Basic Fantasy RPG 4th Ed. Solo Session Zero: House Rules; Character Creation.

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  • เผยแพร่เมื่อ 10 ก.พ. 2025
  • In this video, I discuss the merits of the excellent Basic Fantasy role playing game and the house rules I will be using in my upcoming solo RPG campaign.
    Thanks to all who watch my games. Hopefully, this series will entertain you!
    Many of you were interested in my Castles & Crusades character sheet, so here is my BFRPG sheet:
    My Basic Fantasy Character Sheet:
    docs.google.co...
    My BFRPG House Rules:
    docs.google.co...

ความคิดเห็น • 97

  • @bradutterstrom4105
    @bradutterstrom4105 10 หลายเดือนก่อน +2

    Your death save rule is very similar to the one I came up with that I use (playing any system where it works.) instead of 5e’s first to 3 death saves, I make a single death save (dc10, adding con bonus). I make this roll on the character’s second turn after dropping to 0 hp, this gives the entire party at least one chance to act to heal or stabilize them.

    • @magehammersgametable
      @magehammersgametable  10 หลายเดือนก่อน

      Actually, I can’t take credit for the Death Save rule. It’s an option in the back of the BFRPG core book. And yes, it is a great way to handle character death or not, lol.
      Thanks for watching and have fun gaming!!

  • @robbyslilshadow1948
    @robbyslilshadow1948 ปีที่แล้ว +3

    I am starting to want to DM again, hadn't played or DM'ed DnD for years and when I did it was ADnD 1e. I like some new 5e mechanics (such as a list of feat and skill bonus's) (but not all) and I needed some sense of what basic fantasy rules that need to be tweaked for more of what I had in mind. Your general house rules, even though mine are slightly different, gives me some clarity what needs to change. Thank you.

  • @toddcarlson5324
    @toddcarlson5324 ปีที่แล้ว +9

    Awesome! Didn't realize 4th Ed of Basic Fantasy was out. Looking forward to the campaign. Also, thanks for sharing the documents of your house rules and character sheets. That map is fantastic and the lore is very interesting!

    • @magehammersgametable
      @magehammersgametable  ปีที่แล้ว +3

      Thank you! Glad I can be informative as well as entertaining! I think you’re going to like this series…The first two play sessions are already recorded, and I am having a blast!

    • @toddcarlson5324
      @toddcarlson5324 ปีที่แล้ว +1

      @@magehammersgametable Looking forward to it!

  • @CrimsonCreed-ct5dk
    @CrimsonCreed-ct5dk 8 หลายเดือนก่อน +2

    Excellent. Haven’t played BF but you’ve provided a great example. Looking forward to watching these also. The beauty of solo is that you can modify and solidify to your own liking without min max. Play it like you want. Great ideas you’ve shared.

    • @magehammersgametable
      @magehammersgametable  8 หลายเดือนก่อน

      Absolutely !! Thank you! It’s a great system!!

  • @DMTalesTTRPG
    @DMTalesTTRPG ปีที่แล้ว +19

    Great video. Not a fan of spell slots as a concept, but (a) it’s not my table and (b) hacking the game for your table is the POINT of BFRPG!

    • @magehammersgametable
      @magehammersgametable  ปีที่แล้ว +6

      Thank you! And Basic Fantasy is so wonderfully hackable!
      Love your channel, btw!

    • @DMTalesTTRPG
      @DMTalesTTRPG ปีที่แล้ว

      @@magehammersgametable Thanks!

  • @OsoBlanco17
    @OsoBlanco17 7 หลายเดือนก่อน +2

    Very informative and fun video! Just found your channel and am looking forward to checking out more. Also the mass roll of D6 at the end was cool, I’ve never seen that concept before.

    • @magehammersgametable
      @magehammersgametable  7 หลายเดือนก่อน +2

      Hail and well met! Welcome to my game table! I hope you enjoy your stay!
      Yeah. I live that mass d6 method. Found it on a comment thread somewhere, so I borrowed it. It makes rolling Attributes fun! And gives the player a lot of tough choices.

  • @HornetVF103
    @HornetVF103 11 หลายเดือนก่อน +2

    Our group plays Basic Fantasy and we enjoy the throw back to 1st Edition. It is simple and easy to read but it is a deadly game.

    • @magehammersgametable
      @magehammersgametable  11 หลายเดือนก่อน

      It is deadly! Thats why I added a few bolsters in my house rules to help keep my characters alive long enough for them to make progress through my adventure.

  • @messenger3478
    @messenger3478 9 หลายเดือนก่อน +3

    I randomly just roll 3d6 6 times. I ended up starting with 2 17's! the rest were 13-14 and 1 9. I was flabbergasted. Gonna use them with a character for sure!

    • @magehammersgametable
      @magehammersgametable  9 หลายเดือนก่อน

      Amazing rolls! I hope that character survives a long time!

    • @messenger3478
      @messenger3478 9 หลายเดือนก่อน +1

      @@magehammersgametable Me too! I'm not sure if I should asign the numbers down the line or as I want though.

    • @magehammersgametable
      @magehammersgametable  9 หลายเดือนก่อน

      @@messenger3478 I always distribute. I have never been a fan of down the line.

  • @squimbingus2425
    @squimbingus2425 11 หลายเดือนก่อน +1

    BFRP offers an official coil-bound option for their book, and whjile id ont know if its any good, the innovation there is insane. i would buy so many more ttrpg books if they were coil-bound i love you BFRP

    • @magehammersgametable
      @magehammersgametable  11 หลายเดือนก่อน

      Yes! I tend to favor tradition over innovation in RPG books, so I stick with bound books, but coil bound is convenient!

  • @rndrs9376
    @rndrs9376 9 หลายเดือนก่อน +2

    This was really helpful in tweaking the rules for my games. I also added two new Class combinations (Cleric-Fighter / Cleric-Thief) and im thinking of allowing all races to be any class or combination, but im worried it would be too overpowered without some tweaks.

    • @magehammersgametable
      @magehammersgametable  9 หลายเดือนก่อน

      I allow all multi class combinations in my game. So far, none of my players have played a multi class character yet. So, I can’t speak to overpowering the system, but I feel like it wouldn’t break anything.

    • @Pyoron
      @Pyoron 8 หลายเดือนก่อน +1

      Oh, wow, I've been wanting to see how Fighter-Cleric would work, but that's basically a paladin, isn't it? What would be the advantages of Fighter-Cleric over Fighter-Magic User?

    • @magehammersgametable
      @magehammersgametable  8 หลายเดือนก่อน

      Not sure there is much different. There is a paladin class on the Basic Fantasy download page. I haven’t looked at it, but that might answer your question.

    • @rndrs9376
      @rndrs9376 8 หลายเดือนก่อน +1

      @@magehammersgametable there is a difference from the holy quasi class, paladin supp. Class and a Fighter-Cleric. Neither of the two have the access of spells a cleric-fighter has, and must follow certain restrictions and practices because of their faith, which isn't as lenient as cleric.

    • @magehammersgametable
      @magehammersgametable  8 หลายเดือนก่อน

      Ok!

  • @craig7185
    @craig7185 ปีที่แล้ว +1

    This is great, I just found Basic Fantasy and I think it will be my OSR game of choice. Will definitely be watching this whole series to get familiar with things. (And see how you work solo play)

  • @retrodmray
    @retrodmray ปีที่แล้ว +1

    Great stuff, dude! Love BFRPG!! Looking forward to this whole series! 🤓👍

    • @magehammersgametable
      @magehammersgametable  ปีที่แล้ว +1

      Awesome! Thank you! BFRPG is a revelation! Welcome to the Game Table!

  • @CJsComicsandGames
    @CJsComicsandGames ปีที่แล้ว +2

    Looking forward to watching you roleplaying again! I love the scenes you create and the way you tell your tales. I also love the stories of your very own world in which I myself have played! 😁 I hope for the next video you realized that your charisma should be an 8, for that is what the dice showed and not a 7. You truly are bad with numbers. 😂😂

    • @magehammersgametable
      @magehammersgametable  ปีที่แล้ว

      Chris! Thank you! Yes. You may even hear a name or two of characters from the past. Stay tuned!
      Hahaha! Yes. But I recorded it properly in the sheet! I noticed that. But there is no denying I am terrible with numbers.

  • @NeoRaven78
    @NeoRaven78 ปีที่แล้ว +5

    I can totally relate with your feelings on dice rolling. No matter how well designed the system I don't like trying to roll low. I understand that rolling dice is random and odds are the same either way but it just doesn't feel right. Low is bad and high is good.

    • @magehammersgametable
      @magehammersgametable  ปีที่แล้ว +3

      I’m glad I’m not alone on this one! Thank you for watching!

    • @erikmartin4996
      @erikmartin4996 10 หลายเดือนก่อน

      @neoraven78 first place is better than 20th place

  • @freddaniel5099
    @freddaniel5099 ปีที่แล้ว +2

    Love the BFRPG rules and it is exciting to see you feature it in play.
    I see a lot of similar FRP DNA between C&C and BFRPG and I am pretty sure that you have mentioned this, but the C&C PHB is also a free download. Both systems have great published support, great online communities and play very well at the table.
    Like hearing about the Swordlands setting. World building is one of the real perks to running a campaign and the process of discovering what the world has to offer is one of the best aspects of being a player in a custom setting. Reading the lore for a published world setting can't really compare, imo.
    Roll the dice and have fun!

    • @magehammersgametable
      @magehammersgametable  ปีที่แล้ว +2

      I will! Thanks for coming along for the journey!

    • @magehammersgametable
      @magehammersgametable  ปีที่แล้ว +1

      Also, I couldn't agree more on world building! It really is a perk.

  • @twentysides
    @twentysides ปีที่แล้ว +1

    Thanks for this video! That 18d6 ability score roll sounds wild. My preference is if your modifiers don't end up at least zero, or you don't have at least a +1 in a score, subtract your lowest score from 21 to determine the new score until you're net zero or higher; then you can swap two scores of your choice.

    • @magehammersgametable
      @magehammersgametable  ปีที่แล้ว +1

      That’s a cool way to do it! I am always looking for the many ways people play this awesome game! Thanks for sharing!

    • @twentysides
      @twentysides ปีที่แล้ว +1

      I was rewatching this and thinking of what house rules I may want to use when I get to run it, and looking at which ones you chose. Based on having an extra spell and a little extra HP, would it make sense to give the group enough XP to be level 2 at the beginning? It seems like that would resolve some of the concerns. Nothing wrong with these house rules though!

    • @magehammersgametable
      @magehammersgametable  ปีที่แล้ว

      @@twentysidesThat would be an acceptable approach, yes! But I just feel characters should start at the beginning as their character story unfolds. I know they had lives before first level, but first level is where they begin to cross the threshold of heroism, where they go from being mundane to extraordinary. Starting characters at another level just seems like robbing the characters of part of who they are.
      That being said, I have started campaigns where characters have started at a level other than 1, and it seemed weird.
      And I also have characters come in at the level of the other party members when a character irrevocably dies. But that is more for the player’s comfort.
      Interesting philosophical questions .

  • @ChuckBarchuk
    @ChuckBarchuk ปีที่แล้ว +2

    Looking forward to it Mage!

  • @colmortimer1066
    @colmortimer1066 3 หลายเดือนก่อน +1

    I have been playing this solo, and it is rather brutal. Your rules are nice, for adding some HP healing and magic. I really did not want to start changing too many rules, until I played a bit. I did use a -10 hp for death but that seemed too easy, except when my last survivor ran away, leaving the party fallen. But I asked if he could get out alive, and I use a "yes and" on a 19 or 20, and rolled a 19, so I took that as yes and I was able to save the halfling on the way out.
    I will go ahead an raise the 2 survivors hp and see if I find any new party members to roll up. I also need to scale back some difficulty. What killed me was 8 goblins with low hp, most had 1, but they got the initiative and and overwhelmed my 5 pcs. But I plan to watch your play here and see, what I can tweak. I am really new to OSR, I have a better knowledge of 2nd, 3rd and 5e, but I found them way too complex to solo, but the OSR does feel a lot like a stripped down 2nd ed, which is my favorite of the 3.

    • @magehammersgametable
      @magehammersgametable  2 หลายเดือนก่อน +1

      @@colmortimer1066 Basic Fantasy is one of the least punishing OSR games. I love what they have done with it. And it is soooo easy to house rules. It's my Dungeons & Dragons preferred with Castles & Crusades a close second.
      I had to house rule Basic Fantasy's deadliness a bit to give my story a chance to unfold. But it's definitely fun!

  • @2plus2isfive
    @2plus2isfive ปีที่แล้ว +3

    Really looking forward to this playthrough. I love solo play, but I often get choice paralysis because I have so many resources.
    So I am really fascinated to see your... More curated (perhaps?) Solo experience.
    Cheers for sharing sir!

    • @magehammersgametable
      @magehammersgametable  ปีที่แล้ว +2

      My way really works for me. So, I hope that translates to working for my audience.
      Thanks for watching!

  • @RollForTuraco
    @RollForTuraco ปีที่แล้ว +2

    I like the smaller character sheets. Basic Fantasy is pretty neat, I'm making my characters for my own solo game it's cool to see what others are doing with Basic Fantasy

  • @UndeadBrony88
    @UndeadBrony88 ปีที่แล้ว +1

    I'm new to ttrpg's and I need assistance with figuring out how I can start my game. I have my PC's, a village, a starter mission of farmer with giant rat "infestation" that needs dispatched with. But I'm having a hard time with running solo. I have absolute zero no ttrpg experience. Any help is much appreciated thanks.

    • @magehammersgametable
      @magehammersgametable  ปีที่แล้ว

      Hello! Welcome to my table! My advice is to join the Solo RPG Guy’s Facebook group. There are hundreds of veteran and seasoned solo RPGers there who are awesome and ready to help people new to our hobby.
      As for my advice, I would say find a randomizer for dungeons and encounters. I use Axebane’s Deck of Many Dungeons to generate my dungeons and the encounter tables for whichever system I am using.
      Many people also use an oracle to act as a game master and dictate what direction the story goes. I myself don’t use oracles, so, I’m not the best person to ask about those.
      I hope I am being helpful.
      My final advice is just have fun no matter how you go about solo gaming. If you are having fun, there is no wrong way to play.

  • @bruhamm
    @bruhamm ปีที่แล้ว +4

    This looks awesome, I really enjoyed your video. I think your character sheets are really slick and very efficient for solo. How did you create them. Fantastic video looking forward to the adventure.

    • @magehammersgametable
      @magehammersgametable  ปีที่แล้ว +2

      Thank you! I used Google Docs to create them. I left a link in the description if you want a closer look. Thanks for watching!

  • @kevinerose
    @kevinerose ปีที่แล้ว +1

    15:00 Halfling spell-user. 15 INT. Just an observation but why would halfling MUs be more intelligent than elf MUs on average? Why not say all Halflings max intelligence should be 14? That way they can be MUs but would generally be less powerful as an elf. Otherwise, Halflings would be considered the best MUs in all the land. Right?

    • @magehammersgametable
      @magehammersgametable  ปีที่แล้ว +2

      Dwarves must also have a 15 in intelligence. My thought process was: The BFRPG forbids halflings and dwarves from being magic users. So, apparently, there is something inherent in those two races that makes being a magic user difficult.
      I see the high intelligence as a requisite for finding ways to cast spells around those genetic limitations.

    • @kevinerose
      @kevinerose ปีที่แล้ว +2

      @@magehammersgametable Yeah it is a great idea. I suppose they may not even have the proclivity to aspire with the magical arts if their INT were lower than 15.

    • @magehammersgametable
      @magehammersgametable  ปีที่แล้ว

      @@kevineroseYes. Exactly.

  • @erikmartin4996
    @erikmartin4996 10 หลายเดือนก่อน +1

    Higher isn’t always better. First place is better than 20th place

    • @magehammersgametable
      @magehammersgametable  10 หลายเดือนก่อน +1

      Good point! But my brain just doesn’t get the hit of a dopamine from rolling small numbers on dice. I have tried. But higher numbers just brings me more joy.
      Thank you for watching!

    • @erikmartin4996
      @erikmartin4996 10 หลายเดือนก่อน +1

      @@magehammersgametable 🤣 that’s totally fine

    • @magehammersgametable
      @magehammersgametable  10 หลายเดือนก่อน

      Haha! Thanks!! 😂

  • @onealflynn2414
    @onealflynn2414 ปีที่แล้ว +1

    I love BFRPG. A hardcover 4th is on my list. I wasn’t impressed with whoever did my 3rd edition hardcover from Amazon. It looks a little rushed when made. I guess buyer beware lol. Overall still love it. I did a solo video awhile back using the system. I may continue it again when I feel like getting back to recording again. TH-cam hasn’t been a priority in my life right now

    • @magehammersgametable
      @magehammersgametable  ปีที่แล้ว

      I have no complaints about my two Amazon hardcovers and soft covers, so hopefully, when you get yours, it’s all good.
      Could you post your link here to your video? I am always looking for solo sessions. Especially BFRPG

    • @onealflynn2414
      @onealflynn2414 ปีที่แล้ว

      th-cam.com/video/DshheuNXYGk/w-d-xo.html

  • @garethmason7920
    @garethmason7920 ปีที่แล้ว +1

    Loving this video 🙂💗. How do you roll for checks like a player persuading a NPC etc ?

    • @magehammersgametable
      @magehammersgametable  ปีที่แล้ว +1

      Hello! Thank you!
      For checks I use the Basic Fantasy option for ability checks. It’s on page 188 of the Core Rulebook 4th edition.
      I also have a house rule that adds a proficiency bonus to ability checks that fall within the character’s training.

    • @garethmason7920
      @garethmason7920 ปีที่แล้ว +1

      @@magehammersgametable thank you so much for quick response

    • @magehammersgametable
      @magehammersgametable  ปีที่แล้ว +1

      @@garethmason7920 My pleasure! Gamers need to help out gamers!

  • @toddrlyons
    @toddrlyons ปีที่แล้ว +2

    Subscribed!

  • @jaymeU2
    @jaymeU2 ปีที่แล้ว +1

    Here's a near death house rule I stole from somewhere. I can't remember where.
    Recovering from near death
    Roll d6
    1. Character has lost 1D4 random items from his inventory
    2. A scar
    3. Lost all the gold, 25% change that other valuables (diamonds, jewelry) are lost too and 10% change that all equipment is lost
    4. Weakened, randomly determine which Attribute is lowered by one
    5. Got stronger, randomly determine which Attribute is raised by one
    6. What an, experience, take 1000 experience points

  • @captainnolan5062
    @captainnolan5062 5 วันที่ผ่านมา +1

    In my opinion, DMs are not storytellers (and a roleplaying game is not best played as a storytelling game). If you want to play a storytelling game, there are games designed as storytelling games that do that much better). A GM places challenges in front of the players, the players try to solve the challenges, and after you are done playing, then you can tell the story (or stories) about what happened at the table. As a byproduct of play, a story may emerge.
    It occurred to me a while ago that, at some time in the past (maybe around 3rd edition of D&D?), professional writers took over the design and adventure making of D&D; as opposed to the original D&D material which was written by a shoe repairman and a security guard, and other wargaming hobbyists. Sometime around then the game became about telling stories (which is just what you would expect a writer to be interested in) rather than the exploration of maps by PCs and combat with fierce creatures to obtain treasure [in a hexcrawl or a dungeon delve]. Video game influences (which are much more linier and similar to chose your own adventures) also began to influence TTRPG design [for the worse in my opinion]. Modules began to be written as movement from plot point to plot point, rather than allowing characters to roam around in the sandbox pursuing their own ideas and motivations. It seems like this was around the time that the term "railroading" arose and was used as a derogatory term by those of us who had grown up playing the open world/sandbox type of campaign to describe these ‘plot driven’ 'straightjacket' type of adventures. The linked videos are a great example of this point of view (which I agree with): th-cam.com/video/4c9BoqE-jeY/w-d-xo.html and th-cam.com/video/PIQpVNbLwuE/w-d-xo.html
    The 'story' is what happens at [or away from] the table AFTER the GAME is finished for the evening, when tales are told of what happened during the game. When I hear GMs, game designers and players talking about the three-act structure, overlaid by the Shakespearian five act structure, and then talking about the 'realization moment' in screenplays [coming at approximately page 80], and the climax of the story, and [heaven help us] the denouement, etc., etc., I know that I am listening to someone who likely learned to play after the rise of the 'storytelling/video game' type of adventure.
    Back in 1974, when age 10 to 25 year old 'kids' were putting together their D&D worlds and building sandboxes for others to play in, we had little formal education about 'story structure' and the like [and wouldn't have thought about using it in the design of a 'dungeon' or wilderness adventure anyway], but we knew enough to create situations and challenges for players to overcome, which creates the environment for conflict (which is critical to drama), and with players having created motivated characters who were seeking fame and fortune, and were placed in such a sandbox environment, they organically created story through play. Look at things like the Judges Guild materials from the late 70s. They are filled with locations, creatures, NPCs, random tables and such and not plot points, a main narrative, etc. A DM is not a storyteller and RPGs are best used as role playing games (which creates an immersive experience), and not storytelling games.
    Comment: Remember the other thing is that 0e D&D was a lot more deadly that 5e. It had a press your luck element built in; so when you were on the edge of running out of resources (hit points, torches, food, etc.) you have to get out and get back to town to rest, heal, stock up on provisions and torches, etc., before you make your next foray into the wilderness or dungeon. During this 'down time' you might also train in a new weapon, or wizards might research spells or make magic items, etc. This element of danger must be present (as Matt Colville said in a recent video, 0e & 1e D&D is a lot more of a horror survival game than a (5e) storytelling game [with, I might add, 1st level starting characters who are already kind of 'superhero characters'].

    • @magehammersgametable
      @magehammersgametable  4 วันที่ผ่านมา

      Hello! Thank you for your comment. I love discussions such as these when it comes to the nature of RPGs.
      I discovered Moldvay D&D in 1982 from comic strip advertisements in comic books. I have been an avid reader since the age of 10. I started with comic books, moved to Hardy Boy books, Dr Doolittle, Edgar Rice Burroughs, Fritz Leiber, and of course Tolkien, who probably had the greatest effect on my imagination than any other work. Stories have been the most important guide for my life. I became an English teacher because of my love of story. I love telling stories to friends. I love writing my own stories. They are my soul.
      Now, when I first discovered the concept of D&D in those colorful books of imagination brought to living color, it fundamentally shook the foundation of my reality: There was a game that allowed me to take on the role of characters like the ones that had lived in my imagination and inspired me and comforted me and thrilled me? I knew I had to find that game and play it. It became my Christmas gift in my 12th year of life. Opening that box set was like traveling to an entirely new world where my imagination came to life. I have been playing in other realities ever since.
      So. You see, for me, RPGs have always ever been about stories. It was story that drew me to it, and story that keeps me consistently playing 43 years later.
      Essentially, though, D&D is a game. And games exist for several reasons: competition, shared experience, passing time, and most importantly, fun. Games should be fun.
      But fun is elusive. What is fun for one may not be fun to another.
      To you, apparently, the fun of D&D is the survival aspect and the living on the edge of danger, and emergent and meta (gamers telling stories of past game session adventures and NPCs and events) story telling. I respect and understand and even applaud your concept of what D&D and RPGs should be. It is what is fun about D&D and is what brings you back to it time and again.
      D&D can be two things at the same time. It can be all you describe in your comment and also be about story.
      D&D is so attractive to so may people because it is flexible enough to be what they need it to be. For me, the game provides me a way not to TELL stories but to LIVE them, which seems much like what you detailed in your comment.
      The most important thing is that we both keep playing the games we love to play and revel in the fact that we live in a time in which D&D and RPGs proliferate and flourish so that everyone can enjoy this truly original and miraculous form of entertainment in any way that is fun for them.
      Thank you so much for taking the time to comment on my video and sharing your viewpoint with all of us. It has given me an opportunity to reflect again on how much RPGs mean to me and their formative effect on the writer, teacher, husband, father, and person I am.

    • @captainnolan5062
      @captainnolan5062 4 วันที่ผ่านมา +1

      @@magehammersgametable What you say here is exactly my point: "the game provides me a way not to TELL stories but to LIVE them". Don't impost narrative on players, let them create the "story" by their actions. There is never a need to write a "plot" or "story arc" as there is when you write a book or make a movie. Just set forth challenges and let the players go. {I really enjoy the exploration aspect of D & D. I have been playing since 1974].

    • @magehammersgametable
      @magehammersgametable  3 วันที่ผ่านมา

      @@captainnolan5062 I am envious you have been playing since the game's publication! Here's to both of us playing RPGs as far into the future as we can go!

    • @captainnolan5062
      @captainnolan5062 3 วันที่ผ่านมา

      @@magehammersgametable Yes, I still have my White Box and all of the Supplements. Hear, Hear!

    • @magehammersgametable
      @magehammersgametable  3 วันที่ผ่านมา

      @@captainnolan5062 And I have my original copies and two others of the Moldvay Basic and Expert sets and my original Keep on the Borderlands and Isle of Dread. One of my copies of the Basic Set still has its original box! Hear, hear, indeed! Huzzah!

  • @petegiant
    @petegiant หลายเดือนก่อน +1

    I'd advise everyone read some of the Dying Earth series by Jack Vance in order to understand vancian magic.

  • @jackskelington7377
    @jackskelington7377 ปีที่แล้ว +1

    There is also a solo character supplement if you don't want to play a full party. It implements the Scarlet Heroes ruleset concerning enemies, fray due, and dmg.

  • @wbbartlett
    @wbbartlett ปีที่แล้ว +2

    I'm the complete opposite regarding dice rolls. Rolling under a target number makes perfect sense to me & the alternative just feels utterly wrong. I wonder what makes people lean one way or the other? I played RuneQuest & CoC rather than D&D back in the day so I'd imagine that's the reason.

    • @magehammersgametable
      @magehammersgametable  ปีที่แล้ว

      Yes. I suppose it may have something to do with your formative years and the games you played. It might also be the same kind of preference that some video game players have to play with the inverted X/Y axis? Is it formative or genetic? Might make an interesting topic for research.

  • @nedleeds908
    @nedleeds908 8 หลายเดือนก่อน +1

    Shut it off at proficiency bonus. Almost hit stop at d3 bitchmode HP bump.

  • @phillipmerritt1428
    @phillipmerritt1428 ปีที่แล้ว +1

    Is their way to get a copy of house rules?

    • @magehammersgametable
      @magehammersgametable  ปีที่แล้ว

      Link is in the description of this video. Welcome to my table!

  • @Order_of_Chaos
    @Order_of_Chaos หลายเดือนก่อน +1

    Max HP at level 1 = weak.
    WTF +1d3?
    What?
    Oh come on.

    • @magehammersgametable
      @magehammersgametable  หลายเดือนก่อน

      @@Order_of_Chaos I know. My style of fun is not everyone's. And I understand your disgust at making an old school game a little more survivable. Please let me know if any of my house rules are actually to your liking! Thank you for watching.

  • @tJ9etBxDq5VdSj2
    @tJ9etBxDq5VdSj2 ปีที่แล้ว +2

    Dontcha think you made magic users a bit too powerful? Your game but idk. The whole point (in my mind) is to babysit this nerd until he can throw fireballs all day long months down the line. But as long as the dork has still got 1d4 HP and the monsters aren’t idiots and prioritise casters it should be fine I guess

    • @magehammersgametable
      @magehammersgametable  ปีที่แล้ว +1

      I guess you’ll have to watch the whole campaign to see how it all works out…😊