This video was released at a great time! I just built a tnt mana generator and realized that it was going to take forever to get a maxed terrashatterer. I'm about to get on and unlock routers!
it might be patch I guess, I tried this setup in ATM 9 modpack, only I changed was transceiver and receiver to RFTool's one. but, It consumes all of those bottle'o enchanting.
What else could I use in replace of Gauges & Switches? Like comparator and Redstone Links from Create? Or the ones from RFTools. What about some other sleek ones with combined blocks. I haven't messed with redstone stuff in a while. Need to see what all is in RagnamodVI. My Mana production is fine for my needs but like to learn new setups.
Hmmm, I don't quite know what is in that pack, but yes, RFTools utility items should work without any issue. I only used gauges and switches because it is unlocked by default in this modpack.
@@zoofology just in general things that'll work. Probably moving on to atm 9 next. Idk if I'll make it after all someone said it's patched in newer versions and my mana is fine atm. Ty for the share and reply though
@zoofology i put 16 bottles into the drawer, and it automatically put 1 bottle in each router, and then the drawer only has 13. but then when i turn it on, nothing happens
A fun video could be on how to cheese in vault hunters 😀. Now that there's no more updates it may make it fun for folks to see a collection of what's possible to cheese within the mods
Honestly that is part of the reasons I released this. Not because I do this normally, but because it's ending you might as well get as far as you can and have some extra fun that could typically burn you out quick.
How does this work? I always thought the rosa arcana consumed the orbs in order to generate the mana. How does the orb count go up and not deplete all of the orbs?
either the router and rose collect the exp orbs so fast they are picking them up on the same tick or the exp rate for the routers conversion of exp to bottle is to high
cool generator , but i am guessing it is patched because it is not working on VH 3 patch 12.4 any suggestions on what other mana generators i could use?
Entropinnyum, make 28 with elven mana spreaders and velocity-potency mana lens and you can hook up a 2 way tnt duper on a 3.5 game tick clock. It is 7 if you upgrade to gaia spreaders.
@@kingslushie1018 No, but the TnT duper I used is the one from rays works, in his video about getting netherite. The Mana spreader setup is just four pools between(I can't remember the name of it) the thing that shares incoming mana to it between adjacent pools. I set the spreaders above the pools as close to the center as I could, assigning one flower to one spreader. Make sure to NOT unload the thing, it will blow up, I suggest a cube of obsidian around it as a precaution, the flowers won't be bothered by it and still collect mana through it. You just need as many spreaders/pools as what I said above.
Yeah that would work. I believe it will be slightly bottlenecked though by that. But it should still work and use the gaia spreaders for an upgrade down the road
@@zoofology Great success! It's working but we'll definitely upgrade to Gaia when we can. Amusingly, this replaced our mob farm with all the unprocessed XP on the ground, easily getting a couple hundred levels in no time. Thanks again!
@@CreedP1 yep no problem, hopefully at the start of next season I can put all the cheese exploits to rest because I won't be in a big rush to get as far as possible before the end.
I was about to build it on my 1.9.2 server. But then i found out i cant add gauges and switches because the 1.9.2 version isnt still out. Will it work even without it?
0h very interesting! I wonder if the devs of routers saw it used for duping or if it was just accidentally fixed. I'll have to try it out in creative. Though I'm not sure I'll be using it this time around
This video was released at a great time! I just built a tnt mana generator and realized that it was going to take forever to get a maxed terrashatterer. I'm about to get on and unlock routers!
it might be patch I guess, I tried this setup in ATM 9 modpack, only I changed was transceiver and receiver to RFTool's one. but, It consumes all of those bottle'o enchanting.
What else could I use in replace of Gauges & Switches? Like comparator and Redstone Links from Create? Or the ones from RFTools. What about some other sleek ones with combined blocks. I haven't messed with redstone stuff in a while. Need to see what all is in RagnamodVI. My Mana production is fine for my needs but like to learn new setups.
Hmmm, I don't quite know what is in that pack, but yes, RFTools utility items should work without any issue. I only used gauges and switches because it is unlocked by default in this modpack.
@@zoofology just in general things that'll work. Probably moving on to atm 9 next. Idk if I'll make it after all someone said it's patched in newer versions and my mana is fine atm. Ty for the share and reply though
The Gauges mod is in RagnamodVI
Is this patched? because i just did everything in this video and went over it another time and nothing happends when i turn it on with the switch
How many bottles are you starting with? Does it just deplete them all or throw nothing at all?
@zoofology i put 16 bottles into the drawer, and it automatically put 1 bottle in each router, and then the drawer only has 13. but then when i turn it on, nothing happens
A fun video could be on how to cheese in vault hunters 😀. Now that there's no more updates it may make it fun for folks to see a collection of what's possible to cheese within the mods
Honestly that is part of the reasons I released this. Not because I do this normally, but because it's ending you might as well get as far as you can and have some extra fun that could typically burn you out quick.
Is this compatible with Botania in the Heavens of Sorcery mod (1.12.2)?
will this work with 1.20.1 i build it but the bottle o' Enchanting are running out the only thing missing is Gauges and Switches
How does this work? I always thought the rosa arcana consumed the orbs in order to generate the mana. How does the orb count go up and not deplete all of the orbs?
Honestly I have no idea, just be glad it does lol
either the router and rose collect the exp orbs so fast they are picking them up on the same tick or the exp rate for the routers conversion of exp to bottle is to high
cool generator , but i am guessing it is patched because it is not working on VH 3 patch 12.4 any suggestions on what other mana generators i could use?
Entropinnyum, make 28 with elven mana spreaders and velocity-potency mana lens and you can hook up a 2 way tnt duper on a 3.5 game tick clock. It is 7 if you upgrade to gaia spreaders.
@@MasterElementsdo you have a video or schematic of what this might look like?
@@kingslushie1018 No, but the TnT duper I used is the one from rays works, in his video about getting netherite. The Mana spreader setup is just four pools between(I can't remember the name of it) the thing that shares incoming mana to it between adjacent pools. I set the spreaders above the pools as close to the center as I could, assigning one flower to one spreader. Make sure to NOT unload the thing, it will blow up, I suggest a cube of obsidian around it as a precaution, the flowers won't be bothered by it and still collect mana through it. You just need as many spreaders/pools as what I said above.
so is this setup just duplicating bottles of enchanting?
Dang I just saw this! And yes you will not need to refill any xp. It will be self sufficient.
its not duplicating the bottles for me
@@zoofology
This looks amazing! If we don't have Gaia mana spreaders yet, will the Elven still work but more slowly?
Yeah that would work. I believe it will be slightly bottlenecked though by that. But it should still work and use the gaia spreaders for an upgrade down the road
@@zoofology Great success! It's working but we'll definitely upgrade to Gaia when we can. Amusingly, this replaced our mob farm with all the unprocessed XP on the ground, easily getting a couple hundred levels in no time. Thanks again!
@@CreedP1 yep no problem, hopefully at the start of next season I can put all the cheese exploits to rest because I won't be in a big rush to get as far as possible before the end.
I was about to build it on my 1.9.2 server. But then i found out i cant add gauges and switches because the 1.9.2 version isnt still out. Will it work even without it?
It may have to be just a lever and have everything not automatic. Turn it on and off manually
How do you get that specific lens? i cant get the mana part in
Did you figure this out? :)
@@chaz.2543 In case you still need help, you need to combine the 2 lenses, velocity and potency in a crafting table with a slime to get this lens
Seems to be fixed in 1.18
0h very interesting! I wonder if the devs of routers saw it used for duping or if it was just accidentally fixed. I'll have to try it out in creative. Though I'm not sure I'll be using it this time around
@@zoofology could you make an updated version of this?
Thanks so much for this!😀
No, thank you for the sub!
Is this not just a duplication glitch?
I'd classify it as an over-engineered duplication glitch.
what shaders do you use?
I use complimentary shaders. I probably should have put it in the description so thanks for asking
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