This is all well and good except generating secondary models doesn't work in an actual production environment because you'd essentially have 2 part numbers that are the same but different. In the PDM vault environment, duplicate naming is generally prohibited. This would be far more useful if the defeature could go into a display state or a config within the original part. This way, I can go into all the parent levels and pick the defeature config., update, save. This would keep all existing mates and part numbers as well. With the method described in the video, if you are coming from full featured to defeatured replacements, you're looking at hours of work to replace models - if your PDM vault even allows it.
This is all well and good except generating secondary models doesn't work in an actual production environment because you'd essentially have 2 part numbers that are the same but different. In the PDM vault environment, duplicate naming is generally prohibited. This would be far more useful if the defeature could go into a display state or a config within the original part. This way, I can go into all the parent levels and pick the defeature config., update, save. This would keep all existing mates and part numbers as well. With the method described in the video, if you are coming from full featured to defeatured replacements, you're looking at hours of work to replace models - if your PDM vault even allows it.