I've always shown your first 2 videos since you've uploaded them, to friends who wanted to learn a little sketchup. Now, that I actually also watch the full episode (just to judge within myself how I would have done it faster) I see you also have the Unreal Engine in your taskbar. Will you ever import this house into the Unreal Engine and make it a full VR experience?
Thank you! Yeah, there's usually a faster way. The problem for me is some times my initial idea isn't what I end up making, so the eventual process becomes something else that could be done more efficiently. I have definitely considered VR, in fact there's a company that makes SketchUp models compatible with VR called IrisVR. Some of the edits done so far in this series have been done to try and make parts of the house more real world scale. A port to Unreal isn't off the table.
Aaron Bishop I love the project though! The channel is better then Pixel Junkies in all honesty. I will most definitely check out IrisVR because UE4 can be too much time consuming if you work for a client.
It's part of the LibFredo6 script pack, here: extensions.sketchup.com/en/content/libfredo6 and the actual plugin can be found here: sketchucation.com/forums/viewtopic.php?f=323&t=20485#p171721
What a terrible way to design: no human measurements use to start, no ergonomics, no comparison to established sizes, no firm idea of how many cushions, no idea as to how much space is available to put it in, no organized approach and complete haphazard drawing skills.
Robert Evans That's how you just start designing... Should have asked Rietveld if he's ever thought about how comfortable his chair would be... You should check out the series and understand that it's more a experienced tutorial then a detailed drawing for photorealism.
Even if you sit there going, "nooooo there's an easier way", I still find there is always something to learn from watching the workflow of others, if you keep your mind open and your ego in check.
It is for learning Sketchup, not to design anything here. I mastered Sketchup, because of these videos. Not de design process itself. That is a different story.
90% of everything is conceptualized this way. The next step is making the concept into reality, to retain the concept originally envisioned. There are TONS of couches that are not built to any standards. Though, arguably, many of them are not functional for everyone. I have sat on annoyingly deep and shallow couches, annoyingly low and high couches, as well as narrow and wide ones. Not to mention... Cement, wood, leather, nylon, super-padded memory foam, etc... Since this is an accessory room. An odd, but manageable couch makes sense. Surely a cozy nook or a reading space, or a kids area to lay and watch cartoons. Honestly, those doors should be pocket doors. (Which was mentioned.) 2-feet is not adequate enough for passage. Your shoulder will hit the wall and door trim. Fine for a tiny house, but not up to code for a real home. The minimum passage is 3-feet, or it's a fire safety hazard which could make you lose a claim, if it was ever discovered... Or worse, someone actually dies trying to escape a fire that they can't crawl away from. The video was awesome for the point it was trying to convey. A few clicks and it could be scaled to better function. It's not like someone is going to actually build a custom couch if they don't have the money to build a realistic sized room in a house, which could house a normal couch or love-seat. 😝
Thank you so much Aaron! Learned new very valuable skills for drawing my desired sofa model
Thanks Aaron - can't wait for the next instalment. That couch was a masterpiece!
22:44 - 22:48 is the exact reason why i hate myself for not learn Blender before.
Good vid man.
As usual, great job
very useful tutorial, well explained :)
Perfect as always :)
This is very informative thank you so much for sharing!
Thanks man, so relaxing and usefull !
love you, man
I Love the serie
Damn, I remember trying to go with this, and I gave up on number 4
I really like the way you work on SKU man! well done!
Nice series :)
Thanks!
Nepal !!!
I've always shown your first 2 videos since you've uploaded them, to friends who wanted to learn a little sketchup.
Now, that I actually also watch the full episode (just to judge within myself how I would have done it faster) I see you also have the Unreal Engine in your taskbar.
Will you ever import this house into the Unreal Engine and make it a full VR experience?
Thank you! Yeah, there's usually a faster way. The problem for me is some times my initial idea isn't what I end up making, so the eventual process becomes something else that could be done more efficiently.
I have definitely considered VR, in fact there's a company that makes SketchUp models compatible with VR called IrisVR. Some of the edits done so far in this series have been done to try and make parts of the house more real world scale. A port to Unreal isn't off the table.
Aaron Bishop I love the project though! The channel is better then Pixel Junkies in all honesty.
I will most definitely check out IrisVR because UE4 can be too much time consuming if you work for a client.
CAN YOU PLEASE TELL ME THE PLUGINS THAT U USED? I NEED IT FOR A WORK! THANKS, AMAZING.
Sandra Raposeira it’s in the video description
What template did you use...?
Cant seem to find the round corners tool on the Extension Warehouse
It's part of the LibFredo6 script pack, here: extensions.sketchup.com/en/content/libfredo6 and the actual plugin can be found here: sketchucation.com/forums/viewtopic.php?f=323&t=20485#p171721
Great! Thank you Aaron! Great Videos by the way!
Glad I could help. Thank you (:
Is it working for SU2017? By the way, Vray 3.4 for SU2017 is amazing
I am using SU2016, sorry
What a terrible way to design: no human measurements use to start, no ergonomics, no comparison to established sizes, no firm idea of how many cushions, no idea as to how much space is available to put it in, no organized approach and complete haphazard drawing skills.
Robert Evans That's how you just start designing... Should have asked Rietveld if he's ever thought about how comfortable his chair would be...
You should check out the series and understand that it's more a experienced tutorial then a detailed drawing for photorealism.
Even if you sit there going, "nooooo there's an easier way", I still find there is always something to learn from watching the workflow of others, if you keep your mind open and your ego in check.
It is for learning Sketchup, not to design anything here. I mastered Sketchup, because of these videos. Not de design process itself. That is a different story.
90% of everything is conceptualized this way. The next step is making the concept into reality, to retain the concept originally envisioned.
There are TONS of couches that are not built to any standards. Though, arguably, many of them are not functional for everyone.
I have sat on annoyingly deep and shallow couches, annoyingly low and high couches, as well as narrow and wide ones. Not to mention... Cement, wood, leather, nylon, super-padded memory foam, etc...
Since this is an accessory room. An odd, but manageable couch makes sense. Surely a cozy nook or a reading space, or a kids area to lay and watch cartoons.
Honestly, those doors should be pocket doors. (Which was mentioned.)
2-feet is not adequate enough for passage. Your shoulder will hit the wall and door trim. Fine for a tiny house, but not up to code for a real home. The minimum passage is 3-feet, or it's a fire safety hazard which could make you lose a claim, if it was ever discovered... Or worse, someone actually dies trying to escape a fire that they can't crawl away from.
The video was awesome for the point it was trying to convey. A few clicks and it could be scaled to better function. It's not like someone is going to actually build a custom couch if they don't have the money to build a realistic sized room in a house, which could house a normal couch or love-seat. 😝