This is extra helpful. I thought I kinda knew my way a round before I got the game and then I’m totally lost once I was in the game haha, so I’m coming back here a lot.
Lore wise something happened to the dwarves. They are around here and there but not common. Jotunheim can summon the 4 dwarves of different directions when all are summoned storms become rampant across the world and unrest happens
Priests get spells such as blessing, banishment, smite etc. which are based on their level. This school of spells is called "Divine Magic" I believe. This school of spells doesn't require any research, they can simply be used if the priest has a high enough level, in your case lvl 3 which allows the casting of quite a few spells at that level. If your priest was able to cast other types of magic spells then perhaps they had gems that they could use to level a magic path, though I don't think thats doable if they don't already have a level in something (like death, nature etc.).
@@82HeelWhen you are making a god, press F5 to open magic schools and select Divine to see all the holy spells. Also, you get different version of Smite based on your highest magic path. Some are really good (Astral, Blood) while others are bad (Water, Earth)
There's no convenient way to look those up since they aren't under any school and require no research. The easiest way I find them is to go to a unit with priest levels in the battle command screen, select cast specific spell and scroll all the way down to the end of the spell list. You can see all the divine spells available, even ones of higher levels (4 and 5) you won't normally be able to cast. Also as a side note, there are special divine spells of an elemental flavor which become available if your pretender has high magic paths but only the highest applies. The pretender creation screen tells you which ones right under the magic paths.
@@jeremiemethot5171 There is no key like that to the left or right of my right shift. I only have negative, comma sign and dot to the left, then to the right I have up arrow.
Sir, thank you for the effort but I am finding your tutorials confusing. Your videos appear unprepared and just made without any real preparation. You often digress into details, straying from the subject and not completing your original thought. Have you ever considered outlining what you want to cover in a video and partially scripting them? I believe that you will find that your video length will decrease, the amount of information you impart will increase and the videos will become more viewer friendly. Please consider this as these videos are being used by the developer to promote their product, a more organized approach would better serve them and your viewers in my opinion.
Agreed, finding a way to optimize the delivery of information would go a long way. Sitting here for 30m to 1hr to glean stuff from just one aspect of the game is big investment and I find myself asking what the point is in some of these tutorials where it gets dialog heavy.
This game is blowing my mind on how fun it is
This is extra helpful. I thought I kinda knew my way a round before I got the game and then I’m totally lost once I was in the game haha, so I’m coming back here a lot.
hey das , thank you for all the coverage prior to the release. It's out now and i'm really excited.
Addendum notes: Remember casters can use gems in combat to temporarily boost the appropriate path by 1.
we got a Hobbit nation!
now we just need Dwarfs and Kobolds
Indeed, but i think Middle Age Ulm, even though they don't look like dwarf behave and have dwarf-ish mecanics
@@Kezhal83 ah, that is true actually
Lore wise something happened to the dwarves. They are around here and there but not common. Jotunheim can summon the 4 dwarves of different directions when all are summoned storms become rampant across the world and unrest happens
I have a priest lvl 3 who has nothing(nature, earth, death etc.) But still can cast combat spells. Where are these coming from?
Priests get spells such as blessing, banishment, smite etc. which are based on their level. This school of spells is called "Divine Magic" I believe.
This school of spells doesn't require any research, they can simply be used if the priest has a high enough level, in your case lvl 3 which allows the casting of quite a few spells at that level.
If your priest was able to cast other types of magic spells then perhaps they had gems that they could use to level a magic path, though I don't think thats doable if they don't already have a level in something (like death, nature etc.).
Where can I see a list of priest spells?
@@82HeelWhen you are making a god, press F5 to open magic schools and select Divine to see all the holy spells. Also, you get different version of Smite based on your highest magic path. Some are really good (Astral, Blood) while others are bad (Water, Earth)
There's no convenient way to look those up since they aren't under any school and require no research. The easiest way I find them is to go to a unit with priest levels in the battle command screen, select cast specific spell and scroll all the way down to the end of the spell list. You can see all the divine spells available, even ones of higher levels (4 and 5) you won't normally be able to cast. Also as a side note, there are special divine spells of an elemental flavor which become available if your pretender has high magic paths but only the highest applies. The pretender creation screen tells you which ones right under the magic paths.
I don't have a question mark key on my keyboard.
its the key left of right shift
@@jeremiemethot5171 There is no key like that to the left or right of my right shift. I only have negative, comma sign and dot to the left, then to the right I have up arrow.
@@christianriddler5063 try right shift+''the button left of right shift" at the same time
or shift+6 worked for my friend who use the canadian multilingual standard keyboard
@@jeremiemethot5171 Hey it worked! Thanks for the help man, always nice when people give the effort. Good day to you :)
Sir, thank you for the effort but I am finding your tutorials confusing. Your videos appear unprepared and just made without any real preparation. You often digress into details, straying from the subject and not completing your original thought.
Have you ever considered outlining what you want to cover in a video and partially scripting them? I believe that you will find that your video length will decrease, the amount of information you impart will increase and the videos will become more viewer friendly. Please consider this as these videos are being used by the developer to promote their product, a more organized approach would better serve them and your viewers in my opinion.
Agreed, finding a way to optimize the delivery of information would go a long way. Sitting here for 30m to 1hr to glean stuff from just one aspect of the game is big investment and I find myself asking what the point is in some of these tutorials where it gets dialog heavy.
I fucking hate this game's magic system, I wish it was more lowkey like tolkien instead of having to spam wizards
i hate to say it, as you've obviously put a lot of effort into it, but this tutorial is little more that UI explanation