F/A (Fighter & Attacker) 1.7 mil JA-37 ALL
ฝัง
- เผยแพร่เมื่อ 3 ต.ค. 2024
- This was done on the US romset (Fighter & Attacker). As far as I can recall, there are no differences between the Japanese & American romsets.
This game is super interesting from a design perspective. While first impressions may get someone to say that its a generic military shmup playing off of Xevious gameplay mechanics ( a primary shot for foreground targets and a secondary shot for ground targets), there is quite a bit of strategy to figuring out optimal routing since killing ground-based targets can yield prisoners which each have a 2k score bonus as a end of stage bonus, bosses with multiple parts/ additional enemies that you can milk for a limited time, and positioning to take out enemies before they become a threat.
Popcorn enemies in this game can be somewhat predicable if left alive, especially from stage 3 onwards. To deal with their patterns, you'll find that diagonal maneuvers are a big key to avoiding damage, since I think the hitbox is a bit more lenient, and it becomes integral especially in the last two stages.
This game also has a ton of ships to choose from. I picked the JA-37, since it is the easiest to use w/ autofire due to its 6-way spread shot and straight-forward secondary shot with good range and can hit ground based targets directly beneath you.
You also get a end game bonus after killing the final boss. The first bonus is up to 80k for completing each mission ( basically killing the boss of each stage) along with a life stock ( armor) bonus of up to 500k depending on how many you have left, making it important to take minimal damage if you want a high score.
Music in this game is fantastic, and is done by Shinji Hosoe and Takayuki Aihara. It was Namco's first techno arcade ost ( aggressive techno) per request of the company president, and ended up becoming the basis of iconic Namco soundtracks in the mid-late 90s such as Ridge Racer, Cyber Sled & Xevious Arrangement.
I felt this run was fairly decent, a no-miss till the final boss, with 2 hits afterwards. It can definitely be improved w/ additional boss milking, prisoner collection, and practicing the final boss ( although you have to be careful if you move too far up on the left or right side as the spread will overlap and force you to take a hit.) Hopefully, I'll get a chance to upload clears with other ships in the near future.
JA-37、俺も使ってた。懐かしいな。好きだった、このゲーム。音楽が良かった。
JA-37 !! You can't underestimate the true power of Saab 🇸🇪🇸🇪
(Hey, is that a Mortal Kombat theme on 04:44 ??)
This is Music you so great
GET DOWN, EVERYBODY! It's like the lady knew the best part of the game!
Hey, nice gameplay, do you know how to activate autofire for both buttons?
You can activate autofire for both buttons via MAME's autofire plugin.
First, you want to make sure that the autofire plugin is enabled ( in MAMEUI/ARCADE by going to tools- selecting default game options. and then selecting miscellaneous ii in the next window. In that window, if autofire is not underneath "enabled plugins", click on "select a plugin" and click on autofire. Click apply & OK afterwards.
Once you load up the game, hit tab to bring up the menu- go to plugin options, autofire, and then to add an autofire button. For input, assign your P1 Button 1 to your first autofire button, then press a key you want to bind your autofire to in the "hotkey option" , and then adjust your on/off frames for desired autofire rate ( 1 on frame/ 1 off frame = 30hz, 2on/1off=20hz etc), and repeat the process for the second button.
@@ubervirtuoso thank you very much
this game looks all right, but not deserving of the 10th anniversary celebration of Arcade Archives 😕
It's a filler title on (at the time) aging hardware. The selling point was the techno/rave inspired soundtrack by Shinji Hosoe and Takayuki Aihara.
Too easy for serious gamers
0:01.......