NEW CRAZY BUG from PBE! (gamebreaking)
ฝัง
- เผยแพร่เมื่อ 11 ก.ย. 2024
- This game is why I love League of Legends.
Boki channel: / @bokbliner
➤ Send me your replays here: vandiril88@gmail.com
➤ Follow me on Twitter: / vandiril
I’m part of the official League Partner Program with Riot Games. You can read about the program here:
partners.leagu...
I like that the Caitlyn is playing around turret like it isn't just not attacking
ig she was thinking: "nah, it's just a visual bug, it works probably"
The power of the mind
prolly still plays the aggro sound
@@cheyfun not really sure about it
She had to make it fair
"Play under the turret."
play safe mid
, they said.
but no one told the tower to defend the player / attack enemies... communication diff for sure
@@CelphTitled7"dearest tower..."
"To make matches faster we decided that a random set of turrets are not going to work from the start, and as the match goes on, more turrets will stop working randomly." - Riot, probably.
"We tought the towers were too overpowered in the early phases of the match..."
RANDOM EVENT: Tower Malfunction
Буд-то на лайф серверах башни не работают рандомно.
Точно также они могут не брать атакующую цель в фокус, или брать вне радиуса, атаковать быстрее, чем должны и пр. Эта игра часто работает по-разному, так же и с чемпионами.
"We have decided this is not a bug, it is now a feature." - Also Riot, most likely...
- First turret saw their bot messing up and decided to int;
- Several minutes later, mid turret started a surrender vote, which the other turrets voted no;
- Mid turret, angered, went AFK, cursing the remaining turrets;
- On the other team, top turret, a true sportsturret, decided that there was no pride in taking a victory like this and started a surrender vote, which other turrets voted no;
- Enemy top turret then went AFK;
- From there on, the remaining turrets kept going AFK after getting bored of the shitfest;
- Game ended with a ton of reports and chat restrictions from the turrets. It is said blue side bot turret got suspended for a week because of this situation.
Absolute cinema
New arcane plot
this! Literally every fking single game is like that. Honestly don't know why I still play this shitty excuse of a game
@@calikol1086 genuine addiction like not even joking
@@calikol1086 ehhehehe jax ap go brrr
Every split pusher’s wet dream
Malzahar : This is a buff for me
3 lane proxy heimedinger.
Yorick: Stonks
It's not a game breaking bug if the game is already broken 😎
THE OPPOSITE OF THIS HAPPENED IN PVBOT IN PBE.
The turrets, that were DESTROYED KEEP ATTACKING.
You won't see the projectiles, like it was shooting from another dimension.
You will be hit by those shots and the minions stop to attack the air.
so I guess each turret has some ID related to the game ID, somehow the IDs of the games are swapped (may be these two games are running at the same time)
-> this turret is not afk, it is swapped with a destroyed turret from another game
-> your turret is literally firing from another dimension, in my theory: from another game.
the only reason I can imagine about this bug
@@chuvanhop9720 only reason yes, yet very not possible, I doubt they have their games' IDs that close to each others, each game is a new session opened on a distant server, you'd say maybe not on PBE, I don't really know but I doubt they could mix up data from 2 different games at the same time, it's too weird and non logical on a coding aspect
@@qiayi Non logical on coding aspect, but don't forget old Skarner was holding the spaghetti together.
Can Azir put his turret on it? Can the two Turrets 1v1 while simultaneously being inside each other?
The biggest problem in league is that objects and their visual representation aren't properly linked together, so if they somehow desync, weird stuff happens.
My guess is that whatever energy the turrets use is running out and we are now seeing the consequences
Turns on and shoots the other team
You must construct additional pylons.
So Ornn was right. Magic does make structures fail.
There was a chinese lol knock off that had turrets having bullets like jhin.
I wish the volibear tried ulting one of the broken turrets.. i wonder what wouldve happened
it would start attacking voli 😂
Voli: "have you tried turning it off and on again?"
Or bard ult
@@Rye312 or when janna shields it
Nah even the turret had enough 💀
Me:*waiting a kai' as bug or something related to the update*
Riot spaghetti code :"don't let's them know your next move"
Kai'Sa change is confirmed a bug btw
New comeback feature: "Turrets now won't kill minions preventing whoever falls behind from losing farm."
Turrets are cosplaying riot devs
Looks like the half-lane works as a single "entity". As soon that a tower broke, the T1-3 are broken
"play safe and farm"
They added turret malfunction to make the game more realistic. Great job riot 👏👏
Turrets just having meal break after years of work.
Dunno what pisses me more of: them playing as if the turret is attacking them or soraka taking first turrent aka 725gold for herself
Came to comment about the solo tower gold, that triggered me hard.
in a game where turrets don't work properly I would give 0 fucks about items or whatsoever. I would simply run it down like the WW
Maybe Riot is experimenting with turret ammo system, like in (old) Hots, but they forgot to implement a way to rearm them, maybe you'd need to buy turret ammo from the shop for gold(support's job obviously) or they'll add a subscription for 6.99$(after the Ahri skin fiasco) that ensures you dont have to worry about that and your lane turret will always be armed :D
in heroes of the storm (blizzard dota)
in the first version of the game, turrets used to have "ammo" to force people to fight and defend them...
i didn't know Rito is implementing this here!
yeah I used to play Gazlowe and waste tower ammo on my turrets
@@Braxtonkai I liked to play Li Li and waste all ammo on my Q and W (I played her really a lot kinda OTP)
I actually miss the times of HotS.. sad that the player community was kinda dumb and misinterpreted the dev call. (they literally ONLY stated that the game is complete and not kinda a big Beta game anymore and THAT is why they pulled devs. The bugs were mostly gone, game was balanced. That was what they originally meant. Players only heard: Devs get pulled away so the game is officially dead and just ALL ABANDONED the game. I was literally close to crying because I knew that players would be stupid and not get what they actually meant.
Like for real if players just kept playing the live service of the game would've continued. It's also what some of the old dev team said as well. But for Blizzard (not activision blizz at that time) they only saw that the player numbers dropped IMMENSELY and THEN decided to stop caring about the game anymore. So it is literally the players fault who are to stupid to read basic english (i know english is not everybody's first language. It's not mine either but still)
league in comparison is just boring when you compare it to HotS. It's also a really slow game it infuriated me a lot when I first picked it up. The game pace is terrible and it is almost unplayable as a new player. HotS on the other hand is easy and still way more engaging.
Long ago (around season 2 or 3) I had a similar AFK turet on eune server. Only one tower was affected at botside. It attacked champions but not minions. We lost that tower reeeaaaaaly fast.
I tried to ask about it in the boards (the rito forums at that time) but no one seemed to have seen similar case. It was a once in a lifetime event. :)
i think that as the first turret that stopped shooting the entire lane turrets went down at the same time
as you can see the mid lane turret went down after that Annie tested the mid lane turrets and it was down too
"We detected that this is your promotion game"
How does this even happen 😭
everything in the game is coded as a minion. any fixes that isnt a complete reboot will encounter bugs.
@@Jcdlf7 The code is a little bit spaghetti, but the minion stuff was reworked like 7 years ago
@@joaquinbonifacino6964 sure thats why sometimes you go thru jarvan walls AKA a circle of invisible minions
League runs on the Warcraft 3 engine.
@@joaquinbonifacino6964 Vandiril literally has a video from 7 months ago showing that things are still coded as minions.
I still have ABSOLUTELY NO clue as to how turrets break bit it does look like might work in groups, like inner+outer+inhibitor turret (one group per lane and per team) and nexus turrets in a separate group too. Now what i'm curious about is whether the fountain turret can break too
yes ive tried in pbe, fountain laser stops too. Vandi may make a vid about it as i gave him the replay of me fountain diving with this bug
@@bokbliner This is just too good 😂
I've seen something similar to this... but this was on S3 EUW Server... kinda feels nostalgic to see the game breaking in similar ways to back then.
maybe a teaser for new skin category features tower
Turrets not punching back is Yorick's wet dream lol
It almost looks like there's some invisible entity that acts seperately to the turret to deal damage that the minion 'killed' in mid lane or something.
riot devs when they clock out of work monday and see a new vandril video
Ah so this is how they are solving the lane swap issue in pro play- The midlane consequently stopping working signifies when bot lanes swap to mid.
Seems a bit harsh no?
No towers gamemode
5:56 - that voice crack got me laughting more then this bug
I also always have the bug that my supp is solo taking the 725g from turret
There is a bug on live servers where the red overlay (when you move your mouse over a turret ) doesn't show but in some turrets it does.
true also applies to the inhibs as well and even some other cases like jungle plants. Man I am glad i am not the only one experiencing this (it happened in all games that i thought it was a new feature to not have red outlines anymore) IMO it mkes the game even look cleaner
What's really interesting for me is that Caitlyn's fleet footwork is triggering on the tower so it must be recognized as a unit,right?
When players protest and then turrets protest back.
Still more dmg than azir turrets
Don’t worry, it’s just the big rigs code base showing
It looks like sets of turrets stop working at the same time. So botlane red side is a set, botlane blue side is a set, midlane blue side is a set, red side nexus is a set, and so on. We never saw any of the inner turrets working after the outer ones stopped.
Shoutout to Annie for basically running around testing which red side turrets worked and which ones didn’t because blue side was the one getting destroyed and naturally testing the turrets.
3:26 One of my biggest idea for riot would be exactly this. You make a server that every week you just change 1 thing in league, like april fools, and just let it be. It wouldn't need to be well made, the idea is just bugged league mode, and every week something different, like tower one shots, tower not working, camps having infinite aggro or being agressive to laners, dragons working like Kelly, etc. It would be funny playing with something wrong happening, and if you don't like the week mode, just wait till next week, not like urf or one for all, that if you don't like, you have to wait a whole season. And would also be refreshing content, so I hope, it would have a relatively high/consistent player base.
the only issue with this is whenever riot adds a new gamemode it breaks 5 other unrelated things in the spaghetti code, which is why they will probably never do this
It was an EventListener manual call in the remote servers of Riot, still don't know why. The servers that register each players movements and replays it so each player is in sync. The server has full authority to say whether a turret exists or not, and these forced calls made some alive turrets seem dead and some dead turrets seem alive (shooting while dead or not shooting while alive), and possibly some invulnerable turrets too. Saw this on the package listener on Riot's HQ. Don't know what they'll say tho (if anything).
Riot:
"makes gamemode with disabled turrets"
Me:
Gets shot in the back by own turret.
5:01 Caitlyn's ult animation breaking casually sneaked into the video.
They are probably trying the super realistic summoners rift variant where you have to transport ammunition to the tower before it runs out of it. Seems pretty interesting to me ^^
bruh for years i swear this has been something that happens rarely,not in this way but it would happen when being dived in some instances.
its like the turret didnt know who to target so it wouldnt target anyone for 2 shots,then go back to normal
Apparently, tower diving was set to easy mode...
This bug happened to me yesterday!! In the same game another bug occurred where my vision just disappeared where everything became invisible including enemies and allies
I can imagine if they put a game mode out where the turrets didn't shoot, there would be a bug where they would...
Riot put too much sauce in the Spaghetti.
"Stop feeding, just play safe under the turret"
i like how the turrets are turned off and these lowelo bots play like they were on without adapting to the situation
"I don't know how much sense that made to you..."
League in a nutshell.
I think the turrets were forced to target something, something out of sight or not even on the map perhaps, and as that thing will not just go away, the turrets stop attacking anything else.
Attack priority is the best theory I think, explain why not all turrets broken at the same time
When the red side/blue side wr comes into a conversation.
I have a feeling I know what this is related to. You know how there is logic related to which turret you're allowed to attack, right? You can only attack inner when outer in that lane is down, you can only attack the inhib turret when the inner turret in that lane is down and you can only attack the inhib when the inhib turret is down. This is true for all lanes and none of the logic of these lanes influence any other lane. Nexus turrets are different. They can be attacked when any of the inhibs are down. Also, inhibs can respawn, so this state isn't a one time switch from not-attackable to attackable, like with the other turrets. Also, inhibs can be attacked again after they respawn, so in that sense they are different from the lane turrets. I have a feeling that for some reason, the targeting logic is also tied to lanes, which would explain why turrets broke on a lane by lane bases.
Community: Riot plz fix
Rito: another 500$ legendary/prestige/ultra rare/Ultimate sk...Chorma
Well my turret always was refusing to protect me from being dived so it doesnt matter much ig
idk if u cover this but im my games because i have internet issues and when i reconect ( the game doesnt throw me out just the loding button appers above) the game delocks my teammates camera with who im in a lobby idk if the enemy or my other teammates camera log out but its possible!
Boy oh boy do I wish there was an Azir in this game...
Bro is really trying hard to stretch out the video
commentating on things that are happening on screen for ten minutes straight and talking about imaginary game modes instead of explaining why it’s happening, it’s so unbearable
Great new patch, at the start of the game every turret spawns with random ammo and if it's out, too bad. There will be no tooltips showing what the starting ammo is per turret, so you better just high roll or perma push so it doesn't run out as quick :)
its a new feature turrets have limited shots now and players need to figure out how to reload them
I wish you could report the game, as in literally say, a bug occurred during this game, and for it to also be reviewed as a player report....
There is a button on the League Client to report a bug, though I’ve never done it myself so I don’t know how it works if you’re able to send a replay or something
@@azurecandy6815 im my experience, you never get a response from those. 0 feedback
Turrets heard Riot say that "We are not gonna buff turrets because you should defend them, not they defend you". Now they are on strike.
"You should defend us, right? Then we won't even attack. How you like that?" - Said the middle turret to the Janna News.
i needed to see the in game chat LMAO
I had similar bug with some minions ignoring turret, but that was on live a couple of years ago.
The minion operating inside the towers were on break
"The level of spaghetti is absolutely crazy"
_Presses tab_
Mordekaiser is in the game.
_(surprised pikachu face)_
its come full circle
Given that Nasus vs Renekton quest could be won by killing a minion, I wouldn't be suprised if it's caused by something completely unrelated like fps or ping.
Teammates: play safe
Meanwhile turrets:
I might be mistaken, but it seems when one turret breaks, every turret in that lane breaks? Have we seen any turret work if some other in the same lane is broken here?
"We decided to give turrets a day off." - Riot
maybe the glitch would be around volibear because his ult disables tower. i dont know so maybe im wrong.
ive tested and this seem to happen only woth warwick, ive tried with no warwick and volibear instead and it didnt happen even after 30mins.
this is a warwick only bug
Next patch we will have turrets running down mid if you give first blood before 10 mins
„just play safe“
This is pure speculation but I would assume that if a turrent in lane x of team y breaks all turrets of that team in that lane will break and also that the nexus turrets are "linked" to bot and toplane
I think after 15 years the tower crystals have finally depleted their energy, rito forgot to recharge them
Is this what "Fun > Fairness" means?
Turret litterally going on strike. Rito give turret more pay. They‘ve been your best employees for years.
turrets keep falling asleep, I think they stayed up all night killing minions
The Tower when the enemy tries to dive my adc-ass :🗿
Bet this bug will stay when patch goes live
Riot: for realistic we add ammo to turret, but we forget to add reload to it
Riot decided to punish even more roaming players, so now Turret receives "Malfunction" effect causing it to permamently stop attacking enemies.
POV turret when I'm getting dove in general
Riot HAS to rewrite their codebase for both the game and the client at some point. This is genuinely unsustainable from both a player's and developer's perspective. The longer they put it off for the more money it will cost them.
Please Riot, just take half a year off, like 1 or 2 splits, and fix the game before it becomes impossible to fix.
If there was a new feature introduced to PBE that created a factual bug, i would rather they restrain the feature until they iron the bug out and then release it in a B patch.
We all know this is getting pushed to main client and riot is going to shocked pikachu face when turrets get broken in pro play and they have to chrono break or just completely reset the game.
even the turret had enough of playing with mages and tanks in game
haha so you prefer only assassins, bruisers and ADCs?
@@willisouzahyes.
This is in preparation for the new game mode.
It's just an old April fool's reference
Where turrets become champions and deciding whether to attack or not
this shit happened, but not forever already on normal servers since season 9 btw. it happens to happen a lot of games but instead to be all game broken the turret just gets afk farming minions for 5 entire seconds at maximum when any champion dashes with unstopable skill damaging you WITHOUT IGNITE, like yone R. soo im not surprised even a sip. season 9 rework of turrets fucked it epically forever and they deny to fix anything from that until gets worse and worse then is unplayable and breaks totally the game, like now at pbe.
i wonder... it seemed to spread from botlane onwards. somehow.. since mid was working, but after bot turret died it stopped, and when all mid towers were gone top towers stopped working. sure it took a couple minutes each time but hey, never know with rito.
Its not a bug its a feature! the turrets run out of mana now and have to go back to base after attacking enough times!
Thats not a bug, that’s the tower I have every single game
Wait how about a gamemode where players will vote on a matchwide change like the whole map changed to a random elemental rift from the start or something like all the yordles have teemo passive now. Like how do pick a trait from the 1st round in tft.
absolute cinema on the rift
my turret when my teammates tell me to play safe
Rito, I’m still waiting for patch where Sett can ult turrets