gems and gear accordingly.
Make sure that every single gem socket on you gear have a reason for being there.
You need to boost your defenses. 75% elemental res, 0% chaos res, 3k + life is the first step. We need to add layers to that. The usual for a ranger is high evasion (grace aura can help) and spell suppression (chance to take half damage from spells).
It was great to watch the video series.
For what to do, I would really advise to look up a guide. Basically there are only 2 real options: a) learn trough trial and error, after a few hundred hours you should be ready for the endgame. b) get a guide from someone that already spend the hours to learn this. While learning it all on your own is certainly fun, PoE is such a deep and complex game that to properly learn it you need to spend an large amount of time. Following a guide will also give you space to learn about other systems of the game without being frustrated about being unable to progress/dying repeatedly.
Also for PoE guides are just that overall guidelines on how to make your character, and most players will not follow it 100% but use it as a sort of template of the character that they then make their own.
I would love to see you taking on some of the endgame bosses, as if you thought that the bosses in the campaign are well done then you are in for some surprises. In general seeing you complete all the quests would be great :D
Boneshatter build currently
Think I started playing a few months after POE launched, and I still struggle to put together a strong build on my own. Almost everyone's first character is less than stellar, even if you're trying to follow a build.
Most build guides are made by players that have years of experience, tons of hours to play every league and use Path of Building to plan out every detail.
Once you've played for a while, you'll know what to pick up with just a quick glance. Having the correct gear for your class and build makes a huge difference.
Bottom line, there is so much to learn that you can't beat yourself up for struggling, even at end game. You've done well to push through to end game with your first build and without a lot of help.
By the way, max level is 100. Even after a decade of playing, I've never grinded out a single character past 95 or so.
Love the series, keep it going!
Gratz! You've finished the tutorial, the real game begins!
For real though, the game's biggest issue is the fact that it's so daunting to get into, and that's why everyone will say "Use a guide". There's so many components to a build and so many mechanics to learn. Using a guide just takes that guesswork away and allow you to actually play the game without hitting major walls, and you can learn from the guide. So instead of hitting a wall and feeling frustrated at the game until you learn X mechanic, say capping your resistances, you can play using a guide which will tell you to cap your resistances, and then you can figure out as to why that works/is important as you go without slowing down.
I'd say at this point, join the league! It's the best way to play, and use a guide this time, since you learned the hard way, things should snap into place for you pretty easily and you'll quickly see why some things are done the way they are, and maybe you'll pick up a new trick or two. You're next campaign run should be thrice as fast!
Good luck and I hope to see your next foray into PoE, be it maps or something else.
Until then Exile!
loved the series, so funny to see you explore the game
random things i wish i knew sooner:
-don't worry too much about rares in campaign, bypassing them make sense
-you need defence against: physical, elemental, and spells. and eventually chaos but chaos damage is very limited and found only in a few spots early on.
-armour will give you physical damage mitigation
-evasion will make you evade attacks only not spells
-protection against bleed and freeze is basically essential, mostly on flasks or pantheon or other sources
-"more" vs "increase" modifiers - to keep it simple "more" is way better then "increase" but you need both
-don't blindly level up all gems you'll brick your ability to change gear or make it very difficult
-you can revert the level of a gem by selling the gem with a orb of scouring orb to an npc in town
-early levels, sockets number and colors are more important than item stats
I just recently got to end game without looking things up, and I'm glad to see I'm not the only one who was getting one shot lol
Hehe it's part of the fun!
22:00 *(STASH)*
There is a button to auto-place stuff in stash tabs
1: Right click on the tab you want stuff to go (Only cash shop tabs will work)
2: Check the swirl box next to the "affinities" you want for that tab (some tabs only have 1 option)
3: When the item is in your inventory "Ctrl + Right click" the item and it will auto move to that tab
Gratz on finishing the campaign mate, awesome series. Hope you keep pushing through to maps!
Btw, all your gems leveled at once because you killed a rare monster with Archnemesis modifiers, one of which "of Trickery" increased exp by 20000%. Some of these Archnemesis mods are really cool, like they convert all items dropped into currency, etc..
Don't sleep on the 30% effect of your utility flasks Pathfinder node - this can make you extremely tanky if you use ruby/sapphire/topaz flasks that can easily cap your resistances while also make you take 20% less elemental damage.
Congratulations on finishing the campaign, it was an awesome journey to follow!
The first playthrough can only be done once, but for the second playthrough I'd advise you to go into the season and follow a build guide (maybe something like Lightning Arrow from Maxroll). Trust, there is a whole ton more to learn and explore in the game even if you are following a build guide.
It is very common to avoid leveling a gem. Clarity is a great example. It's a useful gem, but it's rare to level it past the first few levels because it uses more and more reservation.
to answer your first and second question about gems: sometimes you avoid leveling gems for different reasons. One of the big ones is Cast When Damage Taken linked to some instant guard skill. You leave both gems low level. The higher the CWDT level, the more damage you have to take to proc the spell, but also allows higher level spells. You leave both low level so CWDT triggers often and the guard skill low so CWDT can trigger it. You can right click the plus on the right side of the screen to hide the level up notification.
The second gem question about all simultaneously leveling up, one of the potential rewards from a rare (yellow glowy) monster is to just dump a bunch of xp into your gems and is usually the cause of groups of gems leveling up.
The good news about the Atlas skill tree is that it's much, much easier to do. You basically just pick a league* and hoover up all the nodes for it. There's more complex stuff you can also do, for sure, but you don't need to worry about that.
*They're evergreen mechanics from previous leagues. Some are introduced in the campaign, others only turn up during maps. You'll see them all eventually and can then pick which ones you like.
"I wanna be the assassin! I wanna be the rogue! But inside I'm a barbarian."
Some people have to go through years of therapy just to understand these things. :D
Fix resistances. FIx your passive tree, there are some redundant nodes you took. Take spell suppression. Your next dmg spike is when you find a 5 link or a better bow. Get Despair curse instead. Your goal is to finish every map once to get an atlas point. SO buy all the maps you have not finished from Kirac. Hold alt so see if finished. White maps need to be at least magic, if you buy them normal use an orb of transmute on them. You can also do Kirac missions to complete maps and after each mission Kirac will refresh his inventory. If maps are too hard, do some Delve or low level heists. Good luck
Your free box should be in your "microtransaction stash" (green button at the bottom of the store page, or 'N' key by default I think?)
I really liked Torchlight 2, because of the different areas, and it's not stuck in a one dungeon and just going down through levels. Also the pets were great.
Yeah T2 was great, imo 1 was quite weak just showing potential, but T2 I really really liked, I also like Torchlight art style more than "realistic" ones of Diablo or PoE
19:36 he said Unique item rather than legendary. He's beginning to believe!
Imagining that i arrived at you channel just about 5hours and watched all the episodeds thinking "wow when will he post the last one" and at the time that i finish the 9th the playlist automatically came to here, perfect timing and exited, all the videos were really fun and i will definetlyy stay in ur channel, even though i have never played Diablo
I really liked your style, keeps in this bro, thx
3 Tips for Endgame (Maps) :
Tip 1 -> Make sure you buy a Lv 60+ Unique Bow and 5 Linked Unqiue Chest piece from other Players. (Unique are Red colored, BIS)
Tip 2 -> Elemental Resists matter a lot in the Maps. So make sure you have them maxed out, Max is 75% (You can get Double 35% Resists on Rings, Belt and Amulet). Examle : A Ring iwth 50 Life, 35% Fire, 35% Lightning.
Tip 3 -> Make sure you get a min of +50 Life on every single piece of Rare (Yellow) Gear. All this Life multiples with Life Nods on Passive tree and gets you to a Beefy 3000 Life.
[Special Modifiers to look for on Rare Gear besides 50 Life]
On Rings-> You want Chaos Damage / Attack Speed
On Belt -> You want Armor / 3rd Resist Stat
On Gloves -> You want Attack Speed
On Boots -> You want Movement Speed
On Helmet -> You want + Int
On Amulet -> You want +Stats (Ex : +30 Str, +30 Int)
[How to buy Gear]
Go to Trade Page on Main POE Website , There you can whisper Players to buy their stuff with the Trading Currency - Chaos Orbs. You can trade extra curreny for Chaos orbs and most Rare Items Lv 60+ are simply 1 - 2 Chaos orbs each.
Your skills are great. I was amazed to see you get this far with that lack of damage and resistance.
I can feel the frustration in your voice. It is normal. This is the point where a fresh character and a bit of info (like a starter build and some tips for beginners) can bring the joy back.
Congratulations, you are one of us now 🎉
So one of the big issues I see with your survivability is that you only have 2k hp and no defensive auras. A good rule of thumb is that you want to have 300hp per act. So by the end of act 10 you generally want to be near 3000hp (assuming average defenses). You can try upgrading gear pieces that are old and have bad stats. A nice strategy is using your jewelry and belt as they are very flexible (since they have no sockets you need to mess with). So you can pick up every ring amulet and belt that drop as rare (yellow name) and identify. Good life rolls around act 10 is anything with 60+ life and you generally want a total of 50+ resistance on each. Other people will say these rolls are a bit low, but for solo play and no trading at that point of the game it will help alot.
Also. dude... upgrade your life flask :) use the divine life flask base (its got gold designs on the front, you got one right at the start of the video). You can then use a transmutation orb on it. If you get something that says "removes bleeding on use" or "Immune to bleeding during flask effect" use an orb of augmentation if it only has that one modifier, otherwise just keep it as is and use that. Another modifier to keep an eye on is "Life gain from flask is instant" (wording might be off, im working on memory). You can also look for a quartz flask as i notice you get stuck (body blocking) on enemies sometimes. Quartz flasks give you something called "Phasing" which is basically ghost mode so you can get away without your dash needing to be available.
Congrats on your journey, exile. Couldn't wait for you reaction when opening the Atlas skill tree. Baliista, baliista!
One thing to check at the end of any campaign run is type /passives in chat. It will show you all the quests that reward passive skills, so you can be sure you got everything
"Do you ever not upgrade a gem?"
Yep, because of the Cast When Damage Taken gem. As it increases in level, the amount of damage it needs to trigger goes up, so leaving it low level lets it trigger more often. But, Cast When Damage Taken can't trigger gems with a higher level requirement than itself, so I have a level 1 CWDT supporting a bunch of skills (support gems can be max level) that are level 6-10 depending on the skill.
Loved the series, hope you do maps!
Also, there are 3 sizes of nodes on the passive tree. Minor nodes (the small ones, tons of these), Notables (medium sized, usually at the end of a wheel of minor nodes), and Keystones (like that one that nuked your mana). Notables are really strong and what you want to maximize. Keystones are a lot like uniques, extremely situational and can brick your build if allocated without proper preparation.
And about damage...I've been playing PoE for years, it's my favorite game, I've played all of the character types...and for some reason I've just never been able to make a good Ranger character, my damage is always terrible lol.
Gotta tell you man, i played before followed a guide, and quit once i finished campaing, you vids made me come back by my self. and i have a lot of fun.
Average person would follow a guide, but some people definitely like to do things themselves. I'd recommend looking up a fairly recent speedrun of the campaign, so you can get an idea of how people are doing it. Also, the most frustrating part of the game is the one shots, but there is always a way to prevent it when it becomes too annoying.
This whole series is totally epic. As a PoE veteran there were so many laugh out loud moments. I'm sure it's been mentioned but the campaign is really just the tutorial. Maps are the real game. So welcome to PoE! :D
Others have mention that we steamroll at this stage. I'd say the contrary on league start, ie a fresh character. We usually rush ahead so we are under / equal level with the zone while new players are several levels above. We also rush it (~5-8 hours gameplay for a10) so we lack gear that you have gotten over time, although we have a better idea what to look for we just don't have as many drops to look for it.
The way veterans overcome this is by experience. We can accurately (usually build guide) gear and skill in a way that we become glass cannons until we can get decent defenses. We also use defensive auras like grace, determination, purity of elements, vitality instead of offensive auras to help fill in the blanks.
Though an important factor you'll see on your next character is proper support gemming and links. For the longest time (I wasn't paying attention to links this episode) you were using both gems that flat out lowered your damage (chain) and provided little benefit to the enemies you actually need help killing.
Also ranger is notoriously squishy with the way defenses work.
Armor - flat damage reduction scaling adversely with damage amount. Ie 50 damage is negated much higher % than 25000 damage scaling to high % with a higher raw armor #.
Evasion is a bean counter. If you have a 10% chance to be hit by mob a, the game will determine you start at value "62". One hit, evade, add 10. "72", again x2, 92. On the next hit you reach 100 threshold, take the hit and the counter resists to 2%.
Energy shields goal is to make your raw health pool as large as possible.
Armor is great against a lot of small hits, evasion is great against a lot of big hits. The goal of evasion is to avoid getting 1 shot so you can recoup as your evasion counter works.
Hope this overwhelming information helped lol
Your reaction to the atlas tree was gratifying, haha. The world will eventually feel less massive, it's just the fact that there's essentially 10 years worth of expansions added on top.
Binged this whole series and absolutely loved it and your chill vibes :) would be very happy to see you give last epoch a similar treatment when it releases into 1.0 as I'm a big fan of bith that game and POE
Hey Nyx! Just wanted to tell you that I really enjoyed this series, and I hope you're willing to continue with path of exile. I'm a big fan of POE myself, been playing for more than 10 years (since the open beta) and have more than 4000 hours playtime.
It's ok if you don't want to follow any specific build, but I do recommend to study how the game mechanics work. It's not true that the game punishes you for not following a build guide, but it does punish you for not understanding the game mechanics.
I agree on the fact that it should rely more on learning in-game, though. Unfortunately, that is one of the (luckily few) cons of the game. The game developers understand this pretty well, and they're planning on doing some big improvements for POE 2. Let's hope these will also be implemented in POE 1.
Thank you for the kind words, much appreciated friend.
Btw, the casual gamer doesn't make it to act 10 on their first playthrough.
Most people take several leagues (and a new character in every league) to finish it the first time. Took me like 2 years between first opening the game and first time beating act 10 kitava, for example.
The game isn't designed to be done in one go on the first time, it's designed to keep you coming back with new leagues and every time you come back you get a little further, and learn a little more
Edit: there is a button to automatically put stuff in the correct tab, if you right click the tab at the top you have affinity options and what those do is set the tab as the target tab for when you ctrl click an item into the stash
The fuck are you talking about? Not even Dark Souls do this, the come back thing are the league system. The end game content maybe need several times to be done, but anyone can finish the acts playing casual.
@@Thenchresleth Anyone can finish, but almost no one does it the first time
The "act 10 is the end of the tutorial" meme is just a meme
Most people stop somewhere in the acts on their first playthrough (IIRC the majority of the players don't make it past act 3 on their first league)
Now we have people from D4 who want to try PoE and feel like they have to catch up with the people who have been playing it for a decade, but at no point was the game intended to be consumed in one go
The game expects players in act 10 to have already gone through the earlier acts multiple times with different characters
Dark souls doesn't do this, because if you stop playing a Dark Souls game you're never coming back to it. Its main progression is designed to be consumed in one go.
@@jogadorjnc Why not? Is the game unable to retain new players because it is not stimulating, or because new players are unable to advance due to the difficulty?
The first time I played PoE years ago I was a child, I could barely understand English and yet I finished the campaign on my first playthrough. The game only had 4 acts at the time, still that's more progress than you say people make.
So I have a really hard time believing that people can't finish the campaign, if you're saying that's because of the game's difficulty. I can only see people giving up due to lack of interest and not because of difficulty.
Yes, the game has gotten more complex over the years. Still, anyone can finish the campaign casually. And there is a difference between first character and first league. If you're referring to the first character, what you say makes perfect sense. Now, if you're talking about the League, I ask you. How can someone not finish the campaign having months to do it?
@@Thenchresleth People don't finish the campaign in PoE because they burn out of the game and stop playing
That's intentional, you can find interviews and talks where GGG explicitly states that players are supposed to burn out, regardless of whether they're new or not
And new players don't play more than 1 character per league, they burn out before they get to their 2nd character
Hell, less than a third of the people who have have gotten the kill brutus achievement have ever even cleared the campaign
@@jogadorjnc So... You're telling me "The game sucks"?
We're not talking about a 300 hour campaign, PoE campaign is short. What stops people from finishing the campaign?
And don't even try to use "burn out" as an excuse. Just say "New players don't like the game so they stop playing."
If someone didn't finish the campaign in three months, it wasn't because of difficulty, burn out, or any other excuse. These players didn't finish the campaign because they didn't want to.
For you to actually "finish" the game, three months may not be enough. You are more than right. But anyone can do the campaign, there is absolutely nothing that stops the player, other than the player himself.
Congratulation on finishing the Tutorial ^^
Act 1 to 10 is the base story while the Atlas of worlds is its own storyline however you are nowhere near in finishing the game at that point.
Maps start with monsterlevel 68 which is the T1 maps where you can find T2 and sometimes even T3 maps as loot. Each map is based on a specific Tileset in the game and has its own unique boss fight of which some are refights some are completely new bosses but all of them are deadly encounters to test your skill.
A map can be modified in a lot of ways and in the atlas you are shown what you need to modify the map for to gain more passive atlas tree points.
Later on you will also increase the Tier of the maps itself so what is normally a T1 map can later be found as a T4 T7 or T10 map for example.
There are also unique maps that have their own unique mechanics like one starts with a huge increase in the amount of items dropped by enemys but the longer you need in this map the lower the droprate is up to the point not even the boss will be able to drop anything anymore. another unique map is only a set of pillars you can only use a dash or teleportaion skill to reach another one, and again another one you have to kill every monster on the map part you are in before you are allowed to go on and you will be killed if you are not fast enough. There is even a PVP map which basically let you fight hundreds of PVP build Exiles in waves of 4 at the same time but of course AI controlls them not actual players.
There are 16 Tiers of those maps with up to 12 different maps each Tier. Every season the maps are exchanged through the Tiers so what formerly was a T15 map might be a T1 map next season.
The atlas passive tree is basically just to modify what bonus event mechanics show up more often in those maps and the atlas missions can give you 1 charge per day for low Tier maps to have the mission available for sure.
The atlas tree modifies the missions also in different ways for beast for example you might find a passive that allows all yellow beasts to be a red beast instead or you can specify the region the beasts are more likely to be from which is not only to collect them all but also to find the predator alphas of each beast godof their specific regions which are unique bossbeasts allowing you to gain parts of their individual sets of unique gear.
Basically each of the special events you encountered so far like beast, delve, prophecys, syndicate heist and so on and on and on has their own Quest endbosses with their own unique mechanics and itemdrops.
"Indiana Jones" aka Alva for example once you finished all of the incursions for her she opens the temple map to loot it. Based on all the links and upgrades you had done during the incursions you can walk through the temple and the rooms generate loot based on the upgrade tier of the room. Also they will change how the temples enemy buffs are rolled or if there are additional dangers like poison flowers. If you manage to get to the peak of the temple you can encounter the boss of it which based on the rooms and their upgrades will not only have specific possible loot but also increase his attack patterns in some way. Also the whole Temple is based on the highest monsterlevel incursion you have done during the alva incursions before the temple is finished.
This is by no means a joke and while you might only be able to find some loot if the temple level is high enough too it can become extremly difficult to deal with the whole temple.
This is of course only Alvas Questline mechanic and each of the others have their own mechanics to considder increasing the rewards and difficultys.
The Main storyline of the Atlas is based arround the conquerers of Atlas but will expand later on with even higher beeings that use the maps to infiltrate all the connected worlds of the atlas of worlds.
By the way you have seen the pantheon gods you captured before with sins help like Lunaris and Solaris in the maps there are some bosses that hold essences to further improve those god buffs but you will need an item to hold this essence once you defeated the map boss which is used together with the map in the map device. After you finished the map boss you can collect the item filled with the essence and bring it to sin to improve the pantheon power.
With all that is going on you might understand why the base story is called the tutorial for Path of Exile. From here on there is a whole new world of mechanics to be explored which is not based on story alone but mostly by what you prefer to do. In fact it is like choosing the dungeons you want to do with the mechanics you want to do.As you do not loose the maps you find when a new atlas season starts and you can convert them each time (by selling them to a vendor for example or simply exchanging them from a world map storage tab) you do not loose access to them.
Speaking of vendor "recipies" (basically it is some trading recipies that grant you benefits if you sell specific items or amounts of items to a vendor) you can upgrade 3 lower Tier maps to a map thats one tier higher and the result is quite random so there is even the possebility to exchange just one of the 3 maps each time to gain a different map So you might try different combinations to find a map you have not done before or a specific map you want to explore because you like it or it has unique loot to that specific map like Divination cards which are based on the location of the map rather than the monsterlevel) Waterways for example drops some of the rare golemancer divination cards granting you unique jewels for the passive skill tree that boost golems and their buffs to you)
In short you basically create your game from this point on yourself with some basic mechanics in the background allowing you to gain additional challenges but overall it is your experience what to do when if you have the right tools for it obtained.
Torchlight 2 with Synergies mod was one of the most fun experiences I've had with ARPGs
I had a boss split into 3 copies of itself, each with 1/3rd health, and those split into copies of itself so I had 9 bosses with 1/9th health that created a loot explosion.
It's the closest any other game has gotten to PoE
I'm glad you stuck it out, first time i beat the campaign i died 30 times just to kitava. After that i kept trying to do maps by myself but just couldn't.
After asking for advice, i found there's were some very basic objectives in a build you can do to at least try the end game, cap all resistances and get 3k life, then get some defensive setups. Then it became tenable to do my own build and go through maps, if not beat end game bosses.
The problem with your build, is that even though you've been following advice, there's tons of little details that would improve it. Getting 100% chance to poison, accuracy caps, life steal and mana steal, attack speed bonuses, flask automation (especially on pathfinder), manaforged arrow setup, and various passive improvements. Tons of little things could be improved fairly easily.
I would suggest you find a guide for a toxic rain pathfinder or lightning arrow deadeye, or any league starter, just so you can see the difference, then make a league character and see how it goes.
Map Tip: Your progression in the Atlas in Standard League will remain until they 'update' maps, which might remove some map clears, so if you want to make 'permanent' progress, Standard League is good to go. Even if you do lose some progress from their map changes, you can convert your old maps to the new season, and use them, so you can easily get your progress back by doing some fresh runs.
I watched every video Series since Act 1, Very Interesting Series :)
Hope you continue the campaign into the Maps and Endgame.
There is a button, or rather button combo that does put items from your inventory into the appropriate stash tab. Hold down Ctrl and then either click or rightclick (don't remember off the top of my head).
You can even set up your own custom tab associations, if the default ones aren't to your liking, or you are lacking a specialized tab and want to use a general one in it's place.
On not leveling skill gems:
This is common practice for anything you intend to use with Cast When Damage Taken (I believe you brought this up back in Act 4). Cast When Damage Taken (CWDT) can only support skills that have a level requirement lower than it, but requires you to take more damage before it activates with each level. Two of the other big guard skills - Molten Shell and Arcane Cloak - don't have a set hit pool the way Steelskin does, but instead have a hit pool based off of your Armour and Mana, respectively. Since we want as much uptime as possible, we want CWDT to require as little damage as possible, and since these skills don't give that much benefit with level, we instead choose to not level up either the guard skill or Molten Shell.
Another fairly common example is not leveling Clarity, Vitality, or Precision. These three auras reserve a flat amount of Mana instead of a percentage. As such, you'll commonly see builds with a level whatever aura, usually because they're trying to maximize the amount of Mana or Life they're reserving.
even if you're not following a guide, you might want to consider checking out the wiki, the various mechanics are well explained, and you can plan to get the most of them.
The purpose of the atlas tree is to let you control which game mechanics you want to interact with, and to buff them up.
Since so many different mechanics from leagues have been added to the base game, there's a lot to chose from. Woth a well crafted atlas, you can disable the ones you dont enjoy, and boost both the occurance and rewards from the ones you do.