The human limit for this kind of obby can depend not only on luck, not only on skill, but also determination, the harder it gets the more it will take, If you can become consistent with 1 jump at the point where you can do it 10 times in row you might be capable of doing it. It's also about dedication, trying to beat a tower for 2 years for example.
I think determination like someone else said is the biggest factor. You might be able to spend years on an unreal tower and eventually beaten if you get very very consistent at it, but even JToH players despite how much they grind probably have some life, like they have to eat, sleep, drink, etc. To find someone who is willing to forget those things to beat an unreal or nil tower is pretty absurd
First unreal Victor will most likely be in like 2 years from Now, but for nil? It will most likely be in like 10-20 years from Now, but some people don't know if the skill gap will increase by a long shot
i would say the first unreal victor will be in 2023, boomsaok already cleared all the horrifics and beaten 2 of them in only 2 weeks, tobf is low unreal so its most likely gonna be beaten pretty quickly no to mention coiv only gets its difficulty from how boring and long it is, same as toev, yet most of the gameplay is just cata, so that will be no problem
I’ve been telling people that nil is possible in some ways, it’s literally obvious! The only reason people believe the limit is peak unreal is because they never care to check our history of how we said a limit and passed it multiple times.
Its crazy how we r capable of doing some hell and tartarus difficulty obstacles yet we cant do most unreal towers cuz of stupid precision and skill cap (sadly we need 70+ fps to fully beat the hell and tartarus difficulty obstacles)
@@JacobGamer OH AND. Theoretically, we can do supreme if used a little tas and replayability. It is also humanly possible IF we wasted 10+ hours to align the jumps lol
@@Turk886 its gonna take longer than people expect. as you get further, progression gets harder and harder. plus, getting to 5 on torf is already harder than totrp.
I’ve seen some ToH players underestimate us Obbyist and Elite Obbyists, so you know what I do? I tell then to search up “Anata wa Horobimasu Tiered Obby”, then they just say: “LOL THIS IS OBVIOUSLY HACKED, THAT OBBY IS IMPOSSIBLE”
it’s most likely to be mid-high unreal (.56-.66 according to wiki) but we have a chance (a small chance? A large chance? Idk, but we have a chance) of beating something higher, maybe high unreal or if we are lucky we could get peak unreal (IT and ToRF) just theory tho, we don’t know since we once thought horrific was impossible, but now we got it. the question “how good can we get?” Has no definite answer until we reach the actual limit of human possibility.
@@JacobGamer Oh, then yes a peak unreal/low nil. After that point the jumps become kinda rng and almost impossible to find strats for. but in just normal terms? likely mid unreal like I said
@@JacobGamer A Puzzle-based High Nil is probably possible to make (You would need incredibly hard puzzles that requires creative cheese methods to pass)
Also that tas video on supreme difficulty is just completely stupid, trying to get past the first truss is already the same difficulty as CoV, and CoV is physically impossible so. Everything physically impossible is the same difficulty just so you know
nils range is very wide, thats how ikea tower and cov are both nil, but in rreality, if it was a normal difficullty, then it would be ast least the diffiuclty past nil idk pretty sure that difficulty is no or why or xd
@@JacobGamer I was making a joke, CoV is physically impossible, it can't be done even if humans had an infinite amount of time to play it, the entire citadel is the same difficulty as an unglitchable 15 stud wrap.
i share the opinion/theory that a bottom nil tower will be beaten if it isnt rng. alot of people agree with that too. even the JJT community does because there is a difficulty in their chart between unreal and nil called "The Human Limit."
Well catastrophic towers are beaten pretty easily by EO's so like in 1 year they will be beating some unreals. Horrific seems pretty simple for some players like boomsasok so unreal may not be a problem. Nil however, may take up to 3 years due to the amount of experience needed from unreal towers.
heres the problem: people keep thinking that unreal will be beaten quickly because people have made fast progress on unreal towers. the further u get, the harder it will be to progress.
@@acjiichiscqasku That is true but at the same time the progress on catastrophic towers was insanely fast. When the game first released, nobody though that Tower of Hecc was possible. They did prove that wrong quite fast.
@@acjiichiscqasku of course, you are right in a way but obbies like icarus and cloud of destiny nobody really knows if possible... so the obbies themselves are "jokes"
@@christianepps3584 t25 is officially the last tier. icarus wasent meant to be possible and dosent have a tier. cloud of destiny is physically possible and has been tassed. t22-25 are often viewed as jokes because there arent many obbies in the difficulty that are good.
about you saying the hardest difficulty is supreme, it's kinda false theoretically, the hardest difficulty is omega due to the fact that supreme isn't theoretically possible (standing still on a can collide false part...)
@@JacobGamer and if the difficulty was the hardest it wouldn't really be the hardest. The difficulty was created by YourNuglyGuy, not OoIDC, OoIDC just used it for it's final difficulty, but supreme was a random difficulty at that time.
player skill will cap at some point, but we arent at it yet. however, we are getting pretty damn close to the completion limit. torf, for example, is past the skill limit and wont be beaten, simply because its impossible to do 5-10 in a real run. The further u get, the harder it will be to make progress.
doesn’t mean it rises forever, the more difficult towers get it takes much longer to beat, like its taken a year from the first horrific completion to beat all of them, which is fast but progression is gonna stagnate at some point
@@JacobGamer nah this can be verified by boom(maybe)the obby isnt long and the jumps arent hard so i think boom is gonna beat it in a like 3 weeks or a month
It would still technically be possible but the amount of dedication to beat a tower harder than nil would require decades of grinding, little to no self-care and the player having pretty much no life outside of Roblox which isn’t very ideal for a human being
yeah theoretically if the killbrick scripts on those impossible instakill jumps on cov that blockerman used godmode to verify broke at the exact timing someone touched them then they would survive but thats assuming they can even get through the rest of the stupidly dumb gameplay and literal intentional rng
Ok start with unreal tower will be verified on 2023 or end of 2022 next is nil just if horrifying to unreal is 1.5 years maybe nil getting verifies on 2024 or 2025 but last of human possible is why diff is will be verified in 2028 if we get really good why tower bc much hard tower has rng moment why is limit is tier 20.Tier 20 is limit of people possible and if 20 tier limit....low why diff is limit of people skill
Why?Soon will be verified unreal tower next will verified nil tower it logic no one trying verifed nil tower bc no one did unreal tower and yes nil tower can did only boomsasok,skitsuna or new legend...
Ok start with unreal tower will be verified on 2023 or end of 2022 next is nil just if horrifying to unreal is 1.5 years maybe nil getting verifies on 2024 or 2025 but last of human possible is why diff is will be verified in 2028 if we get really good why tower bc much hard tower has rng moment why is limit is tier 20.Tier 20 is limit of people possible and if 20 tier limit....low why diff is limit of people skill
Yes most likely Unreal will be beaten at the end of 2022 or early-mid 2023 but I don't think nil was made to be possible so no human will be able to beat nil difficulty
Ok start with unreal tower will be verified on 2023 or end of 2022 next is nil just if horrifying to unreal is 1.5 years maybe nil getting verifies on 2024 or 2025 but last of human possible is why diff is will be verified in 2028 if we get really good why tower bc much hard tower has rng moment why is limit is tier 20.Tier 20 is limit of people possible and if 20 tier limit....low why diff is limit of people skill
Tower of hecc: Hard difficulty Difficult Challenging intense remoressless insane extreme terrifying catasthrophic horrific: ToEV, ToTRP, ToVH, ToWM Horrific is 8 difficulties above hard People think that nil is impossible... Now lets see the 8 difficulties after nil... error why no death nullifying hell tartarus calamity That means that in another 3 or 4 years someone will beat calamity... It's just like how the first players think that ToH was impossible... We can push this even further... After calamity we have: (ignoring XD chain) unimagineable omega aleph-null immeasurable malicous monstrous ultimate system error... One difficulty above that is supreme... So it might be possible that someone will beat supreme in 10 years... (if roblox doesn't die).
@@hatemastertenn1048 this is my comment from a long time a long time ago but people though tower of hecc was relly hard when the game was first released so no one know wut will happen
Prove me wrong, but I think one day people will beat mid-high nil towers Reason being 4 years ago ToH was basically impossible to the best players but now it’s considered one of the first towers people beat I think about 5-6 years in the future a mid-high tower might be completed due to skill progression Again, this is my opinion so prove me wrong
The human limit for this kind of obby can depend not only on luck, not only on skill, but also determination, the harder it gets the more it will take, If you can become consistent with 1 jump at the point where you can do it 10 times in row you might be capable of doing it.
It's also about dedication, trying to beat a tower for 2 years for example.
I think determination like someone else said is the biggest factor. You might be able to spend years on an unreal tower and eventually beaten if you get very very consistent at it, but even JToH players despite how much they grind probably have some life, like they have to eat, sleep, drink, etc. To find someone who is willing to forget those things to beat an unreal or nil tower is pretty absurd
undertale
A Puzzle-based High Nil might be possible, but you would need incredibly hard puzzles for it
anything possible with tas is THEORETICALLY possible normally but taking like 10 hours to align the jump and set it up
reminds me of some speedrun setup in one of the Banjo Kazooie games
0:34 Unless you're a Super AI with luck manipulation and can do frame-perfect movements
Roblox physics allow it? Add it. Spam it a million times. Spam instakill
Congrats, you made the hardest tower ever
the limit of JToH players (actually): Tower of Pure Anxiety.
Could be
it is@@JacobGamer its a jjt tower ☠
First unreal Victor will most likely be in like 2 years from Now, but for nil? It will most likely be in like 10-20 years from Now, but some people don't know if the skill gap will increase by a long shot
i would say the first unreal victor will be in 2023, boomsaok already cleared all the horrifics and beaten 2 of them in only 2 weeks, tobf is low unreal so its most likely gonna be beaten pretty quickly
no to mention coiv only gets its difficulty from how boring and long it is, same as toev, yet most of the gameplay is just cata, so that will be no problem
First unreal victor will probably be in the next couple months since BoomSasok has already gotten to 7 on ToBF
20 years 💀💀💀💀💀💀💀💀
nil is prob in like 2025 but unreal is very likely in 2022
I’ve been telling people that nil is possible in some ways, it’s literally obvious! The only reason people believe the limit is peak unreal is because they never care to check our history of how we said a limit and passed it multiple times.
Hey, so CoV has been all jumped 2 times by he eat big Mac and blocker. How hard is it to all jump CoV may I ask?
I am not sure. It is at least ToGF difficulty
my guess is mid unreal
if there were a nil tower to be defeated it would be ikea tower in cscd
ToEC was verified
@@CatnapIsAwesomethis comment is way over a year old
Its crazy how we r capable of doing some hell and tartarus difficulty obstacles yet we cant do most unreal towers cuz of stupid precision and skill cap (sadly we need 70+ fps to fully beat the hell and tartarus difficulty obstacles)
Ikr
@@JacobGamer i would say im capable of doing nil to no difficulty obstacles, you?
@@astr4lity any jump up to HELL difficulty is possible
@@JacobGamer hmm, cool
@@JacobGamer OH AND. Theoretically, we can do supreme if used a little tas and replayability. It is also humanly possible IF we wasted 10+ hours to align the jumps lol
human limit is likely gonna be mid unreal or low mid. torf can pretty much be called nil since its impossible.
You realize that tobf is like low mid and boom has nearly beaten it in the span of 1-2 months?
@@Turk886 its gonna take longer than people expect. as you get further, progression gets harder and harder. plus, getting to 5 on torf is already harder than totrp.
@@Turk886 not even nearly but yes boom is already unreal skill hes judt clearing every horrifics thats beaten
@@Turk886 tobf is bottom unreal or even peak horrific according to most of the community I’m pretty sure
tower of spiralling fates is peak unreal
Well the limit is maybe to CoIV difficulty or The Human Limit in JJT but maybe the cap will go much further…
I’ve seen some ToH players underestimate us Obbyist and Elite Obbyists, so you know what I do? I tell then to search up “Anata wa Horobimasu Tiered Obby”, then they just say: “LOL THIS IS OBVIOUSLY HACKED, THAT OBBY IS IMPOSSIBLE”
Ikr lol
They don’t know what glitches and precision is
it’s most likely to be mid-high unreal (.56-.66 according to wiki) but we have a chance (a small chance? A large chance? Idk, but we have a chance) of beating something higher, maybe high unreal or if we are lucky we could get peak unreal (IT and ToRF)
just theory tho, we don’t know since we once thought horrific was impossible, but now we got it. the question “how good can we get?” Has no definite answer until we reach the actual limit of human possibility.
Well what I mean by the limit is the hardest tower a JTOH player can theoretically beat which will likely never be done but it is still possible
@@JacobGamer Oh, then yes a peak unreal/low nil. After that point the jumps become kinda rng and almost impossible to find strats for.
but in just normal terms? likely mid unreal like I said
LMAO
@@DanTheDumb ????
@@JacobGamer A Puzzle-based High Nil is probably possible to make (You would need incredibly hard puzzles that requires creative cheese methods to pass)
limit is probably around base nil, like ikea tower or tower of revolving fates.
Someone is doing btb and that's harder than torf
@@Xenon_001 who and whats their progress so far. also I wish them luck on the lodge
@@Xenon_001? btb is easier than torf lmao
Ikea tower is high unreal
Im here just in time
There is non luck based nil towers like Ikea tower etc. And imo, people are building less rng based nil towers now
IKEA tower is high unreal although it was intended to be nil
@@JacobGamer it was intended to be high unreal, but it slowly got to nil
That’s what I said
@@JacobGamer no u didnt say that u reversed the order
@@JacobGamer you didn't say that at all. god read over what you said carefully and what he said...
Also that tas video on supreme difficulty is just completely stupid, trying to get past the first truss is already the same difficulty as CoV, and CoV is physically impossible so. Everything physically impossible is the same difficulty just so you know
Physically *only* , maybe there will be strats made for the impossible jumps.
every horrific in pom and thje wall
nils range is very wide, thats how ikea tower and cov are both nil, but in rreality, if it was a normal difficullty, then it would be ast least the diffiuclty past nil idk pretty sure that difficulty is no or why or xd
Cov is harder than nil
ToRF is probably harder than ikea tower, people did agreed that IT is high tier 17.
True, I also think that jtoh players will beat something harder than CoV...
Maybe if they practice for decades but really anything harder than that is technically possible but will likely never be beaten
Everyone calls me dumb if I say ‘’CoV is gonna get a victor’’ but in 10 days we will have a first unreal victor
@@JacobGamer I was making a joke, CoV is physically impossible, it can't be done even if humans had an infinite amount of time to play it, the entire citadel is the same difficulty as an unglitchable 15 stud wrap.
@@Xenon_001 Aren't those possible though (unglitchable 15 stud wrap)
i share the opinion/theory that a bottom nil tower will be beaten if it isnt rng. alot of people agree with that too. even the JJT community does because there is a difficulty in their chart between unreal and nil called "The Human Limit."
every high unreal+ tower is luck based. Why? because you need inhuman luck to land all of the jumps all in one go.
if the jjt community agrees with something it's instantly wrong.. imo
@@dogwithabome630 sometimes true
@@dogwithabome630 Based
Well catastrophic towers are beaten pretty easily by EO's so like in 1 year they will be beating some unreals. Horrific seems pretty simple for some players like boomsasok so unreal may not be a problem. Nil however, may take up to 3 years due to the amount of experience needed from unreal towers.
heres the problem: people keep thinking that unreal will be beaten quickly because people have made fast progress on unreal towers. the further u get, the harder it will be to progress.
@@acjiichiscqasku That is true but at the same time the progress on catastrophic towers was insanely fast. When the game first released, nobody though that Tower of Hecc was possible. They did prove that wrong quite fast.
first off, horrific isnt simple for boomsasok.
secondly, the difference between cata and unreal is huge
third, nil won't ever be beaten
@@acjiichiscqasku on blind fate? if so 2 years is a pretty long time that's just my opinion
@@DanTheDumb nil will definiteluy be beaten bro
Bruh i wanna watch this today):
Imagine of you play JToH for 10 years, could be possible to beat a nil tower?
Yes but it would require insane dedication
blud has never heard of Tower of Pure Anxiety
Yep
Lore of What is the limit of JTOH players? Momentum 100
2 years later:
Bro i think the hardest difficulty was Void lol
someone even came close to beating unreal difficulty
7 tobf isnt close bruh tobf gets alot of its difficulty from later floors
jjt difficulties are kinda like jokes so are the tier 27543985743 stuff in obbies. the "hell" difficulty hasnt been verified.
tiers arent jokes lol. the hardest obbies created use them
@@acjiichiscqasku i didnt say all tiers were jokes :/
@@acjiichiscqasku of course, you are right in a way but obbies like icarus and cloud of destiny nobody really knows if possible... so the obbies themselves are "jokes"
referring to the t25-27 obbies i said
@@christianepps3584 t25 is officially the last tier. icarus wasent meant to be possible and dosent have a tier. cloud of destiny is physically possible and has been tassed. t22-25 are often viewed as jokes because there arent many obbies in the difficulty that are good.
about you saying the hardest difficulty is supreme, it's kinda false
theoretically, the hardest difficulty is omega
due to the fact that supreme isn't theoretically possible (standing still on a can collide false part...)
It is possible if the game glitches or lags in wierd ways
@@JacobGamer tell me, how can the game glitch in a way to make you stand still on a can collide false part.
@@galaktormaster6770 I didn’t make the difficulty or understand Roblox physics well so ask the creator of the difficulty
@@JacobGamer and if the difficulty was the hardest it wouldn't really be the hardest.
The difficulty was created by YourNuglyGuy, not OoIDC, OoIDC just used it for it's final difficulty, but supreme was a random difficulty at that time.
Lemme guess, it's gonna be inaccurate asl..?
Didn’t ask
no one really knows the "limit"... players skill is rising constantly
This is just a theory
@@JacobGamer okay
player skill will cap at some point, but we arent at it yet. however, we are getting pretty damn close to the completion limit. torf, for example, is past the skill limit and wont be beaten, simply because its impossible to do 5-10 in a real run. The further u get, the harder it will be to make progress.
@@acjiichiscqasku ^^
doesn’t mean it rises forever, the more difficult towers get it takes much longer to beat, like its taken a year from the first horrific completion to beat all of them, which is fast but progression is gonna stagnate at some point
I hate when people say something in the horrific-unreal area is impossible, but their hardest is like a insane or extreme.
ironic because every horrific in-game has been beaten
oha jtohda türk
yea right, its not like 2 unreals are being grinded rn
oh yea i know nothing about the community and skill caps bc I said desk beat coiv but I’m at challenging skill (sry I’m still offended after 1 year)
TARTARUS OBBY can be beaten(in my opinion)i tased it in 20 minutes it doesnt have really hard jumps its just aligning i think
It can but not for like 2 years at least
@@JacobGamer nah this can be verified by boom(maybe)the obby isnt long and the jumps arent hard so i think boom is gonna beat it in a like 3 weeks or a month
@@2ds740 I’d bet you my life that it won’t happen
@@JacobGamer this would lol tasing was easy
@@2ds740 tas is far easier than legit
I disagree, if someone can do the jumps, its possible, it doesn't matter if luck makes it harder, it's still possible
It would still technically be possible but the amount of dedication to beat a tower harder than nil would require decades of grinding, little to no self-care and the player having pretty much no life outside of Roblox which isn’t very ideal for a human being
yeah theoretically if the killbrick scripts on those impossible instakill jumps on cov that blockerman used godmode to verify broke at the exact timing someone touched them then they would survive but thats assuming they can even get through the rest of the stupidly dumb gameplay and literal intentional rng
if someone beats a nil tower it isnt nil due to the fact that nil is meant to be a difficulty impossible for humans to beat
It was made to be impossible in 2019. Times have changed since then
torf will never be beaten
""thousands of jtoh difficulties""
yes. This includes joke difficultys too
@@JacobGamer oh
Ok start with unreal tower will be verified on 2023 or end of 2022 next is nil just if horrifying to unreal is 1.5 years maybe nil getting verifies on 2024 or 2025 but last of human possible is why diff is will be verified in 2028 if we get really good why tower bc much hard tower has rng moment why is limit is tier 20.Tier 20 is limit of people possible and if 20 tier limit....low why diff is limit of people skill
jtoh will be dead by then and nobody is going to beat a nil tower or torf lol
Why?Soon will be verified unreal tower next will verified nil tower it logic no one trying verifed nil tower bc no one did unreal tower and yes nil tower can did only boomsasok,skitsuna or new legend...
Ok start with unreal tower will be verified on 2023 or end of 2022 next is nil just if horrifying to unreal is 1.5 years maybe nil getting verifies on 2024 or 2025 but last of human possible is why diff is will be verified in 2028 if we get really good why tower bc much hard tower has rng moment why is limit is tier 20.Tier 20 is limit of people possible and if 20 tier limit....low why diff is limit of people skill
Yes most likely Unreal will be beaten at the end of 2022 or early-mid 2023 but I don't think nil was made to be possible so no human will be able to beat nil difficulty
Ok start with unreal tower will be verified on 2023 or end of 2022 next is nil just if horrifying to unreal is 1.5 years maybe nil getting verifies on 2024 or 2025 but last of human possible is why diff is will be verified in 2028 if we get really good why tower bc much hard tower has rng moment why is limit is tier 20.Tier 20 is limit of people possible and if 20 tier limit....low why diff is limit of people skill
Tower of hecc: Hard difficulty
Difficult
Challenging
intense
remoressless
insane
extreme
terrifying
catasthrophic
horrific: ToEV, ToTRP, ToVH, ToWM
Horrific is 8 difficulties above hard
People think that nil is impossible...
Now lets see the 8 difficulties after nil...
error
why
no
death
nullifying
hell
tartarus
calamity
That means that in another 3 or 4 years someone will beat calamity...
It's just like how the first players think that ToH was impossible...
We can push this even further...
After calamity we have:
(ignoring XD chain)
unimagineable
omega
aleph-null
immeasurable
malicous
monstrous
ultimate
system error...
One difficulty above that is supreme...
So it might be possible that someone will beat supreme in 10 years...
(if roblox doesn't die).
no
@@hatemastertenn1048 this is my comment from a long time a long time ago but people though tower of hecc was relly hard when the game was first released so no one know wut will happen
what jjt does to a man
Nah there’s no way someone is beating shit like Chaotic Tower and Obelisk of Impossible Difficulty Chart
My guess is that in 5+ years someone will beat a baseline nil tower. Probably wrong though💀
Prove me wrong, but I think one day people will beat mid-high nil towers
Reason being 4 years ago ToH was basically impossible to the best players but now it’s considered one of the first towers people beat
I think about 5-6 years in the future a mid-high tower might be completed due to skill progression
Again, this is my opinion so prove me wrong
Yeah but that's like saying oh, unreal is possible so nil is. But nil is too lucked based to be beaten.
@@zZeimos maybe if skill beased
I think nil is the limit
a