I honestly have no idea how to feel about Dive Clops’ prototype design. I’m glad he turned out to be Eye Brawl’s twin brother in the end,but I also love the idea of a fish piloting an atmospheric suit way too much-
The original Dive Clops design looks more like it would be a Tech Element Villain, it’s much less cute than the final design and looks much less like a Water Element.
I feel a reason they scraped these was because they weren’t child friendly. I can sorta agree on that. But to be honest I really wish they went with those different poses
my guess for why a lot of the final figures are in more neutral poses is so that they can be played with better. the less specific the action in the pose is, the easier it is for your imagination to interpret your own actions onto it.
I don’t know if anyone noticed but the Camo prototype appeared in the original cinematic trailer on the right of Slam Bam when they were all fighting Kaos’ army. He also appeared on the left of Wrecking Ball when they had just been blasted to Earth.
Makes sense that High Volt was originally light case if look at his design, he looks like a lightbulb covered in armor. Its easiest to see it when he does his shield spark thing cause his limbs aren't connected I don't think
3:19 that must’ve been pretty early in development for him, I remember seeing some concept art of him being the Undead Giant as a larger version of Chop Chop, he had a shield and everything!
Notice how that Nightfall kinda looks like a magic element? And you already mentioned how Splat was originally going to be a Dark element. My theory is that they were swapped during development: Splat was going to be the Dark Supercharger and Nightfall was a magic element. They both use sea vehicles. They might have been swapped because they were both going into the directions of different elements, Nightfall dark and Splat magic. And before you argue with the point of “Nightfall is a dark name!”, keep in mind that Splat’s name was Oil pan.
3:00 look at how complex that design is, they probably went with a different design just because that one is so uncharacteristically complex for skylanders.
Splat was originally dark and her name was Oil Pan. Also i believe Storm Blade was magic but then some little girl play tester said that she shouldnt be a colorful Peacock because she's a girl so they changed her.
very fascinating video right here. Strata and Clutch aren't actually names of scrapped levels they were just the names off the art books. Yes Several Superchargers characters constantly changed elements lol and that Superchargers level looked sick bro. so close to 700subs... :)
At 1:56, Hugo was never actually meant to be a Skylander. If you look at some images of the cabinets of the figure prototypes you’ll see a bunch of other characters that have figures but were obviously never meant to be actual Skylanders.
Fun fact, chopper was supposed to be the original tech giant. But they changed it because they couldn’t fit his body style on a figure that size, and they couldn’t give him super strength they were comfortable with do to his tiny arms, so they scape his big form and made him a normal skylander.
For bouncer I like his prototype design more in general but I feel like his final design fits better as an actual Skylander character it would feel weird Playing as a character that looks more like it should be one of the enemies or it just shouldn't be in the game at all so overall bouncer fits the overall style a little bit better in The final design
Im glad they went with ninjini cause it makes more sense though it woulda been nice to have two giants per element so we can get more designs and ad bouncers original war machine design as its own character if they decide to make a new game or remake
@@nietaiden4436 there's actually been quite a few, like the red dragon, a sniper troll, a different trap team bird villain, VVind up, and heartbreaker buckshot and tarclopse of course
well I think it might be possible to maybe try to create a skylanders decompilation project and maybe make take a look at the unused data that's left behind in all of the versions of the skylanders games while doing some "datamining" and having a look at the code that was left behind and maybe do some "datamining" into some of these "old servers" and "old computers" that are basically containing the rest of the unused code that went completely unused is contained in the business buildings and the buildings that make the "skylanders" video games basically because once this code is gathered it can basically should be decompiled into how their originally supposed to look like then basically send out the "skylanders" "gigaleaks" part by part then create the actual "skylanders pc port collection" then add shove the "skylanders pc port collection" into the "switch" no matter what because the "modified unity engine" combined with a "heavily modified super mario 64 pc port engine" with auto adjusting graphics along with a auto adjusting anti-lag counter measure and a auto adjusting framerate and add "skylanders: spyro's kingdom" and "skylanders kingdom" to the "skylanders pc port collection" along with a "skylanders academy" video game as well which should be enough to run on the "switch" then basically add a "certain code" that prevents it from being taken down from the "e-shop" no matter what as well it should also be able to prevent the "switch" from being "bricked" no matter what as well and it should also hide itself if "nintendo" tries anything to it because it would automatically just be deleted from "nintendo's" view basically ok.
We did... Air: Whirlwind and Blades Fire: Sunburn Life: Camo and High Five Magic: Spyro Light: Spotlight Earth: Bash and Flashwing Water: Zap and Echo Undead: Cynder Tech: Drobot Dark: Blackout
The Smash-Hit prototypes could easily become their own Skylanders as they actually look like legitimate good designs Nightfall's prototypes were also good, and I can see great potential in the second Bouncer prototype & the enemy shown in Strata has great potential aswell and could even share the name of the scrapped level as a tribute.
I feel kinda disappointed that most of the early designs of the Skylanders and levels have not been finalized/used at all. Some of their cool, yet weird, original looks appeal to me! I mean, for a video game franchise I still love, why did Activision keep doing this?
I feel like they should have released these prototypes with their respective games for about 3 months and stopped selling these (what I'll call) Legacy Skylanders. Would have their own movesets, stats, etc, that would be somewhat separate from the modern/refined ones we got now. Just me tho.
5:46 I remember in interviews they had said Chopper was originally going to be the tech giant which is why he is so big in those earlier drawings
oh, that would have been awesome
I would have loved
That would’ve been perfect. Playing as a giant T. rex would have been so cool
9:44 T-pose DK has meme potential
E
@@Helicopter7 A
@@dylanz-jjba SPORTS
@@zaccdoestuff it’s
in
I honestly have no idea how to feel about Dive Clops’ prototype design. I’m glad he turned out to be Eye Brawl’s twin brother in the end,but I also love the idea of a fish piloting an atmospheric suit way too much-
Yeah I think they look cool though
The original Dive Clops design looks more like it would be a Tech Element Villain, it’s much less cute than the final design and looks much less like a Water Element.
"fish piloting an atmospheric suit"
Megamind?
@@legometaworld2728 yes 👀
Twin brothers, so dive-clops is over 10,000 years old
They probably changed some of the poses to make them more stable, so that their limbs don’t break as easily. Outstretched arms tend to be fragile.
Probably
4:23 that blue weapon master figure is fantastic!
Yeah looks pretty good
Of course for Skylanders Superchargers Princess Peach, Kirby, and Fox Mccloud almost became guests in that game.
That would have been awesome
I feel a reason they scraped these was because they weren’t child friendly. I can sorta agree on that. But to be honest I really wish they went with those different poses
I mean maybe
So much meme potential, these older designs are spot on with the dank lvls
Yes very true
Especially DK t posing
my guess for why a lot of the final figures are in more neutral poses is so that they can be played with better. the less specific the action in the pose is, the easier it is for your imagination to interpret your own actions onto it.
Rip skylanders :( it was one of my favourite games
same :((
I still play it
@@ewandavies7089 I do have the games, but im sad there not making anymore
@@catseatmeowmix690 I know, so sad 😢
@@ewandavies7089 I would be playing it... but.. my xbox360 died ;-;
That red dragon goes unused in Giants, and old Bouncer was remade because they thought it looked too generic and not Skylander-ey
Maybe
I think one of his early designs were used in one of the PvP maps too
5:03 Strata's the name of the artbook, and that's not an unused level, that's concept art of Iron Jaw Gulch. Clutch is the name of the SC artbook.
00:00 Intro
00:09 Spyro’s Adventure
02:41 Giants
04:38 Swap🔁Force
(I don’t þink he know about shapeshifters)
05:27 Trap♦️Team
08:07 Superchargers
12:14 Imaginator
14:00 Outro
I don’t know if anyone noticed but the Camo prototype appeared in the original cinematic trailer on the right of Slam Bam when they were all fighting Kaos’ army. He also appeared on the left of Wrecking Ball when they had just been blasted to Earth.
Makes sense that High Volt was originally light case if look at his design, he looks like a lightbulb covered in armor. Its easiest to see it when he does his shield spark thing cause his limbs aren't connected I don't think
11:00 Holy shit this design is actually awesome, especially for Skylanders standards.
The background building in the superchargers test level looks a bit like a library . Maybe it was a planned outside area of spell-punk library?
Yeah maybe
It was an early version of Spell Punk library, thee is some great concept art of it too,
Oh ok thanks good to know
LARBO WAS GOING TO BE A SKYLANDER?!?!?!? Now that is an anime plot twist
9:53 When you speedrun the game so fast that even the figures struggle to load.
3:19 that must’ve been pretty early in development for him, I remember seeing some concept art of him being the Undead Giant as a larger version of Chop Chop, he had a shield and everything!
Notice how that Nightfall kinda looks like a magic element? And you already mentioned how Splat was originally going to be a Dark element.
My theory is that they were swapped during development: Splat was going to be the Dark Supercharger and Nightfall was a magic element. They both use sea vehicles. They might have been swapped because they were both going into the directions of different elements, Nightfall dark and Splat magic. And before you argue with the point of “Nightfall is a dark name!”, keep in mind that Splat’s name was Oil pan.
1:37 when you realize that boomer was originally going to be an actual boomer
I think tarclops is zap's prototype design. I found out the level in the start of the video was a prototype level.
I explain it later on in the video
Yeah tarclops is a zap prototype
2:55 how did the yellow robot on a monocicle won as a *Giant* when this is 100% more cooler.
Yeah I agree
This one just looks like a robot, the final version of Bouncer has much more personality than “oh its a big intimidating robot that shoots things”
@@phantolmao i totally agree
I was not prepared for T-Pose Donkey Kong. I lost it when he showed up in the video.
Yeah I did not know they made T pose characters
3:00 look at how complex that design is, they probably went with a different design just because that one is so uncharacteristically complex for skylanders.
Splat was originally dark and her name was Oil Pan. Also i believe Storm Blade was magic but then some little girl play tester said that she shouldnt be a colorful Peacock because she's a girl so they changed her.
I really got excited to see play Night Shift’s Prototype version would be like.
He’s one of my Favorite Skylanders.
Man, I remember being like 11 and doing lots of research on old prototype skylanders cause I found it so interesting. I remember so many of these haha
1:21 The Boys rolling up to Arkeyan Armory
The reason they didn’t go with the old bouncer design was because it probably looked scary
god i miss these days, 2013 was the year i got into it i wish i could go back
Me too
:)we must invent a time machine!
@@waitwhat7620 yea
4:12 were just gonna ignore that Arbo was meant to be a Skylander!?
Great video! It's really interesting to see concept art and figures for this amazing series!
4:33
I AM GROOT!
I want that cyclops in giants
Me too
5:40 Fun fact: Chopper was originally the tech giant
Me and my brother used to have the whale giant, tree rex and bouncer (old ones) man nostalgia hits hard
Nice epic times
Yea Thumpback was my main in Giants
very fascinating video right here. Strata and Clutch aren't actually names of scrapped levels they were just the names off the art books. Yes Several Superchargers characters constantly changed elements lol and that Superchargers level looked sick bro. so close to 700subs... :)
Oh dang really guess I am dumb.
3:52 that’s beautiful
Maybe they changed it because this is too complex
Yeah
That tree Rex tho is AWSOME
I know he looks so cool.
If there are Series 2 Giants, he needs to get his club back
At 1:56, Hugo was never actually meant to be a Skylander. If you look at some images of the cabinets of the figure prototypes you’ll see a bunch of other characters that have figures but were obviously never meant to be actual Skylanders.
Well maybe they were but never became skylanders
The prototype bouncer looks like a super battle droid
you deserve more subscribers, great vid!
Me and the boys 1:16
Yeah
The npcs that were on Skylander bases weren’t actually supposed to be Skylanders, in an interview they said they only made those for fun.
Well cool story bro
Yeah I was surprised too 😂
These prototypes look really cool but ninjinis base is cursed at 3:29
Fun fact, chopper was supposed to be the original tech giant. But they changed it because they couldn’t fit his body style on a figure that size, and they couldn’t give him super strength they were comfortable with do to his tiny arms, so they scape his big form and made him a normal skylander.
Yeah I heard that weird
@@SkylanderGamerTV what?! So when I edit my comment the heart goes way!? Man that was my first one!
No what why
@@SkylanderGamerTV thank you!
2:09 looks like the dragon from wrath of Cortex.
I can't get over Terrafin hitting the quan
they should use the prototype poses for series 4 and 5 and such if they bring the series back
One of the best videos ever.
How did you miss Arbo, son of Larbo, child of Barbo at 4:02
The prototype treerex looks so cool!
Well done keeping the skylander Dream alive
I remember hearing that the bigger Chopper design was meant to be for Giants
For bouncer I like his prototype design more in general but I feel like his final design fits better as an actual Skylander character it would feel weird Playing as a character that looks more like it should be one of the enemies or it just shouldn't be in the game at all so overall bouncer fits the overall style a little bit better in The final design
great content as always skybro
Thanks Mysicat
@@SkylanderGamerTV you are welcome skybro but where did the gameplay with fyrno
Snap shots design was originaly gonna be thumpsback design
I can see the inspiration
0:52 where do people find those pictures of a whole bunch of prototype Skylanders in a glass case?
I distinctly remember a Skylander boy and girl video where they had a glumshanks, and I think it was given to them despite it not working.
oh i didnt know this was skylanders related and i just saw :Showing Prototype Designs From All Games
Im glad they went with ninjini cause it makes more sense though it woulda been nice to have two giants per element so we can get more designs and ad bouncers original war machine design as its own character if they decide to make a new game or remake
5:35 It's like a 3 stage evolution Pokémon.
I really like Camo’s prototype design because he looks more like a dragon than the current design.
Kinda sad that we never got any of these, but I respect their desicions
Yeah
My heart broke when Heartbreaker Buck Shot didn't come out😢
Yep
at least he’s a confirmed heartbreaker
Honestly, I know this isn’t what happened, but my head canon is that they didn’t release Heartbreaker Buckshot on purpose, giving him an ironic name.
Can u do a follow up video covering unused content in Skylanders, like the concept of the game and unused models?
I mean I kinda did already show unused models
That would be really short since there is only 1 skylander that has never made it into the games
@@nietaiden4436 there's actually been quite a few, like the red dragon, a sniper troll, a different trap team bird villain, VVind up, and heartbreaker buckshot
and tarclopse of course
@@ender01o66 yea but Tarclops was the only unused skylander that had a model, the other ones were just scrapped ideas
@@nietaiden4436 no, those had models too, tarclops also had a digital model that's only in trap-team as a hat
Did you notice prototype bombshell in the pirate photo you showed or not? Just asking.
9:18 don't wanna spoil anything but...
Thats a painted spitfire
well I think it might be possible to maybe try to create a skylanders decompilation project and maybe make take a look at the unused data that's left behind in all of the versions of the skylanders games while doing some "datamining" and having a look at the code that was left behind and maybe do some "datamining" into some of these "old servers" and "old computers" that are basically containing the rest of the unused code that went completely unused is contained in the business buildings and the buildings that make the "skylanders" video games basically because once this code is gathered it can basically should be decompiled into how their originally supposed to look like then basically send out the "skylanders" "gigaleaks" part by part then create the actual "skylanders pc port collection" then add shove the "skylanders pc port collection" into the "switch" no matter what because the "modified unity engine" combined with a "heavily modified super mario 64 pc port engine" with auto adjusting graphics along with a auto adjusting anti-lag counter measure and a auto adjusting framerate and add "skylanders: spyro's kingdom" and "skylanders kingdom" to the "skylanders pc port collection" along with a "skylanders academy" video game as well which should be enough to run on the "switch" then basically add a "certain code" that prevents it from being taken down from the "e-shop" no matter what as well it should also be able to prevent the "switch" from being "bricked" no matter what as well and it should also hide itself if "nintendo" tries anything to it because it would automatically just be deleted from "nintendo's" view basically ok.
We need more dragon characters in skylanders I know there's already a handful but I just feel like we could have had one of every element
We did...
Air: Whirlwind and Blades
Fire: Sunburn
Life: Camo and High Five
Magic: Spyro
Light: Spotlight
Earth: Bash and Flashwing
Water: Zap and Echo
Undead: Cynder
Tech: Drobot
Dark: Blackout
It might just be my imagination but the early designs for Terrafin looks very similar to his design in the open cutscene
The Tree Rex looks like it belongs in LightSeekers lol
4:28 was arbo and larbo gonna be skylanders?
that crash render was actually from some fan project, not imaginators
Most of the prototype poses where changed due to not fitting in boxes
4:02-4:33 you didn’t say about Arbo originally going to be a Skylander.
10:09 i remember in skylanders superchargers racing on the wii he had the light element on his shoulder
The reason why they didn't go with most of the poses is because they didn't fit in the packaging
The Smash-Hit prototypes could easily become their own Skylanders as they actually look like legitimate good designs Nightfall's prototypes were also good, and I can see great potential in the second Bouncer prototype & the enemy shown in Strata has great potential aswell and could even share the name of the scrapped level as a tribute.
Hothead was soo fun to use back in the day and I used him even till imaginators
what was first bit of gameplay for fyrno
10:17 dive-clops concept is better than the final one xD
How
All of those are better then the new ones lmao
That bouncer is fucking dope
Damn I wish the minigun one wasn’t canceled
Tarclops had Zaps moveset
I wish they did the reptilian design for smash hit
Giants was the best entry. Change my mind
Old Bouncer look more better if they put a little bit yellow on it. And old tree rex that look cool. Crazy they never put them in
I feel kinda disappointed that most of the early designs of the Skylanders and levels have not been finalized/used at all. Some of their cool, yet weird, original looks appeal to me!
I mean, for a video game franchise I still love, why did Activision keep doing this?
I feel like they should have released these prototypes with their respective games for about 3 months and stopped selling these (what I'll call) Legacy Skylanders. Would have their own movesets, stats, etc, that would be somewhat separate from the modern/refined ones we got now. Just me tho.
2:17 Wow I didn’t know that there was a glitch where one of the drow would straight up fly across the screen
Idk but at 4:19 The nostalgia hit me like a truck
Awesome!
I really like tarclops design and wished they used it
Yeah its cool
Tarclops would work better as an enemy
4:21 I AM ARBO, SON OF BARBO, CHILD OF LARBO
Actually,actually,actually typical
the red dragon under the islands in skylanders may be a reference to that spyro