How To Easily Rig A Character With Auto-Rig Pro (Blender 3.2 Tutorial)
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- เผยแพร่เมื่อ 8 ก.ค. 2024
- In this video, you'll learn how to rig a character using Auto-Rig Pro in Blender 3.2. Then, I use my new FZSwapper addon to create a claymation style mouth.
Auto-Rig Pro: blendermarket.com/products/au...
FZSwapper: fruitzeus.gumroad.com/l/swapper
Thanks for watching! I hope ARP makes more sense after watching this! If you're interested in using FZSwapper, grab it today for 50% off using my discount code fruitzeus50 over on gumroad! :)
fruitzeus.gumroad.com/l/swapper
I've had auto rig pro for 3 years now, and i never grew to your level of rigging expertise, this video inspired me to get better at rigging despite my fears and doubts. Thanks for making this.
The best. I use to watch ur voice and get enlighten. 1year in blender now, and am so far. Started with ur character tutorial. Keep the good work coming
As always man, thank you for this!
thanks for this! swapper looks pretty cool
You just fixed my issue at 1:20 Thanks! Hope you have a great weekend! 🙃
You’ve got an amazing channel
Thank you so much very helpful
Great 👍
Thank you for your great video
Rigging charecters was nightmarish for every project😂
Now it looks so much easier
awesome
I just about gave up on using ARP until watching this. The tutorial by the dev is really bad and this has very much given me the enthusiasm to try it again. Thanks
You’re welcome!!
Love You Man… have a nice day
wow that swapper is fkin awesome!
Sweeet - thank you
Very usefull thank you i need this 😅
wait...no retopology? is that with sub-d?
Whenever i try to bind i get an error " 'bpy_prop_collection' object has no status 'move'. i get this any time i try to use this addon is there a fix to this?
I'm having a weird issue, i see my bones appear, i even bind them to the different pieces of my character but still no movement when trying to animate the rig.
Did you press match to rig? Before binding mesh pieces to the rig? One common mistake is trying to bind to the meta rig, which is used to generate the actual rig.
Tried all of what you said, when I hit that Go! button, obviously things do happen, but those bones don't show up. They come up in the collections, but I can't make them visible. What am I doing wrong?
Thx in advance
So... I need the Metarig back where'd it go?
was the clothing parented or joined to base mesh? thats the only thing that doesnt work for me
Clothing would be totally separate from the character mesh. Both are independent objects which get patented to the rig itself.
@@FruitZeus you have a video going more in depth cause im trying to figure out which parts do I parent top to, theres like 3 lines for the torso.
Can i rig 2 character in one file with auto rig pro please tell me?
You probably shouldn’t. The reason is it’s way more modular and non destructive to have a separate blend file for each asset and then link them into the same scene for animations later.
how to convert it to ik bones
It comes as IK by default! You can switch to FK in the viewport!
@@FruitZeus thnx
i was able to make it work 2-3 times in the beginning but now even with the latest version all I get is error messages or giant incorrect rig. The amount of time I wasted with this app is mind boggling
not good there is thousands of video of autorig pro how to bind rig walk cycle etc :/ but anybody not show how to make custom animation with this rig :/
It’s just a rig at that point, so it’s the same as any armature when it comes to making a custom animation.
wasted money on this tbh doesnt work
Hey! Sorry to hear that. If it’s any help, Auto Rig Pro is always undergoing new updates. Not sure what version you were using, but they just released a new version for 4.1 yesterday to fix compatibility issues. Might be worth giving another look
@FruitZeus it doesn't correctly rig the model and with the manual version some reason I get errors was 40 and I can't refund it