Godot 4 + Nuget

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  • เผยแพร่เมื่อ 24 ธ.ค. 2024

ความคิดเห็น • 6

  • @maartenvant4209
    @maartenvant4209 ปีที่แล้ว +3

    Awesome, thank you. Also thanks for linking the other video, just what I needed :)

    • @Holonet01
      @Holonet01  ปีที่แล้ว

      No problem :). Yeah, I haven't tried from a clean slate, but I think the integration for VS Code might not be as complicated now. But either way, totally, props to @FinePointCGI, I had no idea how to get debugging straightened out at the time xD.

  • @UhGoomba
    @UhGoomba ปีที่แล้ว

    and this should make sure everything works inside builds and stuff right?

    • @Holonet01
      @Holonet01  ปีที่แล้ว

      Yep! I haven't actually experimented a lot with building for other platforms, but all this C#/.NET stuff is using Microsoft's framework, so anything you pull down with NuGet should just be part of that same ecosystem. TLDR, I think as long as you can build it, it would work in the exported version just the same.
      Let me know if you find differently, though, I don't have a Mac to test with, for example :).

  • @Filipinjo
    @Filipinjo 2 ปีที่แล้ว +2

    tnx man!

    • @Holonet01
      @Holonet01  2 ปีที่แล้ว

      No problem 👌🙂