Tomes of Magick: Virtual Adepts

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  • เผยแพร่เมื่อ 27 ก.ย. 2022
  • On today’s show Adam Simpson discusses Tradition Book: Virtual Adepts by Darren McKeeman. The youngest magical Tradition is the most vibrant and the most irreverent. Virtual Adepts dont waste time delving into ancient grimoires or contemplating their navels. They’re too busy surfing the razors edge of the next zeitgeist. They dont follow trends, they make them. By the time the mainstream catches up to their latest idea, they’ve moved on to new frontiers of space and mind.
    Tradition Book: Virtual Adepts
    www.storytellersvault.com/m/p...
    Darren McKeeman
    / 991116.darren_mckeeman
    Where is Dante now?
    whitewolf.fandom.com/wiki/Dante
    Demon Seed Elite
    whitewolf.fandom.com/wiki/The...
    Transhumanism
    en.m.wikipedia.org/wiki/Trans...
    Ideal future of the Virtual Adepts (VA) vs. Iteration X
    whitewolf.fandom.com/wiki/Ite...
    Hacker culture
    en.m.wikipedia.org/wiki/Hacke...
    Virtual Adept Koans
    mage.gearsonline.net/anders/fa...
    Listen to our interview with Bill Maxwell, co-author of Tradition Book
    magethepodcast.com/post/18080...
    ---
    Twitter
    / magethepodcast
    Patreon
    / magethepodcast
    Website
    magethepodcast.com
    #magetheascension #rpg #virtualadepts #worldofdarkness #whitewolf
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ความคิดเห็น • 8

  • @TyphoonMinecraft
    @TyphoonMinecraft 2 หลายเดือนก่อน

    I have an idea for a version of a more modern and radical Reality Hacker group. They believe that this world is a simulation, and like the simulations we have(video games), you can hack it, mod it, and exploit glitches. Sure, they have the same rotes that the other Legions use, but also more.
    Some examples I thought of include: Running into the corner of a door to glitch through it, collecting 999 pennies at exactly midnight to spawn a gold brick, and to piss someone off so bad that their aggression score reaches beyond max and loops back around to being extremely friendly (think Civilization Gandi glitch but reverse)
    For them, Ascension is doing something to get the attention of the creator of the simulation, or an admin to be yoinked out and possibly be allowed to leave the simulation

  • @jeffbrownstain
    @jeffbrownstain ปีที่แล้ว +2

    Having seen some of the chip and display technology from the 80s and 90s that never went mainstream: yes, we 100% could've had 'decent' VR back then.
    We could also very easily have amazing AR, but no one cares enough, or it's actively pushed to the side.

    • @coorbin
      @coorbin ปีที่แล้ว

      AR is suddenly “hot” now that Apple has outed their AR/VR headset. It’s closer to mainstream than it’s ever been.

  • @Kingneo0053
    @Kingneo0053 ปีที่แล้ว +1

    comment for the algorithm

  • @jeffbrownstain
    @jeffbrownstain ปีที่แล้ว +2

    Why does anyone actually play this game?
    I get why someone would want to GM it, but what draws a person to actually learn to play it?
    It makes sense that Vampire is so popular, and it makes sense that Mummy is so unpopular;
    VtM is still actually a roleplay game, and MtC is so niche that maybe six people alive even care that it exists (me being one of them).
    Mage is a rediculously complicated GAME. There's such a high barrier for entry that by the time you get past it, I don't see how it ends up as anything besides legitimate occult practice, yet it's still seemingly quite popular overall.
    Which, again makes sense if you're a GM: all the best occultists I know are players and creators of games and basically nothing else. It doesn't make sense for players. Most GMs I know run d&d due to its accessibility for players, contributing to its annoying level of popularity.
    White Wolf is an enigma.

    • @donnellobrien4123
      @donnellobrien4123 ปีที่แล้ว +1

      At it's core, Mage the Ascension is about powerful will workers who want to change reality and deal with the consequences. Enthusiasts of the World of Darkness and the occult can dig deeper into the lore and expand the concepts out, but it's not necessary. I believe that the core concepts (The Spheres, Paradigm, Paradox, Etc.) are enough to make a compelling game, the Storyteller just has to accommodate the scope of the game to their players. Mechanically it's not that difficult, just conceptually.

    • @DoomBringerDANTE
      @DoomBringerDANTE 7 หลายเดือนก่อน

      Because mage is freedom. You and your group aren't bound to specific things. You can tell practically any type of story with any type of game. Most other magic systems aren't as free form nor have as well developed and intriguing magical groups.

    • @patrickmulder2450
      @patrickmulder2450 7 หลายเดือนก่อน

      I always keep reading that Mage is complicated, then I look at my bookcase and see way more populair games like Pathfinder or Shadowrun. Mage is really simple in comparison to those games. There is pips on your character sheet, each pip is a D10, your ST gives you a difficulty number, every die over that number is a success. Off you go!
      Mages as characters break all the rules. You don't need any "legit occult practice" because a Mage can show all those wand waving, pentagram drawing, gobbledygook chanting weirdoes they've got nothing on his understanding of occultism, even though those "legit occultists" would consider everything the Mage does as "incorrect." Non of the sciency groups in Mage practice science either. They're mages! Science is just their excuse, you don't need a PHD to portray one, your made up sciency bollocks reason works if you roll enough successes on your magick effect ;-)
      The game isn't about occultism, science or portraying such practices. It's about humans who's ideas and believes create reality and the horror of actually getting what you asked for.