How can you maken it global system for every npc to look at you but some do and some dont, and you can choose main npc bosses to alway pay attention to you and always look. To make it be more realistic and more scalable and organized?
@@DevEdgeAbhay i couldnt find it because everytime i clicked on browse to asset it sends me to nowhere here is how i fixed it instead (for people who find same problem in future) : i created a new ABP class and then applied it manually to the anim class by searching the new ABP i created and then continued with your tutorial and it worked for me !!!! thnx for your tutorial it was useful :)
I'm glad I found your channel ❤❤❤❤
How can you maken it global system for every npc to look at you but some do and some dont, and you can choose main npc bosses to alway pay attention to you and always look. To make it be more realistic and more scalable and organized?
uhh dumb question but how can i enter into my Manequinn character blueprint
Go under Aim class and There you will find Browse to Asset in Content Browser Simply click that then Double click to open!
@@DevEdgeAbhay i couldnt find it because everytime i clicked on browse to asset it sends me to nowhere
here is how i fixed it instead (for people who find same problem in future) : i created a new ABP class and then applied it manually to the anim class by searching the new ABP i created and then continued with your tutorial and it worked for me !!!! thnx for your tutorial it was useful :)
Great work brother!
Brother why does the video come so late
😅 Sorry Brother! I will Consistent this time!