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Two things: 1. Rest in peace, Ethan. We'll remember you. 2. The basic plot of this game is "Jon Snow runs the Duchy of Zeon, but without mobile suits; shenanigans ensue".
I am shocked you didn't win the "Last Will" recordings that play during the credits. Those things legitimately make me cry. Every time. Ethan's especially.
Fun fact: The main theme of this game is actually the song Sarah Schachner used as an audition for who would create the soundtrack and the devs liked it so much that they decided to use it as the main theme.
Sarah Schachner cooked a full dinner meal of a soundtrack on this game, I would argue MW19 was actually weaker all around (with the exception of Piccadily Circus, that one slaps)
@@glibchubik4090 and Into The Furnace, to be honest in general she goes hard with the themes, considering we dont have the likes of Hans Zimmer from the og Modern Warfare 2, she does a fantastic job and we lucky to have her
@@ksb5818 We really are lucky to have composers like her and Jack Wall working on CoD(can't wait to hear what he will have for Black Ops 2024), although can't help but miss what Zimmer/Lorne Bafle did on MW2, still my most re-listened soundtrack to this day, almost all tracks are iconic!
I think arguably the most underrated part of Infinite Warfare's campaign is the "Specialist" difficulty you unlock after beating the campaign. It adds in some new mechanics like an injury system for your limbs that affect you in different ways (Broken arms mean worse aim, broken legs force you prone and prevent sprinting, etc). Your gun can be shot out of your hands, you have a helmet which can be destroyed and once it's gone a single headshot will kill you, etc. It's very cool, and I wish it carried over to future CoDs.
That might be one of the most innovative changes to Call of Duty's approach to their campaigns. Veteran's always been "hur dur you die in one shot and enemy grenades are nukes", but this takes it a step further.
I never understood why people dislike Call of Duty games that take place in a technologically advanced future. There was nothing wrong with it at all and yet people are sometimes jerks when it comes to reviews. Can someone please fill me in on why Call of Duty settings in a technologically advanced future are sometimes disliked
Becouse of the jetpack integration to the multiplayer, and the campaign went from cod doing grounded campaigns to 0 to a 100 in future, it made everyone think cod in space was goofy, look at bo2 its futuristic doesnt have jetpack and the future wasnt that futuristic out of now where
at the time, people got annoyed because it was getting milked to death. So when IW, the THIRD advanced movement CoD in three years, was revealed, people got very...heated.
@@gamingchannelofthefatboigo2595 that has to be the most ridiculous explanation I've ever heard. But I do see your point about the jetpack being an issue and potentially being a pain in the ass for other players
@@gamingchannelofthefatboigo2595 the jetpack movement is what made it unique though! I really hope they make AW2 cause that game is just so much fun. COD is getting boring again and its time they switch things up a bit again.
Infinite Warfare is probably my favorite campaign out of all of them. I started late into COD and this one screamed a human element into a futuristic world. Having served in the Marines, seeing all of the inter-service banter brought a smile to my face.
Even in the far off future, Once A Marine Always A Marine? Thank you for your service sir, and god bless the Crayon Eating, Ass Kickiing, No Nonsense, Ever Prevalent Marine Corp!
I played this game to death with my brother. Played all the custom matches against each other. Wasn’t until later that I decided to play the campaign and my god, it was beautiful. This was one of the games on a very short list that made me cry at the end, up there with Cyberpunk 2077 base game AND DLC, Ghost of Tsushima, and Red Dead Redemption 2. It was heartbreaking, tragic, but also beautiful in a strange way that I will never be able to quantify.
I was a tester for the campaign, and I saw that ending too many times, but it never really lost its poignancy for me, and I find it someone gratifying to learn I wasn’t the only affected by it.
Missed one thing I’m so sad gets overlooked. Raptor 2-1 in the final push. He’s the flight lead for the Raptors that take out the AA guns - guns designed to kill fighters like raptors, and ends up the last pilot standing on the final gun. He dumps his entire payload but it isn’t enough. Reyes tells him he NEEDS the gun down, and without a second thought he initiates the mass strike that destroys the last AA gun. Self sacrifice.
I like how the Volk is just an AK-pattern rifle modified to fire energy bolts. That and it's grabbed from the SDF, it shows that they're resourceful. Taking an old weapon, and modifying it to compete with stuff like the Type 2
Best cod campaign ever put out. The passion oozes through every part of it. Callbacks to the original cod, outstanding soundtrack composed by Sarah Schachner,(she also did the MW reboot ost), great worldbuilding and characters. This and the original Modern Warfare 2 are games I find myself returning too constantly to replay.
I worked on this game, and we really worked hard, and we loved the game and the work. When it shipped, and people didn’t like it, it was hard on us. All these years later, to see this appreciation of something that was a big part of my life is very gratifying. THANK YOU. THANK YOU. THANK YOU.
@@EternalPhoenix2183 I moved to Treyarch before MW reboot got 100% rolling. When I left, I was still on integration testing of DLC packs (which was cool, because I got to play the finished Zombies maps before anyone except the other testers.) But I can tell you this: when they made the announcement and showed us the first test footage, the entire studio was excited about it. I would have said “yes” to IW2.
I agree with the sentiment of the video and others in the comments: This was among the best entries I've ever experienced in the years I've loved CoD. I have always been so much more focused on Campaign and story play in the games I consume, and this one legitimately is one of the best game stories I've ever experienced. Not just as a CoD game, but overall. The emotion was so much to me, and it never felt fake or forced, when listening to dialogue. Whatever part you played in the development of this sheer work of art... Thank you.
Even if Seekers don't kill their target, they leave a little "injured" marker on them, making them double as a valuable recon by fire tool. If they don't find any targets they'll return to you and follow you around, from which you can recover them with the interact key. While they're in follow mode they will *continue* to target seek, meaning you can choose to throw them preemptively and let them go for anyone who gets close to you. Just make sure to recover them before interacting with scripted sequences or they'll disappear. Never has a single grenade offered so much so depth Space Vector: Has two mags Space MTAR: Goes from full auto to fuller auto Space M14: Turns into an assault rifle Space Intervention: Fires two shots at once In the multiplayer there's an M1 Garand that someone modernized the front end of, but the stock looks 200 years old lol DCM-8 looks like a fucking car muffler with a camera on it Oni shoots faster the longer you hold down the trigger Hailstorm hurts my brain. I think it's supposed to have three rounds in each cylinder? AN-94, eat your heart out Space FMG-9: SPLITS INTO TWO MACHINE PISTOLS Banshee: KILL PEOPLE WITH SOUND Wacky space guns are so awesome You can hipfire around the side of the shield at the cost of coverage. It's also a scanning tool. Like a good rope dart or grapple hook, this becomes an extension of your body once you get the hang of it Go play SOMA There's an achievement for killing Kotch before he finishes his speech Okay, I love the broken camo rig so much. This game gets you into a rhythm, especially if you're going on a lot of side missions, of briefing, jumping, choosing your loadout, and launching. There's repetition in the sets and dialogue that build player habits, so when it breaks those it really feels like you're holding out with almost nothing The single best part of Infinite Warfare is the extra difficulty setting that unlocks after completing the campaign. The notification is so brief and nondescript that you probably clicked through it before you could even read it. Despite being listed before Veteran, Specialist isn't technically harder. It's based on Regular, but there's no health regen - you'll miss it when it's gone. Instead you need to use stims to get your health back and replace your now destructible ballistic visors to protect yourself from headshots and suffocation during zero gravity sections. In addition to that, you can take four different kinds of injuries on your four different limbs that have increasingly severe effects on different elements of handling, plus the chest, which just deals flat damage. On top of THAT there are extra equipment slots to facilitate carrying medical items, new HUD elements to track your injuries, rebalanced equipment drops in the level design, and so much more. This radically transforms the whole game so extensively that if you didn't play Specialist mode, you didn't play Infinite Warfare. You also teased that you'd talk about side missions, but you never got around it. If anyone reading has yet to start the game, I recommend blowing through the main story as fast as you can on Regular or Recruit to unlock this, then do everything on Specialist, because that's where the real game starts
Even if this comment is weaponized autism, I agree. The special weapons in Iw were beyond good! Putting AW’s dual LMGs and BO3’s wacky 2 shot kill LMG to shame! Specialist is a great mode, although I wouldn’t gatekeep for not playing it. If anything, I beat the difficulty after specialist although I don’t recommend anyone to do that. And I would add to this comment by saying that the streaks are underrated because while they look weak, their mobility and ability to enter buildings make them insanely good and lethal in the right hands with some luck in spawns. And to end the additions, Zombies was actually super fun. Spaceman’s being the best “complicated” release map and the DLC being the first to introduce a Super Easter Egg!
I would love an Infinite Warfare 2. Ethan was confirmed to have survived, and it could have Salter being the commander of a bigger and better Retribution. Maybe expanding outside the solar system, and giving proper ship to ship combat.
I find it quite noteworthy that a COD in Space has one-of the most-grounded campaign narratives in the entire franchise, also has the best difficulty setting, Specialist, that actually modifies the gameplay to the vulnerability of your suit. Not bad for one-of the worst-received premier trailers in TH-cam’s history. 👍
It's crazy to think that the hatred this and other advanced movement CoD games got caused the franchise to spiral into every increasing mediocrity. Now Activision's focus is entirely off the campaign and off multiplayer, and strictly on pushing Warzone content, transforming CoD into a carbon copy of so many other battle royale style games. They were punished for allowing developers to do anything different and only now is the fanbase beginning to realize what a mistake that was. Stagnation is death for gaming franchises.
You could have given some wins to the ending voice recordings made by mostly every character you find throughout the campaign. It's a nice touch and this is the only cod that had them, I cried a little when I first heard them.
I'm honestly so happy that with how bad mw23 was people have been looking back on this games campaign and realising how ABSOLUTELY INCREDIBLE THE CAMPAIGN IS Also the voice cast brian bloom as reyes is absolutely incredible in this Game and ethan in always a win Also "Is that rain sir"
I can’t be the only person that thinks Infinite Warfare is similar to Halo: Reach. Only one character surviving, the space combat being extremely similar, the IW drop ship being basically a one to one of the pelican, the enemy that is met in the first level (field marshal and kotch) reappearing throughout the campaign, energy and ballistic weapons being more useful against certain enemy (shields in Halo and robots in IW), the heavy enemy having an invincible shield, the UNSA being spelt suspiciously similar to UNSC, the player dying in the end, breaking into an enemy’s spaceship. The biggest difference is that the good guys win in Infinite Warfare, and in IW the invasion is instant.
8:48 Imagine a shooter game where you get to play a robot character, and when you get shot you don't just fall and have to crawl slowly to safety hoping a teammate heals you, but instead you lose your arms and/or legs and can continue to fight. If you loose your legs you can keep moving by speedily crawling with your arms or you can just lie there and shoot if you still have your gun arm. If you loose both arms, kick the enemy.
Loving this series, hopefully we'll get to see a take on the Mordor: SoM and SoW games at some point because I just like to hear people talk about how cool they were.
E3N, his story really hit me personally. I have a friend that unfortunately I haven't spoken to in a minute. His name, it's Ethan, and he was there from the beginning. When no one else accepted me, Ethan reached and during the entirety of my childhood, he was there, my brother. Fuck I hate being an adult. Imma call that beautiful bastard up and hang with him like old times.
Call of Duty: Infinite Warfare is, without question, my favorite game in the franchise. Sure, the original Modern Warfare may have broke more ground for the genre, but Infinite Warfare is far and above the best STORY, which is what I play games for. WWII comes close, they really make you feel your friendship with Zussman and the pain of losing Turner, but Infinite Warfare really made me care about each and every member of the crew, from major players like Reyes, Raines, and Salter to secondary supporting characters like Kashima, Griff, and Gator, to even the more minor characters who get minimal screentime, like Boats. They all feel like people to me, and that bit in the credits where you can play their final messages to friends and family really tugs at my heartstrings. The weapons are really fun, too, and the ability to pick your loadout before most missions rather than being deployed with a standard set of gear really makes it feel personal. Infinite Warfare is the only CoD game I've ever 100%ed (only counting the campaign) and as I'm not a huge fan of 100%ing games, that says a lot. The only other game I've ever 100%ed was Final Fantasy VII, and I guess, technically, Jet Set Radio Future. It's a game that does pretty much everything I look for in a game really well - great story, fun combat, meaningful characters, just a dash of humor, and a solid soundtrack. It's honestly a tragedy that this game didn't get the respect it deserved upon launch.
I was surprised at how good the Infinite Warfare Is. It's a pinnacle of COD campaign experiences for me. The mechanics in COD IW were well-implemented and polished. Even If the people barely understand the story they can still experience the craft that devs put love In It. It's very hard to say the same about modern CODs.
18:37 fun fact, if you're fast enough you can take out the enemy c12 before it beats up yours. E3n doesn't have to reboot it and you just continue forward.
I LOVED that idea you had about taking the major players for CoD games and have them each make their own game. Give them liberty in their settings and themes and let them go wild, doing what each of them do best. That way there's no "Oh hey Sledgehammer is trying to be Treyarch " or whatever, they're just making their own thing. Sure, they'd all be pretty different while sharing the same core, but I think it's a cool use of the IP!
I remember thinking the trailer looked absolutely fire and was hyped for it (an Halo fan). I really enjoyed the campaign for most of the reasons named in this video, don't remember playing the multiplayer. Looking back now, I feel like this is closer to a modern Halo than whatever 5 and Infinite tried to do. I remember being surprised at how much I liked the characters and didn't find them over the top, edgy, or stupid. It felt natural and grounded. They dropped one of the last CoD banger and most people looked the other way. Now they keep on dropping crap and we're just rolling with it.
Yeah that's true and this is why I really hate CoD fans, they will hate the devs when they try to innovate something fresh for CoD like infinite warfare, but when Activision blatently turn a literal DLC of CoD MWII (2022) into a standalone game which IS CoD MWIII they will defend it against people that hate it for good reasons till their last breath, modern CoD fans are braindead gamers/consumers.
Yeah that's true and this is why I really hate CoD fans, they will hate the devs when they try to innovate something fresh for CoD like infinite warfare, but when Activision and Sledgehammer blatently turn a literal DLC of CoD MWII (2022) into a standalone game which IS CoD MWIII they will defend it against people that hate it for good reasons till their last breath, modern CoD fans are braindead gamers/consumers.
I played this game. I didn't care or was a CoD game. I only knew I had to play it, and I loved it. I cried when I lost Ethan; hell, I cried during the credits as I plates each of the goodbye messages. And I was streaming this at the time; so not talking as the credits roll isn't a thing I do. But I couldn't help it; I was too emotional. These were my crew, my brothers, my family, and I loved each of them. Seeing your name on that wall was too much to handle. This was a 9.5 game was me. The only thing that could have made it better is if the main villain was better written. So I'm happy to see someone else feels the way I do about this game, thanks. And yes; I pre-ordered the deluxe copy. Steelbook and all. Worth ever penny.
Genuinely one of my favorite FPS campaigns. It really feels like this game could have been its own thing instead of them trying to force it as a Call of Duty game.
One thing I'm slightly disappointed by is the fact that you didn't mention all the little messages that you can listen to during the credits. Really helped sell the idea that these were real people that we led to our deaths.
A few head cannon I have for the game. The SDF have laser tech cause it was cheaper in the long run with you just needing to recharge the mag instead of making bullets for each troop. They would instead use the gunpowder and steel for ammo on their main ships or fighter jets When Ethan was in space and said "I think I'm scared sergeant" I think he was serious and was surprised himself cause the metal plates moved to let the glass plates moved forward doing the robot version of going wide-eye at the realization
Dude finally! someone who shares a similar sentiment for this game. Multiplayer was never one of my favorite things at the time so I barely touched it, but zombies and campaign were crazy!! so so so many memories were made playing zombies in Spaceland and running it back with my boy E3N in campaign. Literally one of my favourite cods despite other better and worse games in the entire franchise.
Just wanted to shine a light on Gators actor who also is played Farid in the Black ops 2 both characters who sacrificed themselves for the main characters of the story, plus I absolutely love the actors voice (Omid Abtahi)
Ethans line, "I think I'm scared sir." Everytime gives me chills and nearly tear up. He doesnt know what he's feeling, fear is an emotion and something that he isnt used to feeling or really knowing at all.
Honestly even from the beginning this was hands down one my FAVORITE COD campaigns. The story, the characters, the setting. Also this was waaaay more boots on the ground than like a Black Ops 3.
IW was one of the first COD campaigns in a while that made me feel something other than short hype, disappointment, or confusion (BO3). It was more than just about a group of soldiers with a few standout characters. This was about a family having to sacrifice itself. The end recording made my heart wrench. Not only that but it had a good premise for a zombie mode. Teens being sucked into old horror movies by a satanic spell is just a fun premise. I will say I was on a similar boat with IW when it the first trailer dropped. But years after, I see the passion this game has and respect it wholeheartedly.
Great video -- thanks! I tried this game -- when I was first new to PS4 and gaming, and at a time when I was in my 50s. I halted it, for the wrong reason -- a buddy of mine -- a lifelong gamer, basically told me IW was trash and not "true to COD" so I left it. Started over in December 2023 and now I'm in my 60s -- and wow! For one - because I'm better, having learned how to play, but for two - because the game, it's stories, relationships, and missions, are first rate. I should have never quit, based on the opinion of someone else -- that one's on me; but man I'm glad I found it and got back to it when I did; at a time when I can truly appreciate it. I think the game, and the campaign is amazing! Cheers.
To be honest the bit with Reyes and Ethan floating in space as Reyes has no oxygen the scene always brings a tear to my eye hearing Ethan say “I think I’m scared sir” truly my favorite character in the campaign
This was my favorite CoD and still is. Every time I get to the end of the campaign I'm hopeful there's some secret 1% chance ending that Reyes gets rescued. The antagonist wasn't great, sure, but the rest of the game was amazing
This is my favorite of the COD campaigns I own for PS4 (This, Ghosts, Black Ops III, and Advanced Warfare). IMO every COD campaign after Back Ops II should include a player selected loadout option. Let us decided what gun types we want to use instead of leaving us scrounging for guns mid-level and hoping the developers included our two favorite types.
the "I think I'm scared" scene feels like it was originally supposed to be at the end of the game but then ended up not working out, but it was so well done they still wanted to include it.
Fun fact: The story of the SDF wanting to self-actualize is... not new. Not just in terms of human history in the real world, but also in terms of sci-fi. Gundam did it too, with Zeon. In fact, Zeon ALSO wanted to basically commit to conquest of Earth and the other colonies(though that was mostly because a family of aristocrats that assassinated their way into a leadership role was... very stupid).
Also David Harewood being Omar isn't something I expected to notice right away, but after having seen him in Alan Wake II, the realization that they modeled the character physically off of him so well is... weird. Love it, but weird.
I hope the universe someday understands that the dislikes of Infinite Warfare was the community expressing its hate for Futuristic Cods. HOW DOES DISLIKES ON A TRAILER REPRESENT THE FINAL PRODUCT!?!?! In fact, perhaps it was for the best, because the predatory micro transactions got severely nerfed with weekly and daily challenges to make the grind more bearable
EHHHH some love for such an underrated cod game!!!!! (Also because I didn't get to comment on you Halo reach video, cos I was out at the time, the reason I love Halo Reach is how it shows how no matter how hard you try, Spartans really are just humans on the inside, just like Atriox said, and I love the irony of each of noble teams deaths.) Also Poor Kash
I bought this game, Legacy Edition, only for CoD4 Remastered, but ended up staying for IW. A big concern for the game, even now, was the P2W elements with Weapon Variants in Supply Drops. It's probably very bad for me to defend, but I kinda feel like it was a blessing in disguise. The way the game was balanced, these variants were absolutely no substitute for actual skill, you can still kick ass with the default weaponry. This way, with Common Variants, you could very easily get the post-launch weapons, unlike BO3, where you needed to take out a loan to even think about getting new guns.
@icarusgaming6269 Apart from the Epics (Tier 4/4), which were more like weapon overhauls, a lot of them gave you something akin to a perk and a small stat boost. The stat boosts are pretty negligible, but some of these perks can get crazy. A lot of them need skill to use properly, some of them are good from the start, and others are near worthless. You are certain to get them all eventually, with the game having a scrap currency to buy new variants. I mained one of the few guns that didn't have any variants, the UMP-45, and I did pretty decently. Basically, Variants can give you an edge, but you can't totally rely on it.
This game makes me cry every time I play it because I remember my dad giving it to me to take my mind off my grandma when she got really sick with cancer. I got to talk to her one last time went home finished this game and that night she passed. I was watching the messages at the end of the game when my mom called the house phone. I’ve redownloaded the game recently and have been putting off playing it cause I don’t want to cry.
This has been one of my all time favorites since it first released, I was one who personally loved Advanced and Infinite, still do, I loved the movement and stories
The mission on the asteroid, that drifts towards a star and spins out of control, so you have to run from shadow to shadow between the "sun and night phase"? Bro. The campaign of IW is perfect for every sci fi fan. Front to back. Sadly this game dropped when people had enough sci fi because of all the futuristic Black Ops series.
This is still my favorite CoD campaign and still the only one to make me cry, mainly the during-credit letters/logs you can listen to. You realize that actual soldiers in our world do this for their family and friends and it's heartbreaking to realize that, and that many soldier never get home, but they fight so their loved ones don't have to.
Also, just a cool detail. When you have your knife at Kotch’s throat when he’s dying, you can either let him finish his monologue and he’ll bleed out, and Reyes will just toss him aside. OR you can press the shoot button as soon as your knife comes up and you’ll stab him in the throat.
14:05 - Actually, once you've upgraded the hacking charges, they can take over the C8s, so they're a complete non-issue as long as you include those in your loadout or find some along the way.
The secret difficulty above Veteran is much better balanced. It's based on Regular, but it adds so many new mechanics it becomes a whole different game
One really sad thing in this game is the credits with the voice memos from the characters that had died. It shows that they were just like us and it makes me feel bad every time I play this
F to fay respect 😢. Infinit warfare was actually my first time owning a COD game, and at the time I didn't know about its controversy, but I enjoid it and loved it. I was sad seeing people gaging infinite warfare by its cover. It's a really fun campaign after all
As a big science nerd, I liked this game because I learned about some dwarf planets like Ceres and Makemake. The gameplay and story were actually enjoyable too. I actually like it and still occasionally replay the game every so often. I remember only getting this game at first for Modern Warfare remastered, but god this game grew on me.
I got Infinite Warfare with a PS4 bundle that my step-dad got me for Christmas when it first came out. I remember enjoying pretty much everything about the game, especially playing zombies with my siblings, and I’m sad that I didn’t really get to appreciate it because I thought of it as just another CoD game.
this campaign is one of mt favorites' glad to see you enjoyed it as much as i did a friend once told me we remeber people not just for what actions they take but also the ones the dont reyes is by far my favorit protag and thats why sure those who knew him will remember the lives lost because he was trying to save everyone but the people of earth will know him as the man who lead a daring offensive against a insurmountable threat and gave his life to see the mission completed and the sdf navy crippled sure one day it will come to light how many died under his command it always does but it wont change the fact that he did what was necessary in the end any commander who has any sort of conscience cares about their troops and does their best to bring them home but they also knows that sometimes thats not possible ryes learned that lesson right in time to be able to give his life and the lives of many of his crew to do what had to be done the ending of this game in my opioun is perfect for the type of story it was trying to tell of sacrifice and what it means to be a commander in his postion
AI is a hard line to question. Because as much as we all want to believe that we could have such a symbiotic relationship there is a paranoia that robots are not human. They do not think like us. It’s just that pop culture has basically set expectations that robots will be the end of us because we are naturally untrusting and aggressive to those we perceive as not “us” There’s also the whole robot revolution thing that people think about. But I would like to hope that AI could be as personable as Ethan the robot. It’s a nice change of view from what we normally think about with robots.
Infinite Warfare is definitely one of my favourite CoD's, top three. My only wish was that it *wasn't* a CoD game. If they didn't have to make a multiplayer or zombies and got more time to develop the game, we could've seen all the cut content finished and more. The extra missions, the SDF's perspective, the choices you could make to change who lives and dies in the end. I'm happy with what we got, but man it could've been even cooler had they had the time. I would absolutely be down for a sequel. Give me a game where we play as Salter captaining her own ship, the UNSA and the SDF rebuilding their fleets and a full scale war. And let Salter have a similar moment to Nick realising she must make an impossible decision to complete the mission.
I passed this game up at launch and only recently played it when it went on sale....and i very much wish i had played it sooner because i absolutely loved this Campaign and the game all together!!!!.
oh my god this game, this has to be one of my top favourite campaigns i remember playing and not being able to stop. It is the only game ive cried over and thats when Ethan died id build him up as my favourite character i had to physically pause my game and cry for 10 mins because it had felt that i had actually lost a friend. I'm glad this story is finally getting the appreciation it deserves
28:05 You definitely need to come over to the UK at some point on November 11th because it's truly wonderful and you need to see all the remembrance stuff that happens on that day to remember everyone who fought in WWI and WWII.
8:10 Not an native English speaker but is there a different meaning to "bog" than "swamp" or "marsh" ? Even in the MW trilogy video, you kept talking about bog in scenes showing smoke, explosion blasts and I just don't understand what you're talking about
Second mission in that little segment with the explosion fog going everywhere the people in there show the exact signs of shock as one would in a real scenario such as that scene
After watching the campaign, I really liked the story and the gameplay. I think if Call of Duty wasn’t in the name, people wouldn’t have hated the it because of its idea. I see this game now as it’s own title and a separate franchise from the conventional Call of Duty games we’ve played.
I really miss these times. Zombies was so much fun. My friend would always join my party out of no where and say “Hey, guess what… You, me, zombies, now” Truly the best times of this game
I love the scene where one Soldier asks Reyes if Salter is "available", and Reyes says: "You know what? I think she is!" No toxic guy tries to "protect" his female friend BS, he's giving a friend a chance.
Honestly I'm a bit upset you didn't score the credits audio logs of the fallen members of the crew cause that was the moment where I balled my eyes out because they honestly felt a bit too real and all the more deviating.
"This would be the outcome if a Mars colony was ever to become self-sufficient from Earth and a really interesting hook for the plot" If you replace Mars with Space this is basically the plot of most (if not all) Gundam. Iron-Blooded Orphans is specifically about Mars becoming self-sufficient and independent.
One thing I can say is that this campaign is so good it made me cry every single time and during this video. It did not deserve the hate it got I really enjoy this game as a whole, memories and all.
This was my first ever CoD after years of growing up on Halo. Have to say, the campaign really hit me in the feels. Also I’m one of the sadistic guys that liked the multiplayer so this game has a special place in my heart. Nice to see it on this channel?
I thought the same thing as everyone else when IW came out "sAmE OlD cOD gAME" "StAR wARs riPOff" you know, the works. But a very good friend of mine bought it when it released and told me for years that it was one of his favorites. I eventually bit the bullet and bought the game and I cannot explain how wrong I was, im still a bit jaded because it overshadowed Titanfall 2 which I consider to be a much better game but IW was still incredible and deserved way more love than it got.
I had to get this game to get MWR since it came in a bundle and the remaster I put a lot of time in. But I did dip a bit into the campaign and zombies of infinite warfare and that is what made me enjoy the game a lot. I wasn’t a fan of the multiplayer but the campaign and zombies kept me interested. Honestly, if 2 out of the 3 game modes kept me interested into it, that’s a good CoD game in my opinion.
I was in the same boat as you. I initially had no intention of touching IW I got the bundle for MWR. But I decided to try it and man I was surprised. I was blown away by the campaign. Zombies was just goofy fun. And honestly aside from micro transactions being a little too much pay to win, the multiplayer was alright. The map selection was pretty good and the base guns felt pretty good.
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This was my first and favorite COD it’s just super fun it’s also a little bit more open world
Two things:
1. Rest in peace, Ethan. We'll remember you.
2. The basic plot of this game is "Jon Snow runs the Duchy of Zeon, but without mobile suits; shenanigans ensue".
Needed more space colonies and/or asteroids crashing onto Earth. It's not true Zeon otherwise.
I am shocked you didn't win the "Last Will" recordings that play during the credits. Those things legitimately make me cry. Every time.
Ethan's especially.
Fun fact: The main theme of this game is actually the song Sarah Schachner used as an audition for who would create the soundtrack and the devs liked it so much that they decided to use it as the main theme.
Sarah Schachner cooked a full dinner meal of a soundtrack on this game, I would argue MW19 was actually weaker all around (with the exception of Piccadily Circus, that one slaps)
@@glibchubik4090 and Into The Furnace, to be honest in general she goes hard with the themes, considering we dont have the likes of Hans Zimmer from the og Modern Warfare 2, she does a fantastic job and we lucky to have her
@@ksb5818 We really are lucky to have composers like her and Jack Wall working on CoD(can't wait to hear what he will have for Black Ops 2024), although can't help but miss what Zimmer/Lorne Bafle did on MW2, still my most re-listened soundtrack to this day, almost all tracks are iconic!
Sarah Schachner is goated.
I worked on the game, and I didn’t know that!😂
I think arguably the most underrated part of Infinite Warfare's campaign is the "Specialist" difficulty you unlock after beating the campaign. It adds in some new mechanics like an injury system for your limbs that affect you in different ways (Broken arms mean worse aim, broken legs force you prone and prevent sprinting, etc). Your gun can be shot out of your hands, you have a helmet which can be destroyed and once it's gone a single headshot will kill you, etc. It's very cool, and I wish it carried over to future CoDs.
Best part of the whole game
That might be one of the most innovative changes to Call of Duty's approach to their campaigns. Veteran's always been "hur dur you die in one shot and enemy grenades are nukes", but this takes it a step further.
don't forget, if your helmet is broken and you start and in space area you instantly die
Yo, i may have to boot the game up just to try this.
Or if you managed to beat Specialist mode they gave you YOLO mode which was a nice perma death mode they didn’t even have to add like Specialist mode
I never understood why people dislike Call of Duty games that take place in a technologically advanced future. There was nothing wrong with it at all and yet people are sometimes jerks when it comes to reviews. Can someone please fill me in on why Call of Duty settings in a technologically advanced future are sometimes disliked
Becouse of the jetpack integration to the multiplayer, and the campaign went from cod doing grounded campaigns to 0 to a 100 in future, it made everyone think cod in space was goofy, look at bo2 its futuristic doesnt have jetpack and the future wasnt that futuristic out of now where
at the time, people got annoyed because it was getting milked to death. So when IW, the THIRD advanced movement CoD in three years, was revealed, people got very...heated.
@@gamingchannelofthefatboigo2595 that has to be the most ridiculous explanation I've ever heard. But I do see your point about the jetpack being an issue and potentially being a pain in the ass for other players
@@gamingchannelofthefatboigo2595 the jetpack movement is what made it unique though! I really hope they make AW2 cause that game is just so much fun. COD is getting boring again and its time they switch things up a bit again.
@@dmjr437 thank you very much. I'm glad you agree with me
Infinite Warfare is probably my favorite campaign out of all of them. I started late into COD and this one screamed a human element into a futuristic world. Having served in the Marines, seeing all of the inter-service banter brought a smile to my face.
Even in the far off future, Once A Marine Always A Marine? Thank you for your service sir, and god bless the Crayon Eating, Ass Kickiing, No Nonsense, Ever Prevalent Marine Corp!
I played this game to death with my brother. Played all the custom matches against each other. Wasn’t until later that I decided to play the campaign and my god, it was beautiful. This was one of the games on a very short list that made me cry at the end, up there with Cyberpunk 2077 base game AND DLC, Ghost of Tsushima, and Red Dead Redemption 2. It was heartbreaking, tragic, but also beautiful in a strange way that I will never be able to quantify.
That campaign and E3N specifically still stick with me to this day. E3N is and always will be my brother
If you feel like crying to end of a video game, play Titanfall 2's campaign if you haven't already. Its just beautiful
@@say-ef Will check it out. Thanks!
@@AlbinoGorilla4 np. Hope u have fun with it. Its a great game imo
I was a tester for the campaign, and I saw that ending too many times, but it never really lost its poignancy for me, and I find it someone gratifying to learn I wasn’t the only affected by it.
Missed one thing I’m so sad gets overlooked.
Raptor 2-1 in the final push.
He’s the flight lead for the Raptors that take out the AA guns - guns designed to kill fighters like raptors, and ends up the last pilot standing on the final gun. He dumps his entire payload but it isn’t enough. Reyes tells him he NEEDS the gun down, and without a second thought he initiates the mass strike that destroys the last AA gun.
Self sacrifice.
I like how the Volk is just an AK-pattern rifle modified to fire energy bolts. That and it's grabbed from the SDF, it shows that they're resourceful. Taking an old weapon, and modifying it to compete with stuff like the Type 2
Best cod campaign ever put out. The passion oozes through every part of it. Callbacks to the original cod, outstanding soundtrack composed by Sarah Schachner,(she also did the MW reboot ost), great worldbuilding and characters. This and the original Modern Warfare 2 are games I find myself returning too constantly to replay.
Yeah, it's so clear that devs had a ton of passion for the singleplayer and very little to the multiplayer
@@glibchubik4090 For once they focused on what was important.
I worked on this game, and we really worked hard, and we loved the game and the work. When it shipped, and people didn’t like it, it was hard on us. All these years later, to see this appreciation of something that was a big part of my life is very gratifying.
THANK YOU. THANK YOU. THANK YOU.
It's a fantastic game thank you
@@reynaldiwidjaja277 I can’t even begin to tell you how much that means to me. From the bottom of my heart… THANK YOU
Honestly, we’re y’all forced to make MW2019 or would you have made IW2 if you could have?
@@EternalPhoenix2183 I moved to Treyarch before MW reboot got 100% rolling. When I left, I was still on integration testing of DLC packs (which was cool, because I got to play the finished Zombies maps before anyone except the other testers.)
But I can tell you this: when they made the announcement and showed us the first test footage, the entire studio was excited about it.
I would have said “yes” to IW2.
I agree with the sentiment of the video and others in the comments: This was among the best entries I've ever experienced in the years I've loved CoD. I have always been so much more focused on Campaign and story play in the games I consume, and this one legitimately is one of the best game stories I've ever experienced. Not just as a CoD game, but overall. The emotion was so much to me, and it never felt fake or forced, when listening to dialogue. Whatever part you played in the development of this sheer work of art... Thank you.
Even if Seekers don't kill their target, they leave a little "injured" marker on them, making them double as a valuable recon by fire tool. If they don't find any targets they'll return to you and follow you around, from which you can recover them with the interact key. While they're in follow mode they will *continue* to target seek, meaning you can choose to throw them preemptively and let them go for anyone who gets close to you. Just make sure to recover them before interacting with scripted sequences or they'll disappear. Never has a single grenade offered so much so depth
Space Vector: Has two mags
Space MTAR: Goes from full auto to fuller auto
Space M14: Turns into an assault rifle
Space Intervention: Fires two shots at once
In the multiplayer there's an M1 Garand that someone modernized the front end of, but the stock looks 200 years old lol
DCM-8 looks like a fucking car muffler with a camera on it
Oni shoots faster the longer you hold down the trigger
Hailstorm hurts my brain. I think it's supposed to have three rounds in each cylinder? AN-94, eat your heart out
Space FMG-9: SPLITS INTO TWO MACHINE PISTOLS
Banshee: KILL PEOPLE WITH SOUND
Wacky space guns are so awesome
You can hipfire around the side of the shield at the cost of coverage. It's also a scanning tool. Like a good rope dart or grapple hook, this becomes an extension of your body once you get the hang of it
Go play SOMA
There's an achievement for killing Kotch before he finishes his speech
Okay, I love the broken camo rig so much. This game gets you into a rhythm, especially if you're going on a lot of side missions, of briefing, jumping, choosing your loadout, and launching. There's repetition in the sets and dialogue that build player habits, so when it breaks those it really feels like you're holding out with almost nothing
The single best part of Infinite Warfare is the extra difficulty setting that unlocks after completing the campaign. The notification is so brief and nondescript that you probably clicked through it before you could even read it. Despite being listed before Veteran, Specialist isn't technically harder. It's based on Regular, but there's no health regen - you'll miss it when it's gone. Instead you need to use stims to get your health back and replace your now destructible ballistic visors to protect yourself from headshots and suffocation during zero gravity sections. In addition to that, you can take four different kinds of injuries on your four different limbs that have increasingly severe effects on different elements of handling, plus the chest, which just deals flat damage. On top of THAT there are extra equipment slots to facilitate carrying medical items, new HUD elements to track your injuries, rebalanced equipment drops in the level design, and so much more. This radically transforms the whole game so extensively that if you didn't play Specialist mode, you didn't play Infinite Warfare. You also teased that you'd talk about side missions, but you never got around it. If anyone reading has yet to start the game, I recommend blowing through the main story as fast as you can on Regular or Recruit to unlock this, then do everything on Specialist, because that's where the real game starts
Even if this comment is weaponized autism, I agree.
The special weapons in Iw were beyond good! Putting AW’s dual LMGs and BO3’s wacky 2 shot kill LMG to shame!
Specialist is a great mode, although I wouldn’t gatekeep for not playing it. If anything, I beat the difficulty after specialist although I don’t recommend anyone to do that.
And I would add to this comment by saying that the streaks are underrated because while they look weak, their mobility and ability to enter buildings make them insanely good and lethal in the right hands with some luck in spawns.
And to end the additions, Zombies was actually super fun.
Spaceman’s being the best “complicated” release map and the DLC being the first to introduce a Super Easter Egg!
I would love an Infinite Warfare 2. Ethan was confirmed to have survived, and it could have Salter being the commander of a bigger and better Retribution. Maybe expanding outside the solar system, and giving proper ship to ship combat.
I was a tester on this game, and as I recall, the narrative team DID want to make more of them.
Waaaait... where is he confirmed to have lived? Is this in game?
@@renriquez1994 In the end, you can see Ethan's head floating through space, and his AI is stored in his head.
I find it quite noteworthy that a COD in Space has one-of the most-grounded campaign narratives in the entire franchise, also has the best difficulty setting, Specialist, that actually modifies the gameplay to the vulnerability of your suit. Not bad for one-of the worst-received premier trailers in TH-cam’s history. 👍
It's crazy to think that the hatred this and other advanced movement CoD games got caused the franchise to spiral into every increasing mediocrity. Now Activision's focus is entirely off the campaign and off multiplayer, and strictly on pushing Warzone content, transforming CoD into a carbon copy of so many other battle royale style games. They were punished for allowing developers to do anything different and only now is the fanbase beginning to realize what a mistake that was. Stagnation is death for gaming franchises.
You could have given some wins to the ending voice recordings made by mostly every character you find throughout the campaign. It's a nice touch and this is the only cod that had them, I cried a little when I first heard them.
I'm honestly so happy that with how bad mw23 was people have been looking back on this games campaign and realising how ABSOLUTELY INCREDIBLE THE CAMPAIGN IS
Also the voice cast brian bloom as reyes is absolutely incredible in this Game and ethan in always a win
Also
"Is that rain sir"
Fun fact: You can actually kill Kotch while he’s making his final speech to you. Neat detail
"You're my brother Ethan"... had me in tears when I first played the campaign way back
Honestly any game with a touching moment between a man and machine like that is worth playing.
I can’t be the only person that thinks Infinite Warfare is similar to Halo: Reach. Only one character surviving, the space combat being extremely similar, the IW drop ship being basically a one to one of the pelican, the enemy that is met in the first level (field marshal and kotch) reappearing throughout the campaign, energy and ballistic weapons being more useful against certain enemy (shields in Halo and robots in IW), the heavy enemy having an invincible shield, the UNSA being spelt suspiciously similar to UNSC, the player dying in the end, breaking into an enemy’s spaceship. The biggest difference is that the good guys win in Infinite Warfare, and in IW the invasion is instant.
8:48 Imagine a shooter game where you get to play a robot character, and when you get shot you don't just fall and have to crawl slowly to safety hoping a teammate heals you, but instead you lose your arms and/or legs and can continue to fight. If you loose your legs you can keep moving by speedily crawling with your arms or you can just lie there and shoot if you still have your gun arm. If you loose both arms, kick the enemy.
Loving this series, hopefully we'll get to see a take on the Mordor: SoM and SoW games at some point because I just like to hear people talk about how cool they were.
Both are already done!
@@GamingWinscan you do doom?
Everything was seemless, no cutaways no dBrief. We need a sequel
Probably top 3 for me. I really enjoyed it and finished replaying it recently.
Have you ever tried completing Specialist difficulty? Makes you play it whole lot differently xD
19:34 "Where do we draw the line of consciousness ?" My god this is hittin' hard.
Facts…
E3N, his story really hit me personally. I have a friend that unfortunately I haven't spoken to in a minute. His name, it's Ethan, and he was there from the beginning. When no one else accepted me, Ethan reached and during the entirety of my childhood, he was there, my brother.
Fuck I hate being an adult. Imma call that beautiful bastard up and hang with him like old times.
Call of Duty: Infinite Warfare is, without question, my favorite game in the franchise. Sure, the original Modern Warfare may have broke more ground for the genre, but Infinite Warfare is far and above the best STORY, which is what I play games for. WWII comes close, they really make you feel your friendship with Zussman and the pain of losing Turner, but Infinite Warfare really made me care about each and every member of the crew, from major players like Reyes, Raines, and Salter to secondary supporting characters like Kashima, Griff, and Gator, to even the more minor characters who get minimal screentime, like Boats. They all feel like people to me, and that bit in the credits where you can play their final messages to friends and family really tugs at my heartstrings. The weapons are really fun, too, and the ability to pick your loadout before most missions rather than being deployed with a standard set of gear really makes it feel personal. Infinite Warfare is the only CoD game I've ever 100%ed (only counting the campaign) and as I'm not a huge fan of 100%ing games, that says a lot. The only other game I've ever 100%ed was Final Fantasy VII, and I guess, technically, Jet Set Radio Future. It's a game that does pretty much everything I look for in a game really well - great story, fun combat, meaningful characters, just a dash of humor, and a solid soundtrack. It's honestly a tragedy that this game didn't get the respect it deserved upon launch.
I was surprised at how good the Infinite Warfare Is. It's a pinnacle of COD campaign experiences for me.
The mechanics in COD IW were well-implemented and polished.
Even If the people barely understand the story they can still experience the craft that devs put love In It.
It's very hard to say the same about modern CODs.
18:37 fun fact, if you're fast enough you can take out the enemy c12 before it beats up yours. E3n doesn't have to reboot it and you just continue forward.
Shit, is that true?
It's honestly one of my favourite CoD campaigns. It was at least character driven and felt like a classic rollicking sci-fi action movie.
Im so happy you did Infinite, as much as the community hates it I really did love the campaing and the characters stories. Another Great Video GW!
I LOVED that idea you had about taking the major players for CoD games and have them each make their own game. Give them liberty in their settings and themes and let them go wild, doing what each of them do best. That way there's no "Oh hey Sledgehammer is trying to be Treyarch " or whatever, they're just making their own thing. Sure, they'd all be pretty different while sharing the same core, but I think it's a cool use of the IP!
They'd have to stop making new games every year
It's also called Infinite Warfare because that's loosely the Latin phrase/motto Kotch says repeatedly throughout the campaign. "Mars Aeternum."
I remember thinking the trailer looked absolutely fire and was hyped for it (an Halo fan). I really enjoyed the campaign for most of the reasons named in this video, don't remember playing the multiplayer.
Looking back now, I feel like this is closer to a modern Halo than whatever 5 and Infinite tried to do. I remember being surprised at how much I liked the characters and didn't find them over the top, edgy, or stupid. It felt natural and grounded.
They dropped one of the last CoD banger and most people looked the other way.
Now they keep on dropping crap and we're just rolling with it.
Yeah that's true and this is why I really hate CoD fans, they will hate the devs when they try to innovate something fresh for CoD like infinite warfare, but when Activision blatently turn a literal DLC of CoD MWII (2022) into a standalone game which IS CoD MWIII they will defend it against people that hate it for good reasons till their last breath, modern CoD fans are braindead gamers/consumers.
Yeah that's true and this is why I really hate CoD fans, they will hate the devs when they try to innovate something fresh for CoD like infinite warfare, but when Activision and Sledgehammer blatently turn a literal DLC of CoD MWII (2022) into a standalone game which IS CoD MWIII they will defend it against people that hate it for good reasons till their last breath, modern CoD fans are braindead gamers/consumers.
The Last Jedi diss earned you a new sub
I played this game. I didn't care or was a CoD game. I only knew I had to play it, and I loved it. I cried when I lost Ethan; hell, I cried during the credits as I plates each of the goodbye messages. And I was streaming this at the time; so not talking as the credits roll isn't a thing I do. But I couldn't help it; I was too emotional. These were my crew, my brothers, my family, and I loved each of them. Seeing your name on that wall was too much to handle.
This was a 9.5 game was me. The only thing that could have made it better is if the main villain was better written.
So I'm happy to see someone else feels the way I do about this game, thanks.
And yes; I pre-ordered the deluxe copy. Steelbook and all. Worth ever penny.
Genuinely one of my favorite FPS campaigns. It really feels like this game could have been its own thing instead of them trying to force it as a Call of Duty game.
One thing I'm slightly disappointed by is the fact that you didn't mention all the little messages that you can listen to during the credits. Really helped sell the idea that these were real people that we led to our deaths.
A few head cannon I have for the game.
The SDF have laser tech cause it was cheaper in the long run with you just needing to recharge the mag instead of making bullets for each troop. They would instead use the gunpowder and steel for ammo on their main ships or fighter jets
When Ethan was in space and said "I think I'm scared sergeant" I think he was serious and was surprised himself cause the metal plates moved to let the glass plates moved forward doing the robot version of going wide-eye at the realization
Dude finally! someone who shares a similar sentiment for this game. Multiplayer was never one of my favorite things at the time so I barely touched it, but zombies and campaign were crazy!! so so so many memories were made playing zombies in Spaceland and running it back with my boy E3N in campaign. Literally one of my favourite cods despite other better and worse games in the entire franchise.
Just wanted to shine a light on Gators actor who also is played Farid in the Black ops 2 both characters who sacrificed themselves for the main characters of the story, plus I absolutely love the actors voice (Omid Abtahi)
Ethans line, "I think I'm scared sir." Everytime gives me chills and nearly tear up. He doesnt know what he's feeling, fear is an emotion and something that he isnt used to feeling or really knowing at all.
I love how beautiful the missions can be even on the first mission
Honestly even from the beginning this was hands down one my FAVORITE COD campaigns. The story, the characters, the setting. Also this was waaaay more boots on the ground than like a Black Ops 3.
IW was one of the first COD campaigns in a while that made me feel something other than short hype, disappointment, or confusion (BO3). It was more than just about a group of soldiers with a few standout characters. This was about a family having to sacrifice itself. The end recording made my heart wrench. Not only that but it had a good premise for a zombie mode. Teens being sucked into old horror movies by a satanic spell is just a fun premise. I will say I was on a similar boat with IW when it the first trailer dropped. But years after, I see the passion this game has and respect it wholeheartedly.
Great video -- thanks! I tried this game -- when I was first new to PS4 and gaming, and at a time when I was in my 50s. I halted it, for the wrong reason -- a buddy of mine -- a lifelong gamer, basically told me IW was trash and not "true to COD" so I left it. Started over in December 2023 and now I'm in my 60s -- and wow! For one - because I'm better, having learned how to play, but for two - because the game, it's stories, relationships, and missions, are first rate.
I should have never quit, based on the opinion of someone else -- that one's on me; but man I'm glad I found it and got back to it when I did; at a time when I can truly appreciate it. I think the game, and the campaign is amazing! Cheers.
To be honest the bit with Reyes and Ethan floating in space as Reyes has no oxygen the scene always brings a tear to my eye hearing Ethan say “I think I’m scared sir” truly my favorite character in the campaign
This was my favorite CoD and still is. Every time I get to the end of the campaign I'm hopeful there's some secret 1% chance ending that Reyes gets rescued. The antagonist wasn't great, sure, but the rest of the game was amazing
This is my favorite of the COD campaigns I own for PS4 (This, Ghosts, Black Ops III, and Advanced Warfare). IMO every COD campaign after Back Ops II should include a player selected loadout option. Let us decided what gun types we want to use instead of leaving us scrounging for guns mid-level and hoping the developers included our two favorite types.
This would make so much sense now that we have gunsmith
the "I think I'm scared" scene feels like it was originally supposed to be at the end of the game but then ended up not working out, but it was so well done they still wanted to include it.
Fun fact: The story of the SDF wanting to self-actualize is... not new. Not just in terms of human history in the real world, but also in terms of sci-fi. Gundam did it too, with Zeon. In fact, Zeon ALSO wanted to basically commit to conquest of Earth and the other colonies(though that was mostly because a family of aristocrats that assassinated their way into a leadership role was... very stupid).
Also David Harewood being Omar isn't something I expected to notice right away, but after having seen him in Alan Wake II, the realization that they modeled the character physically off of him so well is... weird. Love it, but weird.
Compared to the other 2 futuristic cod campaigns, this was probably the best out of the 3
I hope the universe someday understands that the dislikes of Infinite Warfare was the community expressing its hate for Futuristic Cods.
HOW DOES DISLIKES ON A TRAILER REPRESENT THE FINAL PRODUCT!?!?!
In fact, perhaps it was for the best, because the predatory micro transactions got severely nerfed with weekly and daily challenges to make the grind more bearable
EHHHH some love for such an underrated cod game!!!!!
(Also because I didn't get to comment on you Halo reach video, cos I was out at the time, the reason I love Halo Reach is how it shows how no matter how hard you try, Spartans really are just humans on the inside, just like Atriox said, and I love the irony of each of noble teams deaths.)
Also Poor Kash
I bought this game, Legacy Edition, only for CoD4 Remastered, but ended up staying for IW. A big concern for the game, even now, was the P2W elements with Weapon Variants in Supply Drops. It's probably very bad for me to defend, but I kinda feel like it was a blessing in disguise. The way the game was balanced, these variants were absolutely no substitute for actual skill, you can still kick ass with the default weaponry. This way, with Common Variants, you could very easily get the post-launch weapons, unlike BO3, where you needed to take out a loan to even think about getting new guns.
This is interesting. Is it cause the variants just weren't that strong, or some kind of difference in handling that I didn't understand?
@icarusgaming6269 Apart from the Epics (Tier 4/4), which were more like weapon overhauls, a lot of them gave you something akin to a perk and a small stat boost. The stat boosts are pretty negligible, but some of these perks can get crazy. A lot of them need skill to use properly, some of them are good from the start, and others are near worthless. You are certain to get them all eventually, with the game having a scrap currency to buy new variants. I mained one of the few guns that didn't have any variants, the UMP-45, and I did pretty decently. Basically, Variants can give you an edge, but you can't totally rely on it.
Sucks they didn’t get Salter actress back for MW2 (since she was Roze VA in 2019) but looking at her history she doesn’t do much in video games.
"Im scared sir" the one line made me weep and love this campaign
This is my most played COD of all time, always loved it
This game makes me cry every time I play it because I remember my dad giving it to me to take my mind off my grandma when she got really sick with cancer. I got to talk to her one last time went home finished this game and that night she passed. I was watching the messages at the end of the game when my mom called the house phone. I’ve redownloaded the game recently and have been putting off playing it cause I don’t want to cry.
This has been one of my all time favorites since it first released, I was one who personally loved Advanced and Infinite, still do, I loved the movement and stories
The mission on the asteroid, that drifts towards a star and spins out of control, so you have to run from shadow to shadow between the "sun and night phase"? Bro. The campaign of IW is perfect for every sci fi fan. Front to back.
Sadly this game dropped when people had enough sci fi because of all the futuristic Black Ops series.
This is still my favorite CoD campaign and still the only one to make me cry, mainly the during-credit letters/logs you can listen to. You realize that actual soldiers in our world do this for their family and friends and it's heartbreaking to realize that, and that many soldier never get home, but they fight so their loved ones don't have to.
Also, just a cool detail. When you have your knife at Kotch’s throat when he’s dying, you can either let him finish his monologue and he’ll bleed out, and Reyes will just toss him aside. OR you can press the shoot button as soon as your knife comes up and you’ll stab him in the throat.
14:05 - Actually, once you've upgraded the hacking charges, they can take over the C8s, so they're a complete non-issue as long as you include those in your loadout or find some along the way.
This is up there for one of the hardest cod games to veteran on .those space missions when you aren’t in your ship are so difficult
The secret difficulty above Veteran is much better balanced. It's based on Regular, but it adds so many new mechanics it becomes a whole different game
One really sad thing in this game is the credits with the voice memos from the characters that had died. It shows that they were just like us and it makes me feel bad every time I play this
IW is my favorite COD game, hands down. It craps all over the MW3 2023 campaign.
F to fay respect 😢.
Infinit warfare was actually my first time owning a COD game, and at the time I didn't know about its controversy, but I enjoid it and loved it. I was sad seeing people gaging infinite warfare by its cover. It's a really fun campaign after all
Kashima's death had me crying especially when he said " is that rain sir" and then he was gone
Ethan for me is The Simon Riley of Infinite Warfare. Really loves the character. Just got him on COD Mobile and I can't describe how happy I am.
As a big science nerd, I liked this game because I learned about some dwarf planets like Ceres and Makemake. The gameplay and story were actually enjoyable too. I actually like it and still occasionally replay the game every so often. I remember only getting this game at first for Modern Warfare remastered, but god this game grew on me.
I refuse to believe 6:17 was real
That is just your typical Gen Z brainrot. Only god knows how it never got to my friend circle😂
I got Infinite Warfare with a PS4 bundle that my step-dad got me for Christmas when it first came out. I remember enjoying pretty much everything about the game, especially playing zombies with my siblings, and I’m sad that I didn’t really get to appreciate it because I thought of it as just another CoD game.
Ethan's death is one of the hardest hit in the chest in COD campaigns.
this campaign is one of mt favorites' glad to see you enjoyed it as much as i did a friend once told me we remeber people not just for what actions they take but also the ones the dont reyes is by far my favorit protag and thats why sure those who knew him will remember the lives lost because he was trying to save everyone but the people of earth will know him as the man who lead a daring offensive against a insurmountable threat and gave his life to see the mission completed and the sdf navy crippled sure one day it will come to light how many died under his command it always does but it wont change the fact that he did what was necessary in the end any commander who has any sort of conscience cares about their troops and does their best to bring them home but they also knows that sometimes thats not possible ryes learned that lesson right in time to be able to give his life and the lives of many of his crew to do what had to be done the ending of this game in my opioun is perfect for the type of story it was trying to tell of sacrifice and what it means to be a commander in his postion
This is one of my favourite Call Of Duty. I am actually replaying it at the moment on Veteran.
Try Specialist. It's not actually harder than Veteran, it just removes health regen and adds a ton of new mechanics
@@icarusgaming6269 That's was gonna be my next play through plan lol
AI is a hard line to question. Because as much as we all want to believe that we could have such a symbiotic relationship there is a paranoia that robots are not human. They do not think like us. It’s just that pop culture has basically set expectations that robots will be the end of us because we are naturally untrusting and aggressive to those we perceive as not “us”
There’s also the whole robot revolution thing that people think about. But I would like to hope that AI could be as personable as Ethan the robot. It’s a nice change of view from what we normally think about with robots.
We share a similar sentiment
Y'all need to play SOMA
Infinite Warfare is definitely one of my favourite CoD's, top three. My only wish was that it *wasn't* a CoD game. If they didn't have to make a multiplayer or zombies and got more time to develop the game, we could've seen all the cut content finished and more. The extra missions, the SDF's perspective, the choices you could make to change who lives and dies in the end. I'm happy with what we got, but man it could've been even cooler had they had the time.
I would absolutely be down for a sequel. Give me a game where we play as Salter captaining her own ship, the UNSA and the SDF rebuilding their fleets and a full scale war. And let Salter have a similar moment to Nick realising she must make an impossible decision to complete the mission.
I passed this game up at launch and only recently played it when it went on sale....and i very much wish i had played it sooner because i absolutely loved this Campaign and the game all together!!!!.
oh my god this game, this has to be one of my top favourite campaigns i remember playing and not being able to stop. It is the only game ive cried over and thats when Ethan died id build him up as my favourite character i had to physically pause my game and cry for 10 mins because it had felt that i had actually lost a friend. I'm glad this story is finally getting the appreciation it deserves
28:05 You definitely need to come over to the UK at some point on November 11th because it's truly wonderful and you need to see all the remembrance stuff that happens on that day to remember everyone who fought in WWI and WWII.
8:10 Not an native English speaker but is there a different meaning to "bog" than "swamp" or "marsh" ? Even in the MW trilogy video, you kept talking about bog in scenes showing smoke, explosion blasts and I just don't understand what you're talking about
Second mission in that little segment with the explosion fog going everywhere the people in there show the exact signs of shock as one would in a real scenario such as that scene
After watching the campaign, I really liked the story and the gameplay. I think if Call of Duty wasn’t in the name, people wouldn’t have hated the it because of its idea. I see this game now as it’s own title and a separate franchise from the conventional Call of Duty games we’ve played.
I really miss these times. Zombies was so much fun. My friend would always join my party out of no where and say “Hey, guess what… You, me, zombies, now” Truly the best times of this game
I love the scene where one Soldier asks Reyes if Salter is "available", and Reyes says: "You know what? I think she is!"
No toxic guy tries to "protect" his female friend BS, he's giving a friend a chance.
Honestly I'm a bit upset you didn't score the credits audio logs of the fallen members of the crew cause that was the moment where I balled my eyes out because they honestly felt a bit too real and all the more deviating.
"This would be the outcome if a Mars colony was ever to become self-sufficient from Earth and a really interesting hook for the plot"
If you replace Mars with Space this is basically the plot of most (if not all) Gundam. Iron-Blooded Orphans is specifically about Mars becoming self-sufficient and independent.
Cod infinite warfare has always been my favorite game. Good campaign, fun gameplay, cool weapons.
One thing I can say is that this campaign is so good it made me cry every single time and during this video. It did not deserve the hate it got I really enjoy this game as a whole, memories and all.
From "Solo" Stories. IW is deffo my favourite.
Though the WaW - Bo3 and OG MW trilogy just cant be beat when put together.
infinite warfare is literally my fave COD and I'm near to tears to see this video. Thank you. I wish people appreciated this campaign more
I'm not sure why but the ending reminded me of a common saying in the military: "the best of us don't make it home"
This was my first ever CoD after years of growing up on Halo. Have to say, the campaign really hit me in the feels. Also I’m one of the sadistic guys that liked the multiplayer so this game has a special place in my heart. Nice to see it on this channel?
The MP is still probably my favorite in the series tied with BO2.
The multiplayer was good
I thought the same thing as everyone else when IW came out "sAmE OlD cOD gAME" "StAR wARs riPOff" you know, the works. But a very good friend of mine bought it when it released and told me for years that it was one of his favorites. I eventually bit the bullet and bought the game and I cannot explain how wrong I was, im still a bit jaded because it overshadowed Titanfall 2 which I consider to be a much better game but IW was still incredible and deserved way more love than it got.
18:33
UNSA C-12 vs SDF C-12
*"Let them fight..."*
Absolutely perfect. 😅👌
This, ww2, and ghosts got so much hate from dudes who only care about multiplayer, and tbh the issues are very minor
I had to get this game to get MWR since it came in a bundle and the remaster I put a lot of time in. But I did dip a bit into the campaign and zombies of infinite warfare and that is what made me enjoy the game a lot. I wasn’t a fan of the multiplayer but the campaign and zombies kept me interested. Honestly, if 2 out of the 3 game modes kept me interested into it, that’s a good CoD game in my opinion.
I was in the same boat as you. I initially had no intention of touching IW I got the bundle for MWR. But I decided to try it and man I was surprised. I was blown away by the campaign. Zombies was just goofy fun. And honestly aside from micro transactions being a little too much pay to win, the multiplayer was alright. The map selection was pretty good and the base guns felt pretty good.
13:28 “Don’t call me sir, I work for a living” is the most marine corps shit ive ever heard