i just love that even older games benefit from newer hardware so much... playing old games with 4k and 4x msaa with high settings and such is a pure joy :D
@WayStedYou guy isn't talking about the 690, he's talking about stuff like rtx 4000 / rx 7000. The game still benefits from the rasterization performance increase from newer hardware.
In 2025 we have games that need schizophrenic GPUs with AI to hallucinate half the pixels and more than half the frames to be playable, and now even textures will be hallucinated. Peak gaming indeed.
@@aldinoindra2742 I tried OnLive around 2010 and now I tried GeForce Now recently and it feels still the same - image like youtube video and terrible lag. If frame generation and dlss will be manadatory in new games, then maybe it doesn't even make sense to render it on my computer. They could improve cloud gaming if they wanted, some part of game could be rendered on my computer (like cursor and some basic stuff) to lower that noticable lag, it's stupid that whole game is streamed from server, so even cursor is delayed.
What games require you to sell a kidney to play? Because the xbox series s is like 300 dollars. The ps5 is 400. A build with an arc b580 can cost you around 5-600
this card had an MSRP of $1000 in 2012 which is like $1400 now,also you don't need a 4090 or upcoming 5090 to play games now so I don't know why you're selling your kidneys
The crazy thing is all those small crazy details like spreading fire were implemented in freaking FAR CRY 2 way back in the day and honestly might have been the best version of it. Along with weapon degradation, the chance that your weapons can jam over time and outright explode when really beaten up or react erratically. Ubisoft used to be the kings of making these open worlds so interesting.
Far Cry 2 is definitely the most unique AAA open world game I've played. I loved how hardcore the mechanics and damage were. The hazy ecstatic the graphics had set the vibe really well too.
Far Cry 2 was way, way ahead of its time! If it were not for the problems with enemy AI and the Repetitive gameplay, it had a good chance of being the best Far Cry game for being revolutionary. But for me, the Far Cry 3 is the best just because of Vass Montenegro, it was peak Villain/Insanity xD
I recently played Mad Max and RE: Village on an RX470 and was blown away by how well they were optimized! The graphics looks amazing and the game runs really smooth, I wish more games would take the time to do this.
@@gorgono1 If I'm going to play games using raster graphics on a $2000 card, why would I buy it? 1080ti gives the same performance in raster graphics. Don't be a sucker, enough is enough!
Far Cry 3 and 4 are my favourites of the series. Loved buzzing about with the gyrocopter, "climbing towers" and raining down destruction with a grenade launcher as sidearm.
Yeah but all you had to do was disable a few cores and the game ran just fine. Nowadays you have to spend 1.000+ dollars to fix performance issues on newer titles, and they still look like garbage
Far cry 4 is a great looking game for its age! And holds a special place in my heart since I’m Nepalese/American and relate to the main character. It’s wild walking around the open world and hearing the NPCs talk to each other in my native language. The temples and statues are very accurate, it’s crazy how much cultural research Ubisoft did for this game
Pretty crazy that a thousand dollar card needed textures turning down to medium on a game released just two years after it was launched. Don't think 5090 owners will be happy if it requires the same treatment with 2027 games.
1080ti powers: Ultra textures 8 years down the line with everything else on high/medium. When available XEss gives you free frames basically too so you can run it on ultra and even turn on Lumen and full reflections (on marvel rivals at least) Oh Nvidia regrets this beast
@ No they don't, the GTX cards were our road to playable 1080p resolution gaming that culminated in the 1080 Ti, and that took 7 or 8 generations to achieve. Every RTX card offers similar performance with minimal compromise at 1080p, the RTX cards primary focus is to bring 4k RT gaming to the entire stack by the end of its development cycle. Adjusted for inflation that 1080 Ti would be a $1,000+ card today.
We where promised good physic by Ageia back in like 2004 then ngreedia bought them to make it gimmick for a few years to sell cards and then abandoned it. Remember trying it out in Mirrors Edge and it was nice. Never trusting nvidia ever again...
I love this dude for exactly that. He won't ramble about obvious stuff everybody knows for first half of a video, his content isn't news-o-centric, his acting isn't robotic, plus he kills Bob and greets Jack. That's the performance tester everybody needs
@@Samymaniac 4k is not standard in 2025 either.Yet everyone keeps talking about the 4090's 4k performance. We don't talk about what's "standard" when your gpu costs 1400 dollars.
Honestly, tester like him is so much better then MOST specs test I seen on youtube, he plays through the game so you see the difference instead of a simple side by side comparison, he mentioned his other specs so we know what the gpu is working with to make the games run, and he test a variety of settings with these gpus hell he even shows these old games and up them to 4k like left 4 dead 2 (its what i do with my 2060 super, alotta 360/ps3 era games hold up pretty well with 4k res so its neat to see what gpus can acheive it.) and lastly he communicates with the community all the time so when people ask questions about certian things he be able to help (well as best as anyone can since pc problems can be a pain in the ass knowing by experience, sohats of to you take my money
Performance drops of a cliff in FC4 when you're going throughout trees and you encounter the tessellated god rays. Performance drops to half compared to regular gameplay.
On amd cards the nvidia settings especially the shadows absolutely decimate my 6600xt, otherwise It runs ok for me but I have experienced the same god rays issue youve described
I just watched your 4090 l4d2 video, and now im enjoying this one. Testing old games and old cards is so cool. Very refreshing seeing these old good games
I remember playing through one of the Far Cry games with my Radeon 7990 back in the day which was the first powerful high-end gpu I ever bought, good times😅
The fact you don't need a new high end gpu to enjoy good games and people still argue over it, if you want the max settings then yes it makes sense but enjoying the game is something else
There was quite a long period where SLI worked very well in many games. I remember playing battlefield 3 with gtx 460 in SLI locked at 60fps, no issues
4K wasn't even a thing back in 2012, people only started talking about with the release of 780ti and Titan a year later, and they were only good for 4K30 medium settings. 1440p back then was the 4K of now.
Man you're going to have so much content the coming months. Trying out the new hardware in so many games, trying out old hardware with updated games with added rtx kit features, trying out DLSS 4 on old and new hardware and games. Endless content and I can't wait. For now, I'll happilty enjoy these videos, keep it up!
For me STALKER 2 was the last drop. I’m done with playing modern games for the sake of playing modern games. I have a huge list of great titles from earlier generations that I didn’t play, just like this one.
What a card my friend!! I remembered my 8400gs, GTX550, 660, 770, later on the "Big change" to 1060... aniways, we are living surreal times. Crysis 1 in our hearts
Honestly, these kind of videos with older gpus and older games are more interesting to me than newer gpus and games , would love to see some odd old games being tested :)
This was a cross-gen game that ran at only 30fps on the CPU-bottlenecked PS4. When this game came out, I had just built an i7 4790k rig with a GTX 970 and it ran buttery smooth maxed out at 1080p.
Great video cannot agree more about game optimisation. We still have a few Nixxes/Sony games that is continuing the tradition of generally well optimised games, but sadly when I see unreal engine 5 these days I fear running it.
Thing is, even this game, is not a example of optimized game :) it ran quite bas, back in the days. I think it was cpu heavy. But compared to what we have now, its heaven... really good vid, thank you! And yes, it looks great, clear picture, msaa.. we really went backwards last years...
17:19 Far Cry 5 was a huge graphical downgrade. The fire propagation isn't close to this level!!! It just turns the tree slightly black in FC5. Smoke and particle effects were downgraded massively, and so was the LOD (especially distant LOD). And major difference was in the environment which was very static in FC5 vs FC4 where the environment is sooo alive and dynamic. C4 blasts and even the mini chopper can sway trees as you fly over them, reactive bushes -> all gone from FC5.
I haven't played FC4, but FC5 looked pretty good and was well optimized, but I remember that fire on old FC2 was probably better and acting more naturally. But FC2 is now very ugly game compared to even older Crysis.
Ray tracing and TAA and Nanite and all these new age rendering techs are impressive and certainly one way forward in graphics rendering that's cool but not all games are trying to be Alan Wake 2 or Black Myth Wukong. Most games are still made and better served using traditional rendering techniques, even if that game is running on UE5.
I lkie when you are revisiting old graphic cards, I wasnt that involved in this old graphic cards at that time and its always very interesting to see the performance of these old graphics cards and old technologies, love your videos, keep it up!
Games didn't use TAA and upscalers. Only native resolution and SMAA: super clear image. Also, graphics were already great. Now hardware improved so much but optimization is non existent. This is not progress
I had a 680m laptop that generation, IIRC. It really was quite excellent. Did everything wonderfully. It's still going to this day. Though not in my hands.
Actually true. Most of the budget is spent on marketing, buying rights to use certain intellectual properties, hiring actors etc ... Thus, cost on development had to be cut, they hire junior devs that only know how to use UE5 without optimization.
GTX 690 is quite analogous to having the RTX 4090 13 years ago, just with extra SLI jank The new 5090 would likely be comparable to the GTX Titan Z; king of the hill but not meant for regular gamers by lieu of its price
@@ImperialDiecast nope, I have a 1440p screen and even with supersampling and 8x msaa enabled at the same time shimmering is more visible than with dlaa
I remember playing this game on a god damn gtx 550 back in the day. The performance was very unstable but I was able to reach 60fps with it on medium settings.
There was never a good old days of optimization. People need to stop looking at the past with rose tinted glasses. Games back in the day were way more buggy, more crashes, and lots of optimization issues. We were just more tolerant of bugs and jank back in the day. We are less tolerant nowadays because some game genres have become too stale and formulaic, it's either that or some games are not as innovative enough where we can overlook performance issues and bugs. Game devs used to take more risks and innovated a lot more, games which we enjoyed even though it had loads of technical issues. However, you are absolutely right about graphical fidelity. Games don't always need state of the art graphics. This is where a lot of Japanese devs are really good at. Most japanese games outside of big studios aren't very demanding, don't have the latest tech but still look very good as artstyle trumps everything.
lol quite a delusional take ngl. here's a video to get educated on the topic: watch?v=2IeYOECebTA its called " When Sony Made Optimized Realistic Graphics By Fixing UE4 | An Urgent Frame Analysis. " lots of game devs say the same. lot of text and you said absolutely nothing just blaming gamers for no reason lmao
This was one of the best GPUs on the market around the time this game came out and I can pick numerous games that released around this Gen with awful optimization(including this lol),can you stop with "the good old days" shit
at least these games actually brought significant visual improvements. Nowdays the visual improvements are insignificant and the performance toll very high
Thing is, most games coming out recently don’t look much better than this while requiring a 4090 if you don’t want upscaling at 4K. That’s why people say 10 years ago were the good ol’ days. GPUs have gotten 10x more powerful and yet games don’t look even close to 10x better than Far Cry 4
@yancgc5098 4090 is only 6 times more powerful than 690... Well 4050 is 7 times more powerful than 6090, but still not 10x increase xD The thing is, the games become more detailed with more accurate shadows/lighting, higher quality textures and more pronounced facial expression - and don't forget more advanced AI (even though it might seem simpler than it used to be because of the bugs)... Also games now are much faster to develop (both because of the ue5 being the industry standard allowing companies to faster find qualified emploees and because RT and other modern technologies are "shortcuts")... Just check out how modern games are running on the top hardware, you would be awestruck by the scenaries compared to the "good old days"
msaa is the best looking but also the best setting killing fps to. ton of trees and grass with msaa is hell to Gpu. txaa look not so good in 1080p but 1440p and 4k is great to me.
Nostalgia glasses and groupthink are so annoying. There were just as many optimized games in the past, and games these days with path-tracing and the denoising and upscaling necessary to make it function are using levels of optimization that are exponentially more complex than what we saw in decades past. There were definitely a jarring number of particularly bad titles this past year, but you still have people who can't comprehend the difference between "demanding" and "unoptimized" ranting in every comment section (which was honestly just as common 20 years ago as it is today). But honestly if you're happy with games looking like this and don't need anything better, just play old games. If you can't tell how dated the technical aspects of pretty much everything on screen are in Far Cry 4, nobody is going to be able to convince you that newer engines offer worthwhile benefits.
@@mrbobgamingmemes9558 ray tracing is not the cause of poor optimization. Ray tracing is demanding. In 3d graphic software tracing light is really demanding. Forced ray tracing is different thing
@@beerendrachaudhary3872 sorry i mistaken optimization and ray tracing, but still forcing ray tracing is stupid when rtx 4090 struggling without upscaling or frame gen, let alone most popular gpu on steam
Please more old gold benchmarks, and imagine getting 100+ fps in the latest game of 2014 on 2012 gpu. Now a days its even hard to get 60 on new titles.
This is like the 2080ti playing farcry 6, and its over 100FPS in that game, and it looks way better. Not to mention the 690’s msrp was $1000 in 2012. This os an absolutely nonsense video if anyone watching it thinks critically, at all.
690 was a beast at the time... and each gen after that blew it out of the water... ending with the 1080ti. Comparing 1080ti (2017) to 690 (2012) is just insane difference. But to a card in 2022 is a massive joke in terms of price/performance.
"Good old days of optimization". Yeah, no kidding, brother. A game designed to run on the PS3 would obviously run well on a previous-gen high-end GPU. Now try running AC Unity on that
New gpus dont perform this well in new games relatively speaking, that was the whole point of the video which you have missed, they also cost way more even accounting for inflation, we are all just sick of traversal stutter and unoptimized garbage
@@opticalsalt2306 Yes, I completely missed the point. Of course, optimization was better back in the day. I remember Crysis, a game that required two GPUs to run at 30 FPS-same with GTA 4. And Assassin's Creed Unity? It runs at 30-40 FPS on a GTX 690. Developers nowadays can’t optimize for anything
@@xboxnerd4759 You ignored every part of my statement and provided the most outrageous examples of poorly ported or optimized games (Gta 4 and crysis still run bad on modern hardware, so does AC), I also dont appreciate your condescending attitude so Im not responding anymore. I also said relatively speaking which you also conveniently ignored. that is a few games vs all of them. clearly no matter what I say youll be negative or provide examples that favor your argument even when thats 1% of the games vs 99%. Unfortunately its cool to act like a rude badboy online so youll probably get more support than me in the comments. oh well
@@opticalsalt2306 Nah, you’re the one missing the point. PCs have always struggled with "poorly optimized games" because when games use modern technologies, they always push current-gen hardware. Mr. Krizzp’s example was terrible because he was praising how well a PS3 title runs on previous-gen high-end hardware. You’d be shocked to find that if you do the same-run a past-gen title from the PS4, for example-it would perform just as well on modern hardware. Back in 2014, we had cutting-edge games like Unity. It was truly next-gen. Maybe that’s why he’ll get the same performance we see now in modern games? The comparison just sucks, bro.
I love this game so much. I think I remember asking you to bemchmark it a long time ago so its cool to see it on the channel. Id love to see you do one benchmark with the textures on ultra with another card
Bro takes VGA with 2 GPU's from 2012 whichs MSRP was $999 (~$1400 today) and the game from 2011 which one can good utilize both of GPU's by SLI-technology. And he's surprised that it works well. Bruh. What happens if you take one of sli unoptimized games, which are the majority? Not even high textures, not even 60 fps in 4k, and price is almost like 4090. Are you boys serious? Maybe we should stop crying finally? The past was not as you remembered. Be glad that today you can buy a video card for 500 bucks that can honestly trace rays in real time, which previously could only be a dream. If you don’t like it and don’t need it, just don’t turn it on and you still have a lot of raw perfomance (My 4070 Ti S have 8400+ regular CUDA cores, my previous 1070 had only 1920, this is more than 4 times increase). We already can train fkn LLM's right in our houses with all this pure power. What's the problem? And sorry 4 my eng boys:)
It's so difficult to notice difference in graphics between 2014 and 2024 games if you don't know what to look for, meanwhile the requirements got insane and gtx690 is unusable for modern games.
So a game that runs at 60 fps on a gpu that costs $1000 USD from 2 years prior in the most common resolution at the time at not even max settings is optimized now? That is worse than what the RTX 4090 gets in stalker 2 at 1440p (a resolution less common today than 1080p was in 2014), a gpu that costs the same (1000 USD in 2012 is equivalent to 1378 USD) and is 2 years old, except you don't need to reduce texture quality in the 4090 in modern games and will not encounter any problem with the gpu not working properly (690 had problems with sli) And far cry 4 had stutter problems just like stalker 2 has
Yeah, but does Stalker 2 look so much better than Far Cry 4 to the point that the 690 can't even launch it, and an RTX 4090 which is like 10x faster gets 70 fps? Games nowadays do look better, but with the hardware we have now, they should run A LOT better
@@zWORMzGaming I understand what you are trying to say, but farcry 4 with a 690 is a bad example, it doesn't look much better than far cry 3 and runs worse, stalker 2 is known for being a horribly optimized game, and this example isn't far from it in terms of optimization. My main argument isn't that stalker 2 is even decent in terms of optimization, is that far cry 4, a game that should not be considered optimized, is being shown in a video with the title "The Good Old Days of Optimization", as if its any different from some games of the present. i saw a benchmark of a GTX 680 running the rainbow six siege in game benchmark at 1080p high with an average of 119 fps. Battlefield 1 on that same gpu, 1080p high at a 60 fps average BF5 1080p High with an average of 48 fps while Far Cry 4 runs at a 40 fps average on ultra and 50 on high at 1080p (and the game crashed during the benchmarks) The GTX 680 had a MSRP of 500 USD and these games run better than far cry 4 for their visual quality Now comparing some games with a 1050 Ti since there are more benchmarks on youtube 49 FPS Far Cry 4 Ultra 45 FPS Far Cry 5 Ultra 52 FPS Far Cry 6 Low 37 FPS RDR2 Low 1080p 50 FPS Hitman 3 1080p medium preset with shadows set to low and reflection to high 44 BF1 Ultra 65 Forza Horizon 5 medium 47 Dead Island 2 Medium (The guy who tested had VRS on so interpret these results with a grain of salt) Also, look at your 8800 GTX video, where you test a bunch of games on a 2006 card, you tested 16 games, only 3 of them were from before 2010, and the card held itself well in 14 of them, and some of the games you tested aren't far of visually compared to this game, so why cant far cry 4 run on a 8800 GTX? Technology advances and we are at a point of diminishing returns, people were saying the same thing back when Far Cry 4 launched, technologies like tesselation used to be super expensive back in the day, now we take it for granted, i hope one day the same can be said about ray tracing, since turning PT on vs no Ray tracing in CP2077 tanks your fps from 64 to 20 (taken from your 4090 CP2077 Video, 4K Native), and while it looks a lot better, it may not look more than 3x better for a lot of people, however a lot of people who i talk to that have 4080s and 4090s use path tracing (Yes, i know they use DLSS, but the fps difference should still be the same between no RT vs PT with DLSS). This gets weird when games like stalker 2 pop up that use some of these technologies, but aren't apparent for the average person, it, like many other UE5 games, use both nanite and lumen, and these technologies don't stand out, especially nanite considering how heavy it is to run Nanite is a replacement for LODs, however, LOD only stands out when you notice that either textures are popping in during transitions between LODs or if LOD is badly implemented and loads a texture with inferior quality than necessary for a certain viewing distance, nanite can also change the polygon counts of objects depending on distance, and that allows for higher polygon counts of objects in close proximity, while reducing the costs of having a high poly count model far away or reduce developing time in order to have two or more models of varying polygon count made for the game. i explained all that just to say that its a really impressive technology that removes some of the things that we considered bad in games, but the only thing you notice in a game that has it is that it is hard to run Lumen is different from nanite that it at least is noticeable for the average person when well implemented, while nanite only makes the game not look bad in certain situations Lumen is epics ray tracing, and it allows games to have things like a true dynamic day and night cycle, where previously the devs had to map more than 24 combinations of lights, skyboxes and shadows, while in modern games you can just set what is a light source and the engine does it for you, even if the light source or the objects providing shadows move, so you can have a game with both destruction and a day and night cycle that work seamlessly, while old games like red faction guerrila had to rely on objects barely having shadows at all and remaining lit even when facing the ground. While lumen can be hard to run, some games use it well, like fortnite having "Destruction" and a day and night cycle or games like the finals that have impressive destruction (no day and night cycle) and still not having the usual everything is lit up that some games used to have. Lumen however has two different versions, Hardware Lumen and Software Lumen, software lumen gets much worse quality while being just as hard to run as the hardware version, and while hardware lumen requires you to have a gpu that can do ray tracing i cant think of a single gpu that is strong enough for me to want to run lumen and not feature ray tracing as a feature (Not even the 1080 ti, since i had to use upscaling and the upscaling options for the 1080 are all horrible) And of course Stalker 2 uses only software lumen, which makes the game have some horrible artifacting and some lights can still leak through walls while being just as hard to run as the lumen version that would fix these problems. And as @Funnky said, far cry 4 looked good when it came out, but its not up to modern standards. One of the weirdest things i noticed in the videos trashing Gollum was that it had some aspects of it that were technically better than shadow of mordor, like the details in some rocks and vegetation but in the end it looked 100x worse. Eventually these little advancements in graphics tend to lead up to a big difference in visual quality, but they come at a big cost in performance. Only to add to the conversation, but not entirely related to this video(although you mention forced TAA in a moment), the weirdest part about modern games is TAA, it looks better than other options when well implemented, which is why people with high end gpus use DLAA (DLSS, DLAA, FSR and XESS are some forms of TAA, with DLSS, FSR and XESS also having upscaling) even in games like forza horizon 5, a game that offers a lot of AA options, but it has a lot of downsides, and these downsides get worse the lower your resolution and fps, so for example i can recommend people using TAA in games with a high end gpu and monitor, but i cant recommend using TAA if you are playing at 1080p or sub 60 fps, as TAA tends to look like vaseline thrown at your screen with these settings, you can try if you are using DLDSR, but that is not 1080p anymore Most people don't know how TAA interacts with resolutions, TAA at 4K is a much better solution than at 1080p, and even more people don't know that TAA has better image quality the higher your fps is, Digital Foundry even has a video about TAA called Tech Focus TAA Blessing or Curse that at the 20:53 mark shows the difference between 30, 60 and 120 fps There are also big differences between TAA implementations in games, you at least have a baseline of what to expect from DLSS, FSR and XeSS, but when the game only tells you TAA the end result can vary widely, some can look as good as DLSS Q, while some look horrible even in 4K 120, and UE5s base TAA is one of the worst offenders in my opinion, which is a bad thing when it is an engine that wants upscaling, especially when you have AMD that has to rely on FSR, Epics horrible TSR and XeSS with less quality than the exclusive intel variant, at least XeSS is good even in its worst version for upscaling compared to the alternatives But what happens when TAA is the only option in the game and you have a weak gpu or a 1080p monitor? You end up with Vaseline thrown at your screen with no alternative, not even the option to turn off anti aliasing Some people prefer the look of no AA games in comparison to FXAA, TAA and other AA options, I'm not one of them, but i think they should be able to change settings the way they want, some games ended up having patches that let you disable TAA and while i thought they looked horrible without TAA, some people celebrated it because they preferred that, or at least because it let them apply some other form off AA like FXAA at the GPU Driver settings, some of those that celebrated had CRT TVs, and CRTs hide aliasing due to their tech, but look horrible with TAA due to having lower resolutions (except for those people who have those rare high res capable CRTs like the 1440p Sony FW900) in the end what i want to say is that there is only one good gpu generation from Nvidia and AMD and those are the Nvidia 10 Series and Rx 500 Series, all others are trash, and that there are no good optimized games. And i hope to god that FSR4 ends up being comparable to current DLSS.
Hey Krizzp finally rewatching/starged watching again now that I am back I appreciate your videos even more keep up the good work 👍 and after one specific videos I realized how easy (in most cases) is easy to determine if it's CPU or GPU bound and that texture quality doesn't affect fps that much based on the VRAM thanks for all this
I remember buying FarCry 4 disc version for my gt520 GPU, i3 540, 4GB DDR3 1333MHz, aah system and playing it at 1024,x768 at 45 fps and was blown away by the graphics
now we have unoptimized smeary ue5 slop that makes the rtx 4090 cry
that stutter all over the place 😭
@@zWORMzGaming and it looks like shit as well
it was a 2 years old best gpu when far cry 4 came out...
@@timeless-ep3po yeah i dont know why he's acting like this is impressive
Did you test watch dogs @@zWORMzGaming
cant wait for ue6 to make the rtx 5090 a 1080p card
Accurate 👌
720p with dlls ultra perf fg5x pathtracing mega x pro getting 24 cinematic fps
but with 16x multi frame generation it won't matter much I suppose , just with a little input lag and smear all over your 360hz 4k oled 😂
@@tourmaline07 🤣😂👍
@@splasherrrr 24fps for movie like immersion
i just love that even older games benefit from newer hardware so much... playing old games with 4k and 4x msaa with high settings and such is a pure joy :D
FarCry 1 - 4K, everything ultra, 8x MSAA, 16x AF - hundreds of FPS....I love old games 🙂
newer hardware? this was out at the time of release
DLDSR is the go to
@WayStedYou guy isn't talking about the 690, he's talking about stuff like rtx 4000 / rx 7000.
The game still benefits from the rasterization performance increase from newer hardware.
Jeah I played bioshock infinite in 4k and it was awesome
In 2025 we have games that need schizophrenic GPUs with AI to hallucinate half the pixels and more than half the frames to be playable, and now even textures will be hallucinated. Peak gaming indeed.
Reflex 2 is apparently doing the same shit, it's painting in what the AI "thinks" will be there.
@olebrumme6356 maybe they should halucinate whole game and it would be simplier 😀
To be fair frame generation works excellently in single player games with a controller which is how I play.
@@Pidalin Ironically it already happens it's called cloud gaming
@@aldinoindra2742 I tried OnLive around 2010 and now I tried GeForce Now recently and it feels still the same - image like youtube video and terrible lag. If frame generation and dlss will be manadatory in new games, then maybe it doesn't even make sense to render it on my computer. They could improve cloud gaming if they wanted, some part of game could be rendered on my computer (like cursor and some basic stuff) to lower that noticable lag, it's stupid that whole game is streamed from server, so even cursor is delayed.
ahhhhh....the good ol optimized games which don't require to sell a kidney to play
What games require you to sell a kidney to play? Because the xbox series s is like 300 dollars. The ps5 is 400. A build with an arc b580 can cost you around 5-600
@@urmomma2688we are on a pc gaming channel…. Not consoles 30 fps gaming
@@urmomma2688 We are on a PC gaming channel, not consoles 30 FPS gaming
this card had an MSRP of $1000 in 2012 which is like $1400 now,also you don't need a 4090 or upcoming 5090 to play games now so I don't know why you're selling your kidneys
id say 2014-2018
The crazy thing is all those small crazy details like spreading fire were implemented in freaking FAR CRY 2 way back in the day and honestly might have been the best version of it. Along with weapon degradation, the chance that your weapons can jam over time and outright explode when really beaten up or react erratically. Ubisoft used to be the kings of making these open worlds so interesting.
Far Cry 2 is definitely the most unique AAA open world game I've played. I loved how hardcore the mechanics and damage were. The hazy ecstatic the graphics had set the vibe really well too.
Far Cry 2 was way, way ahead of its time!
If it were not for the problems with enemy AI and the Repetitive gameplay, it had a good chance of being the best Far Cry game for being revolutionary.
But for me, the Far Cry 3 is the best just because of Vass Montenegro, it was peak Villain/Insanity xD
Or Crysis 1 with its destructible environment. Even grenades were creating craters if I remember correctly.
I recently played Mad Max and RE: Village on an RX470 and was blown away by how well they were optimized!
The graphics looks amazing and the game runs really smooth, I wish more games would take the time to do this.
Excited to see this guy try out the 5090
Same 😁🍻
I'm also excited to see $2000 GPU stutter and give smooth 20-30fps at modern games
@adity-m2g 20-30fps with path tracing, which is crazy. It used to take hours to render even one frame and now we get 20-30 frames per second.
@adity-m2g Yeah, it will run like shit. Hell, even with regular ray tracing and in some games with it off.
@@gorgono1 If I'm going to play games using raster graphics on a $2000 card, why would I buy it? 1080ti gives the same performance in raster graphics. Don't be a sucker, enough is enough!
Far Cry 3 and 4 are my favourites of the series.
Loved buzzing about with the gyrocopter, "climbing towers" and raining down destruction with a grenade launcher as sidearm.
This game was actually poorly optimized on release, where Nvidia cards suffered from stuttering. Looks like things have improved!
Thank you for not being blinded by nostalgia. Not to mention the derision it got for not changing the formula much after 3 and Blood Dragon.
nope bro you see everything was rainbows and sunshine back then,we live in the dark times now
@@fortunefiderikumo yep, rainbows, kittens and glitter was the standard back in the day
@@fortunefiderikumo true
Yeah but all you had to do was disable a few cores and the game ran just fine. Nowadays you have to spend 1.000+ dollars to fix performance issues on newer titles, and they still look like garbage
The height of the Far Cry franchise. Graphics hold up better than even the later entries.
Far cry 6 looks only a little bit better than this, to be honest it runs similarly as well lol.
Far cry 4 is a great looking game for its age! And holds a special place in my heart since I’m Nepalese/American and relate to the main character. It’s wild walking around the open world and hearing the NPCs talk to each other in my native language. The temples and statues are very accurate, it’s crazy how much cultural research Ubisoft did for this game
3:06 It doesn't really matter what people say, just keep uploading these type of videos, it always entertain us,don't stop em
All Hail to krzzpy the gpu man
Pretty crazy that a thousand dollar card needed textures turning down to medium on a game released just two years after it was launched. Don't think 5090 owners will be happy if it requires the same treatment with 2027 games.
1000 usd in 2012 especially
This used to be the norm, now gamers are brain dead.
1080ti powers: Ultra textures 8 years down the line with everything else on high/medium.
When available XEss gives you free frames basically too so you can run it on ultra and even turn on Lumen and full reflections (on marvel rivals at least)
Oh Nvidia regrets this beast
@ No they don't, the GTX cards were our road to playable 1080p resolution gaming that culminated in the 1080 Ti, and that took 7 or 8 generations to achieve. Every RTX card offers similar performance with minimal compromise at 1080p, the RTX cards primary focus is to bring 4k RT gaming to the entire stack by the end of its development cycle.
Adjusted for inflation that 1080 Ti would be a $1,000+ card today.
I'd be perfectly happy if games remained at this level of visuals but started improving fun stuff like physics or NPC AI.
We where promised good physic by Ageia back in like 2004 then ngreedia bought them to make it gimmick for a few years to sell cards and then abandoned it. Remember trying it out in Mirrors Edge and it was nice. Never trusting nvidia ever again...
@LordAlacorn Nvidia is the EA of gpus
I feel you. To this day Red Faction Guerrilla is still unbeatable in my book in terms of fun with physics.
Thanks, this is one of my favourite games :)
I'm feeling like testing it more often 😁
Thanks for watching!
@@zWORMzGamingYou should also test other older games like Arkham Knight
I love this dude for exactly that. He won't ramble about obvious stuff everybody knows for first half of a video, his content isn't news-o-centric, his acting isn't robotic, plus he kills Bob and greets Jack. That's the performance tester everybody needs
the trees shimmer a bit when moving, that is something TAA fixes, but yeah, everything else is fine especially with ultra textures
I prefer the sharpness over TAA
@@ImperialDiecast ultra textures, which this 1400 dollar (in today's money) gpu can't do at 4k after only 2 years
it does fix pixel flicker, but makes everything blurry
@@urmomma26884k was not standard in 2013. 90% where between 720p and 1080p
@@Samymaniac 4k is not standard in 2025 either.Yet everyone keeps talking about the 4090's 4k performance.
We don't talk about what's "standard" when your gpu costs 1400 dollars.
Honestly, tester like him is so much better then MOST specs test I seen on youtube, he plays through the game so you see the difference instead of a simple side by side comparison, he mentioned his other specs so we know what the gpu is working with to make the games run, and he test a variety of settings with these gpus
hell he even shows these old games and up them to 4k like left 4 dead 2 (its what i do with my 2060 super, alotta 360/ps3 era games hold up pretty well with 4k res so its neat to see what gpus can acheive it.)
and lastly he communicates with the community all the time so when people ask questions about certian things he be able to help (well as best as anyone can since pc problems can be a pain in the ass knowing by experience, sohats of to you take my money
wow! Thank you so much!!! I'm very happy to know you like the content a lot :)
Thanks for the comment and for joining the members! Cheers! 🥰
Performance drops of a cliff in FC4 when you're going throughout trees and you encounter the tessellated god rays. Performance drops to half compared to regular gameplay.
On amd cards the nvidia settings especially the shadows absolutely decimate my 6600xt, otherwise It runs ok for me but I have experienced the same god rays issue youve described
Great video idea, more now than ever we need this it is history so people can remember GPUs that weren’t weaker for more each year
Not to many wants to jump on a card like this. 😅
will we see an RTX 5090 review? And if so which games would you test?
I think so!
20 popular games 🙂
@@zWORMzGaming Kingdom Come Deliverance 2 please :)
@@MrBaKalu PLS
@@zWORMzGamingCan you test the 5090 on Skyrim at 1080p?
don't forget the Display Tweaks mod to unlock the framerate!
I i doubt 5090 will maintain 60 fps because of unoptimized mess or forced ray tracing mess
fc4 and 3 are my fav in the series. when ubi still did masterpieces.
Ahhh, nice to see some GTX 690 action. Got 2 of these bad boys running in quad just for fun, looks great in the case and keeps my room warm… win win 😅
I just watched your 4090 l4d2 video, and now im enjoying this one. Testing old games and old cards is so cool. Very refreshing seeing these old good games
Hey man big fan keep it up EL KRYZPO!
Thank you! Hope you enjoy the video 😁
This is why I LOVE VR mods for older games, because they run soo much more smoothly
Any games you can recommend to play in vr?
I remember playing through one of the Far Cry games with my Radeon 7990 back in the day which was the first powerful high-end gpu I ever bought, good times😅
Man, this is nostalgic. A couple of SLI 680s were the first cards I bought to make my first desktop.
I love these videos. No complaint here 😊
The fact you don't need a new high end gpu to enjoy good games and people still argue over it, if you want the max settings then yes it makes sense but enjoying the game is something else
Played this game with GTX570 sli and it was brilliant, I had a i5 2550k, 16gb ram
There was quite a long period where SLI worked very well in many games. I remember playing battlefield 3 with gtx 460 in SLI locked at 60fps, no issues
4K wasn't even a thing back in 2012, people only started talking about with the release of 780ti and Titan a year later, and they were only good for 4K30 medium settings. 1440p back then was the 4K of now.
Man you're going to have so much content the coming months. Trying out the new hardware in so many games, trying out old hardware with updated games with added rtx kit features, trying out DLSS 4 on old and new hardware and games. Endless content and I can't wait. For now, I'll happilty enjoy these videos, keep it up!
For me STALKER 2 was the last drop. I’m done with playing modern games for the sake of playing modern games. I have a huge list of great titles from earlier generations that I didn’t play, just like this one.
could you share some? I'd be real grateful, because I'm having a hard time finding new games to play.
What a card my friend!! I remembered my 8400gs, GTX550, 660, 770, later on the "Big change" to 1060... aniways, we are living surreal times. Crysis 1 in our hearts
wow, going gradually from a 8400gs to a gtx 1060 must have been quite a journey! this kind of things are what define pc gaming
@Anradak 100%. Now loving my 3070
I swear you're the only benchmarking channel I watch not for the benchmarks but for your personality.
I rather watch DanielC's channel! More older and unique GPUs.
Honestly, these kind of videos with older gpus and older games are more interesting to me than newer gpus and games , would love to see some odd old games being tested :)
This was a cross-gen game that ran at only 30fps on the CPU-bottlenecked PS4. When this game came out, I had just built an i7 4790k rig with a GTX 970 and it ran buttery smooth maxed out at 1080p.
Great video cannot agree more about game optimisation.
We still have a few Nixxes/Sony games that is continuing the tradition of generally well optimised games, but sadly when I see unreal engine 5 these days I fear running it.
It's kinda crazy to think that Far Cry 4 ran on the XBOX 360...
Same with gta 5
The frame rate was really rough, the 360 at that point was clinging on for dear life.
@@ramborambokitchenkitchen6357I lost 2 Xbox 360 due to the red ring of death. 360s were already cooked by then my guy.
@@JamesBond77 oh, my 360 slim I bought on release in 2010 or 2011 still works great.
I LOVE this type of videos plz test more old games maybe even with budget current cards that struggle with new ones
Could you make more videos with older GPUs? They're much more interesting than the new ones.
I used to own a GTX 690, it was a great GPU! Great video!
Thing is, even this game, is not a example of optimized game :) it ran quite bas, back in the days. I think it was cpu heavy. But compared to what we have now, its heaven... really good vid, thank you! And yes, it looks great, clear picture, msaa.. we really went backwards last years...
great video! and yes i would like to have such a series of checking everything from the past!
17:19 Far Cry 5 was a huge graphical downgrade. The fire propagation isn't close to this level!!! It just turns the tree slightly black in FC5. Smoke and particle effects were downgraded massively, and so was the LOD (especially distant LOD). And major difference was in the environment which was very static in FC5 vs FC4 where the environment is sooo alive and dynamic. C4 blasts and even the mini chopper can sway trees as you fly over them, reactive bushes -> all gone from FC5.
Even Far Cry 2 on PS3 has better fire propagation than Far Cry 5 on PS4
I haven't played FC4, but FC5 looked pretty good and was well optimized, but I remember that fire on old FC2 was probably better and acting more naturally. But FC2 is now very ugly game compared to even older Crysis.
then you could say FC4 was a downgrade from farcry 2
@@WayStedYou In Game mechanics and some niche aspects, yes but overall presentation of FC4 still holds up as a modern AAA game.
Yea? The game is still pretty fun lmao. But, I do understand how things getting removed over time and downgraded can be frustrating.
Man I remember playing Far cry 3 on my gtx660. It was beautiful. Miss those days.
Ray tracing and TAA and Nanite and all these new age rendering techs are impressive and certainly one way forward in graphics rendering that's cool but not all games are trying to be Alan Wake 2 or Black Myth Wukong. Most games are still made and better served using traditional rendering techniques, even if that game is running on UE5.
I lkie when you are revisiting old graphic cards, I wasnt that involved in this old graphic cards at that time and its always very interesting to see the performance of these old graphics cards and old technologies, love your videos, keep it up!
Games didn't use TAA and upscalers. Only native resolution and SMAA: super clear image.
Also, graphics were already great. Now hardware improved so much but optimization is non existent. This is not progress
@@Varil92 weak anti aliasing was one of the weakest points of this era of gaming. DLAA is so much better it's not even funny
@@urmomma2688true, thats why i use dlss quality if it available because it often look way better than native res due to awfull anti aliasing
I had a 680m laptop that generation, IIRC.
It really was quite excellent. Did everything wonderfully. It's still going to this day.
Though not in my hands.
games 10 years ago - masterpieces, pure joy and entertainment
games now - pure marketing
Actually true. Most of the budget is spent on marketing, buying rights to use certain intellectual properties, hiring actors etc ... Thus, cost on development had to be cut, they hire junior devs that only know how to use UE5 without optimization.
props to id software for being one of the only studios to optimise their games well currently
😎 Nice!
It's saddening that games aren't optimized anymore. It's almost an art of itself. My GTX 960 still kicks!
2gb Vram. mad for a card like that.
I love how you have a Jack in every game😅😅
GTX 690 is quite analogous to having the RTX 4090 13 years ago, just with extra SLI jank
The new 5090 would likely be comparable to the GTX Titan Z; king of the hill but not meant for regular gamers by lieu of its price
Thank you for not killing Jack's kitty! This is really one of the best optimized games with excellent graphics even today!
It has sharper image quality than today's Unreal Engine 5 games
and a lot more aliasing than them too, msaa leaves so much shimmering that i can still see it through youtube compression
@@Frisbie147 probably due to playing at 1080p
@@Frisbie147 what do you mean with "Than them"
@@ImperialDiecast nope, I have a 1440p screen and even with supersampling and 8x msaa enabled at the same time shimmering is more visible than with dlaa
@@Frisbie147 I'd rather have some Aliasing Jagged edges rather than Overall Blurry mess in UE5 with any kind of AA that UE5 offer
I remember playing this game on a god damn gtx 550 back in the day. The performance was very unstable but I was able to reach 60fps with it on medium settings.
Far Cry 4 is one of my favorite optimized games. I miss when games were actually made with love.
i would love to see checking older games with old GPUS
I don'tknow if this is well optimized, 100 fps with 2 top tier GPU in SLI means 50 fps with a single top GPU in 1080p, not so much realy
SLI is horrible. No game ran well on it. A single GPU would do more than 50 fps in this game
A simgle gpu would get from 70 to 80 imo, also you are using the same vram as only one gpu which is 2 gb
50series benchmark videos waiting🔥
The time when ubisoft still cared about game quality and optimization .
What Ubisoft game do you think it should run better ?
this game ran like shit when it came out and it got massive flak for just being Far cry 3 in a new skin
They actually improved in the PS4/XB1 generation, below that most of their games were plagued with random problems.
yes, check old GPU every week, love this content!
There was never a good old days of optimization. People need to stop looking at the past with rose tinted glasses. Games back in the day were way more buggy, more crashes, and lots of optimization issues. We were just more tolerant of bugs and jank back in the day. We are less tolerant nowadays because some game genres have become too stale and formulaic, it's either that or some games are not as innovative enough where we can overlook performance issues and bugs. Game devs used to take more risks and innovated a lot more, games which we enjoyed even though it had loads of technical issues.
However, you are absolutely right about graphical fidelity. Games don't always need state of the art graphics. This is where a lot of Japanese devs are really good at. Most japanese games outside of big studios aren't very demanding, don't have the latest tech but still look very good as artstyle trumps everything.
lol quite a delusional take ngl. here's a video to get educated on the topic: watch?v=2IeYOECebTA
its called " When Sony Made Optimized Realistic Graphics By Fixing UE4 | An Urgent Frame Analysis. "
lots of game devs say the same.
lot of text and you said absolutely nothing just blaming gamers for no reason lmao
I'm still playing FC4 to this day! can even do sick takedowns in FC5/6 like the FC3/FC4
wasnt very optimized, it was actually one of the first games to be considered as badly optimized, especially on AMD
I love this type videos, old but gold
This was one of the best GPUs on the market around the time this game came out and I can pick numerous games that released around this Gen with awful optimization(including this lol),can you stop with "the good old days" shit
finally someone with common sense
people act like it was all perfect back then... lmao
at least these games actually brought significant visual improvements. Nowdays the visual improvements are insignificant and the performance toll very high
But this game was huge upgrade from far cry 3 unlike these days where graphics don't look better than games from few years ago while running like crap
Thing is, most games coming out recently don’t look much better than this while requiring a 4090 if you don’t want upscaling at 4K. That’s why people say 10 years ago were the good ol’ days. GPUs have gotten 10x more powerful and yet games don’t look even close to 10x better than Far Cry 4
@yancgc5098 4090 is only 6 times more powerful than 690... Well 4050 is 7 times more powerful than 6090, but still not 10x increase xD
The thing is, the games become more detailed with more accurate shadows/lighting, higher quality textures and more pronounced facial expression - and don't forget more advanced AI (even though it might seem simpler than it used to be because of the bugs)... Also games now are much faster to develop (both because of the ue5 being the industry standard allowing companies to faster find qualified emploees and because RT and other modern technologies are "shortcuts")...
Just check out how modern games are running on the top hardware, you would be awestruck by the scenaries compared to the "good old days"
I have to say I love your videos brother - you always get me laughing so thank you for that.
The entire gaming industry misses MSAA, we are tired of TAA, remove it permanently from all games.
There is now upscalers for that. TAA is a good lightweight option, but yeah MSAA looks much better, they should add it as alternative to upscalers.
MSAA is very costly and was only possible back then due to simple geometry
msaa is the best looking but also the best setting killing fps to. ton of trees and grass with msaa is hell to Gpu. txaa look not so good in 1080p but 1440p and 4k is great to me.
Ahh, i really loved the older games and hardware. Good old i7 3770k and r9 290x for me back in the days when i played the fc4.
Nostalgia glasses and groupthink are so annoying. There were just as many optimized games in the past, and games these days with path-tracing and the denoising and upscaling necessary to make it function are using levels of optimization that are exponentially more complex than what we saw in decades past.
There were definitely a jarring number of particularly bad titles this past year, but you still have people who can't comprehend the difference between "demanding" and "unoptimized" ranting in every comment section (which was honestly just as common 20 years ago as it is today).
But honestly if you're happy with games looking like this and don't need anything better, just play old games. If you can't tell how dated the technical aspects of pretty much everything on screen are in Far Cry 4, nobody is going to be able to convince you that newer engines offer worthwhile benefits.
My god this game looks amazing still, those snowy/foggy mountains give me Witcher 3 flashbacks
No ue5, no upscalers, no fg bullshit.
No forced ray tracing, which is like 95% of the the poor optimization,
@@mrbobgamingmemes9558 ray tracing is not the cause of poor optimization. Ray tracing is demanding. In 3d graphic software tracing light is really demanding. Forced ray tracing is different thing
No AI AI AI AI AI…
@@beerendrachaudhary3872 sorry i mistaken optimization and ray tracing, but still forcing ray tracing is stupid when rtx 4090 struggling without upscaling or frame gen, let alone most popular gpu on steam
Please more old gold benchmarks, and imagine getting 100+ fps in the latest game of 2014 on 2012 gpu. Now a days its even hard to get 60 on new titles.
This is like the 2080ti playing farcry 6, and its over 100FPS in that game, and it looks way better. Not to mention the 690’s msrp was $1000 in 2012. This os an absolutely nonsense video if anyone watching it thinks critically, at all.
690 was a beast at the time... and each gen after that blew it out of the water... ending with the 1080ti.
Comparing 1080ti (2017) to 690 (2012) is just insane difference.
But to a card in 2022 is a massive joke in terms of price/performance.
"Good old days of optimization". Yeah, no kidding, brother. A game designed to run on the PS3 would obviously run well on a previous-gen high-end GPU. Now try running AC Unity on that
New gpus dont perform this well in new games relatively speaking, that was the whole point of the video which you have missed, they also cost way more even accounting for inflation, we are all just sick of traversal stutter and unoptimized garbage
@@opticalsalt2306 Yes, I completely missed the point. Of course, optimization was better back in the day. I remember Crysis, a game that required two GPUs to run at 30 FPS-same with GTA 4. And Assassin's Creed Unity? It runs at 30-40 FPS on a GTX 690. Developers nowadays can’t optimize for anything
@@xboxnerd4759 You ignored every part of my statement and provided the most outrageous examples of poorly ported or optimized games (Gta 4 and crysis still run bad on modern hardware, so does AC), I also dont appreciate your condescending attitude so Im not responding anymore. I also said relatively speaking which you also conveniently ignored. that is a few games vs all of them. clearly no matter what I say youll be negative or provide examples that favor your argument even when thats 1% of the games vs 99%. Unfortunately its cool to act like a rude badboy online so youll probably get more support than me in the comments. oh well
@@opticalsalt2306 Nah, you’re the one missing the point. PCs have always struggled with "poorly optimized games" because when games use modern technologies, they always push current-gen hardware. Mr. Krizzp’s example was terrible because he was praising how well a PS3 title runs on previous-gen high-end hardware. You’d be shocked to find that if you do the same-run a past-gen title from the PS4, for example-it would perform just as well on modern hardware. Back in 2014, we had cutting-edge games like Unity. It was truly next-gen. Maybe that’s why he’ll get the same performance we see now in modern games? The comparison just sucks, bro.
I love this game so much. I think I remember asking you to bemchmark it a long time ago so its cool to see it on the channel. Id love to see you do one benchmark with the textures on ultra with another card
Bro takes VGA with 2 GPU's from 2012 whichs MSRP was $999 (~$1400 today) and the game from 2011 which one can good utilize both of GPU's by SLI-technology.
And he's surprised that it works well. Bruh. What happens if you take one of sli unoptimized games, which are the majority? Not even high textures, not even 60 fps in 4k, and price is almost like 4090. Are you boys serious? Maybe we should stop crying finally? The past was not as you remembered.
Be glad that today you can buy a video card for 500 bucks that can honestly trace rays in real time, which previously could only be a dream. If you don’t like it and don’t need it, just don’t turn it on and you still have a lot of raw perfomance (My 4070 Ti S have 8400+ regular CUDA cores, my previous 1070 had only 1920, this is more than 4 times increase). We already can train fkn LLM's right in our houses with all this pure power. What's the problem?
And sorry 4 my eng boys:)
Thumbs up for not killing the kitty, Jack!
It's so difficult to notice difference in graphics between 2014 and 2024 games if you don't know what to look for, meanwhile the requirements got insane and gtx690 is unusable for modern games.
You can't notice the difference between the ps2 and ps5 if you don't know what to look for
@@urmomma2688 Disagree on that one. Ps2 looks like shit on a flat-screen
@@sategllib2191 thats only because you know what to look for.
this is the most drunk on Nostalgia bullshit comment I've seen lately,when did this benchmark channel attract people like this?
I mean new games run like 💩 even on 4090, let alone older hardware
I already replayed Farcry 4 just last year but watching this I might have to replay again.
So a game that runs at 60 fps on a gpu that costs $1000 USD from 2 years prior in the most common resolution at the time at not even max settings is optimized now?
That is worse than what the RTX 4090 gets in stalker 2 at 1440p (a resolution less common today than 1080p was in 2014), a gpu that costs the same (1000 USD in 2012 is equivalent to 1378 USD) and is 2 years old, except you don't need to reduce texture quality in the 4090 in modern games and will not encounter any problem with the gpu not working properly (690 had problems with sli)
And far cry 4 had stutter problems just like stalker 2 has
Yeah, but does Stalker 2 look so much better than Far Cry 4 to the point that the 690 can't even launch it, and an RTX 4090 which is like 10x faster gets 70 fps?
Games nowadays do look better, but with the hardware we have now, they should run A LOT better
@@zWORMzGaming Yes, it does.
I don't think so. 🤷♂️
@@zWORMzGaming I liked the graphics of FC4 back then when it launched but now it looks ugly.
@@zWORMzGaming I understand what you are trying to say, but farcry 4 with a 690 is a bad example, it doesn't look much better than far cry 3 and runs worse, stalker 2 is known for being a horribly optimized game, and this example isn't far from it in terms of optimization.
My main argument isn't that stalker 2 is even decent in terms of optimization, is that far cry 4, a game that should not be considered optimized, is being shown in a video with the title "The Good Old Days of Optimization", as if its any different from some games of the present.
i saw a benchmark of a GTX 680 running the rainbow six siege in game benchmark at 1080p high with an average of 119 fps.
Battlefield 1 on that same gpu, 1080p high at a 60 fps average
BF5 1080p High with an average of 48 fps
while Far Cry 4 runs at a 40 fps average on ultra and 50 on high at 1080p (and the game crashed during the benchmarks)
The GTX 680 had a MSRP of 500 USD and these games run better than far cry 4 for their visual quality
Now comparing some games with a 1050 Ti since there are more benchmarks on youtube
49 FPS Far Cry 4 Ultra
45 FPS Far Cry 5 Ultra
52 FPS Far Cry 6 Low
37 FPS RDR2 Low 1080p
50 FPS Hitman 3 1080p medium preset with shadows set to low and reflection to high
44 BF1 Ultra
65 Forza Horizon 5 medium
47 Dead Island 2 Medium (The guy who tested had VRS on so interpret these results with a grain of salt)
Also, look at your 8800 GTX video, where you test a bunch of games on a 2006 card, you tested 16 games, only 3 of them were from before 2010, and the card held itself well in 14 of them, and some of the games you tested aren't far of visually compared to this game, so why cant far cry 4 run on a 8800 GTX?
Technology advances and we are at a point of diminishing returns, people were saying the same thing back when Far Cry 4 launched, technologies like tesselation used to be super expensive back in the day, now we take it for granted, i hope one day the same can be said about ray tracing, since turning PT on vs no Ray tracing in CP2077 tanks your fps from 64 to 20 (taken from your 4090 CP2077 Video, 4K Native), and while it looks a lot better, it may not look more than 3x better for a lot of people, however a lot of people who i talk to that have 4080s and 4090s use path tracing (Yes, i know they use DLSS, but the fps difference should still be the same between no RT vs PT with DLSS).
This gets weird when games like stalker 2 pop up that use some of these technologies, but aren't apparent for the average person, it, like many other UE5 games, use both nanite and lumen, and these technologies don't stand out, especially nanite considering how heavy it is to run
Nanite is a replacement for LODs, however, LOD only stands out when you notice that either textures are popping in during transitions between LODs or if LOD is badly implemented and loads a texture with inferior quality than necessary for a certain viewing distance, nanite can also change the polygon counts of objects depending on distance, and that allows for higher polygon counts of objects in close proximity, while reducing the costs of having a high poly count model far away or reduce developing time in order to have two or more models of varying polygon count made for the game.
i explained all that just to say that its a really impressive technology that removes some of the things that we considered bad in games, but the only thing you notice in a game that has it is that it is hard to run
Lumen is different from nanite that it at least is noticeable for the average person when well implemented, while nanite only makes the game not look bad in certain situations
Lumen is epics ray tracing, and it allows games to have things like a true dynamic day and night cycle, where previously the devs had to map more than 24 combinations of lights, skyboxes and shadows, while in modern games you can just set what is a light source and the engine does it for you, even if the light source or the objects providing shadows move, so you can have a game with both destruction and a day and night cycle that work seamlessly, while old games like red faction guerrila had to rely on objects barely having shadows at all and remaining lit even when facing the ground.
While lumen can be hard to run, some games use it well, like fortnite having "Destruction" and a day and night cycle or games like the finals that have impressive destruction (no day and night cycle) and still not having the usual everything is lit up that some games used to have.
Lumen however has two different versions, Hardware Lumen and Software Lumen, software lumen gets much worse quality while being just as hard to run as the hardware version, and while hardware lumen requires you to have a gpu that can do ray tracing i cant think of a single gpu that is strong enough for me to want to run lumen and not feature ray tracing as a feature (Not even the 1080 ti, since i had to use upscaling and the upscaling options for the 1080 are all horrible)
And of course Stalker 2 uses only software lumen, which makes the game have some horrible artifacting and some lights can still leak through walls while being just as hard to run as the lumen version that would fix these problems.
And as @Funnky said, far cry 4 looked good when it came out, but its not up to modern standards.
One of the weirdest things i noticed in the videos trashing Gollum was that it had some aspects of it that were technically better than shadow of mordor, like the details in some rocks and vegetation but in the end it looked 100x worse.
Eventually these little advancements in graphics tend to lead up to a big difference in visual quality, but they come at a big cost in performance.
Only to add to the conversation, but not entirely related to this video(although you mention forced TAA in a moment), the weirdest part about modern games is TAA, it looks better than other options when well implemented, which is why people with high end gpus use DLAA (DLSS, DLAA, FSR and XESS are some forms of TAA, with DLSS, FSR and XESS also having upscaling) even in games like forza horizon 5, a game that offers a lot of AA options, but it has a lot of downsides, and these downsides get worse the lower your resolution and fps, so for example i can recommend people using TAA in games with a high end gpu and monitor, but i cant recommend using TAA if you are playing at 1080p or sub 60 fps, as TAA tends to look like vaseline thrown at your screen with these settings, you can try if you are using DLDSR, but that is not 1080p anymore
Most people don't know how TAA interacts with resolutions, TAA at 4K is a much better solution than at 1080p, and even more people don't know that TAA has better image quality the higher your fps is, Digital Foundry even has a video about TAA called Tech Focus TAA Blessing or Curse that at the 20:53 mark shows the difference between 30, 60 and 120 fps
There are also big differences between TAA implementations in games, you at least have a baseline of what to expect from DLSS, FSR and XeSS, but when the game only tells you TAA the end result can vary widely, some can look as good as DLSS Q, while some look horrible even in 4K 120, and UE5s base TAA is one of the worst offenders in my opinion, which is a bad thing when it is an engine that wants upscaling, especially when you have AMD that has to rely on FSR, Epics horrible TSR and XeSS with less quality than the exclusive intel variant, at least XeSS is good even in its worst version for upscaling compared to the alternatives
But what happens when TAA is the only option in the game and you have a weak gpu or a 1080p monitor?
You end up with Vaseline thrown at your screen with no alternative, not even the option to turn off anti aliasing
Some people prefer the look of no AA games in comparison to FXAA, TAA and other AA options, I'm not one of them, but i think they should be able to change settings the way they want, some games ended up having patches that let you disable TAA and while i thought they looked horrible without TAA, some people celebrated it because they preferred that, or at least because it let them apply some other form off AA like FXAA at the GPU Driver settings, some of those that celebrated had CRT TVs, and CRTs hide aliasing due to their tech, but look horrible with TAA due to having lower resolutions (except for those people who have those rare high res capable CRTs like the 1440p Sony FW900)
in the end what i want to say is that there is only one good gpu generation from Nvidia and AMD and those are the Nvidia 10 Series and Rx 500 Series, all others are trash, and that there are no good optimized games.
And i hope to god that FSR4 ends up being comparable to current DLSS.
Crazy how this can run even at integrated graphics while looking less blurrier
Ah yes, good old days of no DLSS, FSR and fake frames. All we needed was stable 60 FPS and that's it.
@@TheKelz 4k medium textures 40fps on a 1400 dollar gpu that wasn't even geared towards upscaling.
60 FPS?
Hey Krizzp finally rewatching/starged watching again now that I am back I appreciate your videos even more keep up the good work 👍 and after one specific videos I realized how easy (in most cases) is easy to determine if it's CPU or GPU bound and that texture quality doesn't affect fps that much based on the VRAM thanks for all this
The overdose of upscaling has ruined everything.
Wouldn't have run nearly this well back in 2014 on this same card. This engine is infamous for being heavily single threaded.
I love to see farcry 4 benchmarks every day thanks kryzzp❤
loved farcry 4, kyriat is so amazing, probably the prettiest map on all farcry.
15:45 isn't that what V-Sync is supposed to be fixing?
I remember buying FarCry 4 disc version for my gt520 GPU, i3 540, 4GB DDR3 1333MHz, aah system and playing it at 1024,x768 at 45 fps and was blown away by the graphics