Man your review is spot on. Sometimes people try to ignore bad things but you include it all and still come off posative with it. I hope the fix the magnumite somehow. I think you should try the terror. I know he costs more than the caratid but i bet you will like him! The key to him is evade and stealthy. No clear shots and those shots make him move closer. I love him. I would love to see a change to inkers too. They are the perfect model for a nameless 0vp model. Right now i find smoke grenades are just better and dont give a vp to your opponent.
Thanks Adam, Some say I'm negative, but I like to call them for what they are. Magnumites got totally nerfed. They should have brought the points down. I'll give the Terror a try, see how he stacks up. Inkers would be good for 0VP's, they really do nothing but smoke and give your opponents VP's. But I like to move them into the perfect position and drop smoke, has worked for me before. Thanks again.
If you want a magnumite type model just bring feromite. With drop suit he is in combat by turn 2 if you want, good to drop turn 1 on swarm builds to blast weak mass units against the starting wall, and he can take almost as much of a beating. I hope they do something with the magnumite. I feel like just a point reduction doesnt make him feel unique enough.
@@adamkinne6467 I was talking about that. If he had Defender Shield and a points drop, he would be better. I'm not sure that the Ferromite is the same as a Magnumite. Although the Ferromite is good, he's not the Ogre of old.
Prey is so good with Shoot 4+ Riflemen, it confuses me even more as to why Pathfinders lost TAG. Also, Inkers, Riflemen, and melee units of any ilk have been making mincemeat of my poor Steel Warriors and Brokkrs; it's hard to beat the Nameless when you can't shoot them! If you've got any advice, I'm all ears...
The total nerf of the Enforcers still baffles me. Prey is the obvious opposite to Tag. Brokers and Thoragrim would help. I also love the Forgeguard, bit shooting and fighting. Also, the Valkyr will be able to move up and get into a good position to shoot them. I don’t like the Hammerfisfs, but they can drop on and get a drop on them. Same goes for Bombots. They can move up and cause a bunch of havoc in the ranks. Hope that helps.😁
Really, all the teams are combos. The nameless rely on it with the splats and combinations that really help each other out. Check out Team Building next week, all about the nameless.
Man your review is spot on. Sometimes people try to ignore bad things but you include it all and still come off posative with it. I hope the fix the magnumite somehow.
I think you should try the terror. I know he costs more than the caratid but i bet you will like him! The key to him is evade and stealthy. No clear shots and those shots make him move closer. I love him.
I would love to see a change to inkers too. They are the perfect model for a nameless 0vp model. Right now i find smoke grenades are just better and dont give a vp to your opponent.
Thanks Adam, Some say I'm negative, but I like to call them for what they are. Magnumites got totally nerfed. They should have brought the points down.
I'll give the Terror a try, see how he stacks up.
Inkers would be good for 0VP's, they really do nothing but smoke and give your opponents VP's. But I like to move them into the perfect position and drop smoke, has worked for me before. Thanks again.
Nice review! Just note that Prey only takes affect durings fights, NOT for shooting.
I knew that, not sure why I said both. Thanks Kumkit.
I'm not sure why you would take the Magnumite when you can get a Bathomite with Crystal Cannon for the same price, unless you don't have the model.
That’s exactly what I said. Make sure you watch TBE, we cover the Nameless. We discuss that point, and you are right. Happy I bought 2! Thanks Ian!
@@familyofgamers777 I look forward to that coming out
Nice!
If you want a magnumite type model just bring feromite. With drop suit he is in combat by turn 2 if you want, good to drop turn 1 on swarm builds to blast weak mass units against the starting wall, and he can take almost as much of a beating. I hope they do something with the magnumite. I feel like just a point reduction doesnt make him feel unique enough.
@@adamkinne6467 I was talking about that. If he had Defender Shield and a points drop, he would be better.
I'm not sure that the Ferromite is the same as a Magnumite. Although the Ferromite is good, he's not the Ogre of old.
Prey is so good with Shoot 4+ Riflemen, it confuses me even more as to why Pathfinders lost TAG.
Also, Inkers, Riflemen, and melee units of any ilk have been making mincemeat of my poor Steel Warriors and Brokkrs; it's hard to beat the Nameless when you can't shoot them! If you've got any advice, I'm all ears...
The total nerf of the Enforcers still baffles me. Prey is the obvious opposite to Tag.
Brokers and Thoragrim would help. I also love the Forgeguard, bit shooting and fighting. Also, the Valkyr will be able to move up and get into a good position to shoot them. I don’t like the Hammerfisfs, but they can drop on and get a drop on them. Same goes for Bombots. They can move up and cause a bunch of havoc in the ranks.
Hope that helps.😁
Theu used to be a faction of combo. You you think they still are? 😀
Really, all the teams are combos. The nameless rely on it with the splats and combinations that really help each other out. Check out Team Building next week, all about the nameless.