Good video! Instead of changing offsets, you could also change the seed on each transform points node. I'm suprised the Spawn Actor node doesn't allow multiple Actor entries like the Static Mesh Spawner node does. I wonder if there's technical reasons for that, or maybe they just haven't implemented it yet?
@@CodeWithRo they are not animating. to do that I have to manually add each cheer character into the sequencer and add an animation track. I have 850 characters so will take an eternity lol. Curious if all you’re doing is creating a new level sequence + camera and your character animations are playing when you press play? Or if there’s another step I’m missing.
@@CodeWithRo ah I've got it figured out! The animations don't play in the sequencer, but if I just render in the Movie Render Queue they will play in the render.
you explain everything so well :D
Thank you 🥹
Should have 100 times the views, great tutorials
@@rdotfinanceandnews thank you so much! 🥹
Good video! Instead of changing offsets, you could also change the seed on each transform points node. I'm suprised the Spawn Actor node doesn't allow multiple Actor entries like the Static Mesh Spawner node does. I wonder if there's technical reasons for that, or maybe they just haven't implemented it yet?
Great idea! Yeah there seems to be quite some features needed for pcg but i hear 5.5 will have some pretty cool stuff 🥳
This is fun! I don't know if you have looked into Vertex Animated Textures, but that could help scale this same concept.
@@for6won Ive never tried it but I can look into it! Thanks for the information 🥳
Great bro 😊😊😊
Thanks 😄
I did exactly as the tutorial but the actor isn't spawning at spawn points
Hmm are you using 5.4?
@@CodeWithRo Yeah I am using 5.4 and just couldn't figure out what went wrong
@@CodeWithRoI'm having the same issue
followed the whole tutorial. this is great but how can you get the character animations to play in the sequencer?
I tested this in sequencer and i have the pcg spawned when sequencer begins, are they not animating for you?
@@CodeWithRo they are not animating. to do that I have to manually add each cheer character into the sequencer and add an animation track. I have 850 characters so will take an eternity lol.
Curious if all you’re doing is creating a new level sequence + camera and your character animations are playing when you press play? Or if there’s another step I’m missing.
@@CodeWithRo ah I've got it figured out! The animations don't play in the sequencer, but if I just render in the Movie Render Queue they will play in the render.