Synthminds - Dust Tracers Worldbuilding Project

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  • เผยแพร่เมื่อ 12 ก.ย. 2024

ความคิดเห็น • 10

  • @thiagoaurelio5761
    @thiagoaurelio5761 7 หลายเดือนก่อน +1

    Very cool.
    The lore, the concept and of course the game itself are all very good ideas with a lot of potential, everything you presented so far is really promising i'd like to wish you good luck with the development!

    • @count_0_1
      @count_0_1  7 หลายเดือนก่อน

      Thanks for the kind words!

  • @kolyashinkarev7366
    @kolyashinkarev7366 7 หลายเดือนก่อน +4

    Using machine learning so your avatar adapts to your play style is a very good concept, but i have absolutely no idea how you can implement such a thing, would be interesting if you explained it more in depth when you work it through

    • @count_0_1
      @count_0_1  7 หลายเดือนก่อน

      Hi thanks 👍
      I will be making some devlogs talking more in depth and technical about these subjects! Thanks for the comment

  • @Dekoded
    @Dekoded 7 หลายเดือนก่อน +2

    The world building sounds very compelling, very curious to see how it’ll play out with the machine learning game mechanics, keep it up! 🙌

    • @count_0_1
      @count_0_1  7 หลายเดือนก่อน +1

      Thanks so much for the comment! Means a lot !

  • @gaspardsarazin8441
    @gaspardsarazin8441 7 หลายเดือนก่อน +1

    Awesome! Can't wait to see more

  • @LEO_78_
    @LEO_78_ 7 หลายเดือนก่อน +1

    Wow super cool concept ! Curious about how it will turn out

    • @count_0_1
      @count_0_1  7 หลายเดือนก่อน

      Thank you !

  • @count_0_1
    @count_0_1  7 หลายเดือนก่อน +3

    /// Some more data from a microfiche I dug up in the alleys of 47th district of Yamaa, Ka'lish Plateau, Ferra. It is some what corrupted but still readable ///
    SynthMinds are a sophisticated fusion of bioengineering and artificial intelligence technology. They are created using lab-grown gray matter, intricately interconnected with an AI central computing unit. This unique combination allows SynthMinds to receive human consciousness remotely. They operate using a Neuro-Synaptic Interface System, ?nabling a human driver to control them.
    The core of a SynthMind is its gray§matter un§t, which r§ceives consciousness. However, the skills and physical traits of a SynthMind are significantly influenced by the computing capabilities of t?e AI unit. This advanced setup results in higher decision-making skills, faster computing, and a better interface with machinery.
    Interestingly, the more a human uses their SynthMind, the more its gray matter begins to resemble their own biological brain. This suggests that human consciousness actively remolds the SynthMind. While not connected to a human, a SynthMind #ehaves like any othe# AI droid. How?ver, with continued use and interaction with a human driver, i§§develops its own consciousness and its behavior changes, reflecting§this evolution.
    - App#arance: The SynthMind takes on a human#id form, but with a robust, rugged build. Its body shows s#gns of wear and tear, featuring visible scratches, dents, and occasional rust patches. This weathered look suggests a history of ext#nsive use in harsh environments.
    - Material: The robot's exterior is made of durable, industrial-grade materials, less sleek and more functional. The surface texture is matte, with darker, muted metallic tones, interspersed with occasional dirt marks and signs of aging.
    - Glowing Elements: Subtle, dimly glowing elements are integrated into the design.
    - Joints and Movement: The?joints are sturdy and give an impression of strength. They appear well-used and pra#tical, designed for efficiency rather than elegance. The movement might be more mechanical and less fluid, emphasizing its utilitarian purpose.
    - Facial Features: The face of the SynthMind is simple and utilitarian. It might have small, basic digital eyes or display elements, mostly functional and bland.