Very cool. The lore, the concept and of course the game itself are all very good ideas with a lot of potential, everything you presented so far is really promising i'd like to wish you good luck with the development!
Using machine learning so your avatar adapts to your play style is a very good concept, but i have absolutely no idea how you can implement such a thing, would be interesting if you explained it more in depth when you work it through
/// Some more data from a microfiche I dug up in the alleys of 47th district of Yamaa, Ka'lish Plateau, Ferra. It is some what corrupted but still readable /// SynthMinds are a sophisticated fusion of bioengineering and artificial intelligence technology. They are created using lab-grown gray matter, intricately interconnected with an AI central computing unit. This unique combination allows SynthMinds to receive human consciousness remotely. They operate using a Neuro-Synaptic Interface System, ?nabling a human driver to control them. The core of a SynthMind is its gray§matter un§t, which r§ceives consciousness. However, the skills and physical traits of a SynthMind are significantly influenced by the computing capabilities of t?e AI unit. This advanced setup results in higher decision-making skills, faster computing, and a better interface with machinery. Interestingly, the more a human uses their SynthMind, the more its gray matter begins to resemble their own biological brain. This suggests that human consciousness actively remolds the SynthMind. While not connected to a human, a SynthMind #ehaves like any othe# AI droid. How?ver, with continued use and interaction with a human driver, i§§develops its own consciousness and its behavior changes, reflecting§this evolution. - App#arance: The SynthMind takes on a human#id form, but with a robust, rugged build. Its body shows s#gns of wear and tear, featuring visible scratches, dents, and occasional rust patches. This weathered look suggests a history of ext#nsive use in harsh environments. - Material: The robot's exterior is made of durable, industrial-grade materials, less sleek and more functional. The surface texture is matte, with darker, muted metallic tones, interspersed with occasional dirt marks and signs of aging. - Glowing Elements: Subtle, dimly glowing elements are integrated into the design. - Joints and Movement: The?joints are sturdy and give an impression of strength. They appear well-used and pra#tical, designed for efficiency rather than elegance. The movement might be more mechanical and less fluid, emphasizing its utilitarian purpose. - Facial Features: The face of the SynthMind is simple and utilitarian. It might have small, basic digital eyes or display elements, mostly functional and bland.
Very cool.
The lore, the concept and of course the game itself are all very good ideas with a lot of potential, everything you presented so far is really promising i'd like to wish you good luck with the development!
Thanks for the kind words!
Using machine learning so your avatar adapts to your play style is a very good concept, but i have absolutely no idea how you can implement such a thing, would be interesting if you explained it more in depth when you work it through
Hi thanks 👍
I will be making some devlogs talking more in depth and technical about these subjects! Thanks for the comment
The world building sounds very compelling, very curious to see how it’ll play out with the machine learning game mechanics, keep it up! 🙌
Thanks so much for the comment! Means a lot !
Awesome! Can't wait to see more
Wow super cool concept ! Curious about how it will turn out
Thank you !
/// Some more data from a microfiche I dug up in the alleys of 47th district of Yamaa, Ka'lish Plateau, Ferra. It is some what corrupted but still readable ///
SynthMinds are a sophisticated fusion of bioengineering and artificial intelligence technology. They are created using lab-grown gray matter, intricately interconnected with an AI central computing unit. This unique combination allows SynthMinds to receive human consciousness remotely. They operate using a Neuro-Synaptic Interface System, ?nabling a human driver to control them.
The core of a SynthMind is its gray§matter un§t, which r§ceives consciousness. However, the skills and physical traits of a SynthMind are significantly influenced by the computing capabilities of t?e AI unit. This advanced setup results in higher decision-making skills, faster computing, and a better interface with machinery.
Interestingly, the more a human uses their SynthMind, the more its gray matter begins to resemble their own biological brain. This suggests that human consciousness actively remolds the SynthMind. While not connected to a human, a SynthMind #ehaves like any othe# AI droid. How?ver, with continued use and interaction with a human driver, i§§develops its own consciousness and its behavior changes, reflecting§this evolution.
- App#arance: The SynthMind takes on a human#id form, but with a robust, rugged build. Its body shows s#gns of wear and tear, featuring visible scratches, dents, and occasional rust patches. This weathered look suggests a history of ext#nsive use in harsh environments.
- Material: The robot's exterior is made of durable, industrial-grade materials, less sleek and more functional. The surface texture is matte, with darker, muted metallic tones, interspersed with occasional dirt marks and signs of aging.
- Glowing Elements: Subtle, dimly glowing elements are integrated into the design.
- Joints and Movement: The?joints are sturdy and give an impression of strength. They appear well-used and pra#tical, designed for efficiency rather than elegance. The movement might be more mechanical and less fluid, emphasizing its utilitarian purpose.
- Facial Features: The face of the SynthMind is simple and utilitarian. It might have small, basic digital eyes or display elements, mostly functional and bland.