I like the whole not needing to assign units, however I feel like individual characters having separate stamina than yourself is ridiculous. If they want you to use more characters or just not the same team for everything. They could just make it so each character has 3 charges daily to attack. Assuming they kept the challenges the same, it's going to be more complicated to get level 5 now.(Which is fine, so long as it's only to an extent) Before depending on what you're attacking you could get 3-5 battles a day which meant you could skip 2 days worth of battles/stamina and get level 5 more or less. However now it's possible some new or unlucky people if they don't have enough characters they'll be hard pressed to get 2 completed battles a day and or just not be able to get level 5. I'd say have 4 different Stamina cost for the varying battles 1 Stam(Easy Trash), 2 Stam(Medium Trash), 3 Stam(Hard Trash), 4 Stam(Final Boss). Give us 16 Daily Stamina with a weekly cap of 112. Make every character have 3 charges reset daily. Revamp Challenges to the New System, make sure you can level at least once a day even for new players with only 1 viable team. Also increase level cap to 6. TLDR. It's better for sure, I just hope it doesn't mess up the challenges/leveling for newer and unlucky players.
So from first looking at this it seems to be a nerf to the amount we can actually push in a day. The second thing is this isn't bad for whales and active guilds, but for f2p who don't have a lot of units to pick from and less active guilds it could be hard to complete it. Will have to wait and see how this plays out. Not looking good so far.
Ngl, i completely forgot battledrills exsisted😂 i am in a dead guild ( 2 active ppl) solely for the quests, i don't even care much about the weekly chests. I don t think i've played a bd for a season and a half
I've gone that route as well, I play a little, maybe a few days in between unless a non-annoying event is going on with nice rewards, otherwise I'll drop it completely.
While it more friendly for people with time restraints, it's a nerf for pushing. Like most of the changes, it's just another form of timegating. It makes the game more boring and kinda discourages daily logins because there is less and less to do if you want to.
Only three battles a day sounds like quite a nerf. Even if you save hero's to three stamina you will still only be able to battle three times or twice with a full team. I guess if it strings it out your not fighting the boss repeatedly so it feels like more of a challenge to clear... maybe?..
OMG this is Huge step from doing math for old Stamina system...Thank GOD! , I might be too optimistic but at least less stress on this mode. Thx for Demo Volkin really appreciated for ppl like me who gotta see to blv it 😂
A nerf to amount of battles you can do is bad. Keeping individual stamina per unit is bad. Not having to deploy specific units back and forth is good. Now let's keep that last one and change the first two.
Not a big fan of this change with regard to the easy enemy camps. You can only push 3 times toward the next tower. I’d prefer if they just got rid of the camps entirely.
I like the whole not needing to assign units, however I feel like individual characters having separate stamina than yourself is ridiculous.
If they want you to use more characters or just not the same team for everything. They could just make it so each character has 3 charges daily to attack.
Assuming they kept the challenges the same, it's going to be more complicated to get level 5 now.(Which is fine, so long as it's only to an extent)
Before depending on what you're attacking you could get 3-5 battles a day which meant you could skip 2 days worth of battles/stamina and get level 5 more or less. However now it's possible some new or unlucky people if they don't have enough characters they'll be hard pressed to get 2 completed battles a day and or just not be able to get level 5.
I'd say have 4 different Stamina cost for the varying battles 1 Stam(Easy Trash), 2 Stam(Medium Trash), 3 Stam(Hard Trash), 4 Stam(Final Boss).
Give us 16 Daily Stamina with a weekly cap of 112. Make every character have 3 charges reset daily.
Revamp Challenges to the New System, make sure you can level at least once a day even for new players with only 1 viable team. Also increase level cap to 6.
TLDR. It's better for sure, I just hope it doesn't mess up the challenges/leveling for newer and unlucky players.
So from first looking at this it seems to be a nerf to the amount we can actually push in a day. The second thing is this isn't bad for whales and active guilds, but for f2p who don't have a lot of units to pick from and less active guilds it could be hard to complete it. Will have to wait and see how this plays out. Not looking good so far.
Damn, harak ult animation is hella cool. Never see that before.
Its feel like a nerf. Perviously we could do more battles per day... Well this updates are more and more sad....
Yes with the previous system I could do at least 6 battles a day so this is a definite nerf
Yes, and you could do even more battles if you only used 3 heroes per stage
Should be more boss turns though
i did forget how cool some of these ult animations are lol
I wish we could play their ult animations in the resonance hall
Ngl, i completely forgot battledrills exsisted😂 i am in a dead guild ( 2 active ppl) solely for the quests, i don't even care much about the weekly chests.
I don t think i've played a bd for a season and a half
I've gone that route as well, I play a little, maybe a few days in between unless a non-annoying event is going on with nice rewards, otherwise I'll drop it completely.
What server are you on? I'm on a dead guild too just 2 active people. I wish there were a way to join guilds cross server
While it more friendly for people with time restraints, it's a nerf for pushing. Like most of the changes, it's just another form of timegating. It makes the game more boring and kinda discourages daily logins because there is less and less to do if you want to.
Only three battles a day sounds like quite a nerf. Even if you save hero's to three stamina you will still only be able to battle three times or twice with a full team. I guess if it strings it out your not fighting the boss repeatedly so it feels like more of a challenge to clear... maybe?..
OMG this is Huge step from doing math for old Stamina system...Thank GOD! , I might be too optimistic but at least less stress on this mode.
Thx for Demo Volkin really appreciated for ppl like me who gotta see to blv it 😂
Pls am stuck in vip 1 what do I to move on to vip 2
Maybe it's just me, but none of these seem like good things at all. I'll wait and see, but dang. It's like this game's already at death's door.
All this hassle, and still only 500 gems and a few summons & acorn tho
There’s also a revamped weekly reward system that will probably include battle drill participation.
Stopped doing these months ago forgot this mode even existed. Was too tedious to do every day and the rewards were nothing.
Oh good, I always miss a day 😂
A nerf to amount of battles you can do is bad. Keeping individual stamina per unit is bad. Not having to deploy specific units back and forth is good. Now let's keep that last one and change the first two.
Not a big fan of this change with regard to the easy enemy camps. You can only push 3 times toward the next tower. I’d prefer if they just got rid of the camps entirely.
More like a nerf for me
This system is ass. The streak of terrible changes theyre on.......is starting to get too long.
Stamina = chinese mobile games. GG nerf
Day one for me lol