Video looks great! A lot of the mobs you were fighting might have been too low in level relative to your character’s level to spawn a wraith upon defeat. I don’t know the exact rules because I’m not playing on Angmar or Mordor and so can’t do any testing but the release notes said that a defeated mob must be close to the level of the character. It suspected it might be like the Eye of Sauron debuff: It only occurs when the character is in combat with a mob its own level or higher. But your Level 12 character got one from defeating a Level 10 mob. The battles you began at 15:00 and 20:15 are excellent examples of why a Lore-master should almost never lead off with one of the 4 pet skill triggering abilities. All of them are (weak) single-target attacks, initiating combat with one of them means that the Lore-master will get the aggro of all chained mobs. A pet using a single-target attack like the Boggy will only apply threat to one mob (unless carefully micromanaged) leaving all the other mobs running straight to the Lore-master. Instead, use the basic Attack command to start combat. The pet will launch an autoattack and that will cause all chained mobs to run to the pet. The Loremaster can immediately follow up with one of the pet command skills and the pet will easily keep aggro on that target. I’m sure you know that and didn’t care much here because the mobs were quite a bit under the level of your character.
Hi John & Thanks for the feedback (video & gameplay). I've increased the Gamma on the primary game recordings because my recording software (OBS) doesn't pick up this games gamma setting! Go figure. Yeah, not leading with the pet attack is probably a good bet & running the pet auto attack skill first is a better choice. I'm still trying a lot of stuff with the Loremaster that probably isn't going to work in the long term (like starting with the minor pet attack). Its fearless so the mobs are pretty easy as long as they are not signatures or elites and approximately on-level. But I think thats just the crafted gear advantage speaking. The Mariner has a much harder time against the shadowy wraith than either the loremaster or the runekeeper (probably my next fearless mordor server character class if I don't go champion because I have too many champion recording going at present...) I tried the eagle in H+2 and it worked much better than the bog guardian wrt survivability & damage output (after closing) but I still find it threat issues pretty annoying so I'm still trying out new skill configurations at that difficulty level on my L146 blue/redline. Dropping the minor pet attack works on that difficulty but the pet is still pretty squishy against two or three opponents. I might actually need to try the bubble/re-summon skills rather than using aggro drawing HoTs. There is always something else to try & thats good (I suppose...) Thanks again.
@@gwathornsgames Have you tried the in-game and capture software gamma settings at default (or something close to it) but adjusting the in-game ambient light setting? I'm sure it's different for every output method and video capture process, but on my end through my monitor, that's what gives me the best results for seeing things in the darker bits of LOTRO without washing out colors or making things look unnaturally bright.
Video looks great!
A lot of the mobs you were fighting might have been too low in level relative to your character’s level to spawn a wraith upon defeat. I don’t know the exact rules because I’m not playing on Angmar or Mordor and so can’t do any testing but the release notes said that a defeated mob must be close to the level of the character. It suspected it might be like the Eye of Sauron debuff: It only occurs when the character is in combat with a mob its own level or higher. But your Level 12 character got one from defeating a Level 10 mob.
The battles you began at 15:00 and 20:15 are excellent examples of why a Lore-master should almost never lead off with one of the 4 pet skill triggering abilities. All of them are (weak) single-target attacks, initiating combat with one of them means that the Lore-master will get the aggro of all chained mobs. A pet using a single-target attack like the Boggy will only apply threat to one mob (unless carefully micromanaged) leaving all the other mobs running straight to the Lore-master. Instead, use the basic Attack command to start combat. The pet will launch an autoattack and that will cause all chained mobs to run to the pet. The Loremaster can immediately follow up with one of the pet command skills and the pet will easily keep aggro on that target.
I’m sure you know that and didn’t care much here because the mobs were quite a bit under the level of your character.
Hi John & Thanks for the feedback (video & gameplay). I've increased the Gamma on the primary game recordings because my recording software (OBS) doesn't pick up this games gamma setting! Go figure.
Yeah, not leading with the pet attack is probably a good bet & running the pet auto attack skill first is a better choice. I'm still trying a lot of stuff with the Loremaster that probably isn't going to work in the long term (like starting with the minor pet attack).
Its fearless so the mobs are pretty easy as long as they are not signatures or elites and approximately on-level. But I think thats just the crafted gear advantage speaking.
The Mariner has a much harder time against the shadowy wraith than either the loremaster or the runekeeper (probably my next fearless mordor server character class if I don't go champion because I have too many champion recording going at present...)
I tried the eagle in H+2 and it worked much better than the bog guardian wrt survivability & damage output (after closing) but I still find it threat issues pretty annoying so I'm still trying out new skill configurations at that difficulty level on my L146 blue/redline. Dropping the minor pet attack works on that difficulty but the pet is still pretty squishy against two or three opponents. I might actually need to try the bubble/re-summon skills rather than using aggro drawing HoTs. There is always something else to try & thats good (I suppose...)
Thanks again.
@@gwathornsgames Have you tried the in-game and capture software gamma settings at default (or something close to it) but adjusting the in-game ambient light setting? I'm sure it's different for every output method and video capture process, but on my end through my monitor, that's what gives me the best results for seeing things in the darker bits of LOTRO without washing out colors or making things look unnaturally bright.