Thank you! This is just a new channel that I've been moving my video essays over to. This one is the last one so it'll be new videos going forward from here lol
I love how base stats aren't class restricted. So for instance, a two handed axe wielding berserker benefits from a high intelligence stat that will let him cleave through a large area.
While I didn’t get too far, I made another character that was a Wizard but I wanted to use melee weapons too. It was fun seeing what I could mix and match
It's nice to hear people enjoyed that , for me it was a deal breaker. Might for wizard, int for barbarian? Nah man, kudos for trying and big love to Obsidian but it break immersion for me. Also systems like dnd/ pathfinder let you make melee wizard just pump strengh and int and dump charisma and wisdom or pump dex and take finesse perk or get weapon that scale with int rather than strenght, a lot of possibilities there.
After experiencing Pillars 1, I’m looking forward to when I gave the time to play Deadfire! Not sure it’ll be before Avowed launches, but it’s definitely on my list to play
Thank you! Very much hoping that Avowed is a very fun and immersive game to play. I still have to try out Pillars 2 as well but not sure if I'll get that before Avowed releases lol.
From what we know of Obsidian, I have no doubt they’ll make the game in a way to be welcome to new players, as well as things for long time fans of Pillars to enjoy.
The thing about your character attacking different targets than the one you order them to is a result of the Engagement system, I think. If you order Edér to attack an enemy, but another enemy gets within Engagement distance with him first, he will not break that Engagement automatically, because that will provoke an attack of opportunity from the enemy, therefore his only automatic option is to attack the target that is attacking him - you have to manually order him to break the Engagement (and provoke an attack of opportunity) to get him to switch back to the original target. It might be a bit frustrating, but given how the Engagement system works in Pillars, it really is the only way to prevent the AI from killing themselves trying to reach an enemy behind other enemies.
The reason why characters stop and attack another enemy than the one ordered, is the engagement system. Just like your own "tanks", enemies also have the ability to attract your characters and threaten them with attacks of opportunity should they break away.
While that would answer why the characters stop doing what I ordered them to do, I could argue it soured combat a little bit because of it. Sure, having chaos during combat can be fun, but the chaos of just strategizing in real time is tough enough lol I’m by no means great at this style of gameplay, I’m well aware of that lol
@@megamadvladrI don't think I payed too much attention to it. You probably won't mind if your own "tank" gets engaged as he is meant for that and the more fragile characters should just stay away if possible. But I always turn off the AI and pause at a pretty high rate and not everyone plays like that, so maybe you had a different experience.
Yeah I tend to auto-pause a lot as well, when I enter melee, spot the first enemy/trap, party member gets low health, enemy cast spell, that kind of thing. Makes it a lot easier to understand what's going on especially with the whole "leaving melee provokes an opportunity attack" thing. That can hurt a lot on harder difficulties.
Really fun game. I'm not really too big on real time with pause but the setting was enough to pull me in. Tried the turn base mode in the sequel and idk how i feel about it mechanically, especially for casting times
I know that by this time you are already well into Pillars 2 and maybe even finished with it but you are definitely going to love it. I did. I beat few games these days but I easily made it to the end of that one.
Believe it or not but I haven't had the time to hop into Deadfire just yet lol. It's absolutely on the list to play though so I'm definitely looking forward to it! Very curious to see how my decisions carry over to it.
Pillars of Eternity is a very good “modern isometric RPG.” I didn’t get that into the lore, but the lore is very good at setting the tone. As someone who likes isometrics (the original Fallouts, the original Baldur’s Gates, Planescape: Torment), Pillars and Tyranny were a lot of fun and felt creative. Pillars 1 had a great story and a few great characters; 2 had a great loot progression system (kind if like BG2 - but with BG2 I have a semi-unpopular opinion that 2 is better than 1 in every way).
Isometric RPGs are still a relatively untapped genre for me. I know I’ve played Pillars 1, DA: Origins, and dabbling a bit with BG3 recently, but I believe that’s it for the most part. Not having a PC until 2017 sure didn’t help with that lol. Regardless I’ve got a lot of catching up to do. Pillars 2 is next on the list
I love Tyranny so much, but never really got into PoE into recently and its been great too. I know there's some liscence & sales issues with Tyranny, but I want to see a sequel game or just something in that setting so bad.
I played the original pillars game a long time back and it came at just the right time in my life because I was just starting to question the religion I was born into
How the fuck does this guy have only 108 subs? this video is fantastic and feels fresh as fuck, like it was made by a grade-A pro. I love this game; I finished it as a ranged cipher on hard and had a blast from beginning to end. This video just made me reinstall.
lol Thank you! On a second playthrough I started up a sort of melee Wizard. Didn't get too far in but it was fun changing up my gameplay. Definitely curious to see how the game translates my choices into Deadfire though!
@@megamadvladr Absolutely. I'm guilty of never taking the plunge and playing deadfire but I will do it after this second playthrough. Looking forward for your video covering that one!
Didn't Obsidian backpedal on the whole "Awoved is going to be our take on of Skyrim" and instead of being a huge open-world RPG it's going to be smaller in scope with hub-worlds?
I wouldn’t say they backpedaled. More like the scope of the game got smaller. That’s not a bad thing either. If they deliver a game that feels full rather than empty, I’m all for it. Regardless, the statement of it being their Elder Scrolls still stands. I mean it in the way of the IP potential. It’s a vast world they created that’s ripe for fantasy gameplay in however they decide to show it.
I enjoyed The Outer Worlds myself. Funny, satirical, dark, and consistent storytelling. And just because they work in California you think the games will be worse?
Thank you! Yeah I had every type of video I've made on one channel and decided to split them between 2 channels. Considering the original release of this video got 95 views after 2 months, I'd say this was a success lol Pillars 2 is absolutely on the schedule to do, it'll be a bit before I get to it though as I have a few games before it.
What if I told you I care about Pillars of Eternity and that I'm interested in Pillars as well as Avowed? lol Curious though, what makes you think the game will bomb?
Ah but you see, that’s exactly how they pitched the game lol. Not to mention, as a fantasy styled universe that they own, it is essentially Obsidians Elder Scrolls.
I've always thought the Elder scrolls comparison to be dead weight. It's like saying a movie is like Lord of the Rings just because it's fantasy. Avowed looks nothing like Elder Scrolls it's probably better to compare the games to the Baldaurs Gate games, but in first person. I found Outerworlds to be the same when people compared it to FNV, they're more similar to CRPGs than creation kit games.
While you do have people comparing them in a more literal sense, I’m comparing them from a difference angle. I’m talking more of the potential of the IP. Would I have compared the 2 when it was just Pillars 1 and 2? Not likely. With Pillars, it was a much more niche area to be in. With Avowed, it’s opening up to a much broader audience. Where it goes after that is up for debate of course. Regardless I still see it as Obsidian’s ‘Elder Scrolls’ because of this. Also they pitched Avowed as their Elder Scrolls too lol
I didn’t hear about Deadfire flopping, though something I read was Josh Sawyer saying something along the lines of them needing a team to really want to make a 3rd title. Doesn’t sound like it’s off the books, just they need the right drive for it. Regardless, Eora isn’t finished, Avowed attests to that lol
omg Did I actually say that? I guess I somehow didn't catch that mistake in all the time I was working on the video. Ironically enough, there is a mod in the works called Fallout 4: New Vegas where the modders are recreating all of New Vegas inside of Fallout 4.
I got the game on the switch.... Which was a horrible mistake. The game was essentially broken and was never fixed before the company responsibile for porting the game stopped working on the game. So i've been soured on the series ever since.
When I clicked on this and listened I was surprised by your sub and view count. Very high quality work here man!
Thank you! This is just a new channel that I've been moving my video essays over to. This one is the last one so it'll be new videos going forward from here lol
I love how base stats aren't class restricted. So for instance, a two handed axe wielding berserker benefits from a high intelligence stat that will let him cleave through a large area.
While I didn’t get too far, I made another character that was a Wizard but I wanted to use melee weapons too. It was fun seeing what I could mix and match
It's nice to hear people enjoyed that , for me it was a deal breaker. Might for wizard, int for barbarian? Nah man, kudos for trying and big love to Obsidian but it break immersion for me. Also systems like dnd/ pathfinder let you make melee wizard just pump strengh and int and dump charisma and wisdom or pump dex and take finesse perk or get weapon that scale with int rather than strenght, a lot of possibilities there.
Ah, Pillars! Happy you liked it, hope you'll enjoy Deadfire too! I really should re-play these again.
After experiencing Pillars 1, I’m looking forward to when I gave the time to play Deadfire! Not sure it’ll be before Avowed launches, but it’s definitely on my list to play
Really liked all pillars games, especially miusic in secound part :)
Great Video!. Very interested for Avowed later this year. Your voice is very smooth and relaxing, so hoping for the best for your channel!
Thank you! Very much hoping that Avowed is a very fun and immersive game to play. I still have to try out Pillars 2 as well but not sure if I'll get that before Avowed releases lol.
You deserved more subs maaan, great video. Very informative, clean, and engaging. Keep it up, and sure i am hooked to watch your other videos
Thank you!
I'm crossing my fingers it will leverage the in-depth lore of Pillars of Eternity.
From what we know of Obsidian, I have no doubt they’ll make the game in a way to be welcome to new players, as well as things for long time fans of Pillars to enjoy.
Very well made review! Keep with it.
Thank you!
An excellent video Lord Vlad! I love the POE IP.
Thank you! What’s IE?
@@megamadvladr A stupid typo of mine!
High quality! Glad I found you
Thank you!
The thing about your character attacking different targets than the one you order them to is a result of the Engagement system, I think.
If you order Edér to attack an enemy, but another enemy gets within Engagement distance with him first, he will not break that Engagement automatically, because that will provoke an attack of opportunity from the enemy, therefore his only automatic option is to attack the target that is attacking him - you have to manually order him to break the Engagement (and provoke an attack of opportunity) to get him to switch back to the original target. It might be a bit frustrating, but given how the Engagement system works in Pillars, it really is the only way to prevent the AI from killing themselves trying to reach an enemy behind other enemies.
Great quality! Subscribed, please make more videos! Would LOVE pathfinder series and other CRPGs!
Thank you! I’ll have to look into Pathfinder lol
@@megamadvladr Pathfinder Kingmaker, Pathfinder Wrath of the Righteous and Warhammer 40K Rogue Trader. All made by Owlcat.
Oh! As someone who knows next to nothing about the Warhammer universe, would Rogue Trader be good as a first game?
@@megamadvladr guaranteed! It’s my first and love it! All Owlcat games are great, if you enjoyed Pillars of Eternity, you’ll love these
Alright thanks for the info!
Looks like the algo is catching this vid! Keep making good content. I hope to see your rise!
Thank you!
Great video!
Thank you!
Love these games
Pillars of eternity was my first crpg ever. Despite its flaws i cant help but love it. And that soundtrack my god.
Oh yeah. Those dark, sinister, mysterious, foreboding tracks really add to the scenes. Loved it
Amazing content
Thanks!
Lovely review!
Indepth but nicely written.
Thank you!
The reason why characters stop and attack another enemy than the one ordered, is the engagement system. Just like your own "tanks", enemies also have the ability to attract your characters and threaten them with attacks of opportunity should they break away.
While that would answer why the characters stop doing what I ordered them to do, I could argue it soured combat a little bit because of it. Sure, having chaos during combat can be fun, but the chaos of just strategizing in real time is tough enough lol
I’m by no means great at this style of gameplay, I’m well aware of that lol
@@megamadvladrI don't think I payed too much attention to it. You probably won't mind if your own "tank" gets engaged as he is meant for that and the more fragile characters should just stay away if possible.
But I always turn off the AI and pause at a pretty high rate and not everyone plays like that, so maybe you had a different experience.
Yeah I tend to auto-pause a lot as well, when I enter melee, spot the first enemy/trap, party member gets low health, enemy cast spell, that kind of thing. Makes it a lot easier to understand what's going on especially with the whole "leaving melee provokes an opportunity attack" thing. That can hurt a lot on harder difficulties.
I really enjoyed the POE universe wished there more lore published but anyway, good video man. Subbed!
Thank you!
And we will be getting more lore when Avowed releases, just a difficult gameplay genre but same universe.
Great stuff
Thanks!
Really fun game. I'm not really too big on real time with pause but the setting was enough to pull me in. Tried the turn base mode in the sequel and idk how i feel about it mechanically, especially for casting times
Deadfire is definitely on my list to play at some point. Heard about its turn based option so I’m curious to see how that plays out.
Hey man great vid no idea how you have so little subs
Thank you!
I know that by this time you are already well into Pillars 2 and maybe even finished with it but you are definitely going to love it. I did. I beat few games these days but I easily made it to the end of that one.
Believe it or not but I haven't had the time to hop into Deadfire just yet lol. It's absolutely on the list to play though so I'm definitely looking forward to it!
Very curious to see how my decisions carry over to it.
Pillars of Eternity is a very good “modern isometric RPG.” I didn’t get that into the lore, but the lore is very good at setting the tone.
As someone who likes isometrics (the original Fallouts, the original Baldur’s Gates, Planescape: Torment), Pillars and Tyranny were a lot of fun and felt creative. Pillars 1 had a great story and a few great characters; 2 had a great loot progression system (kind if like BG2 - but with BG2 I have a semi-unpopular opinion that 2 is better than 1 in every way).
Isometric RPGs are still a relatively untapped genre for me. I know I’ve played Pillars 1, DA: Origins, and dabbling a bit with BG3 recently, but I believe that’s it for the most part.
Not having a PC until 2017 sure didn’t help with that lol. Regardless I’ve got a lot of catching up to do. Pillars 2 is next on the list
I love Tyranny so much, but never really got into PoE into recently and its been great too. I know there's some liscence & sales issues with Tyranny, but I want to see a sequel game or just something in that setting so bad.
I played the original pillars game a long time back and it came at just the right time in my life because I was just starting to question the religion I was born into
How the fuck does this guy have only 108 subs? this video is fantastic and feels fresh as fuck, like it was made by a grade-A pro. I love this game; I finished it as a ranged cipher on hard and had a blast from beginning to end. This video just made me reinstall.
lol Thank you!
On a second playthrough I started up a sort of melee Wizard. Didn't get too far in but it was fun changing up my gameplay.
Definitely curious to see how the game translates my choices into Deadfire though!
@@megamadvladr Absolutely. I'm guilty of never taking the plunge and playing deadfire but I will do it after this second playthrough. Looking forward for your video covering that one!
@@SludgeMan90 That's on the list, but it's a long list so don't quite know when I'll be getting to it. Hoping sometime this year lol
Didn't Obsidian backpedal on the whole "Awoved is going to be our take on of Skyrim" and instead of being a huge open-world RPG it's going to be smaller in scope with hub-worlds?
I wouldn’t say they backpedaled. More like the scope of the game got smaller. That’s not a bad thing either. If they deliver a game that feels full rather than empty, I’m all for it.
Regardless, the statement of it being their Elder Scrolls still stands. I mean it in the way of the IP potential. It’s a vast world they created that’s ripe for fantasy gameplay in however they decide to show it.
I can smell some Sweet Baby Inc from Avowed.
Obsidians narrative team is really good tbh
@@megamadvladrOuter Worlds says otherwise. Also look where is thier company location.
I enjoyed The Outer Worlds myself. Funny, satirical, dark, and consistent storytelling.
And just because they work in California you think the games will be worse?
@@JammyONEThe outer Worlds was great
Next year or this year 2024?
Ah, sorry this is a reupload as I moved my video essays to this new channel.
Dude, you need more subscribers... ooohhhh is from another channel ok cool.
Maybe Pillars 2 or maybe Tyranny, wasted land 3...
keep the good work.
Thank you! Yeah I had every type of video I've made on one channel and decided to split them between 2 channels. Considering the original release of this video got 95 views after 2 months, I'd say this was a success lol
Pillars 2 is absolutely on the schedule to do, it'll be a bit before I get to it though as I have a few games before it.
Honestly I#m stil sour that we'll be only be able to play as humans in Avowed
Elves were confirmed as well but yeah, would’ve been interesting to play as whatever race.
This game is going to bomb. The people that care about pillars of eternity they want pillars of eternity not avowed
What if I told you I care about Pillars of Eternity and that I'm interested in Pillars as well as Avowed? lol
Curious though, what makes you think the game will bomb?
Ah, yes. The makers of Fallout 4 New Vegas. Yes, indeed. >.>
Yeah, so much time spend editing this video and not once did I notice the 4 in the logo lol
>Devs says it's not Elder Scrolls in any shape or form
>Start the video with "it's like Elder Scrolls"
Ah but you see, that’s exactly how they pitched the game lol. Not to mention, as a fantasy styled universe that they own, it is essentially Obsidians Elder Scrolls.
I've always thought the Elder scrolls comparison to be dead weight. It's like saying a movie is like Lord of the Rings just because it's fantasy.
Avowed looks nothing like Elder Scrolls it's probably better to compare the games to the Baldaurs Gate games, but in first person. I found Outerworlds to be the same when people compared it to FNV, they're more similar to CRPGs than creation kit games.
While you do have people comparing them in a more literal sense, I’m comparing them from a difference angle. I’m talking more of the potential of the IP.
Would I have compared the 2 when it was just Pillars 1 and 2? Not likely. With Pillars, it was a much more niche area to be in. With Avowed, it’s opening up to a much broader audience.
Where it goes after that is up for debate of course. Regardless I still see it as Obsidian’s ‘Elder Scrolls’ because of this. Also they pitched Avowed as their Elder Scrolls too lol
Although im looking forward to Avowed, im sad because POE Deadfire flopped so hard that another isometric game in the series is unlikely :/
I didn’t hear about Deadfire flopping, though something I read was Josh Sawyer saying something along the lines of them needing a team to really want to make a 3rd title. Doesn’t sound like it’s off the books, just they need the right drive for it.
Regardless, Eora isn’t finished, Avowed attests to that lol
Fallout FOUR New Vegas? What have I missed???
omg Did I actually say that? I guess I somehow didn't catch that mistake in all the time I was working on the video.
Ironically enough, there is a mod in the works called Fallout 4: New Vegas where the modders are recreating all of New Vegas inside of Fallout 4.
@@megamadvladr It's in the logo 6 seconds in ;)
Oh geez that’s even worse! I’ve looked at that logo many times and it never clicked it was the wrong one lol
I got the game on the switch.... Which was a horrible mistake. The game was essentially broken and was never fixed before the company responsibile for porting the game stopped working on the game.
So i've been soured on the series ever since.
Not for me ,but good luck..
"bc its a kickstarter game" is such a dumb thing to say
Did you know that Kickstarter funded games tend to have smaller budgets?
get to deadfire already
It’s on the list!
They are not that good at developing games. If we're being objective.