F/A (Fighter & Attacker) 1.7 mil JA-37 ALL

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  • เผยแพร่เมื่อ 3 ต.ค. 2024
  • This was done on the US romset (Fighter & Attacker). As far as I can recall, there are no differences between the Japanese & American romsets.
    This game is super interesting from a design perspective. While first impressions may get someone to say that its a generic military shmup playing off of Xevious gameplay mechanics ( a primary shot for foreground targets and a secondary shot for ground targets), there is quite a bit of strategy to figuring out optimal routing since killing ground-based targets can yield prisoners which each have a 2k score bonus as a end of stage bonus, bosses with multiple parts/ additional enemies that you can milk for a limited time, and positioning to take out enemies before they become a threat.
    Popcorn enemies in this game can be somewhat predicable if left alive, especially from stage 3 onwards. To deal with their patterns, you'll find that diagonal maneuvers are a big key to avoiding damage, since I think the hitbox is a bit more lenient, and it becomes integral especially in the last two stages.
    This game also has a ton of ships to choose from. I picked the JA-37, since it is the easiest to use w/ autofire due to its 6-way spread shot and straight-forward secondary shot with good range and can hit ground based targets directly beneath you.
    You also get a end game bonus after killing the final boss. The first bonus is up to 80k for completing each mission ( basically killing the boss of each stage) along with a life stock ( armor) bonus of up to 500k depending on how many you have left, making it important to take minimal damage if you want a high score.
    Music in this game is fantastic, and is done by Shinji Hosoe and Takayuki Aihara. It was Namco's first techno arcade ost ( aggressive techno) per request of the company president, and ended up becoming the basis of iconic Namco soundtracks in the mid-late 90s such as Ridge Racer, Cyber Sled & Xevious Arrangement.
    I felt this run was fairly decent, a no-miss till the final boss, with 2 hits afterwards. It can definitely be improved w/ additional boss milking, prisoner collection, and practicing the final boss ( although you have to be careful if you move too far up on the left or right side as the spread will overlap and force you to take a hit.) Hopefully, I'll get a chance to upload clears with other ships in the near future.

ความคิดเห็น • 11

  • @AustralAffair
    @AustralAffair 5 ปีที่แล้ว +8

    JA-37、俺も使ってた。懐かしいな。好きだった、このゲーム。音楽が良かった。

  • @dioarya6275
    @dioarya6275 3 ปีที่แล้ว +4

    JA-37 !! You can't underestimate the true power of Saab 🇸🇪🇸🇪
    (Hey, is that a Mortal Kombat theme on 04:44 ??)

  • @rodrigonoblecilla4530
    @rodrigonoblecilla4530 4 ปีที่แล้ว +3

    This is Music you so great

    • @spartonberry
      @spartonberry ปีที่แล้ว

      GET DOWN, EVERYBODY! It's like the lady knew the best part of the game!

  • @marcoarcadesuperplays
    @marcoarcadesuperplays 3 ปีที่แล้ว +3

    Hey, nice gameplay, do you know how to activate autofire for both buttons?

    • @ubervirtuoso
      @ubervirtuoso  3 ปีที่แล้ว

      You can activate autofire for both buttons via MAME's autofire plugin.
      First, you want to make sure that the autofire plugin is enabled ( in MAMEUI/ARCADE by going to tools- selecting default game options. and then selecting miscellaneous ii in the next window. In that window, if autofire is not underneath "enabled plugins", click on "select a plugin" and click on autofire. Click apply & OK afterwards.
      Once you load up the game, hit tab to bring up the menu- go to plugin options, autofire, and then to add an autofire button. For input, assign your P1 Button 1 to your first autofire button, then press a key you want to bind your autofire to in the "hotkey option" , and then adjust your on/off frames for desired autofire rate ( 1 on frame/ 1 off frame = 30hz, 2on/1off=20hz etc), and repeat the process for the second button.

    • @marcoarcadesuperplays
      @marcoarcadesuperplays 3 ปีที่แล้ว +1

      @@ubervirtuoso thank you very much

  • @That_Lady_Charlie
    @That_Lady_Charlie 4 หลายเดือนก่อน +2

    this game looks all right, but not deserving of the 10th anniversary celebration of Arcade Archives 😕

    • @Dr.W.Krueger
      @Dr.W.Krueger 4 หลายเดือนก่อน

      It's a filler title on (at the time) aging hardware. The selling point was the techno/rave inspired soundtrack by Shinji Hosoe and Takayuki Aihara.

  • @ssdivizion
    @ssdivizion 3 ปีที่แล้ว

    Too easy for serious gamers

  • @dryceraidfanficksyoutube
    @dryceraidfanficksyoutube 2 ปีที่แล้ว

    0:01.......