Thank you. This was exact tutorial video I was looking for. There has been many videos that state "How to make beautiful terrains!" which consist of some sort of package you have to buy. Thank you for this. I'll subscribe!
Hi! I did everything the same as you showed, but I get the error "Instancing: Unhandled property 'unity_RenderingLayer'. Values are undefined. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&" and terrain disappears and black stripes appear and the whole scene starts blinking...
The terrain editor allows you to work with only 4 channels, if you improve the shader for a larger number of channels, you will still have to make your own terrain layer editor, so in the version shown in the video, we are limited to only 4 channels.
And if I add one tesselated texture I cannot paint another tesselated texture on the terrain bu I already assigned the litlayeredtesselation material in the terrain settings, plzzzzz help me ....
Thank you. This was exact tutorial video I was looking for. There has been many videos that state "How to make beautiful terrains!" which consist of some sort of package you have to buy. Thank you for this. I'll subscribe!
Awesome, just wish we could use the Instanced draw on the terrain with this
I Can't get it to work.. Every Shader i download fr this purpose either have purple textures or just won't load. I could cry.
Thanks , shame about the internal 4 layer limit. I guess I'll blend diffrent terrain chunks with main / like grass on all material
hey. did you try microplat `?
Hi! I did everything the same as you showed, but I get the error "Instancing: Unhandled property 'unity_RenderingLayer'. Values are undefined.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&" and terrain disappears and black stripes appear and the whole scene starts blinking...
Hi can you tell me your Unity version and HDRP version I will see if it works there. Currently I've only done this on 2022.1.10f with HDRP 13.1.8
@@АндрійСкопець The same versions. But okay, the normal map was enough for me
Can I Use more than 4 textures?
The terrain editor allows you to work with only 4 channels, if you improve the shader for a larger number of channels, you will still have to make your own terrain layer editor, so in the version shown in the video, we are limited to only 4 channels.
@@АндрійСкопець how can I extend the layering list pls reply it is urgent
How to extend the layers from four to ten pls help
@@ExperienceAyush create custom shader or use dedicated assets for that like Gaia
And if I add one tesselated texture I cannot paint another tesselated texture on the terrain bu I already assigned the litlayeredtesselation material in the terrain settings, plzzzzz help me ....