Super Easy Blueprint Interface: How To Trigger An Event Between Two Blueprints (very handy to know)

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  • เผยแพร่เมื่อ 26 ธ.ค. 2024

ความคิดเห็น • 33

  • @saigerakoski9912
    @saigerakoski9912 23 วันที่ผ่านมา

    this was the video that fixed a problem i was suffering with for days , thanks friend

  • @TiolobKingsire
    @TiolobKingsire 6 หลายเดือนก่อน +5

    Holy moly this was so simple yet I was going nuts trying to trigger events between blueprints. My thanks to you! I smiled so hard when it worked.

    • @-GlitchingColors-
      @-GlitchingColors- 5 หลายเดือนก่อน +1

      This was also a irritating problem for me and this was a VERY Simple solution!

  • @DieAxtimWaldeImSpieleWald
    @DieAxtimWaldeImSpieleWald 25 วันที่ผ่านมา

    Aha! So this is how it works. Thanks a lot for creating this video because since I used different names for the function and blueprints it helped me understand what blueprint interfaces are and how they work :)

  • @samimikaelofficial
    @samimikaelofficial 8 หลายเดือนก่อน +2

    This was a life saver. Thank you. I tried to change my music after my character takes fighting bose and this was the last part of the recipe! Thank you!

  • @David_Fernandez
    @David_Fernandez ปีที่แล้ว +1

    Oh man!! So many thanks ... I don't know how crazy I got to just sent an event from one bp to another. Finally!!

  • @anikapt8728
    @anikapt8728 4 หลายเดือนก่อน +1

    This isnt the best way to do this at all (since you can do it without needing to call for classes) but it set me in the right path, thanks!

    • @lucas-u2g8c
      @lucas-u2g8c 2 หลายเดือนก่อน +1

      hi
      how make it without classes?

  • @pengyuzhang1179
    @pengyuzhang1179 9 หลายเดือนก่อน +2

    hello , I'm not sure about the interface-event used here ,as long as you can "get correct actor" , you can call any "custom event" inside that actor

  • @jhonynunes1393
    @jhonynunes1393 2 หลายเดือนก่อน

    Thanks for the great tip, I was trying to use Cast too, but it always gave an error, the interface method is exactly what I was looking for, thank you very much!!

  • @williamheckman4597
    @williamheckman4597 7 หลายเดือนก่อน +2

    Why do other videos explaining interfaces leave out this step? Actually wait, isn't the WHOLE point of interfaces is that you don't have to ID the object that you are sending the message to?

  • @electronscape
    @electronscape 4 หลายเดือนก่อน

    This little trick, solved a TOOOOONE of hours!! NOW, for some HUGE databases! xD THANK YOU SO MUCH!

  • @leejay_0939
    @leejay_0939 9 หลายเดือนก่อน

    This was so helpful thankyou so much, saved a lot of frustration.

  • @JayLeeUa
    @JayLeeUa 6 หลายเดือนก่อน

    Oh man!! So many thanks ...This was a life saver. Thank you.

  • @GiiyomCG
    @GiiyomCG 7 หลายเดือนก่อน

    Awesome that just helped me understand BP Interfaces - thanks!

  • @sammylee5306
    @sammylee5306 6 หลายเดือนก่อน +1

    GEEZE 20 to 3am , dedication

  • @PekoXXL
    @PekoXXL 3 หลายเดือนก่อน

    thank you man. THANK YOU. simple is best

  • @pumafume
    @pumafume 11 หลายเดือนก่อน +1

    great tutorial... doesn't look like this works in UE5, unfortunately. interfaces don't appear in that "get actor of class" dropdown list.

    • @reshen
      @reshen 11 หลายเดือนก่อน

      It definitely works in UE5. Make sure you've saved and compiled the interface, else it won't show up in the editor.

    • @Epsio0
      @Epsio0 10 หลายเดือนก่อน

      Nevermind, it seems like in UE 5.3 you just set the Actor Class to the Actor Blueprint that the interface is attached to instead.

    • @manaboutsound
      @manaboutsound 10 หลายเดือนก่อน

      It depends what type of blueprint you inherit from. Actor will appear in the list

  • @redemption1561
    @redemption1561 6 หลายเดือนก่อน

    Great tutorial, thanks

  • @middleagedshred
    @middleagedshred ปีที่แล้ว

    kool..when using interfaces there is also another node option with (Message) after the interface function,s name..what is the diference between the 2?. in your case it would be ReceiverFunction and ReceiverFunction(Message)...they both seem to work in this case..would it be better to use the call if possible and if that doesnt work use the message?

  • @walteryma8818
    @walteryma8818 ปีที่แล้ว

    Thank you. It's very helpful.

  • @lerodeurdunord7295
    @lerodeurdunord7295 9 หลายเดือนก่อน

    That saved my day
    thx :)

  • @DarksCooding
    @DarksCooding 7 หลายเดือนก่อน

    BRUHHHHH i spent like 5 hours trying to send the info of a certain item being selected in my hotbar to my character and nothing worked and then i found this. Why does something this simple work xD

  • @costachemarius
    @costachemarius ปีที่แล้ว

    Thank you.

  • @ax3I
    @ax3I 7 หลายเดือนก่อน

    Ur my Starman

  • @Chris-je9fe
    @Chris-je9fe ปีที่แล้ว

    Thank you

  • @jonathanmarin9335
    @jonathanmarin9335 6 หลายเดือนก่อน +2

    You could have done exactly the same without Interface, why use one then?

  • @thanosegg
    @thanosegg ปีที่แล้ว

    jeez thanks

  • @renzrenderz
    @renzrenderz ปีที่แล้ว

    👍🌟👍